Vadim Markovtsev
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2c1dddde33
Fix memory problems with BonusList
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9 years ago |
Arseniy Shestakov
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b0045fa357
Fix TurnInfo memory leaks
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9 years ago |
Arseniy Shestakov
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b4a35f9c62
CPathfinderHelper: fix memory leak
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9 years ago |
Arseniy Shestakov
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30189a386f
CPathfinder: fix and improve sail-land transition checks
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9 years ago |
AlexVinS
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6e205a58b4
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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9 years ago |
Vadim Markovtsev
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3926920103
Rename radious -> radius
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9 years ago |
AlexVinS
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37d0dad70a
Merge branch 'develop' into feature/VCMIMapFormat1
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9 years ago |
ArseniyShestakov
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9490a5d66d
CPathfinder: deny transit to land blockvis objs from water layer
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10 years ago |
ArseniyShestakov
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bf9ac7318a
CPathfinder: change cost calculation sequence for embark / disembark
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10 years ago |
ArseniyShestakov
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2724a67a27
CPathfinder: add border gate support and use passableFor
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10 years ago |
ArseniyShestakov
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ab92123da3
CPathfinder: improve support for visits and battles in teleports
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10 years ago |
ArseniyShestakov
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a430769b44
CPathfinder: fix possible crash when using invisible teleport exit
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10 years ago |
ArseniyShestakov
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c3e5231146
CPathfinder: avoid pathing through hero standing on Subterranean Gate
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10 years ago |
ArseniyShestakov
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05a34fb417
Use "Favorable" instead of "Favourable" everywhere for consistency
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10 years ago |
AlexVinS
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947edc0693
Merge branch 'develop' into feature/VCMIMapFormat1
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10 years ago |
AlexVinS
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6552acdff6
Check coastal tile OTF
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10 years ago |
ArseniyShestakov
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9e7e5b81e4
Merge pull request #143 from vcmi/feature/patrolSupport
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10 years ago |
ArseniyShestakov
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82ce58eceb
CPathfinder::initializePatrol: don't pass valid PlayerColor
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10 years ago |
ArseniyShestakov
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bdc369ffba
Patrol: use manhattan distance for getting tiles in radius
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10 years ago |
Ivan Savenko
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7b5a7f43ad
Removed includes of CGameState from headers
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10 years ago |
ArseniyShestakov
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6bb205b15b
CPathfinder: patrol support using getTilesInRange
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10 years ago |
ArseniyShestakov
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df4515901d
CPathfinder: fix special movement boundary check
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10 years ago |
ArseniyShestakov
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f4c06660e4
CPathfinder::evaluateAccessibility: apply more optimizations
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10 years ago |
ArseniyShestakov
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2632389aaf
CPathfinder: bring FoW reference back to avoid performance loss
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10 years ago |
ArseniyShestakov
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6dacb84404
CPathfinder::addNeighbours: avoid allocating new vector each time
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10 years ago |
ArseniyShestakov
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5a87f58e09
CPathfinder: optimize checks order in calculatePaths
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10 years ago |
ArseniyShestakov
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8217eb3a82
CPathfinder: split isLayerTransitionPossible into two functions
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10 years ago |
ArseniyShestakov
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a1fe2ebc44
Pathfinding: restore gamestate usage to avoid overhead
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10 years ago |
ArseniyShestakov
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438a444443
CGHeroInstance: move native terrain check into getNativeTerrain
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10 years ago |
ArseniyShestakov
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5ae6225ebc
TurnInfo: implement internal bonus cache for most used bonuses
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10 years ago |