ScalableImage.cpp 22 KB

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  1. /*
  2. * ScalableImage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ScalableImage.h"
  12. #include "SDLImage.h"
  13. #include "SDL_Extensions.h"
  14. #include "../gui/CGuiHandler.h"
  15. #include "../render/ColorFilter.h"
  16. #include "../render/Colors.h"
  17. #include "../render/Graphics.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../render/IScreenHandler.h"
  20. #include "../render/CanvasImage.h"
  21. #include "../../lib/constants/EntityIdentifiers.h"
  22. #include <SDL_surface.h>
  23. //First 8 colors in def palette used for transparency
  24. static constexpr std::array<SDL_Color, 8> sourcePalette = {{
  25. {0, 255, 255, SDL_ALPHA_OPAQUE},
  26. {255, 150, 255, SDL_ALPHA_OPAQUE},
  27. {255, 100, 255, SDL_ALPHA_OPAQUE},
  28. {255, 50, 255, SDL_ALPHA_OPAQUE},
  29. {255, 0, 255, SDL_ALPHA_OPAQUE},
  30. {255, 255, 0, SDL_ALPHA_OPAQUE},
  31. {180, 0, 255, SDL_ALPHA_OPAQUE},
  32. {0, 255, 0, SDL_ALPHA_OPAQUE}
  33. }};
  34. static constexpr std::array<ColorRGBA, 8> targetPalette = {{
  35. {0, 0, 0, 0 }, // 0 - transparency ( used in most images )
  36. {0, 0, 0, 64 }, // 1 - shadow border ( used in battle, adventure map def's )
  37. {0, 0, 0, 64 }, // 2 - shadow border ( used in fog-of-war def's )
  38. {0, 0, 0, 128}, // 3 - shadow body ( used in fog-of-war def's )
  39. {0, 0, 0, 128}, // 4 - shadow body ( used in battle, adventure map def's )
  40. {0, 0, 0, 0 }, // 5 - selection / owner flag ( used in battle, adventure map def's )
  41. {0, 0, 0, 128}, // 6 - shadow body below selection ( used in battle def's )
  42. {0, 0, 0, 64 } // 7 - shadow border below selection ( used in battle def's )
  43. }};
  44. static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
  45. {
  46. return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
  47. }
  48. static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
  49. {
  50. return ColorRGBA(
  51. mixChannels(over.r, base.r, over.a, base.a),
  52. mixChannels(over.g, base.g, over.a, base.a),
  53. mixChannels(over.b, base.b, over.a, base.a),
  54. static_cast<ui8>(over.a + base.a * (255 - over.a) / 256)
  55. );
  56. }
  57. static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
  58. {
  59. // it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
  60. // exact logic is not clear and requires extensive testing with image editing
  61. // potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
  62. static const int threshold = 8;
  63. int diffR = static_cast<int>(lhs.r) - rhs.r;
  64. int diffG = static_cast<int>(lhs.g) - rhs.g;
  65. int diffB = static_cast<int>(lhs.b) - rhs.b;
  66. int diffA = static_cast<int>(lhs.a) - rhs.a;
  67. return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
  68. }
  69. ScalableImageParameters::ScalableImageParameters(const SDL_Palette * originalPalette, EImageBlitMode blitMode)
  70. {
  71. if (originalPalette)
  72. {
  73. palette = SDL_AllocPalette(originalPalette->ncolors);
  74. SDL_SetPaletteColors(palette, originalPalette->colors, 0, originalPalette->ncolors);
  75. preparePalette(originalPalette, blitMode);
  76. }
  77. }
  78. ScalableImageParameters::~ScalableImageParameters()
  79. {
  80. SDL_FreePalette(palette);
  81. }
  82. void ScalableImageParameters::preparePalette(const SDL_Palette * originalPalette, EImageBlitMode blitMode)
  83. {
  84. switch(blitMode)
  85. {
  86. case EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR:
  87. case EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION:
  88. case EImageBlitMode::ONLY_FLAG_COLOR:
  89. case EImageBlitMode::ONLY_SELECTION:
  90. adjustPalette(originalPalette, blitMode, ColorFilter::genAlphaShifter(0), 0);
  91. break;
  92. case EImageBlitMode::GRAYSCALE_BODY_HIDE_SELECTION:
  93. adjustPalette(originalPalette, blitMode, ColorFilter::genMuxerShifter( { 0.299, 0.587, 0.114, 0}, { 0.299, 0.587, 0.114, 0}, { 0.299, 0.587, 0.114, 0}, 1), 0);
  94. break;
  95. }
  96. switch(blitMode)
  97. {
  98. case EImageBlitMode::SIMPLE:
  99. case EImageBlitMode::WITH_SHADOW:
