RenderHandler.cpp 15 KB

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  1. /*
  2. * RenderHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RenderHandler.h"
  12. #include "SDLImage.h"
  13. #include "ScalableImage.h"
  14. #include "FontChain.h"
  15. #include "../GameEngine.h"
  16. #include "../render/AssetGenerator.h"
  17. #include "../render/CAnimation.h"
  18. #include "../render/CanvasImage.h"
  19. #include "../render/CDefFile.h"
  20. #include "../render/Colors.h"
  21. #include "../render/ColorFilter.h"
  22. #include "../render/IScreenHandler.h"
  23. #include "../../lib/CConfigHandler.h"
  24. #include "../../lib/CThreadHelper.h"
  25. #include "../../lib/ExceptionsCommon.h"
  26. #include "../../lib/VCMIDirs.h"
  27. #include "../../lib/constants/StringConstants.h"
  28. #include "../../lib/entities/building/CBuilding.h"
  29. #include "../../lib/entities/faction/CTown.h"
  30. #include "../../lib/entities/faction/CTownHandler.h"
  31. #include "../../lib/filesystem/Filesystem.h"
  32. #include "../../lib/json/JsonUtils.h"
  33. #include <vcmi/ArtifactService.h>
  34. #include <vcmi/CreatureService.h>
  35. #include <vcmi/Entity.h>
  36. #include <vcmi/FactionService.h>
  37. #include <vcmi/HeroTypeService.h>
  38. #include <vcmi/Services.h>
  39. #include <vcmi/SkillService.h>
  40. #include <vcmi/spells/Service.h>
  41. RenderHandler::RenderHandler()
  42. :assetGenerator(std::make_unique<AssetGenerator>())
  43. {
  44. }
  45. RenderHandler::~RenderHandler() = default;
  46. std::shared_ptr<CDefFile> RenderHandler::getAnimationFile(const AnimationPath & path)
  47. {
  48. AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");
  49. auto it = animationFiles.find(actualPath);
  50. if (it != animationFiles.end())
  51. return it->second;
  52. if (!CResourceHandler::get()->existsResource(actualPath))
  53. {
  54. animationFiles[actualPath] = nullptr;
  55. return nullptr;
  56. }
  57. auto result = std::make_shared<CDefFile>(actualPath);
  58. animationFiles[actualPath] = result;
  59. return result;
  60. }
  61. void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & config, EImageBlitMode mode) const
  62. {
  63. std::string basepath;
  64. basepath = config["basepath"].String();
  65. JsonNode base;
  66. base["margins"] = config["margins"];
  67. base["width"] = config["width"];
  68. base["height"] = config["height"];
  69. for(const JsonNode & group : config["sequences"].Vector())
  70. {
  71. size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)
  72. source[groupID].clear();
  73. for(const JsonNode & frame : group["frames"].Vector())
  74. {
  75. JsonNode toAdd = frame;
  76. JsonUtils::inherit(toAdd, base);
  77. toAdd["file"].String() = basepath + frame.String();
  78. source[groupID].emplace_back(toAdd, mode);
  79. }
  80. }
  81. for(const JsonNode & node : config["images"].Vector())
  82. {
  83. size_t group = node["group"].Integer();
  84. size_t frame = node["frame"].Integer();
  85. if (source[group].size() <= frame)
  86. source[group].resize(frame+1);
  87. JsonNode toAdd = node;
  88. JsonUtils::inherit(toAdd, base);
  89. if (toAdd.Struct().count("file"))
  90. toAdd["file"].String() = basepath + node["file"].String();
  91. if (toAdd.Struct().count("defFile"))
  92. toAdd["defFile"].String() = basepath + node["defFile"].String();
  93. source[group][frame] = ImageLocator(toAdd, mode);
  94. }
  95. }
  96. RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const AnimationPath & path, int scalingFactor, EImageBlitMode mode)
  97. {
  98. static constexpr std::array scaledSpritesPath = {
  99. "", // 0x
  100. "SPRITES/",
  101. "SPRITES2X/",
  102. "SPRITES3X/",
  103. "SPRITES4X/",
  104. };
  105. std::string pathString = path.getName();
  106. if (boost::starts_with(pathString, "SPRITES/"))
  107. pathString = pathString.substr(std::string("SPRITES/").length());
  108. AnimationPath actualPath = AnimationPath::builtin(scaledSpritesPath.at(scalingFactor) + pathString);
  109. auto it = animationLayouts.find(actualPath);
  110. if (it != animationLayouts.end())
  111. return it->second;
  112. AnimationLayoutMap result;
  113. auto defFile = getAnimationFile(actualPath);
  114. if(defFile)
  115. {
  116. const std::map<size_t, size_t> defEntries = defFile->getEntries();
