|  Vadim Markovtsev | e4b1ef1405
							
							Add "override" to virtual overriden methods | 10 years ago | 
				
					
						|  AlexVinS | 2cb6cb7baa
							
							Remove useless durationType selector | 10 years ago | 
				
					
						|  ArseniyShestakov | 32009690eb
							
							initTowns: only add Tovern by default to player-owned towns | 10 years ago | 
				
					
						|  ArseniyShestakov | f2a237ce6c
							
							CPathfinder: move allowed teleport check into lambda | 10 years ago | 
				
					
						|  ArseniyShestakov | 17f3f94ca6
							
							CGSubterraneanGate: fix pairing and always assign all gates to channel | 10 years ago | 
				
					
						|  DjWarmonger | ec879046ca
							
							Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports | 10 years ago | 
				
					
						|  ArseniyShestakov | 5c6633f8ad
							
							CPathfinder::addTeleportWhirlpool: check that obj isn't nullptr | 10 years ago | 
				
					
						|  ArseniyShestakov | 00b0af7306
							
							CGameInfoCallback: now actually drop excludeId argument | 10 years ago | 
				
					
						|  ArseniyShestakov | 930a8b49da
							
							CPathfinder: move complicated check into lambda | 10 years ago | 
				
					
						|  ArseniyShestakov | 8f8d237d5d
							
							Use isTeleportChannel callback functions to check teleport channel type | 10 years ago | 
				
					
						|  ArseniyShestakov | 530b63f7c4
							
							CPathfinder: add all new code for pathfinding via teleporters | 10 years ago | 
				
					
						|  ArseniyShestakov | c9eba40fe6
							
							Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool | 10 years ago | 
				
					
						|  AlexVinS | 685deddac1
							
							Start spell-relatet files reorganisation | 10 years ago | 
				
					
						|  DjWarmonger | 5b8180e327
							
							Cleaning logs. | 10 years ago | 
				
					
						|  DjWarmonger | 7735e193f0
							
							Merge branch 'develop' into experimental/serializerrefactoring | 10 years ago | 
				
					
						|  AlexVinS | 3bca68fd2d
							
							Initial refactoring | 11 years ago | 
				
					
						|  DjWarmonger | c538370c5d
							
							Players will be always able to see their owned heroes and other objects. Fixes #1959. | 11 years ago | 
				
					
						|  AlexVinS | 34ffdb5981
							
							small cleanup | 11 years ago | 
				
					
						|  DjWarmonger | d280b0ac9f
							
							Cleaned some logs. | 11 years ago | 
				
					
						|  Ivan Savenko | fc16c8d207
							
							Merge branch 'optimization/swiftAI' into develop | 11 years ago | 
				
					
						|  DjWarmonger | 5cb6eaa252
							
							Fixed major RMG bug. | 11 years ago | 
				
					
						|  Ivan Savenko | c4fc8f08c0
							
							Moved assertions before variable is used | 11 years ago | 
				
					
						|  Ivan Savenko | 6c0c03d74b
							
							Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero | 11 years ago | 
				
					
						|  Ivan Savenko | 78709e223b
							
							Breaking things - trying to remove server-side knowledge of selected objects | 11 years ago | 
				
					
						|  DjWarmonger | d9273b3b2a
							
							Cleaning logs. | 11 years ago | 
				
					
						|  DjWarmonger | fe292dfa1d
							
							Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. | 11 years ago | 
				
					
						|  DjWarmonger | 3acbda75ef
							
							Restored old function signature for sanity. | 11 years ago | 
				
					
						|  DjWarmonger | bae9f2083f
							
							Workaround for hero & town issue. Game still crashes elsewhere, though. | 11 years ago | 
				
					
						|  Ivan Savenko | 917b1ffca8
							
							Bugfixing: | 11 years ago | 
				
					
						|  Ivan Savenko | 32240da34e
							
							Reduced number of #include's in headers. May break compilation on Win | 11 years ago |