CRmgTemplate.cpp 18 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "../mapping/CMap.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../CModHandler.h"
  18. #include "../TerrainHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. #include "../StringConstants.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace
  23. {
  24. si32 decodeZoneId(const std::string & json)
  25. {
  26. return boost::lexical_cast<si32>(json);
  27. }
  28. std::string encodeZoneId(si32 id)
  29. {
  30. return std::to_string(id);
  31. }
  32. }
  33. CTreasureInfo::CTreasureInfo()
  34. : min(0),
  35. max(0),
  36. density(0)
  37. {
  38. }
  39. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  40. : min(imin), max(imax), density(idensity)
  41. {
  42. }
  43. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  44. {
  45. return (min == other.min) && (max == other.max) && (density == other.density);
  46. }
  47. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  48. {
  49. handler.serializeInt("min", min, 0);
  50. handler.serializeInt("max", max, 0);
  51. handler.serializeInt("density", density, 0);
  52. }
  53. namespace rmg
  54. {
  55. class TerrainEncoder
  56. {
  57. public:
  58. static si32 decode(const std::string & identifier)
  59. {
  60. return *VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "terrain", identifier);
  61. }
  62. static std::string encode(const si32 index)
  63. {
  64. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  65. }
  66. };
  67. class ZoneEncoder
  68. {
  69. public:
  70. static si32 decode(const std::string & json)
  71. {
  72. return std::stoi(json);
  73. }
  74. static std::string encode(si32 id)
  75. {
  76. return std::to_string(id);
  77. }
  78. };
  79. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  80. ZoneOptions::CTownInfo::CTownInfo()
  81. : townCount(0),
  82. castleCount(0),
  83. townDensity(0),
  84. castleDensity(0)
  85. {
  86. }
  87. int ZoneOptions::CTownInfo::getTownCount() const
  88. {
  89. return townCount;
  90. }
  91. int ZoneOptions::CTownInfo::getCastleCount() const
  92. {
  93. return castleCount;
  94. }
  95. int ZoneOptions::CTownInfo::getTownDensity() const
  96. {
  97. return townDensity;
  98. }
  99. int ZoneOptions::CTownInfo::getCastleDensity() const
  100. {
  101. return castleDensity;
  102. }
  103. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  104. {
  105. handler.serializeInt("towns", townCount, 0);
  106. handler.serializeInt("castles", castleCount, 0);
  107. handler.serializeInt("townDensity", townDensity, 0);
  108. handler.serializeInt("castleDensity", castleDensity, 0);
  109. }
  110. ZoneOptions::ZoneOptions():
  111. id(0),
  112. type(ETemplateZoneType::PLAYER_START),
  113. size(1),
  114. maxTreasureValue(0),
  115. owner(boost::none),
  116. matchTerrainToTown(true),
  117. townsAreSameType(false),
  118. zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
  119. minesLikeZone(NO_ZONE),
  120. terrainTypeLikeZone(NO_ZONE),
  121. treasureLikeZone(NO_ZONE)
  122. {
  123. for(const auto & terr : VLC->terrainTypeHandler->objects)
  124. if(terr->isLand() && terr->isPassable())
  125. terrainTypes.insert(terr->getId());
  126. }
  127. TRmgTemplateZoneId ZoneOptions::getId() const
  128. {
  129. return id;
  130. }
  131. void ZoneOptions::setId(TRmgTemplateZoneId value)
  132. {
  133. if(value <= 0)
  134. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  135. id = value;
  136. }
  137. ETemplateZoneType::ETemplateZoneType ZoneOptions::getType() const
  138. {
  139. return type;
  140. }
  141. void ZoneOptions::setType(ETemplateZoneType::ETemplateZoneType value)
  142. {
  143. type = value;
  144. }
  145. int ZoneOptions::getSize() const
  146. {
  147. return size;
  148. }
  149. void ZoneOptions::setSize(int value)
  150. {
  151. size = value;
  152. }
  153. boost::optional<int> ZoneOptions::getOwner() const
  154. {
  155. return owner;
  156. }
  157. const std::set<TerrainId> & ZoneOptions::getTerrainTypes() const
  158. {
  159. return terrainTypes;
  160. }
  161. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  162. {
  163. //assert(value.find(ETerrainType::NONE) == value.end() &&
  164. // value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  165. terrainTypes = value;
  166. }
  167. std::set<TFaction> ZoneOptions::getDefaultTownTypes() const
  168. {
  169. std::set<TFaction> defaultTowns;
  170. auto towns = VLC->townh->getDefaultAllowed();
  171. for(int i = 0; i < towns.size(); ++i)
  172. {
  173. if(towns[i]) defaultTowns.insert(i);
  174. }
  175. return defaultTowns;
