CArtHandler.cpp 45 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655
  1. /*
  2. * CArtHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtHandler.h"
  12. #include "filesystem/Filesystem.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "VCMI_Lib.h"
  15. #include "CModHandler.h"
  16. #include "GameSettings.h"
  17. #include "CCreatureHandler.h"
  18. #include "spells/CSpellHandler.h"
  19. #include "mapObjects/MapObjects.h"
  20. #include "NetPacksBase.h"
  21. #include "StringConstants.h"
  22. #include "CRandomGenerator.h"
  23. #include "mapObjects/CObjectClassesHandler.h"
  24. #include "mapping/CMap.h"
  25. #include "serializer/JsonSerializeFormat.h"
  26. // Note: list must match entries in ArtTraits.txt
  27. #define ART_POS_LIST \
  28. ART_POS(SPELLBOOK) \
  29. ART_POS(MACH4) \
  30. ART_POS(MACH3) \
  31. ART_POS(MACH2) \
  32. ART_POS(MACH1) \
  33. ART_POS(MISC5) \
  34. ART_POS(MISC4) \
  35. ART_POS(MISC3) \
  36. ART_POS(MISC2) \
  37. ART_POS(MISC1) \
  38. ART_POS(FEET) \
  39. ART_POS(LEFT_RING) \
  40. ART_POS(RIGHT_RING) \
  41. ART_POS(TORSO) \
  42. ART_POS(LEFT_HAND) \
  43. ART_POS(RIGHT_HAND) \
  44. ART_POS(NECK) \
  45. ART_POS(SHOULDERS) \
  46. ART_POS(HEAD)
  47. VCMI_LIB_NAMESPACE_BEGIN
  48. int32_t CArtifact::getIndex() const
  49. {
  50. return id.toEnum();
  51. }
  52. int32_t CArtifact::getIconIndex() const
  53. {
  54. return iconIndex;
  55. }
  56. std::string CArtifact::getJsonKey() const
  57. {
  58. return modScope + ':' + identifier;
  59. }
  60. void CArtifact::registerIcons(const IconRegistar & cb) const
  61. {
  62. cb(getIconIndex(), 0, "ARTIFACT", image);
  63. cb(getIconIndex(), 0, "ARTIFACTLARGE", large);
  64. }
  65. ArtifactID CArtifact::getId() const
  66. {
  67. return id;
  68. }
  69. const IBonusBearer * CArtifact::getBonusBearer() const
  70. {
  71. return this;
  72. }
  73. std::string CArtifact::getDescriptionTranslated() const
  74. {
  75. return VLC->generaltexth->translate(getDescriptionTextID());
  76. }
  77. std::string CArtifact::getEventTranslated() const
  78. {
  79. return VLC->generaltexth->translate(getEventTextID());
  80. }
  81. std::string CArtifact::getNameTranslated() const
  82. {
  83. return VLC->generaltexth->translate(getNameTextID());
  84. }
  85. std::string CArtifact::getDescriptionTextID() const
  86. {
  87. return TextIdentifier("artifact", modScope, identifier, "description").get();
  88. }
  89. std::string CArtifact::getEventTextID() const
  90. {
  91. return TextIdentifier("artifact", modScope, identifier, "event").get();
  92. }
  93. std::string CArtifact::getNameTextID() const
  94. {
  95. return TextIdentifier("artifact", modScope, identifier, "name").get();
  96. }
  97. uint32_t CArtifact::getPrice() const
  98. {
  99. return price;
  100. }
  101. CreatureID CArtifact::getWarMachine() const
  102. {
  103. return warMachine;
  104. }
  105. bool CArtifact::isBig() const
  106. {
  107. return warMachine != CreatureID::NONE;
  108. }
  109. bool CArtifact::isTradable() const
  110. {
  111. switch(id)
  112. {
  113. case ArtifactID::SPELLBOOK:
  114. case ArtifactID::GRAIL:
  115. return false;
  116. default:
  117. return !isBig();
  118. }
  119. }
  120. bool CArtifact::canBeDisassembled() const
  121. {
  122. return !(constituents == nullptr);
  123. }
  124. bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
  125. {
  126. auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
  127. {
  128. if(ArtifactUtils::isSlotBackpack(slot))
  129. {
  130. if(isBig() || !ArtifactUtils::isBackpackFreeSlots(artSet))
  131. return false;
  132. return true;
  133. }
  134. if(!vstd::contains(possibleSlots.at(artSet->bearerType()), slot))
  135. return false;
  136. return artSet->isPositionFree(slot, assumeDestRemoved);
  137. };
  138. auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
  139. {
  140. if(canBeDisassembled())
  141. {
  142. if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
  143. return false;
  144. if(ArtifactUtils::isSlotBackpack(slot))
  145. return true;
  146. CArtifactFittingSet fittingSet(artSet->bearerType());
  147. fittingSet.artifactsWorn = artSet->artifactsWorn;
  148. if(assumeDestRemoved)
  149. fittingSet.removeArtifact(slot);
  150. assert(constituents);
  151. for(const auto art : *constituents)
  152. {
  153. auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
  154. if(ArtifactUtils::isSlotEquipment(possibleSlot))
  155. {
  156. fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
  157. }
  158. else
  159. {
  160. return false;
  161. }
  162. }
  163. return true;
  164. }
  165. else
  166. {
  167. return simpleArtCanBePutAt(artSet, slot, assumeDestRemoved);
  168. }
  169. };
  170. if(slot == ArtifactPosition::TRANSITION_POS)
  171. return true;
  172. if(slot == ArtifactPosition::FIRST_AVAILABLE)
  173. {
  174. for(const auto & slot : possibleSlots.at(artSet->bearerType()))
  175. {
  176. if(artCanBePutAt(artSet, slot, assumeDestRemoved))
  177. return true;
  178. }
  179. return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
  180. }
  181. else if(ArtifactUtils::isSlotBackpack(slot))
  182. {
  183. return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
  184. }
  185. else
  186. {
  187. return artCanBePutAt(artSet, slot, assumeDestRemoved);
  188. }
  189. }
  190. CArtifact::CArtifact()
  191. {
  192. setNodeType(ARTIFACT);
  193. possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
  194. possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
  195. possibleSlots[ArtBearer::COMMANDER];
  196. }
  197. //This destructor should be placed here to avoid side effects
  198. CArtifact::~CArtifact() = default;
  199. int CArtifact::getArtClassSerial() const
  200. {
  201. if(id == ArtifactID::SPELL_SCROLL)
  202. return 4;
  203. switch(aClass)
  204. {
  205. case ART_TREASURE:
  206. return 0;
  207. case ART_MINOR:
  208. return 1;
  209. case ART_MAJOR:
  210. return 2;
  211. case ART_RELIC:
  212. return 3;
  213. case ART_SPECIAL:
