|  AlexVinS | 3bbff27127
							
							Wiped CDefEssential | 8 年之前 | 
				
					
						|  AlexVinS | 64d9dadd64
							
							Logging cleanup. | 8 年之前 | 
				
					
						|  ArseniyShestakov | b52cfe5283
							
							Code style: use parentheses for creating heap-based objects (#344) | 8 年之前 | 
				
					
						|  Arseniy Shestakov | f1e5797834
							
							Code style: move or add licensing information on top of every file | 8 年之前 | 
				
					
						|  AlexVinS | 28087099b8
							
							More correct usage of SDL_Palette | 10 年之前 | 
				
					
						|  AlexVinS | b512005d38
							
							Get rid of CSDL_Ext::colorSetAlpha | 10 年之前 | 
				
					
						|  AlexVinS | e80c8d16a6
							
							Cleanup CDefHandler | 10 年之前 | 
				
					
						|  AlexVinS | 958d596d54
							
							Do not raise on non critical error | 10 年之前 | 
				
					
						|  AlexVinS | dca1e28bc1
							
							SDL1 wipe, part 1. Untested. | 10 年之前 | 
				
					
						|  AlexVinS | 0ef16feca9
							
							Refactoring towards backward compatibility (WiP) | 11 年之前 | 
				
					
						|  AlexVinS | cd81e85a61
							
							fix loading to pregame. Looks awful. More work to do. | 11 年之前 | 
				
					
						|  AlexVinS | 62d42465de
							
							fix compilation | 11 年之前 | 
				
					
						|  Ivan Savenko | 1d9139303a
							
							introduced zip support into vcmi | 12 年之前 | 
				
					
						|  Ivan Savenko | b87897096c
							
							Filesystem handling is now more flexible | 12 年之前 | 
				
					
						|  Ivan Savenko | 146a5e5ef8
							
							Made speed of most of battle animations time-based | 12 年之前 | 
				
					
						|  Ivan Savenko | f82122d9be
							
							second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported | 12 年之前 | 
				
					
						|  Ivan Savenko | 2b45e13c5c
							
							c++03 -> c++11 switch: | 12 年之前 | 
				
					
						|  beegee1 | ee51c5beb5
							
							- Renamed /lib subfolders to lowercase | 12 年之前 | 
				
					
						|  Ivan Savenko | 8ffd482324
							
							- gcc compile fix | 12 年之前 | 
				
					
						|  alexvins | 369f0ae9c6
							
							[PLATFORM] MinGW support added | 13 年之前 | 
				
					
						|  Ivan Savenko | e67f8afdd9
							
							- removed multiple unused files | 13 年之前 | 
				
					
						|  Ivan Savenko | b3c17d2788
							
							large filesystem update. Filesysytem is now fully functional, everything should work. | 13 年之前 | 
				
					
						|  Ivan Savenko | 665837d656
							
							- hopefully better town development for AI | 13 年之前 | 
				
					
						|  Michał W. Urbańczyk | 017013a5a4
							
							Throwing runtime_errors instead of string (or even char*) objects. | 13 年之前 | 
				
					
						|  Ivan Savenko | 0c3e88226f
							
							- (linux) replaced Genius with VCAI | 13 年之前 | 
				
					
						|  Ivan Savenko | 91c0ce33f4
							
							- re-generated build system | 14 年之前 | 
				
					
						|  beegee1 | 7f04ed990b
							
							Major refactoring. First part: BattleInterface | 14 年之前 | 
				
					
						|  Frank Zago | 7b1ede449d
							
							Removed last instances of readNormalNr. Made readChar an inline. | 14 年之前 | 
				
					
						|  Frank Zago | 8403d177aa
							
							Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. | 14 年之前 | 
				
					
						|  mateuszb | 49083c4e5a
							
							* ConstTransitive CGI more or less done | 15 年之前 |