  117. for (const auto & defEntry : defEntries)
  118. result[defEntry.first].resize(defEntry.second);
  119. }
  120. auto jsonResource = actualPath.toType<EResType::JSON>();
  121. auto configList = CResourceHandler::get()->getResourcesWithName(jsonResource);
  122. for(auto & loader : configList)
  123. {
  124. auto stream = loader->load(jsonResource);
  125. std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
  126. stream->read(textData.get(), stream->getSize());
  127. const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), path.getOriginalName());
  128. initFromJson(result, config, mode);
  129. }
  130. animationLayouts[actualPath] = result;
  131. return animationLayouts[actualPath];
  132. }
  133. int RenderHandler::getScalingFactor() const
  134. {
  135. return ENGINE->screenHandler().getScalingFactor();
  136. }
  137. ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group, int scaling, EImageBlitMode mode)
  138. {
  139. const auto & layout = getAnimationLayout(path, scaling, mode);
  140. if (!layout.count(group))
  141. return ImageLocator();
  142. if (frame >= layout.at(group).size())
  143. return ImageLocator();
  144. const auto & locator = layout.at(group).at(frame);
  145. if (locator.image || locator.defFile)
  146. return locator;
  147. return ImageLocator(path, frame, group, mode);
  148. }
  149. std::shared_ptr<ScalableImageShared> RenderHandler::loadImageImpl(const ImageLocator & locator)
  150. {
  151. auto it = imageFiles.find(locator);
  152. if (it != imageFiles.end())
  153. return it->second;
  154. auto sdlImage = loadImageFromFileUncached(locator);
  155. auto scaledImage = std::make_shared<ScalableImageShared>(locator, sdlImage);
  156. storeCachedImage(locator, scaledImage);
  157. return scaledImage;
  158. }
  159. std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator)
  160. {
  161. if(locator.image)
  162. {
  163. auto imagePath = *locator.image;
  164. auto imagePathSprites = imagePath.addPrefix("SPRITES/");
  165. auto imagePathData = imagePath.addPrefix("DATA/");
  166. if(CResourceHandler::get()->existsResource(imagePathSprites))
  167. return std::make_shared<SDLImageShared>(imagePathSprites);
  168. if(CResourceHandler::get()->existsResource(imagePathData))
  169. return std::make_shared<SDLImageShared>(imagePathData);
  170. if(CResourceHandler::get()->existsResource(imagePath))
  171. return std::make_shared<SDLImageShared>(imagePath);
  172. auto generated = assetGenerator->generateImage(imagePath);
  173. if (generated)
  174. return generated;
  175. logGlobal->error("Failed to load image %s", locator.image->getOriginalName());
  176. return std::make_shared<SDLImageShared>(ImagePath::builtin("DEFAULT"));
  177. }
  178. if(locator.defFile)
  179. {
  180. auto defFile = getAnimationFile(*locator.defFile);
  181. if(defFile->hasFrame(locator.defFrame, locator.defGroup))
  182. return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);
  183. else
  184. {
  185. logGlobal->error("Frame %d in group %d not found in file: %s",
  186. locator.defFrame, locator.defGroup, locator.defFile->getName().c_str());
  187. return std::make_shared<SDLImageShared>(ImagePath::builtin("DEFAULT"));
  188. }
  189. }
  190. throw std::runtime_error("Invalid image locator received!");
  191. }
  192. void RenderHandler::storeCachedImage(const ImageLocator & locator, std::shared_ptr<ScalableImageShared> image)
  193. {
  194. imageFiles[locator] = image;
  195. }
  196. std::shared_ptr<SDLImageShared> RenderHandler::loadScaledImage(const ImageLocator & locator)
  197. {
  198. static constexpr std::array scaledDataPath = {
  199. "", // 0x
  200. "DATA/",
  201. "DATA2X/",
  202. "DATA3X/",
  203. "DATA4X/",
  204. };
  205. static constexpr std::array scaledSpritesPath = {
  206. "", // 0x
  207. "SPRITES/",
  208. "SPRITES2X/",
  209. "SPRITES3X/",
  210. "SPRITES4X/",
  211. };
  212. ImagePath pathToLoad;
  213. if(locator.defFile)
  214. {
  215. auto remappedLocator = getLocatorForAnimationFrame(*locator.defFile, locator.defFrame, locator.defGroup, locator.scalingFactor, locator.layer);
  216. // we expect that .def's are only used for 1x data, upscaled assets should use standalone images
  217. if (!remappedLocator.image)