  214. return 5;
  215. }
  216. return -1;
  217. }
  218. std::string CArtifact::nodeName() const
  219. {
  220. return "Artifact: " + getNameTranslated();
  221. }
  222. void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
  223. {
  224. b->source = BonusSource::ARTIFACT;
  225. b->duration = BonusDuration::PERMANENT;
  226. b->description = getNameTranslated();
  227. CBonusSystemNode::addNewBonus(b);
  228. }
  229. void CArtifact::updateFrom(const JsonNode& data)
  230. {
  231. //TODO:CArtifact::updateFrom
  232. }
  233. void CArtifact::serializeJson(JsonSerializeFormat & handler)
  234. {
  235. }
  236. void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
  237. {
  238. auto b = std::make_shared<Bonus>();
  239. b->type = BonusType::LEVEL_COUNTER;
  240. b->val = 1;
  241. b->duration = BonusDuration::COMMANDER_KILLED;
  242. art->accumulateBonus(b);
  243. for(const auto & bonus : bonusesPerLevel)
  244. {
  245. if (art->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0) //every n levels
  246. {
  247. art->accumulateBonus(std::make_shared<Bonus>(bonus.second));
  248. }
  249. }
  250. for(const auto & bonus : thresholdBonuses)
  251. {
  252. if (art->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first) //every n levels
  253. {
  254. art->addNewBonus(std::make_shared<Bonus>(bonus.second));
  255. }
  256. }
  257. }
  258. CArtHandler::~CArtHandler() = default;
  259. std::vector<JsonNode> CArtHandler::loadLegacyData()
  260. {
  261. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ARTIFACT);
  262. objects.resize(dataSize);
  263. std::vector<JsonNode> h3Data;
  264. h3Data.reserve(dataSize);
  265. #define ART_POS(x) #x ,
  266. const std::vector<std::string> artSlots = { ART_POS_LIST };
  267. #undef ART_POS
  268. static std::map<char, std::string> classes =
  269. {{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};
  270. CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
  271. CLegacyConfigParser events("DATA/ARTEVENT.TXT");
  272. parser.endLine(); // header
  273. parser.endLine();
  274. for (size_t i = 0; i < dataSize; i++)
  275. {
  276. JsonNode artData;
  277. artData["text"]["name"].String() = parser.readString();
  278. artData["text"]["event"].String() = events.readString();
  279. artData["value"].Float() = parser.readNumber();
  280. for(const auto & artSlot : artSlots)
  281. {
  282. if(parser.readString() == "x")
  283. {
  284. artData["slot"].Vector().push_back(JsonNode());
  285. artData["slot"].Vector().back().String() = artSlot;
  286. }
  287. }
  288. artData["class"].String() = classes[parser.readString()[0]];
  289. artData["text"]["description"].String() = parser.readString();
  290. parser.endLine();
  291. events.endLine();
  292. h3Data.push_back(artData);
  293. }
  294. return h3Data;
  295. }
  296. void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  297. {
  298. auto * object = loadFromJson(scope, data, name, objects.size());
  299. object->iconIndex = object->getIndex() + 5;
  300. objects.emplace_back(object);
  301. registerObject(scope, "artifact", name, object->id);
  302. }
  303. void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  304. {
  305. auto * object = loadFromJson(scope, data, name, index);
  306. object->iconIndex = object->getIndex();
  307. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  308. objects[index] = object;
  309. registerObject(scope, "artifact", name, object->id);
  310. }
  311. const std::vector<std::string> & CArtHandler::getTypeNames() const
  312. {
  313. static const std::vector<std::string> typeNames = { "artifact" };
  314. return typeNames;
  315. }
  316. CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
  317. {
  318. assert(identifier.find(':') == std::string::npos);
  319. assert(!scope.empty());
  320. CArtifact * art = nullptr;
  321. if(!VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS) || node["growing"].isNull())
  322. {
  323. art = new CArtifact();
  324. }
  325. else
  326. {
  327. auto * growing = new CGrowingArtifact();
  328. loadGrowingArt(growing, node);
  329. art = growing;
  330. }
  331. art->id = ArtifactID(index);
  332. art->identifier = identifier;
  333. art->modScope = scope;
  334. const JsonNode & text = node["text"];
  335. VLC->generaltexth->registerString(scope, art->getNameTextID(), text["name"].String());
  336. VLC->generaltexth->registerString(scope, art->getDescriptionTextID(), text["description"].String());
  337. VLC->generaltexth->registerString(scope, art->getEventTextID(), text["event"].String());
  338. const JsonNode & graphics = node["graphics"];
  339. art->image = graphics["image"].String();
  340. if(!graphics["large"].isNull())
  341. art->large = graphics["large"].String();
  342. else
  343. art->large = art->image;
  344. art->advMapDef = graphics["map"].String();
  345. art->price = static_cast<ui32>(node["value"].Float());
  346. loadSlots(art, node);
  347. loadClass(art, node);
  348. loadType(art, node);
  349. loadComponents(art, node);
  350. for(const auto & b : node["bonuses"].Vector())
  351. {
  352. auto bonus = JsonUtils::parseBonus(b);
  353. art->addNewBonus(bonus);
  354. }
  355. const JsonNode & warMachine = node["warMachine"];
  356. if(warMachine.getType() == JsonNode::JsonType::DATA_STRING && !warMachine.String().empty())
  357. {
  358. VLC->modh->identifiers.requestIdentifier("creature", warMachine, [=](si32 id)
  359. {
  360. art->warMachine = CreatureID(id);
  361. //this assumes that creature object is stored before registration
  362. VLC->creh->objects.at(id)->warMachine = art->id;
  363. });
  364. }
  365. VLC->modh->identifiers.requestIdentifier(scope, "object", "artifact", [=](si32 index)
  366. {
  367. JsonNode conf;
  368. conf.setMeta(scope);
  369. VLC->objtypeh->loadSubObject(art->identifier, conf, Obj::ARTIFACT, art->getIndex());
  370. if(!art->advMapDef.empty())
  371. {
  372. JsonNode templ;
  373. templ["animation"].String() = art->advMapDef;
  374. templ.setMeta(scope);
  375. // add new template.
