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- /*
- * BattleInterfaceClasses.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleInterfaceClasses.h"
- #include "BattleInterface.h"
- #include "BattleActionsController.h"
- #include "BattleRenderer.h"
- #include "BattleSiegeController.h"
- #include "BattleFieldController.h"
- #include "BattleStacksController.h"
- #include "BattleWindow.h"
- #include "../CGameInfo.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../CVideoHandler.h"
- #include "../gui/CursorHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/Shortcut.h"
- #include "../gui/MouseButton.h"
- #include "../gui/WindowHandler.h"
- #include "../render/Canvas.h"
- #include "../render/IImage.h"
- #include "../render/IFont.h"
- #include "../render/Graphics.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/Images.h"
- #include "../widgets/TextControls.h"
- #include "../windows/CMessage.h"
- #include "../windows/CSpellWindow.h"
- #include "../render/CAnimation.h"
- #include "../render/IRenderHandler.h"
- #include "../adventureMap/CInGameConsole.h"
- #include "../../CCallback.h"
- #include "../../lib/CStack.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/gameState/InfoAboutArmy.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CTownHandler.h"
- #include "../../lib/CHeroHandler.h"
- #include "../../lib/NetPacks.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/CondSh.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- #include "../../lib/TextOperations.h"
- void BattleConsole::showAll(Canvas & to)
- {
- CIntObject::showAll(to);
- Point line1 (pos.x + pos.w/2, pos.y + 8);
- Point line2 (pos.x + pos.w/2, pos.y + 24);
- auto visibleText = getVisibleText();
- if(visibleText.size() > 0)
- to.drawText(line1, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[0]);
- if(visibleText.size() > 1)
- to.drawText(line2, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[1]);
- }
- std::vector<std::string> BattleConsole::getVisibleText()
- {
- // high priority texts that hide battle log entries
- for(const auto & text : {consoleText, hoverText})
- {
- if (text.empty())
- continue;
- auto result = CMessage::breakText(text, pos.w, FONT_SMALL);
- if(result.size() > 2)
- result.resize(2);
- return result;
- }
- // log is small enough to fit entirely - display it as such
- if (logEntries.size() < 3)
- return logEntries;
- return { logEntries[scrollPosition - 1], logEntries[scrollPosition] };
- }
- std::vector<std::string> BattleConsole::splitText(const std::string &text)
- {
- std::vector<std::string> lines;
- std::vector<std::string> output;
- boost::split(lines, text, boost::is_any_of("\n"));
- for(const auto & line : lines)
- {
- if (graphics->fonts[FONT_SMALL]->getStringWidth(text) < pos.w)
- {
- output.push_back(line);
- }
- else
- {
- std::vector<std::string> substrings = CMessage::breakText(line, pos.w, FONT_SMALL);
- output.insert(output.end(), substrings.begin(), substrings.end());
- }
- }
- return output;
- }
- bool BattleConsole::addText(const std::string & text)
- {
- logGlobal->trace("CBattleConsole message: %s", text);
- auto newLines = splitText(text);
- logEntries.insert(logEntries.end(), newLines.begin(), newLines.end());
- scrollPosition = (int)logEntries.size()-1;
- redraw();
- return true;
- }
- void BattleConsole::scrollUp(ui32 by)
- {
- if(scrollPosition > static_cast<int>(by))
- scrollPosition -= by;
- redraw();
- }
- void BattleConsole::scrollDown(ui32 by)
- {
- if(scrollPosition + by < logEntries.size())
- scrollPosition += by;
- redraw();
- }
- BattleConsole::BattleConsole(std::shared_ptr<CPicture> backgroundSource, const Point & objectPos, const Point & imagePos, const Point &size)
- : scrollPosition(-1)
- , enteringText(false)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- pos += objectPos;
- pos.w = size.x;
- pos.h = size.y;
- background = std::make_shared<CPicture>(backgroundSource->getSurface(), Rect(imagePos, size), 0, 0 );
- }
- void BattleConsole::deactivate()
- {
- if (enteringText)
- LOCPLINT->cingconsole->endEnteringText(false);
- CIntObject::deactivate();
- }
- void BattleConsole::setEnteringMode(bool on)
- {
- consoleText.clear();
- if (on)
- {
- assert(enteringText == false);
- GH.startTextInput(pos);
- }
- else
- {
- assert(enteringText == true);
- GH.stopTextInput();
- }
- enteringText = on;
- redraw();
- }
- void BattleConsole::setEnteredText(const std::string & text)
- {
- assert(enteringText == true);
- consoleText = text;
- redraw();
- }
- void BattleConsole::write(const std::string & Text)
- {
- hoverText = Text;
- redraw();
- }
- void BattleConsole::clearIfMatching(const std::string & Text)
