Commit History

Author SHA1 Message Date
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 8 months ago
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 8 months ago
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 8 months ago
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
  MichalZr6 dbe82b94f6 Changes following review: 9 months ago
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 9 months ago
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities 1 year ago
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 year ago
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 year ago
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 year ago
  Ivan Savenko adc3441bda Merge pull request #3998 from IvanSavenko/refactor_sdl_media 1 year ago
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 year ago
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: 1 year ago
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 years ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 years ago
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 years ago
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 years ago
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files 2 years ago
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 years ago
  Ivan Savenko e2718db791 Converted several enumerations into constants 2 years ago
  Ivan Savenko 62a5eeebbc Fixed rendering priority of battlefield background obstacles 2 years ago
  Ivan Savenko e6d8b65e2c Fix toggling of auto combat 2 years ago
  Ivan Savenko 428fb832c6 Implemented foreground/background obstacles: 2 years ago
  Konstantin c4d5a7a2d6 vcmi:towns now can choose if moat render is needed 2 years ago
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations 2 years ago
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics 2 years ago
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage 2 years ago
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 years ago
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator 2 years ago