  176. }
  177. const std::set<TFaction> & ZoneOptions::getTownTypes() const
  178. {
  179. return townTypes;
  180. }
  181. void ZoneOptions::setTownTypes(const std::set<TFaction> & value)
  182. {
  183. townTypes = value;
  184. }
  185. void ZoneOptions::setMonsterTypes(const std::set<TFaction> & value)
  186. {
  187. monsterTypes = value;
  188. }
  189. const std::set<TFaction> & ZoneOptions::getMonsterTypes() const
  190. {
  191. return monsterTypes;
  192. }
  193. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  194. {
  195. mines = value;
  196. }
  197. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  198. {
  199. return mines;
  200. }
  201. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  202. {
  203. treasureInfo = value;
  204. recalculateMaxTreasureValue();
  205. }
  206. void ZoneOptions::recalculateMaxTreasureValue()
  207. {
  208. maxTreasureValue = 0;
  209. for (const auto& ti : treasureInfo)
  210. {
  211. vstd::amax(maxTreasureValue, ti.max);
  212. }
  213. }
  214. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  215. {
  216. treasureInfo.push_back(value);
  217. vstd::amax(maxTreasureValue, value.max);
  218. }
  219. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  220. {
  221. return treasureInfo;
  222. }
  223. ui32 ZoneOptions::getMaxTreasureValue() const
  224. {
  225. return maxTreasureValue;
  226. }
  227. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  228. {
  229. return minesLikeZone;
  230. }
  231. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  232. {
  233. return terrainTypeLikeZone;
  234. }
  235. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  236. {
  237. return treasureLikeZone;
  238. }
  239. void ZoneOptions::addConnection(TRmgTemplateZoneId otherZone)
  240. {
  241. connections.push_back (otherZone);
  242. }
  243. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnections() const
  244. {
  245. return connections;
  246. }
  247. bool ZoneOptions::areTownsSameType() const
  248. {
  249. return townsAreSameType;
  250. }
  251. bool ZoneOptions::isMatchTerrainToTown() const
  252. {
  253. return matchTerrainToTown;
  254. }
  255. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  256. {
  257. return playerTowns;
  258. }
  259. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  260. {
  261. return neutralTowns;
  262. }
  263. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  264. {
  265. static const std::vector<std::string> zoneTypes =
  266. {
  267. "playerStart",
  268. "cpuStart",
  269. "treasure",
  270. "junction",
  271. "water"
  272. };
  273. handler.serializeEnum("type", type, zoneTypes);
  274. handler.serializeInt("size", size, 1);
  275. handler.serializeInt("owner", owner);
  276. handler.serializeStruct("playerTowns", playerTowns);
  277. handler.serializeStruct("neutralTowns", neutralTowns);
  278. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  279. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  280. SERIALIZE_ZONE_LINK(minesLikeZone);
  281. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  282. SERIALIZE_ZONE_LINK(treasureLikeZone);
  283. #undef SERIALIZE_ZONE_LINK
  284. if(terrainTypeLikeZone == NO_ZONE)
  285. {
  286. JsonNode node;
  287. if(handler.saving)
  288. {
  289. node.setType(JsonNode::JsonType::DATA_VECTOR);
  290. for(const auto & ttype : terrainTypes)
  291. {
  292. JsonNode n;
  293. n.String() = VLC->terrainTypeHandler->getById(ttype)->getJsonKey();
  294. node.Vector().push_back(n);
  295. }
  296. }
  297. handler.serializeRaw("terrainTypes", node, boost::none);
  298. if(!handler.saving)
  299. {
  300. if(!node.Vector().empty())
  301. {
  302. terrainTypes.clear();
  303. for(const auto & ttype : node.Vector())
  304. {
  305. VLC->modh->identifiers.requestIdentifier("terrain", ttype, [this](int32_t identifier)
  306. {
  307. terrainTypes.emplace(identifier);
  308. });
  309. }
  310. }
  311. }
  312. }
  313. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  314. handler.serializeIdArray<TFaction, FactionID>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
  315. handler.serializeIdArray<TFaction, FactionID>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
  316. {
  317. //TODO: add support for std::map to serializeEnum
  318. static const std::vector<std::string> STRENGTH =
  319. {
  320. "weak",
  321. "normal",
  322. "strong"
  323. };
  324. si32 rawStrength = 0;
  325. if(handler.saving)
  326. {
  327. rawStrength = static_cast<decltype(rawStrength)>(zoneMonsterStrength);
  328. rawStrength++;
  329. }
