Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko a494dc4870 Refactoring of CGarrisonInt %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9ef959a7f8 Merge pull request #2310 from IvanSavenko/left_click_refactor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9acab48bc3 Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 18db944083 Replaced clickReleased with clickPressed where applicable in H3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ae8579558d Merge pull request #2282 from IvanSavenko/adventure_map_fixes %!s(int64=2) %!d(string=hai) anos
  Mike 6414e3b3fc Changed resource cost value label position %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 9b5f6ec7cf CArtifact getters setters %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f6b2f58da9 Use inheritance instead of composition for campaign header %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a08fe09517 Added encapsulation for CampaignState class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8420a90aa4 Reorganization of campaigns code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d1e5a347ff Refactoring of campaign handler: rename types and use strong typing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4e7412faa6 Split mouseDragged event from mouseMoved %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 563d7dd41f Renamed RCLICK -> SHOW_POPUP %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a4000f2fc8 Removed isActive(int) method since its usages were redundant or wrong %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ad3e54e6c0 Reduced usage of topWindow() method %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e2ef136003 Renamed "Int" -> "Window" in WindowHandler API %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7838190ef4 Moved window stack management from GuiHandler to new class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa496628f2 Separated timer updates from rendering in adventure map and town screen %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3ecdff2a21 FramerateManager now uses chrono instead of SDL_Ticks %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 243773b6ef Renamed some adventure map files & classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dbc4330fc5 Fixed positioning of resource bar and town list in other windows %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 342ea138f9 Fix remaining graphical artifacts on switching from world view %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a015bf6507 Initial part of dynamically-sized adventure map: %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos