Commit History

Author SHA1 Message Date
  Dydzio 9c4f6242ce Next town hotkey now centers on town if 1 and selected 2 months ago
  Opuszek b7496d85de move object blit order comparator to library 2 months ago
  Andrej Dudenhefner 1101694fe2 add ingame guard to onTileHovered 2 months ago
  Laserlicht 27f040af5c enable/disable quickload button 3 months ago
  Laserlicht 62c3c485c9 show also z coordinate in tooltip 3 months ago
  Ivan Savenko 241da5937d First semi-working version of antilag for hero movement 8 months ago
  Ivan Savenko 7a1ede1e38 Adventure spell API refactoring to ease use by AI 8 months ago
  Ivan Savenko 55bd4bc8bf Support for custom cursors for adventure map spells 8 months ago
  Ivan Savenko 5ada2d19e1 UI now shows spell range from config 8 months ago
  Ivan Savenko 2ad186130f Split MapDefines file on .h per class basis 8 months ago
  Ivan Savenko 27f7890784 Fix possible crash on swithing to another player in hotseat while having 8 months ago
  Laserlicht 50151444fc show path 8 months ago
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 10 months ago
  Ivan Savenko 829739da24 Reduce usage of implicit conversions to int 10 months ago
  Ivan Savenko 0b126ebc8b Merge branch 'vcmi/master' into 'vcmi/develop' 10 months ago
  Ivan Savenko e0adbb3237 Fix calculating of total cost if hero has non-max amount of points 10 months ago
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 1 year ago
  Ivan Savenko 156de5b17e Added GameInstance class 1 year ago
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 1 year ago
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 1 year ago
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 1 year ago
  Ivan Savenko 0548f325e4 Merge branch 'master' into 'develop' 1 year ago
  Ivan Savenko f7f94bb7dc Remove old code 1 year ago
  Ivan Savenko 31e627f128 Remove screen2 and screenBuf global variables 1 year ago
  Ivan Savenko 2468ab54ea Show total movement cost for multi-turn paths 1 year ago
  Ivan Savenko 7803f7a972 Clicking on blocked tile of a visitable object now builds a path to it 1 year ago
  Ivan Savenko c5a75b20ad Merge pull request #5352 from IvanSavenko/assets_generation 1 year ago
  Ivan Savenko cca4c0888c In-memory assets generation 1 year ago
  Ivan Savenko 6957ac33b6 Fix excessive paths updates when using Fly/Water Walk 1 year ago
  Ivan Savenko 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 1 year ago