  376. // Necessary for objects added via mods that don't have any templates in H3
  377. VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->addTemplate(templ);
  378. }
  379. // object does not have any templates - this is not usable object (e.g. pseudo-art like lock)
  380. if(VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->getTemplates().empty())
  381. VLC->objtypeh->removeSubObject(Obj::ARTIFACT, art->getIndex());
  382. });
  383. return art;
  384. }
  385. ArtifactPosition::ArtifactPosition(std::string slotName):
  386. num(ArtifactPosition::PRE_FIRST)
  387. {
  388. #define ART_POS(x) { #x, ArtifactPosition::x },
  389. static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
  390. #undef ART_POS
  391. auto it = artifactPositionMap.find (slotName);
  392. if (it != artifactPositionMap.end())
  393. num = it->second;
  394. else
  395. logMod->warn("Warning! Artifact slot %s not recognized!", slotName);
  396. }
  397. void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const
  398. {
  399. static const std::vector<ArtifactPosition> miscSlots =
  400. {
  401. ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
  402. };
  403. static const std::vector<ArtifactPosition> ringSlots =
  404. {
  405. ArtifactPosition::RIGHT_RING, ArtifactPosition::LEFT_RING
  406. };
  407. if (slotID == "MISC")
  408. {
  409. vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
  410. }
  411. else if (slotID == "RING")
  412. {
  413. vstd::concatenate(art->possibleSlots[ArtBearer::HERO], ringSlots);
  414. }
  415. else
  416. {
  417. auto slot = ArtifactPosition(slotID);
  418. if (slot != ArtifactPosition::PRE_FIRST)
  419. art->possibleSlots[ArtBearer::HERO].push_back(slot);
  420. }
  421. }
  422. void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node) const
  423. {
  424. if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
  425. {
  426. if (node["slot"].getType() == JsonNode::JsonType::DATA_STRING)
  427. addSlot(art, node["slot"].String());
  428. else
  429. {
  430. for (const JsonNode & slot : node["slot"].Vector())
  431. addSlot(art, slot.String());
  432. }
  433. std::sort(art->possibleSlots.at(ArtBearer::HERO).begin(), art->possibleSlots.at(ArtBearer::HERO).end());
  434. }
  435. }
  436. CArtifact::EartClass CArtHandler::stringToClass(const std::string & className)
  437. {
  438. static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
  439. {
  440. {"TREASURE", CArtifact::ART_TREASURE},
  441. {"MINOR", CArtifact::ART_MINOR},
  442. {"MAJOR", CArtifact::ART_MAJOR},
  443. {"RELIC", CArtifact::ART_RELIC},
  444. {"SPECIAL", CArtifact::ART_SPECIAL}
  445. };
  446. auto it = artifactClassMap.find (className);
  447. if (it != artifactClassMap.end())
  448. return it->second;
  449. logMod->warn("Warning! Artifact rarity %s not recognized!", className);
  450. return CArtifact::ART_SPECIAL;
  451. }
  452. void CArtHandler::loadClass(CArtifact * art, const JsonNode & node) const
  453. {
  454. art->aClass = stringToClass(node["class"].String());
  455. }
  456. void CArtHandler::loadType(CArtifact * art, const JsonNode & node) const
  457. {
  458. #define ART_BEARER(x) { #x, ArtBearer::x },
  459. static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };
  460. #undef ART_BEARER
  461. for (const JsonNode & b : node["type"].Vector())
  462. {
  463. auto it = artifactBearerMap.find (b.String());
  464. if (it != artifactBearerMap.end())
  465. {
  466. int bearerType = it->second;
  467. switch (bearerType)
  468. {
  469. case ArtBearer::HERO://TODO: allow arts having several possible bearers
  470. break;
  471. case ArtBearer::COMMANDER:
  472. makeItCommanderArt (art); //original artifacts should have only one bearer type
  473. break;
  474. case ArtBearer::CREATURE:
  475. makeItCreatureArt (art);
  476. break;
  477. }
  478. }
  479. else
  480. logMod->warn("Warning! Artifact type %s not recognized!", b.String());
  481. }
  482. }
  483. void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
  484. {
  485. if (!node["components"].isNull())
  486. {
  487. art->constituents = std::make_unique<std::vector<CArtifact *>>();
  488. for(const auto & component : node["components"].Vector())
  489. {
  490. VLC->modh->identifiers.requestIdentifier("artifact", component, [=](si32 id)
  491. {
  492. // when this code is called both combinational art as well as component are loaded
  493. // so it is safe to access any of them
  494. art->constituents->push_back(objects[id]);
  495. objects[id]->constituentOf.push_back(art);
  496. });
  497. }
  498. }
  499. }
  500. void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node) const
  501. {
  502. for (auto b : node["growing"]["bonusesPerLevel"].Vector())
  503. {
  504. art->bonusesPerLevel.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
  505. JsonUtils::parseBonus(b["bonus"], &art->bonusesPerLevel.back().second);
  506. }
  507. for (auto b : node["growing"]["thresholdBonuses"].Vector())
  508. {
  509. art->thresholdBonuses.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
  510. JsonUtils::parseBonus(b["bonus"], &art->thresholdBonuses.back().second);
  511. }
  512. }
  513. ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts)
  514. {
  515. auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, CArtifact::EartClass flag)
  516. {
  517. if (arts->empty()) //restock available arts
  518. fillList(*arts, flag);
  519. for (auto & arts_i : *arts)
  520. {
  521. if (accepts(arts_i->id))
  522. {
  523. CArtifact *art = arts_i;
  524. out.emplace_back(art);
  525. }
  526. }
  527. };
  528. auto getAllowed = [&](std::vector<ConstTransitivePtr<CArtifact> > &out)
  529. {
  530. if (flags & CArtifact::ART_TREASURE)
  531. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  532. if (flags & CArtifact::ART_MINOR)
  533. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  534. if (flags & CArtifact::ART_MAJOR)
  535. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  536. if (flags & CArtifact::ART_RELIC)
  537. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  538. if(out.empty()) //no artifact of specified rarity, we need to take another one
  539. {
  540. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  541. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  542. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  543. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  544. }
  545. if(out.empty()) //no arts are available at all
  546. {
  547. out.resize (64);
  548. std::fill_n (out.begin(), 64, objects[2]); //Give Grail - this can't be banned (hopefully)
  549. }
  550. };
  551. std::vector<ConstTransitivePtr<CArtifact> > out;
  552. getAllowed(out);
  553. ArtifactID artID = (*RandomGeneratorUtil::nextItem(out, rand))->id;
  554. erasePickedArt(artID);
  555. return artID;
  556. }
  557. ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts)
  558. {
  559. return pickRandomArtifact(rand, 0xff, std::move(accepts));
  560. }
  561. ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags)
  562. {
  563. return pickRandomArtifact(rand, flags, [](const ArtifactID &) { return true; });
  564. }
  565. void CArtHandler::makeItCreatureArt(CArtifact * a, bool onlyCreature)
  566. {
  567. if (onlyCreature)
  568. {
  569. a->possibleSlots[ArtBearer::HERO].clear();
  570. a->possibleSlots[ArtBearer::COMMANDER].clear();
  571. }
  572. a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
  573. }
  574. void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander)
  575. {
  576. if (onlyCommander)
  577. {
  578. a->possibleSlots[ArtBearer::HERO].clear();
  579. a->possibleSlots[ArtBearer::CREATURE].clear();
  580. }
  581. for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
  582. a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i));
  583. }
  584. bool CArtHandler::legalArtifact(const ArtifactID & id)
  585. {
  586. auto art = objects[id];
  587. //assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
  588. if(art->constituents)
  589. return false; //no combo artifacts spawning
  590. if(art->aClass < CArtifact::ART_TREASURE || art->aClass > CArtifact::ART_RELIC)
  591. return false; // invalid class
  592. if(!art->possibleSlots[ArtBearer::HERO].empty())
  593. return true;
  594. if(!art->possibleSlots[ArtBearer::CREATURE].empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))
  595. return true;
  596. if(!art->possibleSlots[ArtBearer::COMMANDER].empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
  597. return true;
  598. return false;
  599. }
  600. void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
  601. {
  602. allowedArtifacts.clear();
  603. treasures.clear();
  604. minors.clear();
  605. majors.clear();
  606. relics.clear();
  607. for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
  608. {
  609. //check artifacts allowed on a map
  610. //TODO: This line will be different when custom map format is implemented
  611. if (allowed[i] && legalArtifact(i))
  612. allowedArtifacts.push_back(objects[i]);
  613. }
  614. for(ArtifactID i = ArtifactID::ART_SELECTION; i < ArtifactID(static_cast<si32>(objects.size())); i.advance(1)) //try to allow all artifacts added by mods
  615. {
  616. if (legalArtifact(ArtifactID(i)))
  617. allowedArtifacts.push_back(objects[i]);
  618. //keep im mind that artifact can be worn by more than one type of bearer
  619. }
  620. }
  621. std::vector<bool> CArtHandler::getDefaultAllowed() const
  622. {
  623. std::vector<bool> allowedArtifacts;
  624. allowedArtifacts.resize(127, true);
  625. allowedArtifacts.resize(141, false);
  626. allowedArtifacts.resize(size(), true);
  627. return allowedArtifacts;
  628. }
  629. void CArtHandler::erasePickedArt(const ArtifactID & id)
  630. {
  631. CArtifact *art = objects[id];
  632. std::vector<CArtifact*> * artifactList = nullptr;
  633. switch(art->aClass)
  634. {
  635. case CArtifact::ART_TREASURE:
  636. artifactList = &treasures;
  637. break;
  638. case CArtifact::ART_MINOR:
  639. artifactList = &minors;
  640. break;
  641. case CArtifact::ART_MAJOR:
  642. artifactList = &majors;
  643. break;
  644. case CArtifact::ART_RELIC:
  645. artifactList = &relics;
  646. break;
  647. default:
  648. logMod->warn("Problem: cannot find list for artifact %s, strange class. (special?)", art->getNameTranslated());
  649. return;
  650. }
  651. if(artifactList->empty())
  652. fillList(*artifactList, art->aClass);
  653. auto itr = vstd::find(*artifactList, art);
  654. if(itr != artifactList->end())
  655. {
  656. artifactList->erase(itr);
  657. }
  658. else
  659. logMod->warn("Problem: cannot erase artifact %s from list, it was not present", art->getNameTranslated());
  660. }
  661. void CArtHandler::fillList( std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass )
  662. {
  663. assert(listToBeFilled.empty());
  664. for (auto & elem : allowedArtifacts)
  665. {
  666. if (elem->aClass == artifactClass)
  667. listToBeFilled.push_back(elem);
  668. }
  669. }
  670. void CArtHandler::afterLoadFinalization()
  671. {
  672. //All artifacts have their id, so we can properly update their bonuses' source ids.