  100. case EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR:
  101. case EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION:
  102. case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
  103. case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
  104. setShadowTransparency(originalPalette, 1.0);
  105. break;
  106. case EImageBlitMode::ONLY_BODY_HIDE_SELECTION:
  107. case EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR:
  108. case EImageBlitMode::ONLY_BODY_IGNORE_OVERLAY:
  109. case EImageBlitMode::ONLY_FLAG_COLOR:
  110. case EImageBlitMode::ONLY_SELECTION:
  111. case EImageBlitMode::GRAYSCALE_BODY_HIDE_SELECTION:
  112. setShadowTransparency(originalPalette, 0.0);
  113. break;
  114. }
  115. switch(blitMode)
  116. {
  117. case EImageBlitMode::ONLY_FLAG_COLOR:
  118. case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
  119. setOverlayColor(originalPalette, Colors::WHITE_TRUE, false);
  120. break;
  121. case EImageBlitMode::ONLY_SELECTION:
  122. case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
  123. setOverlayColor(originalPalette, Colors::WHITE_TRUE, true);
  124. break;
  125. case EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR:
  126. case EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR:
  127. setOverlayColor(originalPalette, Colors::TRANSPARENCY, false);
  128. break;
  129. case EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION:
  130. case EImageBlitMode::ONLY_BODY_HIDE_SELECTION:
  131. case EImageBlitMode::GRAYSCALE_BODY_HIDE_SELECTION:
  132. setOverlayColor(originalPalette, Colors::TRANSPARENCY, true);
  133. break;
  134. }
  135. }
  136. void ScalableImageParameters::setOverlayColor(const SDL_Palette * originalPalette, const ColorRGBA & color, bool includeShadow)
  137. {
  138. palette->colors[5] = CSDL_Ext::toSDL(addColors(targetPalette[5], color));
  139. if (includeShadow)
  140. {
  141. for (int i : {6,7})
  142. palette->colors[i] = CSDL_Ext::toSDL(addColors(targetPalette[i], color));
  143. }
  144. }
  145. void ScalableImageParameters::shiftPalette(const SDL_Palette * originalPalette, uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
  146. {
  147. std::vector<SDL_Color> shifterColors(colorsToMove);
  148. for(uint32_t i=0; i<colorsToMove; ++i)
  149. shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
  150. SDL_SetPaletteColors(palette, shifterColors.data(), firstColorID, colorsToMove);
  151. }
  152. void ScalableImageParameters::setShadowTransparency(const SDL_Palette * originalPalette, float factor)
  153. {
  154. ColorRGBA shadow50(0, 0, 0, 128 * factor);
  155. ColorRGBA shadow25(0, 0, 0, 64 * factor);
  156. std::array<SDL_Color, 5> colorsSDL = {
  157. originalPalette->colors[0],
  158. originalPalette->colors[1],
  159. originalPalette->colors[2],
  160. originalPalette->colors[3],
  161. originalPalette->colors[4]
  162. };
  163. // seems to be used unconditionally
  164. colorsSDL[0] = CSDL_Ext::toSDL(Colors::TRANSPARENCY);
  165. colorsSDL[1] = CSDL_Ext::toSDL(shadow25);
  166. colorsSDL[4] = CSDL_Ext::toSDL(shadow50);
  167. // seems to be used only if color matches
  168. if (colorsSimilar(originalPalette->colors[2], sourcePalette[2]))
  169. colorsSDL[2] = CSDL_Ext::toSDL(shadow25);
  170. if (colorsSimilar(originalPalette->colors[3], sourcePalette[3]))
  171. colorsSDL[3] = CSDL_Ext::toSDL(shadow50);
  172. SDL_SetPaletteColors(palette, colorsSDL.data(), 0, colorsSDL.size());
  173. }
  174. void ScalableImageParameters::adjustPalette(const SDL_Palette * originalPalette, EImageBlitMode blitMode, const ColorFilter & shifter, uint32_t colorsToSkipMask)
  175. {
  176. // If shadow is enabled, following colors must be skipped unconditionally
  177. if (blitMode == EImageBlitMode::WITH_SHADOW || blitMode == EImageBlitMode::WITH_SHADOW_AND_SELECTION || blitMode == EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR)
  178. colorsToSkipMask |= (1 << 0) + (1 << 1) + (1 << 4);
  179. // Note: here we skip first colors in the palette that are predefined in H3 images
  180. for(int i = 0; i < palette->ncolors; i++)