- {
- if (hoverText == Text)
- clear();
- }
- void BattleConsole::clear()
- {
- write({});
- }
- const CGHeroInstance * BattleHero::instance()
- {
- return hero;
- }
- void BattleHero::tick(uint32_t msPassed)
- {
- size_t groupIndex = static_cast<size_t>(phase);
- float timePassed = msPassed / 1000.f;
- flagCurrentFrame += currentSpeed * timePassed;
- currentFrame += currentSpeed * timePassed;
- if(flagCurrentFrame >= flagAnimation->size(0))
- flagCurrentFrame -= flagAnimation->size(0);
- if(currentFrame >= animation->size(groupIndex))
- {
- currentFrame -= animation->size(groupIndex);
- switchToNextPhase();
- }
- }
- void BattleHero::render(Canvas & canvas)
- {
- size_t groupIndex = static_cast<size_t>(phase);
- auto flagFrame = flagAnimation->getImage(flagCurrentFrame, 0, true);
- auto heroFrame = animation->getImage(currentFrame, groupIndex, true);
- Point heroPosition = pos.center() - parent->pos.topLeft() - heroFrame->dimensions() / 2;
- Point flagPosition = pos.center() - parent->pos.topLeft() - flagFrame->dimensions() / 2;
- if(defender)
- flagPosition += Point(-4, -41);
- else
- flagPosition += Point(4, -41);
- canvas.draw(flagFrame, flagPosition);
- canvas.draw(heroFrame, heroPosition);
- }
- void BattleHero::pause()
- {
- currentSpeed = 0.f;
- }
- void BattleHero::play()
- {
- //H3 speed: 10 fps ( 100 ms per frame)
- currentSpeed = 10.f;
- }
- float BattleHero::getFrame() const
- {
- return currentFrame;
- }
- void BattleHero::collectRenderableObjects(BattleRenderer & renderer)
- {
- auto hex = defender ? BattleHex(GameConstants::BFIELD_WIDTH-1) : BattleHex(0);
- renderer.insert(EBattleFieldLayer::HEROES, hex, [this](BattleRenderer::RendererRef canvas)
- {
- render(canvas);
- });
- }
- void BattleHero::onPhaseFinished(const std::function<void()> & callback)
- {
- phaseFinishedCallback = callback;
- }
- void BattleHero::setPhase(EHeroAnimType newPhase)
- {
- nextPhase = newPhase;
- switchToNextPhase(); //immediately switch to next phase and then restore idling phase
- nextPhase = EHeroAnimType::HOLDING;
- }
- void BattleHero::heroLeftClicked()
- {
- if(owner.actionsController->spellcastingModeActive()) //we are casting a spell
- return;
- if(!hero || !owner.makingTurn())
- return;
- if(owner.getBattle()->battleCanCastSpell(hero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
- {
- CCS->curh->set(Cursor::Map::POINTER);
- GH.windows().createAndPushWindow<CSpellWindow>(hero, owner.getCurrentPlayerInterface());
- }
- }
- void BattleHero::heroRightClicked()
- {
- if(settings["battle"]["stickyHeroInfoWindows"].Bool())
- return;
- Point windowPosition;
- if(GH.screenDimensions().x < 1000)
- {
- windowPosition.x = (!defender) ? owner.fieldController->pos.left() + 1 : owner.fieldController->pos.right() - 79;
- windowPosition.y = owner.fieldController->pos.y + 135;
- }
- else
- {
- windowPosition.x = (!defender) ? owner.fieldController->pos.left() - 93 : owner.fieldController->pos.right() + 15;
- windowPosition.y = owner.fieldController->pos.y;
- }
- InfoAboutHero targetHero;
- if(owner.makingTurn() || settings["session"]["spectate"].Bool())
- {
- auto h = defender ? owner.defendingHeroInstance : owner.attackingHeroInstance;
- targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
- GH.windows().createAndPushWindow<HeroInfoWindow>(targetHero, &windowPosition);
- }
- }
- void BattleHero::switchToNextPhase()
- {
- phase = nextPhase;
- currentFrame = 0.f;
- auto copy = phaseFinishedCallback;
- phaseFinishedCallback.clear();
- copy();
- }
- BattleHero::BattleHero(const BattleInterface & owner, const CGHeroInstance * hero, bool defender):
- defender(defender),
- hero(hero),
- owner(owner),
- phase(EHeroAnimType::HOLDING),
- nextPhase(EHeroAnimType::HOLDING),
- currentSpeed(0.f),
- currentFrame(0.f),
- flagCurrentFrame(0.f)
- {
- AnimationPath animationPath;
- if(!hero->type->battleImage.empty())
- animationPath = hero->type->battleImage;
- else
- if(hero->gender == EHeroGender::FEMALE)
- animationPath = hero->type->heroClass->imageBattleFemale;
- else
- animationPath = hero->type->heroClass->imageBattleMale;
- animation = GH.renderHandler().loadAnimation(animationPath);
- animation->preload();
- pos.w = 64;
- pos.h = 136;
- pos.x = owner.fieldController->pos.x + (defender ? (owner.fieldController->pos.w - pos.w) : 0);
- pos.y = owner.fieldController->pos.y;
- if(defender)
- animation->verticalFlip();
- if(defender)
- flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGR"));
- else
- flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGL"));
- flagAnimation->preload();
- flagAnimation->playerColored(hero->tempOwner);
- switchToNextPhase();
- play();