  673. for(auto &art : objects)
  674. {
  675. for(auto &bonus : art->getExportedBonusList())
  676. {
  677. assert(art == objects[art->id]);
  678. assert(bonus->source == BonusSource::ARTIFACT);
  679. bonus->sid = art->id;
  680. }
  681. }
  682. CBonusSystemNode::treeHasChanged();
  683. }
  684. CArtifactInstance::CArtifactInstance()
  685. {
  686. init();
  687. }
  688. CArtifactInstance::CArtifactInstance( CArtifact *Art)
  689. {
  690. init();
  691. setType(Art);
  692. }
  693. void CArtifactInstance::setType( CArtifact *Art )
  694. {
  695. artType = Art;
  696. attachTo(*Art);
  697. }
  698. std::string CArtifactInstance::nodeName() const
  699. {
  700. return "Artifact instance of " + (artType ? artType->getJsonKey() : std::string("uninitialized")) + " type";
  701. }
  702. CArtifactInstance * CArtifactInstance::createScroll(const SpellID & sid)
  703. {
  704. auto * ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
  705. auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL, BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
  706. ret->addNewBonus(b);
  707. return ret;
  708. }
  709. void CArtifactInstance::init()
  710. {
  711. id = ArtifactInstanceID();
  712. id = static_cast<ArtifactInstanceID>(ArtifactID::NONE); //to be randomized
  713. setNodeType(ARTIFACT_INSTANCE);
  714. }
  715. std::string CArtifactInstance::getDescription() const
  716. {
  717. std::string text = artType->getDescriptionTranslated();
  718. if (!vstd::contains(text, '{'))
  719. text = '{' + artType->getNameTranslated() + "}\n\n" + text; //workaround for new artifacts with single name, turns it to H3-style
  720. if(artType->getId() == ArtifactID::SPELL_SCROLL)
  721. {
  722. // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
  723. // so we want to replace text in [...] with a spell name
  724. // however other language versions don't have name placeholder at all, so we have to be careful
  725. SpellID spellID = getScrollSpellID();
  726. size_t nameStart = text.find_first_of('[');
  727. size_t nameEnd = text.find_first_of(']', nameStart);
  728. if(spellID.getNum() >= 0)
  729. {
  730. if(nameStart != std::string::npos && nameEnd != std::string::npos)
  731. text = text.replace(nameStart, nameEnd - nameStart + 1, spellID.toSpell(VLC->spells())->getNameTranslated());
  732. }
  733. }
  734. return text;
  735. }
  736. ArtifactID CArtifactInstance::getTypeId() const
  737. {
  738. return artType->getId();
  739. }
  740. bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved) const
  741. {
  742. return artType->canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
  743. }
  744. void CArtifactInstance::putAt(ArtifactLocation al)
  745. {
  746. assert(canBePutAt(al));
  747. al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
  748. if(ArtifactUtils::isSlotEquipment(al.slot))
  749. al.getHolderNode()->attachTo(*this);
  750. }
  751. void CArtifactInstance::removeFrom(ArtifactLocation al)
  752. {
  753. assert(al.getHolderArtSet()->getArt(al.slot) == this);
  754. al.getHolderArtSet()->eraseArtSlot(al.slot);
  755. if(ArtifactUtils::isSlotEquipment(al.slot))
  756. al.getHolderNode()->detachFrom(*this);
  757. }
  758. bool CArtifactInstance::canBeDisassembled() const
  759. {
  760. return artType->canBeDisassembled();
  761. }
  762. void CArtifactInstance::move(const ArtifactLocation & src, const ArtifactLocation & dst)
  763. {
  764. removeFrom(src);
  765. putAt(dst);
  766. }
  767. CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
  768. {
  769. if(!Art->constituents)
  770. {
  771. auto * ret = new CArtifactInstance(Art);
  772. if (dynamic_cast<CGrowingArtifact *>(Art))
  773. {
  774. auto bonus = std::make_shared<Bonus>();
  775. bonus->type = BonusType::LEVEL_COUNTER;
  776. bonus->val = 0;
  777. ret->addNewBonus (bonus);
  778. }
  779. return ret;
  780. }
  781. else
  782. {
  783. auto * ret = new CCombinedArtifactInstance(Art);
  784. ret->createConstituents();
  785. return ret;
  786. }
  787. }
  788. CArtifactInstance * CArtifactInstance::createNewArtifactInstance(const ArtifactID & aid)
  789. {
  790. return createNewArtifactInstance(VLC->arth->objects[aid]);
  791. }
  792. CArtifactInstance * CArtifactInstance::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
  793. {
  794. CArtifactInstance * a = nullptr;
  795. if(aid >= 0)
  796. {
  797. if(spellID < 0)
  798. {
  799. a = CArtifactInstance::createNewArtifactInstance(aid);
  800. }
  801. else
  802. {
  803. a = CArtifactInstance::createScroll(SpellID(spellID));
  804. }
  805. }
  806. else //FIXME: create combined artifact instance for random combined artifacts, just in case
  807. {
  808. a = new CArtifactInstance(); //random, empty
  809. }
  810. map->addNewArtifactInstance(a);
  811. //TODO make it nicer
  812. if(a->artType && (!!a->artType->constituents))
  813. {
  814. auto * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
  815. for(CCombinedArtifactInstance::ConstituentInfo & ci : comb->constituentsInfo)
  816. {
  817. map->addNewArtifactInstance(ci.art);
  818. }
  819. }
  820. return a;
  821. }
  822. void CArtifactInstance::deserializationFix()
  823. {
  824. setType(artType);
  825. }
  826. SpellID CArtifactInstance::getScrollSpellID() const
  827. {
  828. const auto b = getBonusLocalFirst(Selector::type()(BonusType::SPELL));
  829. if(!b)
  830. {
  831. logMod->warn("Warning: %s doesn't bear any spell!", nodeName());
  832. return SpellID::NONE;
  833. }
  834. return SpellID(b->subtype);
  835. }
  836. bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
  837. {
  838. return supposedPart == this;
  839. }
  840. CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
  841. : CArtifactInstance(Art) //TODO: seems unused, but need to be written
  842. {
  843. }
  844. void CCombinedArtifactInstance::createConstituents()
  845. {
  846. assert(artType);
  847. assert(artType->constituents);
  848. for(const CArtifact * art : *artType->constituents)
  849. {
  850. addAsConstituent(CArtifactInstance::createNewArtifactInstance(art->getId()), ArtifactPosition::PRE_FIRST);
  851. }
  852. }
  853. void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance * art, const ArtifactPosition & slot)
  854. {
  855. assert(vstd::contains_if(*artType->constituents, [=](const CArtifact * constituent){
  856. return constituent->getId() == art->artType->getId();
  857. }));
  858. assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
  859. constituentsInfo.emplace_back(art, slot);
  860. attachTo(*art);
  861. }
  862. void CCombinedArtifactInstance::putAt(ArtifactLocation al)
  863. {
  864. if(al.slot == ArtifactPosition::TRANSITION_POS)
  865. {
  866. CArtifactInstance::putAt(al);
  867. }
  868. else if(ArtifactUtils::isSlotBackpack(al.slot))
  869. {
  870. CArtifactInstance::putAt(al);
  871. for(ConstituentInfo &ci : constituentsInfo)
  872. ci.slot = ArtifactPosition::PRE_FIRST;
  873. }
  874. else
  875. {
  876. CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
  877. CArtifactInstance::putAt(al); //puts combined art (this)
  878. for(ConstituentInfo & ci : constituentsInfo)
  879. {
  880. if(ci.art != mainConstituent)
  881. {
  882. const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
  883. const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