  181. {
  182. if (i < std::size(sourcePalette) && colorsSimilar(sourcePalette[i], originalPalette->colors[i]))
  183. continue;
  184. if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
  185. continue;
  186. palette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
  187. }
  188. }
  189. ScalableImageShared::ScalableImageShared(const SharedImageLocator & locator, const std::shared_ptr<const ISharedImage> & baseImage)
  190. :locator(locator)
  191. {
  192. scaled[1].body[0] = baseImage;
  193. assert(scaled[1].body[0] != nullptr);
  194. loadScaledImages(GH.screenHandler().getScalingFactor(), PlayerColor::CANNOT_DETERMINE);
  195. }
  196. Point ScalableImageShared::dimensions() const
  197. {
  198. return scaled[1].body[0]->dimensions();
  199. }
  200. void ScalableImageShared::exportBitmap(const boost::filesystem::path & path, const ScalableImageParameters & parameters) const
  201. {
  202. scaled[1].body[0]->exportBitmap(path, parameters.palette);
  203. }
  204. bool ScalableImageShared::isTransparent(const Point & coords) const
  205. {
  206. return scaled[1].body[0]->isTransparent(coords);
  207. }
  208. Rect ScalableImageShared::contentRect() const
  209. {
  210. return scaled[1].body[0]->contentRect();
  211. }
  212. void ScalableImageShared::draw(SDL_Surface * where, const Point & dest, const Rect * src, const ScalableImageParameters & parameters, int scalingFactor)
  213. {
  214. const auto & getFlippedImage = [&](FlippedImages & images){
  215. int index = 0;
  216. if (parameters.flipVertical)
  217. {
  218. if (!images[index|1])
  219. images[index|1] = images[index]->verticalFlip();
  220. index |= 1;
  221. }
  222. if (parameters.flipHorizontal)
  223. {
  224. if (!images[index|2])
  225. images[index|2] = images[index]->horizontalFlip();
  226. index |= 2;
  227. }
  228. return images[index];
  229. };
  230. const auto & flipAndDraw = [&](FlippedImages & images, const ColorRGBA & colorMultiplier, uint8_t alphaValue){
  231. getFlippedImage(images)->draw(where, parameters.palette, dest, src, colorMultiplier, alphaValue, locator.layer);
  232. };
  233. bool shadowLoading = scaled.at(scalingFactor).shadow.at(0) && scaled.at(scalingFactor).shadow.at(0)->isLoading();
  234. bool bodyLoading = scaled.at(scalingFactor).body.at(0) && scaled.at(scalingFactor).body.at(0)->isLoading();
  235. bool overlayLoading = scaled.at(scalingFactor).overlay.at(0) && scaled.at(scalingFactor).overlay.at(0)->isLoading();
  236. bool grayscaleLoading = scaled.at(scalingFactor).bodyGrayscale.at(0) && scaled.at(scalingFactor).bodyGrayscale.at(0)->isLoading();
  237. bool playerLoading = parameters.player != PlayerColor::CANNOT_DETERMINE && scaled.at(scalingFactor).playerColored.at(1+parameters.player.getNum()) && scaled.at(scalingFactor).playerColored.at(1+parameters.player.getNum())->isLoading();
  238. if (shadowLoading || bodyLoading || overlayLoading || playerLoading || grayscaleLoading)
  239. {
  240. getFlippedImage(scaled[1].body)->scaledDraw(where, parameters.palette, dimensions() * scalingFactor, dest, src, parameters.colorMultiplier, parameters.alphaValue, locator.layer);
  241. if (parameters.effectColorMultiplier.a != ColorRGBA::ALPHA_TRANSPARENT)
  242. getFlippedImage(scaled[1].body)->scaledDraw(where, parameters.palette, dimensions() * scalingFactor, dest, src, parameters.effectColorMultiplier, parameters.alphaValue, locator.layer);
  243. return;
  244. }
  245. if (scaled.at(scalingFactor).shadow.at(0))
  246. flipAndDraw(scaled.at(scalingFactor).shadow, Colors::WHITE_TRUE, parameters.alphaValue);
  247. if (parameters.player != PlayerColor::CANNOT_DETERMINE && scaled.at(scalingFactor).playerColored.at(1+parameters.player.getNum()))
  248. {
  249. scaled.at(scalingFactor).playerColored.at(1+parameters.player.getNum())->draw(where, parameters.palette, dest, src, Colors::WHITE_TRUE, parameters.alphaValue, locator.layer);
  250. }
  251. else
  252. {
  253. if (scaled.at(scalingFactor).body.at(0))
  254. flipAndDraw(scaled.at(scalingFactor).body, parameters.colorMultiplier, parameters.alphaValue);
