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- /*
- * BonusParams.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BonusParams.h"
- #include "BonusSelector.h"
- #include "../ResourceSet.h"
- VCMI_LIB_NAMESPACE_BEGIN
- const std::set<std::string> deprecatedBonusSet = {
- "SECONDARY_SKILL_PREMY",
- "SECONDARY_SKILL_VAL2",
- "MAXED_SPELL",
- "LAND_MOVEMENT",
- "SEA_MOVEMENT",
- "SIGHT_RADIOUS",
- "NO_TYPE",
- "SPECIAL_SECONDARY_SKILL",
- "FULL_HP_REGENERATION",
- "KING1",
- "KING2",
- "KING3",
- "BLOCK_MORALE",
- "BLOCK_LUCK",
- "SELF_MORALE",
- "SELF_LUCK",
- "DIRECT_DAMAGE_IMMUNITY",
- "AIR_SPELL_DMG_PREMY",
- "EARTH_SPELL_DMG_PREMY"
- "FIRE_SPELL_DMG_PREMY"
- "WATER_SPELL_DMG_PREMY",
- "FIRE_SPELLS",
- "AIR_SPELLS",
- "WATER_SPELLS",
- "EARTH_SPELLS"
- };
- BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSubtypeStr, int deprecatedSubtype):
- isConverted(true)
- {
- if(deprecatedTypeStr == "SECONDARY_SKILL_PREMY" || deprecatedTypeStr == "SPECIAL_SECONDARY_SKILL")
- {
- if(deprecatedSubtype == SecondarySkill::PATHFINDING || deprecatedSubtypeStr == "skill.pathfinding")
- type = BonusType::ROUGH_TERRAIN_DISCOUNT;
- else if(deprecatedSubtype == SecondarySkill::DIPLOMACY || deprecatedSubtypeStr == "skill.diplomacy")
- type = BonusType::WANDERING_CREATURES_JOIN_BONUS;
- else if(deprecatedSubtype == SecondarySkill::WISDOM || deprecatedSubtypeStr == "skill.wisdom")
- type = BonusType::MAX_LEARNABLE_SPELL_LEVEL;
- else if(deprecatedSubtype == SecondarySkill::MYSTICISM || deprecatedSubtypeStr == "skill.mysticism")
- type = BonusType::MANA_REGENERATION;
- else if(deprecatedSubtype == SecondarySkill::NECROMANCY || deprecatedSubtypeStr == "skill.necromancy")
- type = BonusType::UNDEAD_RAISE_PERCENTAGE;
- else if(deprecatedSubtype == SecondarySkill::LEARNING || deprecatedSubtypeStr == "skill.learning")
- type = BonusType::HERO_EXPERIENCE_GAIN_PERCENT;
- else if(deprecatedSubtype == SecondarySkill::RESISTANCE || deprecatedSubtypeStr == "skill.resistance")
- type = BonusType::MAGIC_RESISTANCE;
- else if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye")
- type = BonusType::LEARN_BATTLE_SPELL_CHANCE;
- else if(deprecatedSubtype == SecondarySkill::SCOUTING || deprecatedSubtypeStr == "skill.scouting")
- type = BonusType::SIGHT_RADIUS;
- else if(deprecatedSubtype == SecondarySkill::INTELLIGENCE || deprecatedSubtypeStr == "skill.intelligence")
- {
- type = BonusType::MANA_PER_KNOWLEDGE;
- valueType = BonusValueType::PERCENT_TO_BASE;
- }
- else if(deprecatedSubtype == SecondarySkill::SORCERY || deprecatedSubtypeStr == "skill.sorcery")
- {
- type = BonusType::SPELL_DAMAGE;
- subtype = SpellSchool(ESpellSchool::ANY);
- }
- else if(deprecatedSubtype == SecondarySkill::SCHOLAR || deprecatedSubtypeStr == "skill.scholar")
- type = BonusType::LEARN_MEETING_SPELL_LIMIT;
- else if(deprecatedSubtype == SecondarySkill::ARCHERY|| deprecatedSubtypeStr == "skill.archery")
- {
- subtype = 1;
- type = BonusType::PERCENTAGE_DAMAGE_BOOST;
- }
- else if(deprecatedSubtype == SecondarySkill::OFFENCE || deprecatedSubtypeStr == "skill.offence")
- {
