Karol
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3f720901ec
Minor fixes.
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11 rokov pred |
beegee1
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69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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12 rokov pred |
beegee1
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e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
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12 rokov pred |
Ivan Savenko
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71d6b0fea9
- Fixed some warnings from cppcheck
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12 rokov pred |
Ivan Savenko
|
146a5e5ef8
Made speed of most of battle animations time-based
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12 rokov pred |
alexvins
|
c0ce8712c1
add some missing licence headers
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13 rokov pred |
Michał W. Urbańczyk
|
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 rokov pred |
Michał W. Urbańczyk
|
830d94064e
Fixed #1056, #1057 and #1058.
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13 rokov pred |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 rokov pred |
DjWarmonger
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4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
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13 rokov pred |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 rokov pred |
Michał W. Urbańczyk
|
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
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13 rokov pred |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 rokov pred |
beegee1
|
156aa6e4d9
* Updated class - file - handling
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14 rokov pred |