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- /*
- * ScalableImage.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ScalableImage.h"
- #include "SDLImage.h"
- #include "SDL_Extensions.h"
- #include "../gui/CGuiHandler.h"
- #include "../render/ColorFilter.h"
- #include "../render/Colors.h"
- #include "../render/Graphics.h"
- #include "../render/IRenderHandler.h"
- #include "../render/IScreenHandler.h"
- #include "../render/CanvasImage.h"
- #include "../../lib/constants/EntityIdentifiers.h"
- #include <SDL_surface.h>
- //First 8 colors in def palette used for transparency
- static constexpr std::array<SDL_Color, 8> sourcePalette = {{
- {0, 255, 255, SDL_ALPHA_OPAQUE},
- {255, 150, 255, SDL_ALPHA_OPAQUE},
- {255, 100, 255, SDL_ALPHA_OPAQUE},
- {255, 50, 255, SDL_ALPHA_OPAQUE},
- {255, 0, 255, SDL_ALPHA_OPAQUE},
- {255, 255, 0, SDL_ALPHA_OPAQUE},
- {180, 0, 255, SDL_ALPHA_OPAQUE},
- {0, 255, 0, SDL_ALPHA_OPAQUE}
- }};
- static constexpr std::array<ColorRGBA, 8> targetPalette = {{
- {0, 0, 0, 0 }, // 0 - transparency ( used in most images )
- {0, 0, 0, 64 }, // 1 - shadow border ( used in battle, adventure map def's )
- {0, 0, 0, 64 }, // 2 - shadow border ( used in fog-of-war def's )
- {0, 0, 0, 128}, // 3 - shadow body ( used in fog-of-war def's )
- {0, 0, 0, 128}, // 4 - shadow body ( used in battle, adventure map def's )
- {0, 0, 0, 0 }, // 5 - selection / owner flag ( used in battle, adventure map def's )
- {0, 0, 0, 128}, // 6 - shadow body below selection ( used in battle def's )
- {0, 0, 0, 64 } // 7 - shadow border below selection ( used in battle def's )
- }};
- static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
- {
- return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
- }
- static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
- {
- return ColorRGBA(
- mixChannels(over.r, base.r, over.a, base.a),
- mixChannels(over.g, base.g, over.a, base.a),
- mixChannels(over.b, base.b, over.a, base.a),
- static_cast<ui8>(over.a + base.a * (255 - over.a) / 256)
- );
- }
- static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
- {
- // it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
- // exact logic is not clear and requires extensive testing with image editing
- // potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
- static const int threshold = 8;
- int diffR = static_cast<int>(lhs.r) - rhs.r;
- int diffG = static_cast<int>(lhs.g) - rhs.g;
- int diffB = static_cast<int>(lhs.b) - rhs.b;
- int diffA = static_cast<int>(lhs.a) - rhs.a;
- return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
- }
- ScalableImageParameters::ScalableImageParameters(const SDL_Palette * originalPalette, EImageBlitMode blitMode)
- {
- if (originalPalette)
- {
- palette = SDL_AllocPalette(originalPalette->ncolors);
- SDL_SetPaletteColors(palette, originalPalette->colors, 0, originalPalette->ncolors);
- preparePalette(originalPalette, blitMode);
- }
- }
- ScalableImageParameters::~ScalableImageParameters()
- {
- SDL_FreePalette(palette);
- }
- void ScalableImageParameters::preparePalette(const SDL_Palette * originalPalette, EImageBlitMode blitMode)
- {
- switch(blitMode)
- {
- case EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR:
- case EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION:
- case EImageBlitMode::ONLY_FLAG_COLOR:
- case EImageBlitMode::ONLY_SELECTION:
- adjustPalette(originalPalette, blitMode, ColorFilter::genAlphaShifter(0), 0);
- break;
- case EImageBlitMode::GRAYSCALE_BODY_HIDE_SELECTION:
- adjustPalette(originalPalette, blitMode, ColorFilter::genMuxerShifter( { 0.299, 0.587, 0.114, 0}, { 0.299, 0.587, 0.114, 0}, { 0.299, 0.587, 0.114, 0}, 1), 0);
- break;
- }
- switch(blitMode)
- {
- case EImageBlitMode::SIMPLE:
- case EImageBlitMode::WITH_SHADOW:
- case EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR:
- case EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION:
- case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
- case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
- setShadowTransparency(originalPalette, 1.0);
- break;
- case EImageBlitMode::ONLY_BODY_HIDE_SELECTION:
- case EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR:
- case EImageBlitMode::ONLY_BODY_IGNORE_OVERLAY:
- case EImageBlitMode::ONLY_FLAG_COLOR:
- case EImageBlitMode::ONLY_SELECTION:
- case EImageBlitMode::GRAYSCALE_BODY_HIDE_SELECTION:
- setShadowTransparency(originalPalette, 0.0);
- break;
- }
- switch(blitMode)
- {
- case EImageBlitMode::ONLY_FLAG_COLOR:
- case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
- setOverlayColor(originalPalette, Colors::WHITE_TRUE, false);
- break;
- case EImageBlitMode::ONLY_SELECTION:
- case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
- setOverlayColor(originalPalette, Colors::WHITE_TRUE, true);
- break;
- case EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR:
- case EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR:
- setOverlayColor(originalPalette, Colors::TRANSPARENCY, false);
- break;
- case EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION:
- case EImageBlitMode::ONLY_BODY_HIDE_SELECTION:
- case EImageBlitMode::GRAYSCALE_BODY_HIDE_SELECTION:
- setOverlayColor(originalPalette, Colors::TRANSPARENCY, true);
- break;
- }
- }
- void ScalableImageParameters::setOverlayColor(const SDL_Palette * originalPalette, const ColorRGBA & color, bool includeShadow)
- {
- palette->colors[5] = CSDL_Ext::toSDL(addColors(targetPalette[5], color));
- if (includeShadow)
- {
- for (int i : {6,7})
- palette->colors[i] = CSDL_Ext::toSDL(addColors(targetPalette[i], color));
- }
- }
- void ScalableImageParameters::shiftPalette(const SDL_Palette * originalPalette, uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
- {
- std::vector<SDL_Color> shifterColors(colorsToMove);
- for(uint32_t i=0; i<colorsToMove; ++i)
- shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
- SDL_SetPaletteColors(palette, shifterColors.data(), firstColorID, colorsToMove);
- }
- void ScalableImageParameters::setShadowTransparency(const SDL_Palette * originalPalette, float factor)
- {
- ColorRGBA shadow50(0, 0, 0, 128 * factor);
- ColorRGBA shadow25(0, 0, 0, 64 * factor);
- std::array<SDL_Color, 5> colorsSDL = {
- originalPalette->colors[0],
- originalPalette->colors[1],
- originalPalette->colors[2],
- originalPalette->colors[3],
- originalPalette->colors[4]
- };
- // seems to be used unconditionally
- colorsSDL[0] = CSDL_Ext::toSDL(Colors::TRANSPARENCY);
- colorsSDL[1] = CSDL_Ext::toSDL(shadow25);
- colorsSDL[4] = CSDL_Ext::toSDL(shadow50);
- // seems to be used only if color matches
- if (colorsSimilar(originalPalette->colors[2], sourcePalette[2]))
- colorsSDL[2] = CSDL_Ext::toSDL(shadow25);
- if (colorsSimilar(originalPalette->colors[3], sourcePalette[3]))
- colorsSDL[3] = CSDL_Ext::toSDL(shadow50);
- SDL_SetPaletteColors(palette, colorsSDL.data(), 0, colorsSDL.size());
- }
- void ScalableImageParameters::adjustPalette(const SDL_Palette * originalPalette, EImageBlitMode blitMode, const ColorFilter & shifter, uint32_t colorsToSkipMask)
- {
- // If shadow is enabled, following colors must be skipped unconditionally
- if (blitMode == EImageBlitMode::WITH_SHADOW || blitMode == EImageBlitMode::WITH_SHADOW_AND_SELECTION || blitMode == EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR)
- colorsToSkipMask |= (1 << 0) + (1 << 1) + (1 << 4);
- // Note: here we skip first colors in the palette that are predefined in H3 images