- subtype = 0;
- type = BonusType::PERCENTAGE_DAMAGE_BOOST;
- }
- else if(deprecatedSubtype == SecondarySkill::ARMORER || deprecatedSubtypeStr == "skill.armorer")
- {
- subtype = -1;
- type = BonusType::GENERAL_DAMAGE_REDUCTION;
- }
- else if(deprecatedSubtype == SecondarySkill::NAVIGATION || deprecatedSubtypeStr == "skill.navigation")
- {
- subtype = 0;
- valueType = BonusValueType::PERCENT_TO_BASE;
- type = BonusType::MOVEMENT;
- }
- else if(deprecatedSubtype == SecondarySkill::LOGISTICS || deprecatedSubtypeStr == "skill.logistics")
- {
- subtype = 1;
- valueType = BonusValueType::PERCENT_TO_BASE;
- type = BonusType::MOVEMENT;
- }
- else if(deprecatedSubtype == SecondarySkill::ESTATES || deprecatedSubtypeStr == "skill.estates")
- {
- type = BonusType::GENERATE_RESOURCE;
- subtype = GameResID(EGameResID::GOLD);
- }
- else if(deprecatedSubtype == SecondarySkill::AIR_MAGIC || deprecatedSubtypeStr == "skill.airMagic")
- {
- type = BonusType::MAGIC_SCHOOL_SKILL;
- subtype = SpellSchool(ESpellSchool::AIR);
- }
- else if(deprecatedSubtype == SecondarySkill::WATER_MAGIC || deprecatedSubtypeStr == "skill.waterMagic")
- {
- type = BonusType::MAGIC_SCHOOL_SKILL;
- subtype = SpellSchool(ESpellSchool::WATER);
- }
- else if(deprecatedSubtype == SecondarySkill::FIRE_MAGIC || deprecatedSubtypeStr == "skill.fireMagic")
- {
- type = BonusType::MAGIC_SCHOOL_SKILL;
- subtype = SpellSchool(ESpellSchool::FIRE);
- }
- else if(deprecatedSubtype == SecondarySkill::EARTH_MAGIC || deprecatedSubtypeStr == "skill.earthMagic")
- {
- type = BonusType::MAGIC_SCHOOL_SKILL;
- subtype = SpellSchool(ESpellSchool::EARTH);
- }
- else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
- {
- type = BonusType::BONUS_DAMAGE_CHANCE;
- subtypeStr = "core:creature.ballista";
- }
- else if (deprecatedSubtype == SecondarySkill::FIRST_AID || deprecatedSubtypeStr == "skill.firstAid")
- {
- type = BonusType::SPECIFIC_SPELL_POWER;
- subtypeStr = "core:spell.firstAid";
- }
- else if (deprecatedSubtype == SecondarySkill::BALLISTICS || deprecatedSubtypeStr == "skill.ballistics")
- {
- type = BonusType::CATAPULT_EXTRA_SHOTS;
- subtypeStr = "core:spell.catapultShot";
- }
- else
- isConverted = false;
- }
- else if (deprecatedTypeStr == "SECONDARY_SKILL_VAL2")
- {
- if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye")
- type = BonusType::LEARN_BATTLE_SPELL_LEVEL_LIMIT;
- else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
- {
- type = BonusType::HERO_GRANTS_ATTACKS;
- subtypeStr = "core:creature.ballista";
- }
- else
- isConverted = false;
- }
- else if (deprecatedTypeStr == "SEA_MOVEMENT")
- {
- subtype = 0;
- valueType = BonusValueType::ADDITIVE_VALUE;
- type = BonusType::MOVEMENT;
- }
- else if (deprecatedTypeStr == "LAND_MOVEMENT")
- {
- subtype = 1;
- valueType = BonusValueType::ADDITIVE_VALUE;
- type = BonusType::MOVEMENT;
- }
- else if (deprecatedTypeStr == "MAXED_SPELL")
- {
- type = BonusType::SPELL;
- subtypeStr = deprecatedSubtypeStr;
- valueType = BonusValueType::INDEPENDENT_MAX;
- val = 3;
- }
- else if (deprecatedTypeStr == "FULL_HP_REGENERATION")
- {
