|  AlexVinS | fe1233310f
							
							Centralize dispell mechanics | 11 years ago | 
				
					
						|  AlexVinS | f2bf3d7f7b
							
							Added a way to obtain ID of newly added Stack | 11 years ago | 
				
					
						|  DjWarmonger | c832eab172
							
							Fixed #1909 | 11 years ago | 
				
					
						|  Ivan Savenko | 78709e223b
							
							Breaking things - trying to remove server-side knowledge of selected objects | 11 years ago | 
				
					
						|  Ivan Savenko | d1dd7eef48
							
							Proper fix for #1712 - Building requirement tests are now fixed | 11 years ago | 
				
					
						|  Ivan Savenko | aaf314baf4
							
							Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822 | 11 years ago | 
				
					
						|  DjWarmonger | bda71bed83
							
							Uploading misc tweaks. | 11 years ago | 
				
					
						|  AlexVinS | c28b5f6633
							
							fix mingw build | 11 years ago | 
				
					
						|  Ivan Savenko | 32240da34e
							
							Reduced number of #include's in headers. May break compilation on Win | 11 years ago | 
				
					
						|  Ivan Savenko | a0689fa377
							
							Refactoring of hoverText from objects: | 11 years ago | 
				
					
						|  Ivan Savenko | ad632d1e8a
							
							Moved FoW management from CGObjectInstance to callback | 11 years ago | 
				
					
						|  AlexVinS | c7dc4c05b8
							
							fix mingw build | 11 years ago | 
				
					
						|  Ivan Savenko | 13bc4cb24f
							
							Added -fvisibility=hidden parameter for gcc. | 11 years ago | 
				
					
						|  DjWarmonger | 3ac306f501
							
							Merge pull request #19 from vcmi/feature/mapObjects | 11 years ago | 
				
					
						|  DjWarmonger | e54c816c92
							
							Treasure piles can now cover several tiles. | 11 years ago | 
				
					
						|  Ivan Savenko | 0afdfa529c
							
							Moved all object-related files to lib/mapObjects directory. | 11 years ago | 
				
					
						|  Ivan Savenko | 32b6568b65
							
							Merged changes from upstream and fixed compilation caused by API changes | 11 years ago | 
				
					
						|  Ivan Savenko | 7f276185bd
							
							Moving files: | 11 years ago | 
				
					
						|  Ivan Savenko | 6bd6be0835
							
							Object class handler is now a proper "handler" | 11 years ago | 
				
					
						|  AlexVinS | 8a3b997fa5
							
							fix a few comments. No code changes. | 11 years ago | 
				
					
						|  Ivan Savenko | b5160acbac
							
							Finalization of object type handler interface | 11 years ago | 
				
					
						|  beegee1 | 1d57b75bc5
							
							- random number generation refactoring | 11 years ago | 
				
					
						|  Ivan Savenko | dab9fd7148
							
							Heroes will be properly marked as visited on visiting | 11 years ago | 
				
					
						|  Ivan Savenko | 43ba3d30ea
							
							Breaking things - first commit towards configurable object(s). | 11 years ago | 
				
					
						|  DjWarmonger | 30b79588db
							
							- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. | 11 years ago | 
				
					
						|  Ivan Savenko | 9c0df68cb8
							
							Fixing spelling mistakes. Patch from josch, fixes #1759 | 11 years ago | 
				
					
						|  Ivan Savenko | 760ae7d44a
							
							Changes related to Debian packaging, based on josch patch | 11 years ago | 
				
					
						|  alexvins | 4203d69525
							
							Part 2 of new spell configuration | 11 years ago | 
				
					
						|  alexvins | d01b84b460
							
							[mechanics] fix copy-paste errors in magic skill arrays | 11 years ago | 
				
					
						|  Ivan Savenko | 7f07a30d7d
							
							More fixes for map-specific crashes, fixes #1427 and #733 | 11 years ago |