  884. const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
  885. if(!(inActiveSlot && suggestedPosValid)) //there is a valid suggestion where to place lock
  886. ci.slot = ArtifactUtils::getArtAnyPosition(al.getHolderArtSet(), ci.art->getTypeId());
  887. assert(ArtifactUtils::isSlotEquipment(ci.slot));
  888. al.getHolderArtSet()->setNewArtSlot(ci.slot, ci.art, true); //sets as lock
  889. }
  890. else
  891. {
  892. ci.slot = ArtifactPosition::PRE_FIRST;
  893. }
  894. }
  895. }
  896. }
  897. void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
  898. {
  899. if(ArtifactUtils::isSlotBackpack(al.slot) || al.slot == ArtifactPosition::TRANSITION_POS)
  900. {
  901. CArtifactInstance::removeFrom(al);
  902. }
  903. else
  904. {
  905. for(ConstituentInfo &ci : constituentsInfo)
  906. {
  907. if(ci.slot >= 0)
  908. {
  909. al.getHolderArtSet()->eraseArtSlot(ci.slot);
  910. ci.slot = ArtifactPosition::PRE_FIRST;
  911. }
  912. else
  913. {
  914. //main constituent
  915. CArtifactInstance::removeFrom(al);
  916. }
  917. }
  918. }
  919. }
  920. CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation & al)
  921. {
  922. CArtifactInstance *mainConstituent = nullptr; //it'll be replaced with combined artifact, not a lock
  923. for(ConstituentInfo &ci : constituentsInfo)
  924. if(ci.slot == al.slot)
  925. mainConstituent = ci.art;
  926. if(!mainConstituent)
  927. {
  928. for(ConstituentInfo &ci : constituentsInfo)
  929. {
  930. if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
  931. {
  932. mainConstituent = ci.art;
  933. }
  934. }
  935. }
  936. return mainConstituent;
  937. }
  938. void CCombinedArtifactInstance::deserializationFix()
  939. {
  940. for(ConstituentInfo &ci : constituentsInfo)
  941. attachTo(*ci.art);
  942. }
  943. bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
  944. {
  945. bool me = CArtifactInstance::isPart(supposedPart);
  946. if(me)
  947. return true;
  948. //check for constituents
  949. for(const ConstituentInfo &constituent : constituentsInfo)
  950. if(constituent.art == supposedPart)
  951. return true;
  952. return false;
  953. }
  954. CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance * Art, const ArtifactPosition & Slot):
  955. art(Art),
  956. slot(Slot)
  957. {
  958. }
  959. bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
  960. {
  961. return art == rhs.art && slot == rhs.slot;
  962. }
  963. CArtifactSet::~CArtifactSet() = default;
  964. const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
  965. {
  966. if(const ArtSlotInfo *si = getSlot(pos))
  967. {
  968. if(si->artifact && (!excludeLocked || !si->locked))
  969. return si->artifact;
  970. }
  971. return nullptr;
  972. }
  973. CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked)
  974. {
  975. return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
  976. }
  977. ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
  978. {
  979. const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false);
  980. return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
  981. }
  982. ArtifactPosition CArtifactSet::getArtBackpackPos(const ArtifactID & aid) const
  983. {
  984. const auto result = getBackpackArtPositions(aid);
  985. return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
  986. }
  987. std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
  988. {
  989. std::vector<ArtifactPosition> result;
  990. for(const auto & slotInfo : artifactsWorn)
  991. if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
  992. result.push_back(slotInfo.first);
  993. if(onlyWorn)
  994. return result;
  995. if(!getAll && !result.empty())
  996. return result;
  997. auto backpackPositions = getBackpackArtPositions(aid);
  998. result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
  999. return result;
  1000. }
  1001. std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const ArtifactID & aid) const
  1002. {
  1003. std::vector<ArtifactPosition> result;
  1004. si32 backpackPosition = GameConstants::BACKPACK_START;
  1005. for(const auto & artInfo : artifactsInBackpack)
  1006. {
  1007. const auto * art = artInfo.getArt();
  1008. if(art && art->artType->getId() == aid)
  1009. result.emplace_back(backpackPosition);
  1010. backpackPosition++;
  1011. }
  1012. return result;
  1013. }
  1014. ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance *art) const
  1015. {
  1016. for(auto i : artifactsWorn)
  1017. if(i.second.artifact == art)
  1018. return i.first;
  1019. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1020. if(artifactsInBackpack[i].artifact == art)
  1021. return ArtifactPosition(GameConstants::BACKPACK_START + i);
  1022. return ArtifactPosition::PRE_FIRST;
  1023. }
  1024. const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
  1025. {
  1026. for(auto i : artifactsWorn)
  1027. if(i.second.artifact->id == artInstId)
  1028. return i.second.artifact;
  1029. for(auto i : artifactsInBackpack)
  1030. if(i.artifact->id == artInstId)
  1031. return i.artifact;
  1032. return nullptr;
  1033. }
  1034. const ArtifactPosition CArtifactSet::getSlotByInstance(const CArtifactInstance * artInst) const
  1035. {
  1036. if(artInst)
  1037. {
  1038. for(auto & slot : artInst->artType->possibleSlots.at(bearerType()))
  1039. if(getArt(slot) == artInst)
  1040. return slot;
  1041. auto backpackSlot = GameConstants::BACKPACK_START;
  1042. for(auto & slotInfo : artifactsInBackpack)
  1043. {
  1044. if(slotInfo.getArt() == artInst)
  1045. return backpackSlot;
  1046. backpackSlot = ArtifactPosition(backpackSlot + 1);
  1047. }
  1048. }
  1049. return ArtifactPosition::PRE_FIRST;
  1050. }
  1051. bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
  1052. {
  1053. return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
  1054. }
  1055. bool CArtifactSet::hasArtBackpack(const ArtifactID & aid) const
  1056. {
  1057. return !getBackpackArtPositions(aid).empty();
  1058. }
  1059. unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
  1060. {
  1061. const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
  1062. if(!allPositions.empty())
  1063. return allPositions.size();
  1064. if(searchBackpackAssemblies && getHiddenArt(aid))
  1065. return 1;
  1066. return 0;
  1067. }
  1068. std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
  1069. {
  1070. for(const auto & slot : artifactsInBackpack)
  1071. {
  1072. auto art = slot.artifact;
  1073. if(art->canBeDisassembled())
  1074. {
  1075. auto * ass = dynamic_cast<CCombinedArtifactInstance *>(art.get());
  1076. for(auto& ci : ass->constituentsInfo)
  1077. {
  1078. if(ci.art->getTypeId() == aid)
  1079. {
  1080. return {ass, ci.art};
  1081. }
  1082. }
  1083. }
  1084. }
  1085. return {nullptr, nullptr};
  1086. }
  1087. const CArtifactInstance * CArtifactSet::getHiddenArt(const ArtifactID & aid) const
  1088. {
  1089. return searchForConstituent(aid).second;
  1090. }
  1091. const CCombinedArtifactInstance * CArtifactSet::getAssemblyByConstituent(const ArtifactID & aid) const
  1092. {
  1093. return searchForConstituent(aid).first;
  1094. }
  1095. const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
  1096. {
  1097. if(pos == ArtifactPosition::TRANSITION_POS)
  1098. {
  1099. // Always add to the end. Always take from the beginning.
