SelectionTab.cpp 19 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../widgets/CComponent.h"
  20. #include "../widgets/Buttons.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/ObjectLists.h"
  23. #include "../widgets/Slider.h"
  24. #include "../widgets/TextControls.h"
  25. #include "../windows/GUIClasses.h"
  26. #include "../windows/InfoWindows.h"
  27. #include "../render/CAnimation.h"
  28. #include "../../CCallback.h"
  29. #include "../../lib/NetPacksLobby.h"
  30. #include "../../lib/CGeneralTextHandler.h"
  31. #include "../../lib/CConfigHandler.h"
  32. #include "../../lib/CModHandler.h"
  33. #include "../../lib/GameSettings.h"
  34. #include "../../lib/filesystem/Filesystem.h"
  35. #include "../../lib/mapping/CMapInfo.h"
  36. #include "../../lib/mapping/CMapHeader.h"
  37. #include "../../lib/mapping/MapFormat.h"
  38. #include "../../lib/mapping/CCampaignHandler.h"
  39. #include "../../lib/serializer/Connection.h"
  40. bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
  41. {
  42. auto a = aaa->mapHeader.get();
  43. auto b = bbb->mapHeader.get();
  44. if(a && b) //if we are sorting scenarios
  45. {
  46. switch(sortBy)
  47. {
  48. case _format: //by map format (RoE, WoG, etc)
  49. return (a->version < b->version);
  50. break;
  51. case _loscon: //by loss conditions
  52. return (a->defeatMessage < b->defeatMessage);
  53. break;
  54. case _playerAm: //by player amount
  55. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  56. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  57. for(int i = 0; i < 8; i++)
  58. {
  59. if(a->players[i].canHumanPlay)
  60. {
  61. playerAmntA++;
  62. humenPlayersA++;
  63. }
  64. else if(a->players[i].canComputerPlay)
  65. {
  66. playerAmntA++;
  67. }
  68. if(b->players[i].canHumanPlay)
  69. {
  70. playerAmntB++;
  71. humenPlayersB++;
  72. }
  73. else if(b->players[i].canComputerPlay)
  74. {
  75. playerAmntB++;
  76. }
  77. }
  78. if(playerAmntB != playerAmntA)
  79. return (playerAmntA < playerAmntB);
  80. else
  81. return (humenPlayersA < humenPlayersB);
  82. break;
  83. case _size: //by size of map
  84. return (a->width < b->width);
  85. break;
  86. case _viccon: //by victory conditions
  87. return (a->victoryMessage < b->victoryMessage);
  88. break;
  89. case _name: //by name
  90. return boost::ilexicographical_compare(a->name, b->name);
  91. case _fileName: //by filename
  92. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  93. default:
  94. return boost::ilexicographical_compare(a->name, b->name);
  95. }
  96. }
  97. else //if we are sorting campaigns
  98. {
  99. switch(sortBy)
  100. {
  101. case _numOfMaps: //by number of maps in campaign
  102. return aaa->campaignHeader->numberOfScenarios <
  103. bbb->campaignHeader->numberOfScenarios;
  104. break;
  105. case _name: //by name
  106. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  107. default:
  108. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  109. }
  110. }
  111. }
  112. // pick sorting order based on selection
  113. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  114. {
  115. switch(Type)
  116. {
  117. case ESelectionScreen::newGame:
  118. return ESortBy::_name;
  119. case ESelectionScreen::loadGame:
  120. case ESelectionScreen::saveGame:
  121. return ESortBy::_fileName;
  122. case ESelectionScreen::campaignList:
  123. return ESortBy::_name;
  124. }
  125. // Should not reach here. But let's not crash the game.