- type = BonusType::HP_REGENERATION;
- val = 100000; //very high value to always chose stack health
- }
- else if (deprecatedTypeStr == "KING1")
- {
- type = BonusType::KING;
- val = 0;
- }
- else if (deprecatedTypeStr == "KING2")
- {
- type = BonusType::KING;
- val = 2;
- }
- else if (deprecatedTypeStr == "KING3")
- {
- type = BonusType::KING;
- val = 3;
- }
- else if (deprecatedTypeStr == "SIGHT_RADIOUS")
- type = BonusType::SIGHT_RADIUS;
- else if (deprecatedTypeStr == "SELF_MORALE")
- {
- type = BonusType::MORALE;
- val = 1;
- valueType = BonusValueType::INDEPENDENT_MAX;
- }
- else if (deprecatedTypeStr == "SELF_LUCK")
- {
- type = BonusType::LUCK;
- val = 1;
- valueType = BonusValueType::INDEPENDENT_MAX;
- }
- else if (deprecatedTypeStr == "DIRECT_DAMAGE_IMMUNITY")
- {
- type = BonusType::SPELL_DAMAGE_REDUCTION;
- subtype = SpellSchool(ESpellSchool::ANY);
- val = 100;
- }
- else if (deprecatedTypeStr == "AIR_SPELL_DMG_PREMY")
- {
- type = BonusType::SPELL_DAMAGE;
- subtype = SpellSchool(ESpellSchool::AIR);
- }
- else if (deprecatedTypeStr == "FIRE_SPELL_DMG_PREMY")
- {
- type = BonusType::SPELL_DAMAGE;
- subtype = SpellSchool(ESpellSchool::FIRE);
- }
- else if (deprecatedTypeStr == "WATER_SPELL_DMG_PREMY")
- {
- type = BonusType::SPELL_DAMAGE;
- subtype = SpellSchool(ESpellSchool::WATER);
- }
- else if (deprecatedTypeStr == "EARTH_SPELL_DMG_PREMY")
- {
- type = BonusType::SPELL_DAMAGE;
- subtype = SpellSchool(ESpellSchool::EARTH);
- }
- else if (deprecatedTypeStr == "AIR_SPELLS")
- {
- type = BonusType::SPELLS_OF_SCHOOL;
- subtype = SpellSchool(ESpellSchool::AIR);
- }
- else if (deprecatedTypeStr == "FIRE_SPELLS")
- {
- type = BonusType::SPELLS_OF_SCHOOL;
- subtype = SpellSchool(ESpellSchool::FIRE);
- }
- else if (deprecatedTypeStr == "WATER_SPELLS")
- {
- type = BonusType::SPELLS_OF_SCHOOL;
- subtype = SpellSchool(ESpellSchool::WATER);
- }
- else if (deprecatedTypeStr == "EARTH_SPELLS")
- {
- type = BonusType::SPELLS_OF_SCHOOL;
- subtype = SpellSchool(ESpellSchool::EARTH);
- }
- else
- isConverted = false;
- }
- const JsonNode & BonusParams::toJson()
- {
- assert(isConverted);
- if(ret.isNull())
- {
- ret["type"].String() = vstd::findKey(bonusNameMap, type);
- if(subtypeStr)
- ret["subtype"].String() = *subtypeStr;
- else if(subtype)
- ret["subtype"].Integer() = *subtype;
- if(valueType)
- ret["valueType"].String() = vstd::findKey(bonusValueMap, *valueType);
- if(val)
- ret["val"].Float() = *val;
- if(targetType)
- ret["targetSourceType"].String() = vstd::findKey(bonusSourceMap, *targetType);
- jsonCreated = true;
- }
- return ret;
- };
- CSelector BonusParams::toSelector()
- {
- assert(isConverted);
- if(subtypeStr)
- {
- subtype = -1;
- JsonUtils::resolveIdentifier(*subtype, toJson(), "subtype");
- }
- auto ret = Selector::type()(type);
- if(subtype)
- ret = ret.And(Selector::subtype()(*subtype));
- if(valueType)
- ret = ret.And(Selector::valueType(*valueType));
- if(targetType)
- ret = ret.And(Selector::targetSourceType()(*targetType));
- return ret;
- }
- VCMI_LIB_NAMESPACE_END
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