CQuestLog.cpp 8.6 KB

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  1. /*
  2. * CQuestLog.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CQuestLog.h"
  12. #include "../CGameInfo.h"
  13. #include "../CPlayerInterface.h"
  14. #include "../gui/CGuiHandler.h"
  15. #include "../gui/Shortcut.h"
  16. #include "../widgets/Buttons.h"
  17. #include "../widgets/CComponent.h"
  18. #include "../widgets/Slider.h"
  19. #include "../adventureMap/AdventureMapInterface.h"
  20. #include "../adventureMap/CMinimap.h"
  21. #include "../render/Canvas.h"
  22. #include "../renderSDL/SDL_Extensions.h"
  23. #include "../../CCallback.h"
  24. #include "../../lib/CArtHandler.h"
  25. #include "../../lib/CConfigHandler.h"
  26. #include "../../lib/CGameState.h"
  27. #include "../../lib/CGeneralTextHandler.h"
  28. #include "../../lib/NetPacksBase.h"
  29. #include "../../lib/mapObjects/CQuest.h"
  30. VCMI_LIB_NAMESPACE_BEGIN
  31. struct QuestInfo;
  32. VCMI_LIB_NAMESPACE_END
  33. class CAdvmapInterface;
  34. void CQuestLabel::clickLeft(tribool down, bool previousState)
  35. {
  36. if (down)
  37. callback();
  38. }
  39. void CQuestLabel::showAll(Canvas & to)
  40. {
  41. CMultiLineLabel::showAll (to);
  42. }
  43. CQuestIcon::CQuestIcon (const std::string &defname, int index, int x, int y) :
  44. CAnimImage(defname, index, 0, x, y)
  45. {
  46. addUsedEvents(LCLICK);
  47. }
  48. void CQuestIcon::clickLeft(tribool down, bool previousState)
  49. {
  50. if (down)
  51. callback();
  52. }
  53. void CQuestIcon::showAll(Canvas & to)
  54. {
  55. CSDL_Ext::CClipRectGuard guard(to.getInternalSurface(), parent->pos);
  56. CAnimImage::showAll(to);
  57. }
  58. CQuestMinimap::CQuestMinimap(const Rect & position)
  59. : CMinimap(position),
  60. currentQuest(nullptr)
  61. {
  62. }
  63. void CQuestMinimap::addQuestMarks (const QuestInfo * q)
  64. {
  65. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  66. icons.clear();
  67. int3 tile;
  68. if (q->obj)
  69. tile = q->obj->pos;
  70. else
  71. tile = q->tile;
  72. Point offset = tileToPixels(tile);
  73. onMapViewMoved(Rect(), tile.z);
  74. auto pic = std::make_shared<CQuestIcon>("VwSymbol.def", 3, offset.x, offset.y);
  75. pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2));
  76. pic->callback = std::bind (&CQuestMinimap::iconClicked, this);
  77. icons.push_back(pic);
  78. }
  79. void CQuestMinimap::update()
  80. {
  81. CMinimap::update();
  82. if(currentQuest)
  83. addQuestMarks(currentQuest);
  84. }
  85. void CQuestMinimap::iconClicked()
  86. {
  87. if(currentQuest->obj)
  88. adventureInt->centerOnTile(currentQuest->obj->pos);
  89. //moveAdvMapSelection();
  90. }
  91. void CQuestMinimap::showAll(Canvas & to)
  92. {
  93. CIntObject::showAll(to); // blitting IntObject directly to hide radar
  94. // for (auto pic : icons)
  95. // pic->showAll(to);
  96. }
  97. CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests)
  98. : CWindowObject(PLAYER_COLORED | BORDERED, "questDialog"),
  99. questIndex(0),
  100. currentQuest(nullptr),
  101. hideComplete(false),
  102. quests(Quests)
  103. {
  104. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  105. minimap = std::make_shared<CQuestMinimap>(Rect(12, 12, 169, 169));
  106. // TextBox have it's own 4 pixel padding from top at least for English. To achieve 10px from both left and top only add 6px margin
  107. description = std::make_shared<CTextBox>("", Rect(205, 18, 385, DESCRIPTION_HEIGHT_MAX), CSlider::BROWN, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE);
  108. ok = std::make_shared<CButton>(Point(539, 398), "IOKAY.DEF", CGI->generaltexth->zelp[445], std::bind(&CQuestLog::close, this), EShortcut::GLOBAL_ACCEPT);
  109. // Both button and lable are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
  110. hideCompleteButton = std::make_shared<CToggleButton>(Point(10, 396), "sysopchk.def", CButton::tooltipLocalized("vcmi.questLog.hideComplete"), std::bind(&CQuestLog::toggleComplete, this, _1));
  111. hideCompleteLabel = std::make_shared<CLabel>(46, 398, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.questLog.hideComplete.hover"));
  112. slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, false, CSlider::BROWN);
  113. recreateLabelList();
  114. recreateQuestList(0);
  115. }
  116. void CQuestLog::recreateLabelList()
  117. {
  118. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  119. labels.clear();
  120. bool completeMissing = true;
  121. int currentLabel = 0;
  122. for (int i = 0; i < quests.size(); ++i)
  123. {
  124. // Quests with MISSION_NONE type don't have text for them and can't be displayed
  125. if (quests[i].quest->missionType == CQuest::MISSION_NONE)
  126. continue;
