Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk f5bb1f3ba3 [programming challenge] An experiment. %!s(int64=14) %!d(string=hai) anos
  mateuszb 499a401095 * moved CThreadHelper and CConsoleHandler to lib %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 6d69acdf47 DETERMINISTIC_BATTLES switch. %!s(int64=14) %!d(string=hai) anos
  Frank Zago ddd3d166b1 Let user add maps in his home directory. Linux only. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 10b4f6213f Post-release version bump. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 29eb3d10ec Version set to 0.86. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 864f758ad8 Some movements towards creature artifacts. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger c551a32f9f Version bump. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger b609479496 Support for Magic Mirror spell. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 79a453f442 Support for WoG "cast before attack" bonus. Minor fixes. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). %!s(int64=14) %!d(string=hai) anos
  DjWarmonger e95ae22061 Implemented Dragon Breath, Attack All Around & Three-Headed Attack. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko a89895452a - (linux) fixed searching/loading of scripting libraries %!s(int64=14) %!d(string=hai) anos
  DjWarmonger e5c11385cd Fixed #293 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 4b7d0f3092 Partial integration of Android patches, from Pelya. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 9775f88045 Version bump. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 0dbd7ee3c8 Fixed #739 and #742. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 96d6d34bc3 For 0.84d build. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger cf445379dd Restored some gameplay variables to original state. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b07e8fbfa4 For 0.84c dev build. %!s(int64=14) %!d(string=hai) anos
  beegee1 66b708c168 * PreGame interface gets now redrawn every frame. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0f605256e9 - added new files to build system %!s(int64=14) %!d(string=hai) anos
  beegee1 157002fe68 Better implementation of the framerate manager, FPS timer added, minor improvements %!s(int64=14) %!d(string=hai) anos
  DjWarmonger dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 9acfbc4dce Version bump. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk e4edb525cb Version set to 0.84. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 03fdd22b1a Version set to 0.83c, to be released as development build. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 2f4aabca52 Compile issue fixed - it's temporary solution. %!s(int64=14) %!d(string=hai) anos