Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable vor 8 Monaten
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine vor 8 Monaten
  Ivan Savenko 36c1ed670f Support for configurable town fortifications vor 1 Jahr
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases vor 1 Jahr
  Ivan Savenko 230add02e4 Remove no longer used code vor 1 Jahr
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes vor 1 Jahr
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos vor 1 Jahr
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. vor 1 Jahr
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) vor 2 Jahren
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations vor 2 Jahren
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations vor 2 Jahren
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates vor 2 Jahren
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH vor 2 Jahren
  Konstantin P b472c89276 vcmi: make some CStack properties private vor 2 Jahren
  Konstantin bc1aad3b26 vcmi: remove deprecated CStack::getCreature() vor 2 Jahren
  Konstantin 11b237a23c vcmi: massive refactoring v1 vor 2 Jahren
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader vor 2 Jahren
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations vor 2 Jahren
  Ivan Savenko 42df5626d9 Added Color class to replace SDL_Color vor 2 Jahren
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings vor 2 Jahren
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp vor 2 Jahren
  Ivan Savenko d2b837b116 All creature-related texts go through translator vor 2 Jahren
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed vor 2 Jahren
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect vor 2 Jahren
  Ivan Savenko 0020d76d1d Introduced animation phases for beter ordering of visuals in battles vor 2 Jahren
  Ivan Savenko 55d0f0ad9f Fixed infinite loop vor 2 Jahren
  Ivan Savenko 99e5569ab5 Changes according to review vor 2 Jahren
  Ivan Savenko 264f5c91e8 Applied suggestions from review vor 2 Jahren
  Ivan Savenko 49a6d056d9 Changes for BattleInterface classes according to code review: vor 2 Jahren
  Ivan Savenko 7f5e5259c8 Changes to Canvas class according to review: vor 2 Jahren