  218. return nullptr;
  219. pathToLoad = *remappedLocator.image;
  220. }
  221. if(locator.image)
  222. pathToLoad = *locator.image;
  223. if (pathToLoad.empty())
  224. return nullptr;
  225. std::string imagePathString = pathToLoad.getName();
  226. if(locator.layer == EImageBlitMode::ONLY_FLAG_COLOR || locator.layer == EImageBlitMode::ONLY_SELECTION)
  227. imagePathString += "-OVERLAY";
  228. if(locator.layer == EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION || locator.layer == EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR)
  229. imagePathString += "-SHADOW";
  230. if(locator.playerColored.isValidPlayer())
  231. imagePathString += "-" + boost::to_upper_copy(GameConstants::PLAYER_COLOR_NAMES[locator.playerColored.getNum()]);
  232. if(locator.playerColored == PlayerColor::NEUTRAL)
  233. imagePathString += "-NEUTRAL";
  234. auto imagePath = ImagePath::builtin(imagePathString);
  235. auto imagePathSprites = ImagePath::builtin(imagePathString).addPrefix(scaledSpritesPath.at(locator.scalingFactor));
  236. auto imagePathData = ImagePath::builtin(imagePathString).addPrefix(scaledDataPath.at(locator.scalingFactor));
  237. if(CResourceHandler::get()->existsResource(imagePathSprites))
  238. return std::make_shared<SDLImageShared>(imagePathSprites);
  239. if(CResourceHandler::get()->existsResource(imagePathData))
  240. return std::make_shared<SDLImageShared>(imagePathData);
  241. if(CResourceHandler::get()->existsResource(imagePath))
  242. return std::make_shared<SDLImageShared>(imagePath);
  243. return nullptr;
  244. }
  245. std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator)
  246. {
  247. ImageLocator adjustedLocator = locator;
  248. std::shared_ptr<ScalableImageInstance> result;
  249. if (adjustedLocator.scalingFactor == 0)
  250. {
  251. auto scaledLocator = adjustedLocator;
  252. scaledLocator.scalingFactor = getScalingFactor();
  253. result = loadImageImpl(scaledLocator)->createImageReference();
  254. }
  255. else
  256. result = loadImageImpl(adjustedLocator)->createImageReference();
  257. if (locator.horizontalFlip)
  258. result->horizontalFlip();
  259. if (locator.verticalFlip)
  260. result->verticalFlip();
  261. return result;
  262. }
  263. std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
  264. {
  265. ImageLocator locator = getLocatorForAnimationFrame(path, frame, group, 1, mode);
  266. if (!locator.empty())
  267. return loadImage(locator);
  268. else
  269. {
  270. logGlobal->error("Failed to load non-existing image");
  271. return loadImage(ImageLocator(ImagePath::builtin("DEFAULT"), mode));
  272. }
  273. }
  274. std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
  275. {
  276. ImageLocator locator(path, mode);
  277. return loadImage(locator);
  278. }
  279. std::shared_ptr<CanvasImage> RenderHandler::createImage(const Point & size, CanvasScalingPolicy scalingPolicy)
  280. {
  281. return std::make_shared<CanvasImage>(size, scalingPolicy);
  282. }
  283. std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)
  284. {
  285. return std::make_shared<CAnimation>(path, getAnimationLayout(path, 1, mode), mode);
  286. }
  287. void RenderHandler::addImageListEntries(const EntityService * service)
  288. {
  289. service->forEachBase([this](const Entity * entity, bool & stop)
  290. {
  291. entity->registerIcons([this](size_t index, size_t group, const std::string & listName, const std::string & imageName)
  292. {
  293. if (imageName.empty())
  294. return;
  295. auto & layout = getAnimationLayout(AnimationPath::builtin("SPRITES/" + listName), 1, EImageBlitMode::COLORKEY);
  296. JsonNode entry;
  297. entry["file"].String() = imageName;
  298. if (index >= layout[group].size())
  299. layout[group].resize(index + 1);
  300. layout[group][index] = ImageLocator(entry, EImageBlitMode::SIMPLE);
  301. });
  302. });
  303. }
  304. static void detectOverlappingBuildings(RenderHandler * renderHandler, const Faction * factionBase)
  305. {
  306. if (!factionBase->hasTown())
  307. return;
  308. auto faction = dynamic_cast<const CFaction*>(factionBase);
  309. for (const auto & left : faction->town->clientInfo.structures)
  310. {
  311. for (const auto & right : faction->town->clientInfo.structures)