- for(int i = 0; i < palette->ncolors; i++)
- {
- if (i < std::size(sourcePalette) && colorsSimilar(sourcePalette[i], originalPalette->colors[i]))
- continue;
- if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
- continue;
- palette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
- }
- }
- ScalableImageShared::ScalableImageShared(const SharedImageLocator & locator, const std::shared_ptr<const ISharedImage> & baseImage)
- :locator(locator)
- {
- scaled[1].body[0] = baseImage;
- assert(scaled[1].body[0] != nullptr);
- loadScaledImages(GH.screenHandler().getScalingFactor(), PlayerColor::CANNOT_DETERMINE);
- }
- Point ScalableImageShared::dimensions() const
- {
- return scaled[1].body[0]->dimensions();
- }
- void ScalableImageShared::exportBitmap(const boost::filesystem::path & path, const ScalableImageParameters & parameters) const
- {
- scaled[1].body[0]->exportBitmap(path, parameters.palette);
- }
- bool ScalableImageShared::isTransparent(const Point & coords) const
- {
- return scaled[1].body[0]->isTransparent(coords);
- }
- Rect ScalableImageShared::contentRect() const
- {
- return scaled[1].body[0]->contentRect();
- }
- void ScalableImageShared::draw(SDL_Surface * where, const Point & dest, const Rect * src, const ScalableImageParameters & parameters, int scalingFactor)
- {
- const auto & getFlippedImage = [&](FlippedImages & images){
- int index = 0;
- if (parameters.flipVertical)
- {
- if (!images[index|1])
- images[index|1] = images[index]->verticalFlip();
- index |= 1;
- }
- if (parameters.flipHorizontal)
- {
- if (!images[index|2])
- images[index|2] = images[index]->horizontalFlip();
- index |= 2;
- }
- return images[index];
- };
- const auto & flipAndDraw = [&](FlippedImages & images, const ColorRGBA & colorMultiplier, uint8_t alphaValue){
- getFlippedImage(images)->draw(where, parameters.palette, dest, src, colorMultiplier, alphaValue, locator.layer);
- };
- bool shadowLoading = scaled.at(scalingFactor).shadow.at(0) && scaled.at(scalingFactor).shadow.at(0)->isLoading();
- bool bodyLoading = scaled.at(scalingFactor).body.at(0) && scaled.at(scalingFactor).body.at(0)->isLoading();
- bool overlayLoading = scaled.at(scalingFactor).overlay.at(0) && scaled.at(scalingFactor).overlay.at(0)->isLoading();
- bool grayscaleLoading = scaled.at(scalingFactor).bodyGrayscale.at(0) && scaled.at(scalingFactor).bodyGrayscale.at(0)->isLoading();
- bool playerLoading = parameters.player != PlayerColor::CANNOT_DETERMINE && scaled.at(scalingFactor).playerColored.at(1+parameters.player.getNum()) && scaled.at(scalingFactor).playerColored.at(1+parameters.player.getNum())->isLoading();
- if (shadowLoading || bodyLoading || overlayLoading || playerLoading || grayscaleLoading)
- {
- getFlippedImage(scaled[1].body)->scaledDraw(where, parameters.palette, dimensions() * scalingFactor, dest, src, parameters.colorMultiplier, parameters.alphaValue, locator.layer);
- if (parameters.effectColorMultiplier.a != ColorRGBA::ALPHA_TRANSPARENT)
- getFlippedImage(scaled[1].body)->scaledDraw(where, parameters.palette, dimensions() * scalingFactor, dest, src, parameters.effectColorMultiplier, parameters.alphaValue, locator.layer);
- return;
- }
- if (scaled.at(scalingFactor).shadow.at(0))
- flipAndDraw(scaled.at(scalingFactor).shadow, Colors::WHITE_TRUE, parameters.alphaValue);
- if (parameters.player != PlayerColor::CANNOT_DETERMINE && scaled.at(scalingFactor).playerColored.at(1+parameters.player.getNum()))
- {
- scaled.at(scalingFactor).playerColored.at(1+parameters.player.getNum())->draw(where, parameters.palette, dest, src, Colors::WHITE_TRUE, parameters.alphaValue, locator.layer);
- }
- else
- {
- if (scaled.at(scalingFactor).body.at(0))
- flipAndDraw(scaled.at(scalingFactor).body, parameters.colorMultiplier, parameters.alphaValue);