  1100. if(artifactsTransitionPos.empty())
  1101. return nullptr;
  1102. else
  1103. return &(*artifactsTransitionPos.begin());
  1104. }
  1105. if(vstd::contains(artifactsWorn, pos))
  1106. return &artifactsWorn.at(pos);
  1107. if(pos >= ArtifactPosition::AFTER_LAST )
  1108. {
  1109. int backpackPos = (int)pos - GameConstants::BACKPACK_START;
  1110. if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
  1111. return nullptr;
  1112. else
  1113. return &artifactsInBackpack[backpackPos];
  1114. }
  1115. return nullptr;
  1116. }
  1117. bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
  1118. {
  1119. if(const ArtSlotInfo *s = getSlot(pos))
  1120. return (onlyLockCheck || !s->artifact) && !s->locked;
  1121. return true; //no slot means not used
  1122. }
  1123. ArtSlotInfo & CArtifactSet::retrieveNewArtSlot(const ArtifactPosition & slot)
  1124. {
  1125. assert(!vstd::contains(artifactsWorn, slot));
  1126. if(slot == ArtifactPosition::TRANSITION_POS)
  1127. {
  1128. // Always add to the end. Always take from the beginning.
  1129. artifactsTransitionPos.emplace_back();
  1130. return artifactsTransitionPos.back();
  1131. }
  1132. if(!ArtifactUtils::isSlotBackpack(slot))
  1133. return artifactsWorn[slot];
  1134. ArtSlotInfo newSlot;
  1135. size_t index = slot - GameConstants::BACKPACK_START;
  1136. auto position = artifactsInBackpack.begin() + index;
  1137. auto inserted = artifactsInBackpack.insert(position, newSlot);
  1138. return *inserted;
  1139. }
  1140. void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
  1141. {
  1142. ArtSlotInfo & asi = retrieveNewArtSlot(slot);
  1143. asi.artifact = art;
  1144. asi.locked = locked;
  1145. }
  1146. void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
  1147. {
  1148. if(slot == ArtifactPosition::TRANSITION_POS)
  1149. {
  1150. assert(!artifactsTransitionPos.empty());
  1151. artifactsTransitionPos.erase(artifactsTransitionPos.begin());
  1152. }
  1153. else if(ArtifactUtils::isSlotBackpack(slot))
  1154. {
  1155. auto backpackSlot = ArtifactPosition(slot - GameConstants::BACKPACK_START);
  1156. assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
  1157. artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
  1158. }
  1159. else
  1160. {
  1161. artifactsWorn.erase(slot);
  1162. }
  1163. }
  1164. void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
  1165. {
  1166. for(auto & elem : artifactsWorn)
  1167. if(elem.second.artifact && !elem.second.locked)
  1168. node->attachTo(*elem.second.artifact);
  1169. }
  1170. void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map)
  1171. {
  1172. //todo: creature and commander artifacts
  1173. if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())
  1174. return;
  1175. if(!handler.saving)
  1176. {
  1177. assert(map);
  1178. artifactsInBackpack.clear();
  1179. artifactsWorn.clear();
  1180. }
  1181. auto s = handler.enterStruct(fieldName);
  1182. switch(bearerType())
  1183. {
  1184. case ArtBearer::HERO:
  1185. serializeJsonHero(handler, map);
  1186. break;
  1187. case ArtBearer::CREATURE:
  1188. serializeJsonCreature(handler, map);
  1189. break;
  1190. case ArtBearer::COMMANDER:
  1191. serializeJsonCommander(handler, map);
  1192. break;
  1193. default:
  1194. assert(false);
  1195. break;
  1196. }
  1197. }
  1198. void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
  1199. {
  1200. for(ArtifactPosition ap = ArtifactPosition::HEAD; ap < ArtifactPosition::AFTER_LAST; ap.advance(1))
  1201. {
  1202. serializeJsonSlot(handler, ap, map);
  1203. }
  1204. std::vector<ArtifactID> backpackTemp;
  1205. if(handler.saving)
  1206. {
  1207. backpackTemp.reserve(artifactsInBackpack.size());
  1208. for(const ArtSlotInfo & info : artifactsInBackpack)
  1209. backpackTemp.push_back(info.artifact->getTypeId());
  1210. }
  1211. handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);
  1212. if(!handler.saving)
  1213. {
  1214. for(const ArtifactID & artifactID : backpackTemp)
  1215. {
  1216. auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
  1217. auto slot = ArtifactPosition(GameConstants::BACKPACK_START + (si32)artifactsInBackpack.size());
  1218. if(artifact->artType->canBePutAt(this, slot))
  1219. putArtifact(slot, artifact);
  1220. }
  1221. }
  1222. }
  1223. void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler, CMap * map)
  1224. {
  1225. logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");
  1226. }
  1227. void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler, CMap * map)
  1228. {
  1229. logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");
  1230. }
  1231. void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map)
  1232. {
  1233. ArtifactID artifactID;
  1234. if(handler.saving)
  1235. {
  1236. const ArtSlotInfo * info = getSlot(slot);
  1237. if(info != nullptr && !info->locked)
  1238. {
  1239. artifactID = info->artifact->getTypeId();
  1240. handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
  1241. }
  1242. }
  1243. else
  1244. {
  1245. handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
  1246. if(artifactID != ArtifactID::NONE)
  1247. {
  1248. auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
  1249. if(artifact->artType->canBePutAt(this, slot))
  1250. {
  1251. putArtifact(slot, artifact);
  1252. }
  1253. else
  1254. {
  1255. logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information
  1256. }
  1257. }
  1258. }
  1259. }
  1260. CArtifactFittingSet::CArtifactFittingSet(ArtBearer::ArtBearer Bearer):
  1261. Bearer(Bearer)
  1262. {
  1263. }
  1264. void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
  1265. {
  1266. if(art && art->canBeDisassembled() && ArtifactUtils::isSlotEquipment(pos))
  1267. {
  1268. for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
  1269. {
  1270. const auto slot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
  1271. assert(slot != ArtifactPosition::PRE_FIRST);
  1272. // For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
  1273. this->setNewArtSlot(slot, part.art, true);
  1274. }
  1275. }
  1276. else
  1277. {
  1278. this->setNewArtSlot(pos, art, false);
  1279. }
  1280. }
  1281. void CArtifactFittingSet::removeArtifact(ArtifactPosition pos)
  1282. {
  1283. // Removes the art from the CartifactSet, but does not remove it from art->constituentsInfo.