  255. if (scaled.at(scalingFactor).bodyGrayscale.at(0) && parameters.effectColorMultiplier.a != ColorRGBA::ALPHA_TRANSPARENT)
  256. flipAndDraw(scaled.at(scalingFactor).bodyGrayscale, parameters.effectColorMultiplier, parameters.alphaValue);
  257. }
  258. if (scaled.at(scalingFactor).overlay.at(0))
  259. flipAndDraw(scaled.at(scalingFactor).overlay, parameters.ovelayColorMultiplier, static_cast<int>(parameters.alphaValue) * parameters.ovelayColorMultiplier.a / 255);
  260. }
  261. const SDL_Palette * ScalableImageShared::getPalette() const
  262. {
  263. return scaled[1].body[0]->getPalette();
  264. }
  265. std::shared_ptr<ScalableImageInstance> ScalableImageShared::createImageReference()
  266. {
  267. return std::make_shared<ScalableImageInstance>(shared_from_this(), locator.layer);
  268. }
  269. ScalableImageInstance::ScalableImageInstance(const std::shared_ptr<ScalableImageShared> & image, EImageBlitMode blitMode)
  270. :image(image)
  271. ,parameters(image->getPalette(), blitMode)
  272. ,blitMode(blitMode)
  273. {
  274. assert(image);
  275. }
  276. void ScalableImageInstance::scaleTo(const Point & size, EScalingAlgorithm algorithm)
  277. {
  278. scaledImage = nullptr;
  279. auto newScaledImage = GH.renderHandler().createImage(dimensions(), CanvasScalingPolicy::AUTO);
  280. newScaledImage->getCanvas().draw(*this, Point(0, 0));
  281. newScaledImage->scaleTo(size, algorithm);
  282. scaledImage = newScaledImage;
  283. }
  284. void ScalableImageInstance::exportBitmap(const boost::filesystem::path & path) const
  285. {
  286. image->exportBitmap(path, parameters);
  287. }
  288. bool ScalableImageInstance::isTransparent(const Point & coords) const
  289. {
  290. return image->isTransparent(coords);
  291. }
  292. Rect ScalableImageInstance::contentRect() const
  293. {
  294. return image->contentRect();
  295. }
  296. Point ScalableImageInstance::dimensions() const
  297. {
  298. if (scaledImage)
  299. return scaledImage->dimensions() / GH.screenHandler().getScalingFactor();
  300. return image->dimensions();
  301. }
  302. void ScalableImageInstance::setAlpha(uint8_t value)
  303. {
  304. parameters.alphaValue = value;
  305. }
  306. void ScalableImageInstance::draw(SDL_Surface * where, const Point & pos, const Rect * src, int scalingFactor) const
  307. {
  308. if (scaledImage)
  309. scaledImage->draw(where, pos, src, scalingFactor);
  310. else
  311. image->draw(where, pos, src, parameters, scalingFactor);
  312. }
  313. void ScalableImageInstance::setOverlayColor(const ColorRGBA & color)
  314. {
  315. parameters.ovelayColorMultiplier = color;
  316. if (parameters.palette)
  317. parameters.setOverlayColor(image->getPalette(), color, blitMode == EImageBlitMode::WITH_SHADOW_AND_SELECTION);
  318. }
  319. void ScalableImageInstance::setEffectColor(const ColorRGBA & color)
  320. {
  321. parameters.effectColorMultiplier = color;
  322. if (parameters.palette)
  323. {
  324. const auto grayscaleFilter = ColorFilter::genMuxerShifter( { 0.299, 0.587, 0.114, 0}, { 0.299, 0.587, 0.114, 0}, { 0.299, 0.587, 0.114, 0}, 1);
  325. const auto effectStrengthFilter = ColorFilter::genRangeShifter( 0, 0, 0, color.r / 255.f, color.g / 255.f, color.b / 255.f);
  326. const auto effectFilter = ColorFilter::genCombined(grayscaleFilter, effectStrengthFilter);
  327. const auto effectiveFilter = ColorFilter::genInterpolated(ColorFilter::genEmptyShifter(), effectFilter, color.a / 255.f);
  328. parameters.adjustPalette(image->getPalette(), blitMode, effectiveFilter, 0);
  329. }
  330. if (color.a != ColorRGBA::ALPHA_TRANSPARENT)
  331. image->prepareEffectImage();
  332. }
  333. void ScalableImageInstance::playerColored(const PlayerColor & player)
  334. {
  335. parameters.player = player;
  336. if (parameters.palette)
  337. parameters.playerColored(player);
  338. image->preparePlayerColoredImage(player);
  339. }
  340. void ScalableImageParameters::playerColored(PlayerColor player)
  341. {
  342. graphics->setPlayerPalette(palette, player);
  343. }
  344. void ScalableImageInstance::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
  345. {
