Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor %!s(int64=2) %!d(string=hai) anos
..
events d83aa828f6 Fix turn ending %!s(int64=2) %!d(string=hai) anos
scripting ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
spells 8dfdfffd87 Use ResourcePath for audio files %!s(int64=2) %!d(string=hai) anos
Artifact.h 47c1803c42 Finalization of refactoring: %!s(int64=2) %!d(string=hai) anos
ArtifactService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
Creature.h ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
CreatureService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
Entity.h ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
EntityService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
Environment.h 3a88180494 Separated game and battle callback (server & client only) %!s(int64=2) %!d(string=hai) anos
Faction.h e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
FactionMember.h 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
FactionService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
HeroClass.h 47c1803c42 Finalization of refactoring: %!s(int64=2) %!d(string=hai) anos
HeroClassService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
HeroType.h 47c1803c42 Finalization of refactoring: %!s(int64=2) %!d(string=hai) anos
HeroTypeService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
Metatype.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
Player.h ee489f18d2 vcmi: PlayerState is now an Entity %!s(int64=2) %!d(string=hai) anos
ServerCallback.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
Services.h 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
Skill.h 19925c2c25 VcmiLua builds properly now %!s(int64=2) %!d(string=hai) anos
SkillService.h 19925c2c25 VcmiLua builds properly now %!s(int64=2) %!d(string=hai) anos
Team.h ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=4) %!d(string=hai) anos