Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. %!s(int64=14) %!d(string=hai) anos
  beegee1 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko e494171de3 - several changes to get reusable code %!s(int64=14) %!d(string=hai) anos
  beegee1 45fba15511 * Reverted previously changed PreGame code %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0f605256e9 - added new files to build system %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko c6f1d87ede - fix for #95 and #602 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 236345e61d Fixed #674, #675, #676, #677. %!s(int64=14) %!d(string=hai) anos
  mateuszb 519a4186de * fixed bugs 470 and 523 %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 450ae1772c - Buttons optimization - less memory and CPU usage %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 2ff07fa66a - Next part of animation system: %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 591ba76f69 Fixed initialization of recruited stacks. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 898ad292ea A few fixes for artifacts. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 28550c85fd Merged Ivan's changes in trunk ( r1918 ) %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 77ba5a5cd6 - some minor fixes: #626 #597 #275 %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk f52d4f7cd6 Merged changes from trunk. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko b8f65697ca - fixes for several bugs: #639 #656 #135 #646 #638 #94 #629 %!s(int64=15) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo %!s(int64=15) %!d(string=hai) anos
  mateuszb 23c501b79e some changes %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk f7f917845c Merged changes from trunk ( r1885 ) %!s(int64=15) %!d(string=hai) anos
  mateuszb 3989afd153 * more const-correct interface %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk cdf7b2b4d9 Bonuses now use pointers. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 265d7a22d6 Animation system update: %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk a346708398 #610 / minor %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk dc5370ad6e Fixed #585 and #588. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko c10dac929d - New animation system: %!s(int64=15) %!d(string=hai) anos
  DjWarmonger 2c43707661 More fixes for weeks & growths. %!s(int64=15) %!d(string=hai) anos
  DjWarmonger 02d7fa35b7 A number of fixes. Banks serialization, doubling spell effects, week of plague. %!s(int64=15) %!d(string=hai) anos