- if (scaled.at(scalingFactor).bodyGrayscale.at(0) && parameters.effectColorMultiplier.a != ColorRGBA::ALPHA_TRANSPARENT)
- flipAndDraw(scaled.at(scalingFactor).bodyGrayscale, parameters.effectColorMultiplier, parameters.alphaValue);
- }
- if (scaled.at(scalingFactor).overlay.at(0))
- flipAndDraw(scaled.at(scalingFactor).overlay, parameters.ovelayColorMultiplier, static_cast<int>(parameters.alphaValue) * parameters.ovelayColorMultiplier.a / 255);
- }
- const SDL_Palette * ScalableImageShared::getPalette() const
- {
- return scaled[1].body[0]->getPalette();
- }
- std::shared_ptr<ScalableImageInstance> ScalableImageShared::createImageReference()
- {
- return std::make_shared<ScalableImageInstance>(shared_from_this(), locator.layer);
- }
- ScalableImageInstance::ScalableImageInstance(const std::shared_ptr<ScalableImageShared> & image, EImageBlitMode blitMode)
- :image(image)
- ,parameters(image->getPalette(), blitMode)
- ,blitMode(blitMode)
- {
- assert(image);
- }
- void ScalableImageInstance::scaleTo(const Point & size, EScalingAlgorithm algorithm)
- {
- scaledImage = nullptr;
- auto newScaledImage = GH.renderHandler().createImage(dimensions(), CanvasScalingPolicy::AUTO);
- newScaledImage->getCanvas().draw(*this, Point(0, 0));
- newScaledImage->scaleTo(size, algorithm);
- scaledImage = newScaledImage;
- }
- void ScalableImageInstance::exportBitmap(const boost::filesystem::path & path) const
- {
- image->exportBitmap(path, parameters);
- }
- bool ScalableImageInstance::isTransparent(const Point & coords) const
- {
- return image->isTransparent(coords);
- }
- Rect ScalableImageInstance::contentRect() const
- {
- return image->contentRect();
- }
- Point ScalableImageInstance::dimensions() const
- {
- if (scaledImage)
- return scaledImage->dimensions() / GH.screenHandler().getScalingFactor();
- return image->dimensions();
- }
- void ScalableImageInstance::setAlpha(uint8_t value)
- {
- parameters.alphaValue = value;
- }
- void ScalableImageInstance::draw(SDL_Surface * where, const Point & pos, const Rect * src, int scalingFactor) const
- {
- if (scaledImage)
- scaledImage->draw(where, pos, src, scalingFactor);
- else
- image->draw(where, pos, src, parameters, scalingFactor);
- }
- void ScalableImageInstance::setOverlayColor(const ColorRGBA & color)
- {
- parameters.ovelayColorMultiplier = color;
- if (parameters.palette)
- parameters.setOverlayColor(image->getPalette(), color, blitMode == EImageBlitMode::WITH_SHADOW_AND_SELECTION);
- }
- void ScalableImageInstance::setEffectColor(const ColorRGBA & color)
- {
- parameters.effectColorMultiplier = color;
- if (parameters.palette)
- {
- const auto grayscaleFilter = ColorFilter::genMuxerShifter( { 0.299, 0.587, 0.114, 0}, { 0.299, 0.587, 0.114, 0}, { 0.299, 0.587, 0.114, 0}, 1);
- const auto effectStrengthFilter = ColorFilter::genRangeShifter( 0, 0, 0, color.r / 255.f, color.g / 255.f, color.b / 255.f);
- const auto effectFilter = ColorFilter::genCombined(grayscaleFilter, effectStrengthFilter);
- const auto effectiveFilter = ColorFilter::genInterpolated(ColorFilter::genEmptyShifter(), effectFilter, color.a / 255.f);
- parameters.adjustPalette(image->getPalette(), blitMode, effectiveFilter, 0);
- }
- if (color.a != ColorRGBA::ALPHA_TRANSPARENT)
- image->prepareEffectImage();
- }
- void ScalableImageInstance::playerColored(const PlayerColor & player)
- {
- parameters.player = player;
- if (parameters.palette)
- parameters.playerColored(player);
- image->preparePlayerColoredImage(player);
- }
- void ScalableImageParameters::playerColored(PlayerColor player)
- {
- graphics->setPlayerPalette(palette, player);
- }
- void ScalableImageInstance::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
