| 1234567891011121314151617181920212223242526272829303132333435363738394041 | 
							- /*
 
-  * CArtifactsOfHeroAltar.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CArtifactsOfHeroAltar.h"
 
- #include "Buttons.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/ArtifactUtils.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/networkPacks/ArtifactLocation.h"
 
- CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
 
- {
 
- 	init(
 
- 		std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
 
- 		std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2),
 
- 		position,
 
- 		std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
 
- 	// The backpack is in the altar window above and to the right
 
- 	for(auto & slot : backpack)
 
- 		slot->moveBy(Point(2, -1));
 
- 	leftBackpackRoll->moveBy(Point(2, -1));
 
- 	rightBackpackRoll->moveBy(Point(2, -1));
 
- };
 
- void CArtifactsOfHeroAltar::deactivate()
 
- {
 
- 	putBackPickedArtifact();
 
- 	CArtifactsOfHeroBase::deactivate();
 
- }
 
 
  |