Commit History

Author SHA1 Message Date
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList 9 years ago
  Arseniy Shestakov b0045fa357 Fix TurnInfo memory leaks 9 years ago
  Arseniy Shestakov b4a35f9c62 CPathfinderHelper: fix memory leak 9 years ago
  Arseniy Shestakov 30189a386f CPathfinder: fix and improve sail-land transition checks 9 years ago
  AlexVinS 6e205a58b4 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 9 years ago
  Vadim Markovtsev 3926920103 Rename radious -> radius 9 years ago
  AlexVinS 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 9 years ago
  ArseniyShestakov 9490a5d66d CPathfinder: deny transit to land blockvis objs from water layer 10 years ago
  ArseniyShestakov bf9ac7318a CPathfinder: change cost calculation sequence for embark / disembark 10 years ago
  ArseniyShestakov 2724a67a27 CPathfinder: add border gate support and use passableFor 10 years ago
  ArseniyShestakov ab92123da3 CPathfinder: improve support for visits and battles in teleports 10 years ago
  ArseniyShestakov a430769b44 CPathfinder: fix possible crash when using invisible teleport exit 10 years ago
  ArseniyShestakov c3e5231146 CPathfinder: avoid pathing through hero standing on Subterranean Gate 10 years ago
  ArseniyShestakov 05a34fb417 Use "Favorable" instead of "Favourable" everywhere for consistency 10 years ago
  AlexVinS 947edc0693 Merge branch 'develop' into feature/VCMIMapFormat1 10 years ago
  AlexVinS 6552acdff6 Check coastal tile OTF 10 years ago
  ArseniyShestakov 9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport 10 years ago
  ArseniyShestakov 82ce58eceb CPathfinder::initializePatrol: don't pass valid PlayerColor 10 years ago
  ArseniyShestakov bdc369ffba Patrol: use manhattan distance for getting tiles in radius 10 years ago
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers 10 years ago
  ArseniyShestakov 6bb205b15b CPathfinder: patrol support using getTilesInRange 10 years ago
  ArseniyShestakov df4515901d CPathfinder: fix special movement boundary check 10 years ago
  ArseniyShestakov f4c06660e4 CPathfinder::evaluateAccessibility: apply more optimizations 10 years ago
  ArseniyShestakov 2632389aaf CPathfinder: bring FoW reference back to avoid performance loss 10 years ago
  ArseniyShestakov 6dacb84404 CPathfinder::addNeighbours: avoid allocating new vector each time 10 years ago
  ArseniyShestakov 5a87f58e09 CPathfinder: optimize checks order in calculatePaths 10 years ago
  ArseniyShestakov 8217eb3a82 CPathfinder: split isLayerTransitionPossible into two functions 10 years ago
  ArseniyShestakov a1fe2ebc44 Pathfinding: restore gamestate usage to avoid overhead 10 years ago
  ArseniyShestakov 438a444443 CGHeroInstance: move native terrain check into getNativeTerrain 10 years ago
  ArseniyShestakov 5ae6225ebc TurnInfo: implement internal bonus cache for most used bonuses 10 years ago