- {
- if (parameters.palette)
- parameters.shiftPalette(image->getPalette(),firstColorID, colorsToMove, distanceToMove);
- }
- void ScalableImageInstance::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
- {
- if (parameters.palette)
- parameters.adjustPalette(image->getPalette(), blitMode, shifter, colorsToSkipMask);
- }
- void ScalableImageInstance::horizontalFlip()
- {
- parameters.flipHorizontal = !parameters.flipHorizontal;
- }
- void ScalableImageInstance::verticalFlip()
- {
- parameters.flipVertical = !parameters.flipVertical;
- }
- std::shared_ptr<const ISharedImage> ScalableImageShared::loadOrGenerateImage(EImageBlitMode mode, int8_t scalingFactor, PlayerColor color, ImageType upscalingSource) const
- {
- ImageLocator loadingLocator;
- loadingLocator.image = locator.image;
- loadingLocator.defFile = locator.defFile;
- loadingLocator.defFrame = locator.defFrame;
- loadingLocator.defGroup = locator.defGroup;
- loadingLocator.layer = mode;
- loadingLocator.scalingFactor = scalingFactor;
- loadingLocator.playerColored = color;
- // best case - requested image is already available in filesystem
- auto loadedImage = GH.renderHandler().loadScaledImage(loadingLocator);
- if (loadedImage)
- return loadedImage;
- // optional images for 1x resolution - only try load them, don't attempt to generate
- bool optionalImage =
- mode == EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR ||
- mode == EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION ||
- mode == EImageBlitMode::ONLY_FLAG_COLOR ||
- mode == EImageBlitMode::ONLY_SELECTION ||
- mode == EImageBlitMode::GRAYSCALE_BODY_HIDE_SELECTION ||
- color != PlayerColor::CANNOT_DETERMINE;
- if (scalingFactor == 1)
- {
- // this block should never be called for 'body' layer - that image is loaded unconditionally before construction
- assert(optionalImage);
- return nullptr;
- }
- // alternatively, find largest pre-scaled image, load it and rescale to desired scaling
- for (int8_t scaling = 4; scaling > 0; --scaling)
- {
- loadingLocator.scalingFactor = scaling;
- auto loadedImage = GH.renderHandler().loadScaledImage(loadingLocator);
- if (loadedImage)
- {
- if (scaling == 1)
- {
- if (optionalImage)
- {
- ScalableImageParameters parameters(getPalette(), mode);
- return loadedImage->scaleInteger(scalingFactor, parameters.palette, mode);
- }
- }
- else
- {
- Point targetSize = scaled[1].body[0]->dimensions() * scalingFactor;
- return loadedImage->scaleTo(targetSize, nullptr);
- }
- }
- }
- ScalableImageParameters parameters(getPalette(), mode);
- // if all else fails - use base (presumably, indexed) image and convert it to desired form
- if (color != PlayerColor::CANNOT_DETERMINE)
- parameters.playerColored(color);
- if (upscalingSource)
- return upscalingSource->scaleInteger(scalingFactor, parameters.palette, mode);
- else
- return scaled[1].body[0]->scaleInteger(scalingFactor, parameters.palette, mode);
- }
- void ScalableImageShared::loadScaledImages(int8_t scalingFactor, PlayerColor color)
- {
- if (scaled[scalingFactor].body[0] == nullptr && scalingFactor != 1)
- {
- switch(locator.layer)
- {
- case EImageBlitMode::OPAQUE:
- case EImageBlitMode::COLORKEY:
- case EImageBlitMode::SIMPLE:
- scaled[scalingFactor].body[0] = loadOrGenerateImage(locator.layer, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].body[0]);
- break;
- case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
- case EImageBlitMode::ONLY_BODY_HIDE_SELECTION:
- scaled[scalingFactor].body[0] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_HIDE_SELECTION, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].body[0]);
- break;
- case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