- addUsedEvents(TIME);
- }
- HeroInfoBasicPanel::HeroInfoBasicPanel(const InfoAboutHero & hero, Point * position, bool initializeBackground)
- : CIntObject(0)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- if (position != nullptr)
- moveTo(*position);
- if(initializeBackground)
- {
- background = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
- background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
- background->colorize(hero.owner);
- }
- initializeData(hero);
- }
- void HeroInfoBasicPanel::initializeData(const InfoAboutHero & hero)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- auto attack = hero.details->primskills[0];
- auto defense = hero.details->primskills[1];
- auto power = hero.details->primskills[2];
- auto knowledge = hero.details->primskills[3];
- auto morale = hero.details->morale;
- auto luck = hero.details->luck;
- auto currentSpellPoints = hero.details->mana;
- auto maxSpellPoints = hero.details->manaLimit;
- icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 10, 6));
- //primary stats
- labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
- labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
- labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
- labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
- labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
- labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
- labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
- labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
- //morale+luck
- labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
- labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
- icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
- icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
- //spell points
- labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
- labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
- }
- void HeroInfoBasicPanel::update(const InfoAboutHero & updatedInfo)
- {
- icons.clear();
- labels.clear();
- initializeData(updatedInfo);
- }
- void HeroInfoBasicPanel::show(Canvas & to)
- {
- showAll(to);
- CIntObject::show(to);
- }
- HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
- : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("CHRPOP"))
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- if (position != nullptr)
- moveTo(*position);
- background->colorize(hero.owner); //maybe add this functionality to base class?
- content = std::make_shared<HeroInfoBasicPanel>(hero, nullptr, false);
- }
- BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner, bool allowReplay)
- : owner(_owner)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>(ImagePath::builtin("CPRESULT"));
- background->colorize(owner.playerID);
- pos = center(background->pos);
- exit = std::make_shared<CButton>(Point(384, 505), AnimationPath::builtin("iok6432.def"), std::make_pair("", ""), [&](){ bExitf();}, EShortcut::GLOBAL_ACCEPT);
- exit->setBorderColor(Colors::METALLIC_GOLD);
-
- if(allowReplay)
- {
- repeat = std::make_shared<CButton>(Point(24, 505), AnimationPath::builtin("icn6432.def"), std::make_pair("", ""), [&](){ bRepeatf();}, EShortcut::GLOBAL_CANCEL);
- repeat->setBorderColor(Colors::METALLIC_GOLD);
- labels.push_back(std::make_shared<CLabel>(232, 520, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.battleResultsWindow.applyResultsLabel")));
- }
- if(br.winner == 0) //attacker won
- {
- labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
- }
- else
- {
- labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
- }
- if(br.winner == 1)
- {
- labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
- }
- else
- {
- labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
- }
- labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]));
- labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
- labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
- std::string sideNames[2] = {"N/A", "N/A"};
- for(int i = 0; i < 2; i++)
- {
- auto heroInfo = owner.cb->getBattle(br.battleID)->battleGetHeroInfo(i);
- const int xs[] = {21, 392};
- if(heroInfo.portraitSource.isValid()) //attacking hero
- {
- icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), heroInfo.getIconIndex(), 0, xs[i], 38));
- sideNames[i] = heroInfo.name;
- }
- else
- {
- auto stacks = owner.cb->getBattle(br.battleID)->battleGetAllStacks();
- vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
- {
- return stack->unitSide() != i || !stack->base;
- });
- auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
- {
- return stack->unitType()->getAIValue();
- });
- if(best != stacks.end()) //should be always but to be safe...