  1284. // removeArtifact is for CArtifactFittingSet only. Do not move it to the parent class.
  1285. auto art = getArt(pos);
  1286. if(art == nullptr)
  1287. return;
  1288. if(art->canBeDisassembled())
  1289. {
  1290. auto combinedArt = dynamic_cast<CCombinedArtifactInstance*>(art);
  1291. for(const auto & part : combinedArt->constituentsInfo)
  1292. {
  1293. if(ArtifactUtils::isSlotEquipment(part.slot))
  1294. eraseArtSlot(part.slot);
  1295. }
  1296. }
  1297. eraseArtSlot(pos);
  1298. }
  1299. ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
  1300. {
  1301. return this->Bearer;
  1302. }
  1303. DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
  1304. {
  1305. const auto * art = aid.toArtifact();
  1306. for(const auto & slot : art->possibleSlots.at(target->bearerType()))
  1307. {
  1308. if(art->canBePutAt(target, slot))
  1309. return slot;
  1310. }
  1311. return getArtBackpackPosition(target, aid);
  1312. }
  1313. DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
  1314. {
  1315. const auto * art = aid.toArtifact();
  1316. if(art->canBePutAt(target, GameConstants::BACKPACK_START))
  1317. {
  1318. return GameConstants::BACKPACK_START;
  1319. }
  1320. return ArtifactPosition::PRE_FIRST;
  1321. }
  1322. DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
  1323. {
  1324. static const std::vector<ArtifactPosition::EArtifactPosition> positions =
  1325. {
  1326. ArtifactPosition::SPELLBOOK,
  1327. ArtifactPosition::MACH4
  1328. };
  1329. return positions;
  1330. }
  1331. DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
  1332. {
  1333. static const std::vector<ArtifactPosition::EArtifactPosition> positions =
  1334. {
  1335. ArtifactPosition::HEAD,
  1336. ArtifactPosition::SHOULDERS,
  1337. ArtifactPosition::NECK,
  1338. ArtifactPosition::RIGHT_HAND,
  1339. ArtifactPosition::LEFT_HAND,
  1340. ArtifactPosition::TORSO,
  1341. ArtifactPosition::RIGHT_RING,
  1342. ArtifactPosition::LEFT_RING,
  1343. ArtifactPosition::FEET,
  1344. ArtifactPosition::MISC1,
  1345. ArtifactPosition::MISC2,
  1346. ArtifactPosition::MISC3,
  1347. ArtifactPosition::MISC4,
  1348. ArtifactPosition::MISC5,
  1349. };
  1350. return positions;
  1351. }
  1352. DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
  1353. {
  1354. return slot.second.artifact
  1355. && !slot.second.locked
  1356. && !vstd::contains(unmovableSlots(), slot.first);
  1357. }
  1358. DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
  1359. {
  1360. // TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
  1361. // Titan's Thunder creates new spellbook on equip
  1362. if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
  1363. {
  1364. if(heroPtr)
  1365. {
  1366. if(heroPtr && !heroPtr->hasSpellbook())
  1367. return true;
  1368. }
  1369. }
  1370. return false;
  1371. }
  1372. DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
  1373. {
  1374. return slot >= GameConstants::BACKPACK_START;
  1375. }
  1376. DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
  1377. {
  1378. return slot < GameConstants::BACKPACK_START && slot >= 0;
  1379. }
  1380. DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
  1381. {
  1382. const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
  1383. if(backpackCap < 0)
  1384. return true;
  1385. else
  1386. return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
  1387. }
  1388. DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
  1389. const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
  1390. {
  1391. std::vector<const CArtifact*> arts;
  1392. const auto * art = aid.toArtifact();
  1393. if(art->canBeDisassembled())
  1394. return arts;
  1395. for(const auto artifact : art->constituentOf)
  1396. {
  1397. assert(artifact->constituents);
  1398. bool possible = true;
  1399. for(const auto constituent : *artifact->constituents) //check if all constituents are available
  1400. {
  1401. if(equipped)
  1402. {
  1403. // Search for equipped arts
  1404. if(!artSet->hasArt(constituent->getId(), true, false, false))
  1405. {
  1406. possible = false;
  1407. break;
  1408. }
  1409. }
  1410. else
  1411. {
  1412. // Search in backpack
  1413. if(!artSet->hasArtBackpack(constituent->getId()))
  1414. {
  1415. possible = false;
  1416. break;
  1417. }
  1418. }
  1419. }
  1420. if(possible)
  1421. arts.push_back(artifact);
  1422. }
  1423. return arts;
  1424. }
  1425. VCMI_LIB_NAMESPACE_END