  330. handler.serializeEnum("monsters", rawStrength, EMonsterStrength::ZONE_NORMAL + 1, STRENGTH);
  331. if(!handler.saving)
  332. {
  333. rawStrength--;
  334. zoneMonsterStrength = static_cast<decltype(zoneMonsterStrength)>(rawStrength);
  335. }
  336. }
  337. if(treasureLikeZone == NO_ZONE)
  338. {
  339. auto treasureData = handler.enterArray("treasure");
  340. treasureData.serializeStruct(treasureInfo);
  341. if (!handler.saving)
  342. {
  343. recalculateMaxTreasureValue();
  344. }
  345. }
  346. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  347. {
  348. auto minesData = handler.enterStruct("mines");
  349. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  350. {
  351. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  352. }
  353. }
  354. }
  355. ZoneConnection::ZoneConnection()
  356. : zoneA(-1),
  357. zoneB(-1),
  358. guardStrength(0)
  359. {
  360. }
  361. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  362. {
  363. return zoneA;
  364. }
  365. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  366. {
  367. return zoneB;
  368. }
  369. int ZoneConnection::getGuardStrength() const
  370. {
  371. return guardStrength;
  372. }
  373. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  374. {
  375. return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
  376. }
  377. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  378. {
  379. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  380. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  381. handler.serializeInt("guard", guardStrength, 0);
  382. }
  383. }
  384. using namespace rmg;//todo: remove
  385. CRmgTemplate::CRmgTemplate()
  386. : minSize(72, 72, 2),
  387. maxSize(72, 72, 2)
  388. {
  389. }
  390. bool CRmgTemplate::matchesSize(const int3 & value) const
  391. {
  392. const int64_t square = value.x * value.y * value.z;
  393. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  394. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  395. return minSquare <= square && square <= maxSquare;
  396. }
  397. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  398. {
  399. return waterContent == EWaterContent::EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  400. }
  401. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  402. {
  403. return allowedWaterContent;
  404. }
  405. void CRmgTemplate::setId(const std::string & value)
  406. {
  407. id = value;
  408. }
  409. void CRmgTemplate::setName(const std::string & value)
  410. {
  411. name = value;
  412. }
  413. const std::string & CRmgTemplate::getName() const
  414. {
  415. return name;
  416. }
  417. const std::string & CRmgTemplate::getId() const
  418. {
  419. return id;
  420. }
  421. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  422. {
  423. return players;
  424. }
  425. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  426. {
  427. return cpuPlayers;
  428. }
  429. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  430. {
  431. return zones;
  432. }
  433. const std::vector<ZoneConnection> & CRmgTemplate::getConnections() const
  434. {
  435. return connections;
  436. }
  437. void CRmgTemplate::validate() const
  438. {
  439. //TODO add some validation checks, throw on failure
  440. }
  441. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  442. {
  443. return {minSize, maxSize};
  444. }
  445. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  446. {
  447. range.emplace_back(lower, upper);
  448. }
  449. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  450. {
  451. range.emplace_back(value, value);
  452. }
  453. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  454. {
  455. for(const auto & pair : range)
  456. {
  457. if(count >= pair.first && count <= pair.second) return true;
  458. }
  459. return false;
  460. }
  461. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  462. {
  463. std::set<int> numbers;
  464. for(const auto & pair : range)
  465. {
  466. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  467. }
  468. return numbers;
  469. }
  470. std::string CRmgTemplate::CPlayerCountRange::toString() const
  471. {
  472. if(range.size() == 1)
  473. {
  474. const auto & p = range.front();
  475. if((p.first == p.second) && (p.first == 0))
  476. return "";
  477. }
  478. std::string ret;
  479. bool first = true;
  480. for(const auto & p : range)
  481. {
  482. if(!first)
  483. ret +=",";
  484. else
  485. first = false;
  486. if(p.first == p.second)
  487. {
  488. ret += std::to_string(p.first);
  489. }
  490. else
  491. {
  492. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  493. }
  494. }
