Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable há 8 meses atrás
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class há 8 meses atrás
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine há 8 meses atrás
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode há 8 meses atrás
  MichalZr6 dbe82b94f6 Changes following review: há 9 meses atrás
  MichalZr6 ac8104d56d SonarCloud recomendations. há 10 meses atrás
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes há 1 ano atrás
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects há 11 meses atrás
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split há 11 meses atrás
  Ivan Savenko 36c1ed670f Support for configurable town fortifications há 1 ano atrás
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases há 1 ano atrás
  Ivan Savenko 230add02e4 Remove no longer used code há 1 ano atrás
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes há 1 ano atrás
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos há 1 ano atrás
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: há 1 ano atrás
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter há 1 ano atrás
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) há 2 anos atrás
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor há 2 anos atrás
  Ivan Savenko 41210c1dbf Client-side support for multiple battles há 2 anos atrás
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations há 2 anos atrás
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files há 2 anos atrás
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations há 2 anos atrás
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA há 2 anos atrás
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates há 2 anos atrás
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH há 2 anos atrás
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h há 2 anos atrás
  Konstantin P b472c89276 vcmi: make some CStack properties private há 2 anos atrás
  Ivan Savenko fb739e7186 Merge beta -> develop há 2 anos atrás
  Ivan Savenko 6df85be4b3 Fixed death animation of Efreeti killed by petrification attack há 2 anos atrás
  Ivan Savenko e3ed728193 Merge pull request #1932 from rilian-la-te/proper-teleport há 2 anos atrás