- {
- icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), (*best)->unitType()->getIconIndex(), 0, xs[i], 38));
- sideNames[i] = (*best)->unitType()->getNamePluralTranslated();
- }
- }
- }
- //printing attacker and defender's names
- labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0]));
- labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
- //printing casualties
- for(int step = 0; step < 2; ++step)
- {
- if(br.casualties[step].size()==0)
- {
- labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
- }
- else
- {
- int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
- int yPos = 344 + step * 97;
- for(auto & elem : br.casualties[step])
- {
- auto creature = CGI->creatures()->getByIndex(elem.first);
- if (creature->getId() == CreatureID::ARROW_TOWERS )
- continue; // do not show destroyed towers in battle results
- icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creature->getIconIndex(), 0, xPos, yPos));
- std::ostringstream amount;
- amount<<elem.second;
- labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str()));
- xPos += 42;
- }
- }
- }
- //printing result description
- bool weAreAttacker = !(owner.cb->getBattle(br.battleID)->battleGetMySide());
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- int text = 304;
- switch(br.result)
- {
- case EBattleResult::NORMAL:
- break;
- case EBattleResult::ESCAPE:
- text = 303;
- break;
- case EBattleResult::SURRENDER:
- text = 302;
- break;
- default:
- logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
- break;
- }
- CCS->musich->playMusic(AudioPath::builtin("Music/Win Battle"), false, true);
- CCS->videoh->open(VideoPath::builtin("WIN3.BIK"));
- std::string str = CGI->generaltexth->allTexts[text];
- const CGHeroInstance * ourHero = owner.cb->getBattle(br.battleID)->battleGetMyHero();
- if (ourHero)
- {
- str += CGI->generaltexth->allTexts[305];
- boost::algorithm::replace_first(str, "%s", ourHero->getNameTranslated());
- boost::algorithm::replace_first(str, "%d", std::to_string(br.exp[weAreAttacker ? 0 : 1]));
- }
- description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- }
- else // we lose
- {
- int text = 311;
- AudioPath musicName = AudioPath::builtin("Music/LoseCombat");
- VideoPath videoName = VideoPath::builtin("LBSTART.BIK");
- switch(br.result)
- {
- case EBattleResult::NORMAL:
- break;
- case EBattleResult::ESCAPE:
- musicName = AudioPath::builtin("Music/Retreat Battle");
- videoName = VideoPath::builtin("RTSTART.BIK");
- text = 310;
- break;
- case EBattleResult::SURRENDER:
- musicName = AudioPath::builtin("Music/Surrender Battle");
- videoName = VideoPath::builtin("SURRENDER.BIK");
- text = 309;
- break;
- default:
- logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
- break;
- }
- CCS->musich->playMusic(musicName, false, true);
- CCS->videoh->open(videoName);
- labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));
- }
- }
- void BattleResultWindow::activate()
- {
- owner.showingDialog->set(true);
- CIntObject::activate();
- }
- void BattleResultWindow::show(Canvas & to)
- {
- CIntObject::show(to);
- CCS->videoh->update(pos.x + 107, pos.y + 70, to.getInternalSurface(), true, false);
- }
- void BattleResultWindow::buttonPressed(int button)
- {
- if (resultCallback)
- resultCallback(button);
- CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
- close();
- if(GH.windows().topWindow<BattleWindow>())
- GH.windows().popWindows(1); //pop battle interface if present
- //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
- //so we can be sure that there is no dialogs left on GUI stack.
- intTmp.showingDialog->setn(false);
- CCS->videoh->close();
- }
- void BattleResultWindow::bExitf()
- {
- buttonPressed(0);
- }
- void BattleResultWindow::bRepeatf()
- {
- buttonPressed(1);
- }
- StackQueue::StackQueue(bool Embedded, BattleInterface & owner)
- : embedded(Embedded),
- owner(owner)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- if(embedded)
- {
- pos.w = QUEUE_SIZE * 41;
- pos.h = 49;
- pos.x += parent->pos.w/2 - pos.w/2;
- pos.y += 10;
- icons = GH.renderHandler().loadAnimation(AnimationPath::builtin("CPRSMALL"));
- stateIcons = GH.renderHandler().loadAnimation(AnimationPath::builtin("VCMI/BATTLEQUEUE/STATESSMALL"));
- }
- else
- {
- pos.w = 800;
- pos.h = 85;
- pos.x += 0;
- pos.y -= pos.h;
- background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
- icons = GH.renderHandler().loadAnimation(AnimationPath::builtin("TWCRPORT"));
- stateIcons = GH.renderHandler().loadAnimation(AnimationPath::builtin("VCMI/BATTLEQUEUE/STATESSMALL"));
- //TODO: where use big icons?
