Commit History

作者 SHA1 備註 提交日期
  Michał W. Urbańczyk 5449546447 Advanced work on support for Quicksand and Land Mine spells. 13 年之前
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 13 年之前
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). 13 年之前
  Michał W. Urbańczyk d6223dd137 Fixed #686. 13 年之前
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 年之前
  DjWarmonger 88e9dec974 Fixed Thieves Guild window showing for all players. 13 年之前
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 年之前
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 13 年之前
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 14 年之前
  beegee1 156aa6e4d9 * Updated class - file - handling 14 年之前
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 年之前
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 年之前
  DjWarmonger 0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation 14 年之前
  yupsi 583aca8912 Move hero/Next hero buttons being blocked when they should (#204) 14 年之前
  Frank Zago 01566fcde1 Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601. 14 年之前
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 14 年之前
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 14 年之前
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. 14 年之前
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 14 年之前
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 14 年之前
  DjWarmonger af8d8cbfc7 Implemented #479 14 年之前
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. 14 年之前
  Michał W. Urbańczyk b5a546349b Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother. 14 年之前
  Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project 14 年之前
  mateuszb 0482195489 * bug 652 fixed 14 年之前
  mateuszb b4edd10e6c * beegee's comments patch 14 年之前
  Michał W. Urbańczyk 3fde9e45df Partially redone combined artifacts. 15 年之前
  mateuszb 2451c0dea6 * a bit better stack reversing 15 年之前
  Michał W. Urbańczyk 401b364ad7 Partially functional artifact screen. 15 年之前
  mateuszb 6383c9a013 * more extensive usage of CStack pointers instead of stack IDs 15 年之前