Commit történet

Szerző SHA1 Üzenet Dátum
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 éve
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 éve
  ArseniyShestakov 2276af70dc PreGame: avoid crashing on random map options 10 éve
  DjWarmonger 1389ae0ea3 Fix Travis build 10 éve
  DjWarmonger c6f714db9c Fixed generation of CPU teams. 10 éve
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. 10 éve
  DjWarmonger ca7fe822eb Removed treacherous randomized constructor. 11 éve
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 11 éve
  DjWarmonger eae7e5c51f Rolled back some incorrect values. 11 éve
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. 11 éve
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 éve
  beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 12 éve
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 éve
  beegee1 44bde4a1d3 - Fixed indentation for various files, sorry... 12 éve
  beegee1 c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h 12 éve
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 éve