- case EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR:
- scaled[scalingFactor].body[0] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].body[0]);
- break;
- case EImageBlitMode::WITH_SHADOW:
- case EImageBlitMode::ONLY_BODY_IGNORE_OVERLAY:
- scaled[scalingFactor].body[0] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_IGNORE_OVERLAY, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].body[0]);
- break;
- }
- }
- if (color != PlayerColor::CANNOT_DETERMINE && scaled[scalingFactor].playerColored[1+color.getNum()] == nullptr)
- {
- switch(locator.layer)
- {
- case EImageBlitMode::OPAQUE:
- case EImageBlitMode::COLORKEY:
- case EImageBlitMode::SIMPLE:
- scaled[scalingFactor].playerColored[1+color.getNum()] = loadOrGenerateImage(locator.layer, scalingFactor, color, scaled[1].playerColored[1+color.getNum()]);
- break;
- case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
- case EImageBlitMode::ONLY_BODY_HIDE_SELECTION:
- scaled[scalingFactor].playerColored[1+color.getNum()] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_HIDE_SELECTION, scalingFactor, color, scaled[1].playerColored[1+color.getNum()]);
- break;
- case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
- case EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR:
- scaled[scalingFactor].playerColored[1+color.getNum()] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_HIDE_FLAG_COLOR, scalingFactor, color, scaled[1].playerColored[1+color.getNum()]);
- break;
- case EImageBlitMode::WITH_SHADOW:
- case EImageBlitMode::ONLY_BODY_IGNORE_OVERLAY:
- scaled[scalingFactor].playerColored[1+color.getNum()] = loadOrGenerateImage(EImageBlitMode::ONLY_BODY_IGNORE_OVERLAY, scalingFactor, color, scaled[1].playerColored[1+color.getNum()]);
- break;
- }
- }
- if (scaled[scalingFactor].shadow[0] == nullptr)
- {
- switch(locator.layer)
- {
- case EImageBlitMode::WITH_SHADOW:
- case EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION:
- case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
- scaled[scalingFactor].shadow[0] = loadOrGenerateImage(EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].shadow[0]);
- break;
- case EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR:
- case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
- scaled[scalingFactor].shadow[0] = loadOrGenerateImage(EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].shadow[0]);
- break;
- default:
- break;
- }
- }
- if (scaled[scalingFactor].overlay[0] == nullptr)
- {
- switch(locator.layer)
- {
- case EImageBlitMode::ONLY_FLAG_COLOR:
- case EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR:
- scaled[scalingFactor].overlay[0] = loadOrGenerateImage(EImageBlitMode::ONLY_FLAG_COLOR, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].overlay[0]);
- break;
- case EImageBlitMode::ONLY_SELECTION:
- case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
- scaled[scalingFactor].overlay[0] = loadOrGenerateImage(EImageBlitMode::ONLY_SELECTION, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].overlay[0]);
- break;
- default:
- break;
- }
- }
- }
- void ScalableImageShared::preparePlayerColoredImage(PlayerColor color)
- {
- loadScaledImages(GH.screenHandler().getScalingFactor(), color);
- }
- void ScalableImageShared::prepareEffectImage()
- {
- int scalingFactor = GH.screenHandler().getScalingFactor();
- if (scaled[scalingFactor].bodyGrayscale[0] == nullptr)
- {
- switch(locator.layer)
- {
- case EImageBlitMode::WITH_SHADOW_AND_SELECTION:
- scaled[scalingFactor].bodyGrayscale[0] = loadOrGenerateImage(EImageBlitMode::GRAYSCALE_BODY_HIDE_SELECTION, scalingFactor, PlayerColor::CANNOT_DETERMINE, scaled[1].bodyGrayscale[0]);
- break;
- default:
- break;
- }
- }
- }
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