Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 年之前
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events d83aa828f6 Fix turn ending 2 年之前
scripting ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
spells 8dfdfffd87 Use ResourcePath for audio files 2 年之前
Artifact.h 47c1803c42 Finalization of refactoring: 2 年之前
ArtifactService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Creature.h ec8d31bbfc First step at unifying game identifiers code 2 年之前
CreatureService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Entity.h ec8d31bbfc First step at unifying game identifiers code 2 年之前
EntityService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Environment.h 3a88180494 Separated game and battle callback (server & client only) 2 年之前
Faction.h e54287ea5d Converted remaining identifier to new system 2 年之前
FactionMember.h 0240ee886d Converted (almost) all namespace enum's to enum classes 2 年之前
FactionService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
HeroClass.h 47c1803c42 Finalization of refactoring: 2 年之前
HeroClassService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
HeroType.h 47c1803c42 Finalization of refactoring: 2 年之前
HeroTypeService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Metatype.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Player.h ee489f18d2 vcmi: PlayerState is now an Entity 2 年之前
ServerCallback.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Services.h 383387ef29 Integrated defaultMods into mod system 2 年之前
Skill.h 19925c2c25 VcmiLua builds properly now 2 年之前
SkillService.h 19925c2c25 VcmiLua builds properly now 2 年之前
Team.h ecaa9f5d0b Entities redesign and a few ERM features 4 年之前