  126. return ESortBy::_name;
  127. }
  128. SelectionTab::SelectionTab(ESelectionScreen Type)
  129. : CIntObject(LCLICK | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}
  130. {
  131. OBJ_CONSTRUCTION;
  132. generalSortingBy = getSortBySelectionScreen(tabType);
  133. if(tabType != ESelectionScreen::campaignList)
  134. {
  135. sortingBy = _format;
  136. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  137. pos = background->pos;
  138. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
  139. inputName->filters += CTextInput::filenameFilter;
  140. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  141. int sizes[] = {36, 72, 108, 144, 0};
  142. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  143. for(int i = 0; i < 5; i++)
  144. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  145. int xpos[] = {23, 55, 88, 121, 306, 339};
  146. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  147. for(int i = 0; i < 6; i++)
  148. {
  149. ESortBy criteria = (ESortBy)i;
  150. if(criteria == _name)
  151. criteria = generalSortingBy;
  152. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  153. }
  154. }
  155. int positionsToShow = 18;
  156. std::string tabTitle;
  157. switch(tabType)
  158. {
  159. case ESelectionScreen::newGame:
  160. tabTitle = CGI->generaltexth->arraytxt[229];
  161. break;
  162. case ESelectionScreen::loadGame:
  163. tabTitle = CGI->generaltexth->arraytxt[230];
  164. break;
  165. case ESelectionScreen::saveGame:
  166. positionsToShow = 16;
  167. tabTitle = CGI->generaltexth->arraytxt[231];
  168. break;
  169. case ESelectionScreen::campaignList:
  170. tabTitle = CGI->generaltexth->allTexts[726];
  171. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  172. pos.w = parent->pos.w;
  173. pos.h = parent->pos.h;
  174. pos.x += 3;
  175. pos.y += 6;
  176. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  177. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  178. break;
  179. default:
  180. assert(0);
  181. break;
  182. }
  183. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  184. iconsMapFormats->preload();
  185. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  186. iconsVictoryCondition->preload();
  187. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  188. iconsLossCondition->preload();
  189. for(int i = 0; i < positionsToShow; i++)
  190. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  191. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  192. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
  193. slider->setPanningStep(24);
  194. filter(0);
  195. }
  196. void SelectionTab::toggleMode()
  197. {
  198. if(CSH->isGuest())
  199. {
  200. allItems.clear();
  201. curItems.clear();
  202. if(slider)
  203. slider->block(true);
  204. }
  205. else
  206. {
  207. switch(tabType)
  208. {
  209. case ESelectionScreen::newGame:
  210. inputName->disable();
  211. parseMaps(getFiles("Maps/", EResType::MAP));
  212. break;
  213. case ESelectionScreen::loadGame:
  214. inputName->disable();
  215. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  216. break;
  217. case ESelectionScreen::saveGame:
  218. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  219. inputName->enable();
  220. restoreLastSelection();
  221. break;
  222. case ESelectionScreen::campaignList:
  223. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  224. break;
  225. default:
  226. assert(0);
  227. break;
  228. }
  229. if(slider)
  230. {
  231. slider->block(false);
  232. filter(0);
  233. }
  234. if(CSH->campaignStateToSend)
  235. {
  236. CSH->setCampaignState(CSH->campaignStateToSend);
  237. CSH->campaignStateToSend.reset();
  238. }
  239. else
  240. {
  241. restoreLastSelection();
  242. }
  243. }
  244. slider->setAmount((int)curItems.size());
  245. updateListItems();
  246. redraw();
  247. }
  248. void SelectionTab::clickLeft(tribool down, bool previousState)
  249. {
  250. if(down)
  251. {
  252. int line = getLine();
  253. if(line != -1)
  254. {
  255. select(line);
  256. }
  257. #ifdef VCMI_IOS
  258. // focus input field if clicked inside it
  259. else if(inputName && inputName->isActive() && inputNameRect.isInside(GH.getCursorPosition()))
  260. inputName->giveFocus();
  261. #endif
  262. }
  263. }
  264. void SelectionTab::keyPressed(EShortcut key)
  265. {
  266. int moveBy = 0;
  267. switch(key)
  268. {
  269. case EShortcut::MOVE_UP:
  270. moveBy = -1;
  271. break;
  272. case EShortcut::MOVE_DOWN:
  273. moveBy = +1;
  274. break;
  275. case EShortcut::MOVE_PAGE_UP:
  276. moveBy = -(int)listItems.size() + 1;
  277. break;
  278. case EShortcut::MOVE_PAGE_DOWN:
  279. moveBy = +(int)listItems.size() - 1;
  280. break;
  281. case EShortcut::MOVE_FIRST:
  282. select(-slider->getValue());
  283. return;
  284. case EShortcut::MOVE_LAST:
  285. select((int)curItems.size() - slider->getValue());
  286. return;
  287. default:
  288. return;
  289. }
  290. select((int)selectionPos - slider->getValue() + moveBy);
  291. }
  292. void SelectionTab::clickDouble()
  293. {
  294. if(getLine() != -1) //double clicked scenarios list
  295. {
  296. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(true, false);
  297. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
  298. }
  299. }
  300. // A new size filter (Small, Medium, ...) has been selected. Populate
  301. // selMaps with the relevant data.