  127. if (quests[i].quest->progress == CQuest::COMPLETE)
  128. {
  129. completeMissing = false;
  130. if (hideComplete)
  131. continue;
  132. }
  133. MetaString text;
  134. quests[i].quest->getRolloverText (text, false);
  135. if (quests[i].obj)
  136. {
  137. if (auto seersHut = dynamic_cast<const CGSeerHut *>(quests[i].obj))
  138. {
  139. MetaString toSeer;
  140. toSeer << VLC->generaltexth->allTexts[347];
  141. toSeer.addReplacement(seersHut->seerName);
  142. text.addReplacement(toSeer.toString());
  143. }
  144. else
  145. text.addReplacement(quests[i].obj->getObjectName()); //get name of the object
  146. }
  147. auto label = std::make_shared<CQuestLabel>(Rect(13, 195, 149,31), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, text.toString());
  148. label->disable();
  149. label->callback = std::bind(&CQuestLog::selectQuest, this, i, currentLabel);
  150. labels.push_back(label);
  151. // Select latest active quest
  152. if (quests[i].quest->progress != CQuest::COMPLETE)
  153. selectQuest(i, currentLabel);
  154. currentLabel = static_cast<int>(labels.size());
  155. }
  156. if (completeMissing) // We can't use block(completeMissing) because if false button state reset to NORMAL
  157. hideCompleteButton->block(true);
  158. slider->setAmount(currentLabel);
  159. if (currentLabel > QUEST_COUNT)
  160. {
  161. slider->block(false);
  162. slider->scrollToMax();
  163. }
  164. else
  165. {
  166. slider->block(true);
  167. slider->scrollToMin();
  168. }
  169. }
  170. void CQuestLog::showAll(Canvas & to)
  171. {
  172. CWindowObject::showAll(to);
  173. if(questIndex >= 0 && questIndex < labels.size())
  174. {
  175. //TODO: use child object to selection rect
  176. Rect rect = Rect::createAround(labels[questIndex]->pos, 1);
  177. rect.x -= 2; // Adjustment needed as we want selection box on top of border in graphics
  178. rect.w += 2;
  179. to.drawBorder(rect, Colors::METALLIC_GOLD);
  180. }
  181. }
  182. void CQuestLog::recreateQuestList (int newpos)
  183. {
  184. for (int i = 0; i < labels.size(); ++i)
  185. {
  186. labels[i]->pos = Rect (pos.x + 14, pos.y + 195 + (i-newpos) * 32, 151, 31);
  187. if (i >= newpos && i < newpos + QUEST_COUNT)
  188. labels[i]->enable();
  189. else
  190. labels[i]->disable();
  191. }
  192. minimap->update();
  193. }
  194. void CQuestLog::selectQuest(int which, int labelId)
  195. {
  196. questIndex = labelId;
  197. currentQuest = &quests[which];
  198. minimap->currentQuest = currentQuest;
  199. MetaString text;
  200. std::vector<Component> components;
  201. currentQuest->quest->getVisitText (text, components, currentQuest->quest->isCustomFirst, true);
  202. if(description->slider)
  203. description->slider->scrollToMin(); // scroll text to start position
  204. description->setText(text.toString()); //TODO: use special log entry text
  205. componentsBox.reset();
  206. int componentsSize = static_cast<int>(components.size());
  207. int descriptionHeight = DESCRIPTION_HEIGHT_MAX;
  208. if(componentsSize)
  209. {
  210. descriptionHeight -= 15;
  211. CComponent::ESize imageSize = CComponent::large;
  212. switch (currentQuest->quest->missionType)
  213. {
  214. case CQuest::MISSION_ARMY:
  215. {
  216. if (componentsSize > 4)
  217. descriptionHeight -= 195;
  218. else
  219. descriptionHeight -= 100;
  220. break;
  221. }
  222. case CQuest::MISSION_ART:
  223. {
  224. if (componentsSize > 4)
  225. descriptionHeight -= 190;
  226. else
  227. descriptionHeight -= 90;
  228. break;
  229. }
  230. case CQuest::MISSION_PRIMARY_STAT:
  231. case CQuest::MISSION_RESOURCES:
  232. {
  233. if (componentsSize > 4)
  234. {
  235. imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
  236. descriptionHeight -= 140;
  237. }
  238. else
  239. descriptionHeight -= 125;
  240. break;
  241. }
  242. default:
  243. descriptionHeight -= 115;
  244. break;
  245. }
  246. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  247. std::vector<std::shared_ptr<CComponent>> comps;
  248. for(auto & component : components)
  249. {
  250. auto c = std::make_shared<CComponent>(component, imageSize);
  251. comps.push_back(c);
  252. }
  253. componentsBox = std::make_shared<CComponentBox>(comps, Rect(202, 20+descriptionHeight+15, 391, DESCRIPTION_HEIGHT_MAX-(20+descriptionHeight)));
  254. }
  255. description->resize(Point(385, descriptionHeight));
  256. minimap->update();
  257. redraw();
  258. }
  259. void CQuestLog::sliderMoved(int newpos)
  260. {
  261. recreateQuestList(newpos); //move components
  262. redraw();
  263. }
  264. void CQuestLog::toggleComplete(bool on)
  265. {
  266. hideComplete = on;
  267. recreateLabelList();
  268. recreateQuestList(0);
  269. redraw();
  270. }