Commit History

Autor SHA1 Mensaxe Data
  Andrii Danylchenko 79d06bbaa6 Nullkiller: fix merge conflicts %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 9a203b8af9 Nullkiller: parallel object clusterization, stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3480f17a68 Nullkiller: fix defence %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1f83569868 Nullkiller: fix defence %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3d91f2e988 Fix defence crashes and hangs %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 80df879489 Nullkiller: stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 0d5ae20e64 Nullkiller: improved citadel priority %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko cf4484e071 Nullkiller: stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 35a1167f3d Nullkiller: refactoring and stabilization of gather army & clusterization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 5bfe71c8f3 Nullkiller: small optimization of AIPathfinder for big maps %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 4f51d3c929 Nullkiller: fix android %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3e9bf9b662 Nullkiller: try to fix build %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 32fb465823 Nullkiller: stabilization+clasterization improvements+fuzzy fear %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1806dd8447 Nullkiller: remove AIhelper + refactoring %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko f832a8b3cd Nullkiller: calibration and small behavior fixes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 37f49f2ac5 Nullkiller: stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 0705ee595a Nullkiller: object clusterizer %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko cebb5b296b Nullkiller: fix priorities after refactoring %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 8f8c5ca255 Nullkiller: initial decomposition %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 223a52b3d1 Nullkiller: Try to join behavior and goal and see what come out of it. %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 506ecc2ea7 Nullkiller: fix android build %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko df78e3243b Nullkiller: stabilisation, improve gather army %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 9d020be63b Nullkiller: fix priority of townhall %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko b7b615ec70 Nullkiller: stabilisation fixes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko a39fa51e14 Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 400967904b Nullkiller AI: stabilization of build and prioritization fixes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko af9261d428 NullkillerAI: Added movement cost by hero role. New priority engine looks more or less stable. %!s(int64=4) %!d(string=hai) anos