- //stateIcons = GH.renderHandler().loadAnimation("VCMI/BATTLEQUEUE/STATESBIG");
- }
- stateIcons->preload();
- stackBoxes.resize(QUEUE_SIZE);
- for (int i = 0; i < stackBoxes.size(); i++)
- {
- stackBoxes[i] = std::make_shared<StackBox>(this);
- stackBoxes[i]->moveBy(Point(1 + (embedded ? 41 : 80) * i, 0));
- }
- }
- void StackQueue::show(Canvas & to)
- {
- if (embedded)
- showAll(to);
- CIntObject::show(to);
- }
- void StackQueue::update()
- {
- std::vector<battle::Units> queueData;
- owner.getBattle()->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
- size_t boxIndex = 0;
- for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
- {
- for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
- stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn);
- }
- for(; boxIndex < stackBoxes.size(); boxIndex++)
- stackBoxes[boxIndex]->setUnit(nullptr);
- }
- int32_t StackQueue::getSiegeShooterIconID()
- {
- return owner.siegeController->getSiegedTown()->town->faction->getIndex();
- }
- std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
- {
- for(const auto & stackBox : stackBoxes)
- {
- if(stackBox->isHovered())
- {
- return stackBox->getBoundUnitID();
- }
- }
- return std::nullopt;
- }
- StackQueue::StackBox::StackBox(StackQueue * owner):
- CIntObject(SHOW_POPUP | HOVER), owner(owner)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>(ImagePath::builtin(owner->embedded ? "StackQueueSmall" : "StackQueueLarge"));
- pos.w = background->pos.w;
- pos.h = background->pos.h;
- if(owner->embedded)
- {
- icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);
- amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- }
- else
- {
- icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);
- amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
- int icon_x = pos.w - 17;
- int icon_y = pos.h - 18;
- stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);
- stateIcon->visible = false;
- }
- }
- void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
- {
- if(unit)
- {
- boundUnitID = unit->unitId();
- background->colorize(unit->unitOwner());
- icon->visible = true;
- // temporary code for mod compatibility:
- // first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
- // second, try to switch to icon that should be provided by mod
- // if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
- // for 1.2 release & later next line should be moved into 'else' block
- icon->setFrame(unit->creatureIconIndex(), 0);
- if (unit->unitType()->getId() == CreatureID::ARROW_TOWERS)
- icon->setFrame(owner->getSiegeShooterIconID(), 1);
- amount->setText(TextOperations::formatMetric(unit->getCount(), 4));
- if(stateIcon)
- {
- if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))
- {
- stateIcon->setFrame(0, 0);
- stateIcon->visible = true;
- }
- else if(unit->waited((int)turn))
- {
- stateIcon->setFrame(1, 0);
- stateIcon->visible = true;
- }
- else
- {
- stateIcon->visible = false;
- }
- }
- }
- else
- {
- boundUnitID = std::nullopt;
- background->colorize(PlayerColor::NEUTRAL);
- icon->visible = false;
- icon->setFrame(0);
- amount->setText("");
- if(stateIcon)
- stateIcon->visible = false;
- }
- }
- std::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
- {
- return boundUnitID;
- }
- bool StackQueue::StackBox::isBoundUnitHighlighted() const
- {
- auto unitIdsToHighlight = owner->owner.stacksController->getHoveredStacksUnitIds();
- return vstd::contains(unitIdsToHighlight, getBoundUnitID());
- }
- void StackQueue::StackBox::showAll(Canvas & to)
- {
- CIntObject::showAll(to);
- if(isBoundUnitHighlighted())
- to.drawBorder(background->pos, Colors::CYAN, 2);
- }
- void StackQueue::StackBox::show(Canvas & to)
- {
- CIntObject::show(to);
- if(isBoundUnitHighlighted())
- to.drawBorder(background->pos, Colors::CYAN, 2);
- }
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