  495. return ret;
  496. }
  497. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  498. {
  499. range.clear();
  500. if(value.empty())
  501. {
  502. addNumber(0);
  503. }
  504. else
  505. {
  506. std::vector<std::string> commaParts;
  507. boost::split(commaParts, value, boost::is_any_of(","));
  508. for(const auto & commaPart : commaParts)
  509. {
  510. std::vector<std::string> rangeParts;
  511. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  512. if(rangeParts.size() == 2)
  513. {
  514. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  515. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  516. addRange(lower, upper);
  517. }
  518. else if(rangeParts.size() == 1)
  519. {
  520. auto val = boost::lexical_cast<int>(rangeParts.front());
  521. addNumber(val);
  522. }
  523. }
  524. }
  525. }
  526. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  527. {
  528. handler.serializeString("name", name);
  529. serializeSize(handler, minSize, "minSize");
  530. serializeSize(handler, maxSize, "maxSize");
  531. serializePlayers(handler, players, "players");
  532. serializePlayers(handler, cpuPlayers, "cpu");
  533. {
  534. auto connectionsData = handler.enterArray("connections");
  535. connectionsData.serializeStruct(connections);
  536. }
  537. {
  538. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  539. enc.insert({EWaterContent::NONE, "none"});
  540. enc.insert({EWaterContent::NORMAL, "normal"});
  541. enc.insert({EWaterContent::ISLANDS, "islands"});
  542. JsonNode node;
  543. if(handler.saving)
  544. {
  545. node.setType(JsonNode::JsonType::DATA_VECTOR);
  546. for(auto wc : allowedWaterContent)
  547. {
  548. JsonNode n;
  549. n.String() = enc.left.at(wc);
  550. node.Vector().push_back(n);
  551. }
  552. }
  553. handler.serializeRaw("allowedWaterContent", node, boost::none);
  554. if(!handler.saving)
  555. {
  556. for(auto wc : node.Vector())
  557. {
  558. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  559. }
  560. }
  561. }
  562. {
  563. auto zonesData = handler.enterStruct("zones");
  564. if(handler.saving)
  565. {
  566. for(auto & idAndZone : zones)
  567. {
  568. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  569. idAndZone.second->serializeJson(handler);
  570. }
  571. }
  572. else
  573. {
  574. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  575. {
  576. auto guard = handler.enterStruct(idAndZone.first);
  577. auto zone = std::make_shared<ZoneOptions>();
  578. zone->setId(decodeZoneId(idAndZone.first));
  579. zone->serializeJson(handler);
  580. zones[zone->getId()] = zone;
  581. }
  582. }
  583. }
  584. if(!handler.saving)
  585. afterLoad();
  586. }
  587. std::set<TerrainId> CRmgTemplate::inheritTerrainType(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  588. {
  589. if (iteration >= 50)
  590. {
  591. logGlobal->error("Infinite recursion for terrain types detected in template %s", name);
  592. return std::set<TerrainId>();
  593. }
  594. if (zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  595. {
  596. iteration++;
  597. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  598. zone->setTerrainTypes(inheritTerrainType(otherZone, iteration));
  599. }
  600. return zone->getTerrainTypes();
  601. }
  602. std::map<TResource, ui16> CRmgTemplate::inheritMineTypes(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  603. {
  604. if (iteration >= 50)
  605. {
  606. logGlobal->error("Infinite recursion for mine types detected in template %s", name);
  607. return std::map<TResource, ui16>();
  608. }
  609. if (zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  610. {
  611. iteration++;
  612. const auto otherZone = zones.at(zone->getMinesLikeZone());
  613. zone->setMinesInfo(inheritMineTypes(otherZone, iteration));
  614. }
  615. return zone->getMinesInfo();
  616. }
  617. std::vector<CTreasureInfo> CRmgTemplate::inheritTreasureInfo(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  618. {
  619. if (iteration >= 50)
  620. {
  621. logGlobal->error("Infinite recursion for treasures detected in template %s", name);
  622. return std::vector<CTreasureInfo>();
  623. }
  624. if (zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  625. {
  626. iteration++;
  627. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  628. zone->setTreasureInfo(inheritTreasureInfo(otherZone, iteration));
  629. }
  630. return zone->getTreasureInfo();
  631. }
  632. void CRmgTemplate::afterLoad()
  633. {
  634. for(auto & idAndZone : zones)
  635. {
  636. auto zone = idAndZone.second;
  637. //Inherit properties recursively.