  302. void SelectionTab::filter(int size, bool selectFirst)
  303. {
  304. curItems.clear();
  305. if(tabType == ESelectionScreen::campaignList)
  306. {
  307. for(auto elem : allItems)
  308. curItems.push_back(elem);
  309. }
  310. else
  311. {
  312. for(auto elem : allItems)
  313. {
  314. if(elem->mapHeader && (!size || elem->mapHeader->width == size))
  315. curItems.push_back(elem);
  316. }
  317. }
  318. if(curItems.size())
  319. {
  320. slider->block(false);
  321. slider->setAmount((int)curItems.size());
  322. sort();
  323. if(selectFirst)
  324. {
  325. slider->scrollTo(0);
  326. callOnSelect(curItems[0]);
  327. selectAbs(0);
  328. }
  329. }
  330. else
  331. {
  332. slider->block(true);
  333. if(callOnSelect)
  334. callOnSelect(nullptr);
  335. }
  336. }
  337. void SelectionTab::sortBy(int criteria)
  338. {
  339. if(criteria == sortingBy)
  340. {
  341. sortModeAscending = !sortModeAscending;
  342. }
  343. else
  344. {
  345. sortingBy = (ESortBy)criteria;
  346. sortModeAscending = true;
  347. }
  348. sort();
  349. selectAbs(0);
  350. }
  351. void SelectionTab::sort()
  352. {
  353. if(sortingBy != generalSortingBy)
  354. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  355. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  356. if(!sortModeAscending)
  357. std::reverse(curItems.begin(), curItems.end());
  358. updateListItems();
  359. redraw();
  360. }
  361. void SelectionTab::select(int position)
  362. {
  363. if(!curItems.size())
  364. return;
  365. // New selection. py is the index in curItems.
  366. int py = position + slider->getValue();
  367. vstd::amax(py, 0);
  368. vstd::amin(py, curItems.size() - 1);
  369. selectionPos = py;
  370. if(position < 0)
  371. slider->scrollBy(position);
  372. else if(position >= listItems.size())
  373. slider->scrollBy(position - (int)listItems.size() + 1);
  374. rememberCurrentSelection();
  375. if(inputName && inputName->isActive())
  376. {
  377. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  378. inputName->setText(filename.stem().string());
  379. }
  380. updateListItems();
  381. if(callOnSelect)
  382. callOnSelect(curItems[py]);
  383. }
  384. void SelectionTab::selectAbs(int position)
  385. {
  386. select(position - slider->getValue());
  387. }
  388. void SelectionTab::sliderMove(int slidPos)
  389. {
  390. if(!slider)
  391. return; // ignore spurious call when slider is being created
  392. updateListItems();
  393. redraw();
  394. }
  395. void SelectionTab::updateListItems()
  396. {
  397. // elemIdx is the index of the maps or saved game to display on line 0
  398. // slider->capacity contains the number of available screen lines
  399. // slider->positionsAmnt is the number of elements after filtering
  400. int elemIdx = slider->getValue();
  401. for(auto item : listItems)
  402. {
  403. if(elemIdx < curItems.size())
  404. {
  405. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  406. elemIdx++;
  407. }
  408. else
  409. {
  410. item->updateItem();
  411. }
  412. }
  413. }
  414. int SelectionTab::getLine()
  415. {
  416. int line = -1;
  417. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  418. // Ignore clicks on save name area
  419. int maxPosY;
  420. if(tabType == ESelectionScreen::saveGame)
  421. maxPosY = 516;
  422. else
  423. maxPosY = 564;
  424. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  425. {
  426. line = (clickPos.y - 115) / 25; //which line
  427. }
  428. return line;
  429. }
  430. void SelectionTab::selectFileName(std::string fname)
  431. {
  432. boost::to_upper(fname);
  433. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  434. {
  435. if(curItems[i]->fileURI == fname)
  436. {
  437. slider->scrollTo(i);
  438. selectAbs(i);
  439. return;
  440. }
  441. }
  442. selectAbs(0);
  443. }
  444. std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
  445. {
  446. return curItems.empty() ? nullptr : curItems[selectionPos];
  447. }
  448. void SelectionTab::rememberCurrentSelection()
  449. {
  450. // TODO: this can be more elegant
  451. if(tabType == ESelectionScreen::newGame)
  452. {
  453. Settings lastMap = settings.write["general"]["lastMap"];
  454. lastMap->String() = getSelectedMapInfo()->fileURI;
  455. }
  456. else if(tabType == ESelectionScreen::loadGame)
  457. {
  458. Settings lastSave = settings.write["general"]["lastSave"];
  459. lastSave->String() = getSelectedMapInfo()->fileURI;
  460. }
  461. else if(tabType == ESelectionScreen::campaignList)
  462. {
  463. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  464. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  465. }
  466. }
  467. void SelectionTab::restoreLastSelection()
  468. {
  469. switch(tabType)
  470. {
  471. case ESelectionScreen::newGame:
  472. selectFileName(settings["general"]["lastMap"].String());
  473. break;
  474. case ESelectionScreen::campaignList:
  475. selectFileName(settings["general"]["lastCampaign"].String());
  476. break;
  477. case ESelectionScreen::loadGame:
  478. case ESelectionScreen::saveGame:
  479. selectFileName(settings["general"]["lastSave"].String());
  480. }
  481. }
  482. bool SelectionTab::isMapSupported(const CMapInfo & info)
  483. {
  484. switch (info.mapHeader->version)
  485. {
  486. case EMapFormat::ROE:
  487. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  488. case EMapFormat::AB:
  489. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  490. case EMapFormat::SOD:
  491. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  492. case EMapFormat::WOG:
  493. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  494. case EMapFormat::HOTA:
  495. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  496. case EMapFormat::VCMI:
  497. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  498. }
  499. return false;
  500. }
  501. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  502. {
  503. logGlobal->debug("Parsing %d maps", files.size());
  504. allItems.clear();
  505. for(auto & file : files)
  506. {
  507. try
  508. {
  509. auto mapInfo = std::make_shared<CMapInfo>();
  510. mapInfo->mapInit(file.getName());
  511. if (isMapSupported(*mapInfo))
  512. allItems.push_back(mapInfo);
  513. }
  514. catch(std::exception & e)
  515. {
  516. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  517. }
  518. }
  519. }
  520. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  521. {
  522. for(auto & file : files)
  523. {
  524. try
  525. {
  526. auto mapInfo = std::make_shared<CMapInfo>();
  527. mapInfo->saveInit(file);
  528. // Filter out other game modes
  529. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  530. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  531. switch(CSH->getLoadMode())
  532. {
  533. case ELoadMode::SINGLE:
  534. if(isMultiplayer || isCampaign)
  535. mapInfo->mapHeader.reset();
  536. break;
  537. case ELoadMode::CAMPAIGN:
  538. if(!isCampaign)
  539. mapInfo->mapHeader.reset();
  540. break;
  541. default:
  542. if(!isMultiplayer)
  543. mapInfo->mapHeader.reset();
  544. break;
  545. }
  546. allItems.push_back(mapInfo);
  547. }
  548. catch(const std::exception & e)
  549. {
  550. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  551. }
  552. }
  553. }
  554. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  555. {
  556. allItems.reserve(files.size());
  557. for(auto & file : files)
  558. {
  559. auto info = std::make_shared<CMapInfo>();
  560. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  561. info->fileURI = file.getName();
  562. info->campaignInit();
  563. if(info->campaignHeader)
  564. allItems.push_back(info);
  565. }
  566. }
  567. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  568. {
  569. boost::to_upper(dirURI);
  570. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  571. {
  572. return boost::algorithm::starts_with(mount, dirURI);
  573. });
  574. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  575. {
  576. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  577. });
  578. return ret;
  579. }
  580. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  581. : CIntObject(LCLICK, position)
  582. {
  583. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  584. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  585. labelName->setAutoRedraw(false);
  586. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  587. labelAmountOfPlayers->setAutoRedraw(false);
  588. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  589. labelNumberOfCampaignMaps->setAutoRedraw(false);
  590. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  591. labelMapSizeLetter->setAutoRedraw(false);
  592. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  593. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  594. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  595. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  596. }
  597. void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
  598. {
  599. if(!info)
  600. {
  601. labelAmountOfPlayers->disable();
  602. labelMapSizeLetter->disable();
  603. iconFormat->disable();
  604. iconVictoryCondition->disable();
  605. iconLossCondition->disable();
  606. labelNumberOfCampaignMaps->disable();
  607. labelName->disable();
  608. return;
  609. }
  610. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  611. if(info->campaignHeader)
  612. {
  613. labelAmountOfPlayers->disable();
  614. labelMapSizeLetter->disable();
  615. iconFormat->disable();
  616. iconVictoryCondition->disable();
  617. iconLossCondition->disable();
  618. labelNumberOfCampaignMaps->enable();
  619. std::ostringstream ostr(std::ostringstream::out);
  620. ostr << info->campaignHeader->numberOfScenarios;
  621. labelNumberOfCampaignMaps->setText(ostr.str());
  622. labelNumberOfCampaignMaps->setColor(color);
  623. }
  624. else
  625. {
  626. labelNumberOfCampaignMaps->disable();
  627. std::ostringstream ostr(std::ostringstream::out);
  628. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  629. labelAmountOfPlayers->enable();
  630. labelAmountOfPlayers->setText(ostr.str());
  631. labelAmountOfPlayers->setColor(color);
  632. labelMapSizeLetter->enable();
  633. labelMapSizeLetter->setText(info->getMapSizeName());
  634. labelMapSizeLetter->setColor(color);
  635. iconFormat->enable();
  636. iconFormat->setFrame(info->getMapSizeFormatIconId());
  637. iconVictoryCondition->enable();
  638. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  639. iconLossCondition->enable();
  640. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  641. }
  642. labelName->enable();
  643. labelName->setText(info->getNameForList());
  644. labelName->setColor(color);
  645. }