  346. if (parameters.palette)
  347. parameters.shiftPalette(image->getPalette(),firstColorID, colorsToMove, distanceToMove);
  348. }
  349. void ScalableImageInstance::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
  350. {
  351. if (parameters.palette)
  352. parameters.adjustPalette(image->getPalette(), blitMode, shifter, colorsToSkipMask);
  353. }
  354. void ScalableImageInstance::horizontalFlip()
  355. {
  356. parameters.flipHorizontal = !parameters.flipHorizontal;
  357. }
  358. void ScalableImageInstance::verticalFlip()
  359. {
  360. parameters.flipVertical = !parameters.flipVertical;
  361. }
  362. std::shared_ptr<const ISharedImage> ScalableImageShared::loadOrGenerateImage(EImageBlitMode mode, int8_t scalingFactor, PlayerColor color, ImageType upscalingSource) const
  363. {
  364. ImageLocator loadingLocator;
  365. loadingLocator.image = locator.image;
  366. loadingLocator.defFile = locator.defFile;
  367. loadingLocator.defFrame = locator.defFrame;
  368. loadingLocator.defGroup = locator.defGroup;
  369. loadingLocator.layer = mode;
  370. loadingLocator.scalingFactor = scalingFactor;
  371. loadingLocator.playerColored = color;
  372. // best case - requested image is already available in filesystem
  373. auto loadedImage = GH.renderHandler().loadScaledImage(loadingLocator);
  374. if (loadedImage)
  375. return loadedImage;
  376. // optional images for 1x resolution - only try load them, don't attempt to generate
  377. bool optionalImage =
  378. mode == EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR ||
  379. mode == EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION ||
  380. mode == EImageBlitMode::ONLY_FLAG_COLOR ||
  381. mode == EImageBlitMode::ONLY_SELECTION ||
  382. mode == EImageBlitMode::GRAYSCALE_BODY_HIDE_SELECTION ||
  383. color != PlayerColor::CANNOT_DETERMINE;
  384. if (scalingFactor == 1)
  385. {
  386. // this block should never be called for 'body' layer - that image is loaded unconditionally before construction
  387. assert(optionalImage);
  388. return nullptr;
  389. }
  390. // alternatively, find largest pre-scaled image, load it and rescale to desired scaling
  391. for (int8_t scaling = 4; scaling > 0; --scaling)
  392. {
  393. loadingLocator.scalingFactor = scaling;
  394. auto loadedImage = GH.renderHandler().loadScaledImage(loadingLocator);
  395. if (loadedImage)
  396. {
  397. if (scaling == 1)
  398. {
  399. if (optionalImage)
  400. {
  401. ScalableImageParameters parameters(getPalette(), mode);
  402. return loadedImage->scaleInteger(scalingFactor, parameters.palette, mode);
  403. }
  404. }
  405. else
  406. {
  407. Point targetSize = scaled[1].body[0]->dimensions() * scalingFactor;
  408. return loadedImage->scaleTo(targetSize, nullptr);
  409. }
  410. }
  411. }
  412. ScalableImageParameters parameters(getPalette(), mode);
  413. // if all else fails - use base (presumably, indexed) image and convert it to desired form
  414. if (color != PlayerColor::CANNOT_DETERMINE)
  415. parameters.playerColored(color);
  416. if (upscalingSource)
  417. return upscalingSource->scaleInteger(scalingFactor, parameters.palette, mode);
  418. else
  419. return scaled[1].body[0]->scaleInteger(scalingFactor, parameters.palette, mode);
  420. }
  421. void ScalableImageShared::loadScaledImages(int8_t scalingFactor, PlayerColor color)
  422. {
  423. if (scaled[scalingFactor].body[0] == nullptr && scalingFactor != 1)
  424. {
  425. switch(locator.layer)
  426. {
  427. case EImageBlitMode::OPAQUE:
  428. case EImageBlitMode::COLORKEY:
  429. case EImageBlitMode::SIMPLE:
  430. scaled[scalingFactor].body[0] = loadOrGenerateImage(locator.layer, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].body[0]);
  431. break;
  432. case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
  433. case EImageBlitMode::ONLY_BODY_HIDE_SELECTION:
  434. scaled[scalingFactor].body[0] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_HIDE_SELECTION, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].body[0]);
  435. break;
  436. case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