  638. inheritTerrainType(zone);
  639. inheritMineTypes(zone);
  640. inheritTreasureInfo(zone);
  641. }
  642. for(const auto & connection : connections)
  643. {
  644. auto id1 = connection.getZoneA();
  645. auto id2 = connection.getZoneB();
  646. auto zone1 = zones.at(id1);
  647. auto zone2 = zones.at(id2);
  648. zone1->addConnection(id2);
  649. zone2->addConnection(id1);
  650. }
  651. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::EWaterContent::RANDOM))
  652. {
  653. allowedWaterContent.insert(EWaterContent::EWaterContent::NONE);
  654. allowedWaterContent.insert(EWaterContent::EWaterContent::NORMAL);
  655. allowedWaterContent.insert(EWaterContent::EWaterContent::ISLANDS);
  656. }
  657. allowedWaterContent.erase(EWaterContent::EWaterContent::RANDOM);
  658. }
  659. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  660. {
  661. static const std::map<std::string, int3> sizeMapping =
  662. {
  663. {"s", { 36, 36, 1}},
  664. {"s+u", { 36, 36, 2}},
  665. {"m", { 72, 72, 1}},
  666. {"m+u", { 72, 72, 2}},
  667. {"l", {108, 108, 1}},
  668. {"l+u", {108, 108, 2}},
  669. {"xl", {144, 144, 1}},
  670. {"xl+u", {144, 144, 2}},
  671. {"h", {180, 180, 1}},
  672. {"h+u", {180, 180, 2}},
  673. {"xh", {216, 216, 1}},
  674. {"xh+u", {216, 216, 2}},
  675. {"g", {252, 252, 1}},
  676. {"g+u", {252, 252, 2}}
  677. };
  678. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  679. std::string encodedValue;
  680. if(handler.saving)
  681. {
  682. auto iter = sizeReverseMapping.find(value);
  683. if(iter == sizeReverseMapping.end())
  684. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  685. else
  686. encodedValue = iter->second;
  687. }
  688. handler.serializeString(fieldName, encodedValue);
  689. if(!handler.saving)
  690. {
  691. auto iter = sizeMapping.find(encodedValue);
  692. if(iter == sizeMapping.end())
  693. {
  694. std::vector<std::string> parts;
  695. boost::split(parts, encodedValue, boost::is_any_of("x"));
  696. value.x = (boost::lexical_cast<int>(parts.at(0)));
  697. value.y = (boost::lexical_cast<int>(parts.at(1)));
  698. value.z = (boost::lexical_cast<int>(parts.at(2)));
  699. }
  700. else
  701. {
  702. value = iter->second;
  703. }
  704. }
  705. }
  706. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  707. {
  708. std::string encodedValue;
  709. if(handler.saving)
  710. encodedValue = value.toString();
  711. handler.serializeString(fieldName, encodedValue);
  712. if(!handler.saving)
  713. value.fromString(encodedValue);
  714. }
  715. VCMI_LIB_NAMESPACE_END