  312. {
  313. if (left->identifier <= right->identifier)
  314. continue; // only a<->b comparison is needed, not a<->a or b<->a
  315. if (left->building && right->building && left->building->getBase() == right->building->getBase())
  316. {
  317. if (left->pos.z != right->pos.z)
  318. logMod->warn("Town %s: Upgrades of same building have different z-index: '%s' and '%s'", faction->getJsonKey(), left->identifier, right->identifier);
  319. continue; // upgrades of the same buildings are expected to overlap
  320. }
  321. if (left->pos.z != right->pos.z)
  322. continue; // buildings already have different z-index and have well-defined overlap logic
  323. auto leftImage = renderHandler->loadImage(left->defName, 0, 0, EImageBlitMode::COLORKEY);
  324. auto rightImage = renderHandler->loadImage(right->defName, 0, 0, EImageBlitMode::COLORKEY);
  325. Rect leftRect( left->pos.x, left->pos.y, leftImage->width(), leftImage->height());
  326. Rect rightRect( right->pos.x, right->pos.y, rightImage->width(), rightImage->height());
  327. Rect intersection = leftRect.intersect(rightRect);
  328. Point intersectionPosition;
  329. bool intersectionFound = false;
  330. for (int y = 0; y < intersection.h && !intersectionFound; ++y)
  331. {
  332. for (int x = 0; x < intersection.w && !intersectionFound; ++x)
  333. {
  334. Point leftPoint = Point(x,y) - leftRect.topLeft() + intersection.topLeft();
  335. Point rightPoint = Point(x,y) - rightRect.topLeft() + intersection.topLeft();
  336. if (!leftImage->isTransparent(leftPoint) && !rightImage->isTransparent(rightPoint))
  337. {
  338. intersectionFound = true;
  339. intersectionPosition = intersection.topLeft() + Point(x,y);
  340. }
  341. }
  342. }
  343. if (intersectionFound)
  344. logMod->warn("Town %s: Detected overlapping buildings '%s' and '%s' at (%d, %d) with same z-index!", faction->getJsonKey(), left->identifier, right->identifier, intersectionPosition.x, intersectionPosition.y);
  345. }
  346. }
  347. };
  348. void RenderHandler::onLibraryLoadingFinished(const Services * services)
  349. {
  350. assert(animationLayouts.empty());
  351. assetGenerator->initialize();
  352. animationLayouts = assetGenerator->generateAllAnimations();
  353. addImageListEntries(services->creatures());
  354. addImageListEntries(services->heroTypes());
  355. addImageListEntries(services->artifacts());
  356. addImageListEntries(services->factions());
  357. addImageListEntries(services->spells());
  358. addImageListEntries(services->skills());
  359. if (settings["mods"]["validation"].String() == "full")
  360. {
  361. services->factions()->forEach([this](const Faction * factionBase, bool & stop)
  362. {
  363. detectOverlappingBuildings(this, factionBase);
  364. });
  365. }
  366. }
  367. std::shared_ptr<const IFont> RenderHandler::loadFont(EFonts font)
  368. {
  369. if (fonts.count(font))
  370. return fonts.at(font);
  371. const int8_t index = static_cast<int8_t>(font);
  372. logGlobal->debug("Loading font %d", static_cast<int>(index));
  373. auto configList = CResourceHandler::get()->getResourcesWithName(JsonPath::builtin("config/fonts.json"));
  374. std::shared_ptr<FontChain> loadedFont = std::make_shared<FontChain>();
  375. std::string bitmapPath;
  376. for(auto & loader : configList)
  377. {
  378. auto stream = loader->load(JsonPath::builtin("config/fonts.json"));
  379. std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
  380. stream->read(textData.get(), stream->getSize());
  381. const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), "config/fonts.json");
  382. const JsonVector & bmpConf = config["bitmap"].Vector();
  383. const JsonNode & ttfConf = config["trueType"];
  384. bitmapPath = bmpConf[index].String();
  385. if (!ttfConf[bitmapPath].isNull())
  386. loadedFont->addTrueTypeFont(ttfConf[bitmapPath], !config["lowPriority"].Bool());
  387. }
  388. loadedFont->addBitmapFont(bitmapPath);
  389. fonts[font] = loadedFont;
  390. return loadedFont;
  391. }
  392. void RenderHandler::exportGeneratedAssets()
  393. {
  394. for (const auto & entry : assetGenerator->generateAllImages())
  395. entry.second->exportBitmap(VCMIDirs::get().userDataPath() / "Generated" / (entry.first.getOriginalName() + ".png"), nullptr);
  396. }