  437. case EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR:
  438. scaled[scalingFactor].body[0] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].body[0]);
  439. break;
  440. case EImageBlitMode::WITH_SHADOW:
  441. case EImageBlitMode::ONLY_BODY_IGNORE_OVERLAY:
  442. scaled[scalingFactor].body[0] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_IGNORE_OVERLAY, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].body[0]);
  443. break;
  444. }
  445. }
  446. if (color != PlayerColor::CANNOT_DETERMINE && scaled[scalingFactor].playerColored[1+color.getNum()] == nullptr)
  447. {
  448. switch(locator.layer)
  449. {
  450. case EImageBlitMode::OPAQUE:
  451. case EImageBlitMode::COLORKEY:
  452. case EImageBlitMode::SIMPLE:
  453. scaled[scalingFactor].playerColored[1+color.getNum()] = loadOrGenerateImage(locator.layer, scalingFactor, color, scaled[1].playerColored[1+color.getNum()]);
  454. break;
  455. case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
  456. case EImageBlitMode::ONLY_BODY_HIDE_SELECTION:
  457. scaled[scalingFactor].playerColored[1+color.getNum()] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_HIDE_SELECTION, scalingFactor, color, scaled[1].playerColored[1+color.getNum()]);
  458. break;
  459. case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
  460. case EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR:
  461. scaled[scalingFactor].playerColored[1+color.getNum()] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR, scalingFactor, color, scaled[1].playerColored[1+color.getNum()]);
  462. break;
  463. case EImageBlitMode::WITH_SHADOW:
  464. case EImageBlitMode::ONLY_BODY_IGNORE_OVERLAY:
  465. scaled[scalingFactor].playerColored[1+color.getNum()] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_IGNORE_OVERLAY, scalingFactor, color, scaled[1].playerColored[1+color.getNum()]);
  466. break;
  467. }
  468. }
  469. if (scaled[scalingFactor].shadow[0] == nullptr)
  470. {
  471. switch(locator.layer)
  472. {
  473. case EImageBlitMode::WITH_SHADOW:
  474. case EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION:
  475. case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
  476. scaled[scalingFactor].shadow[0] = loadOrGenerateImage(EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].shadow[0]);
  477. break;
  478. case EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR:
  479. case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
  480. scaled[scalingFactor].shadow[0] = loadOrGenerateImage(EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].shadow[0]);
  481. break;
  482. default:
  483. break;
  484. }
  485. }
  486. if (scaled[scalingFactor].overlay[0] == nullptr)
  487. {
  488. switch(locator.layer)
  489. {
  490. case EImageBlitMode::ONLY_FLAG_COLOR:
  491. case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
  492. scaled[scalingFactor].overlay[0] = loadOrGenerateImage(EImageBlitMode::ONLY_FLAG_COLOR, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].overlay[0]);
  493. break;
  494. case EImageBlitMode::ONLY_SELECTION:
  495. case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
  496. scaled[scalingFactor].overlay[0] = loadOrGenerateImage(EImageBlitMode::ONLY_SELECTION, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].overlay[0]);
  497. break;
  498. default:
  499. break;
  500. }
  501. }
  502. }
  503. void ScalableImageShared::preparePlayerColoredImage(PlayerColor color)
  504. {
  505. loadScaledImages(GH.screenHandler().getScalingFactor(), color);
  506. }
  507. void ScalableImageShared::prepareEffectImage()
  508. {
  509. int scalingFactor = GH.screenHandler().getScalingFactor();
  510. if (scaled[scalingFactor].bodyGrayscale[0] == nullptr)
  511. {
  512. switch(locator.layer)
  513. {
  514. case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
  515. scaled[scalingFactor].bodyGrayscale[0] = loadOrGenerateImage(EImageBlitMode::GRAYSCALE_BODY_HIDE_SELECTION, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].bodyGrayscale[0]);
  516. break;
  517. default:
  518. break;
  519. }
  520. }
  521. }