IGameCallback.cpp 8.0 KB

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  1. /*
  2. * IGameCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "IGameCallback.h"
  12. #include "CHeroHandler.h" // for CHeroHandler
  13. #include "spells/CSpellHandler.h"// for CSpell
  14. #include "CSkillHandler.h"// for CSkill
  15. #include "NetPacks.h"
  16. #include "CBonusTypeHandler.h"
  17. #include "CModHandler.h"
  18. #include "BattleFieldHandler.h"
  19. #include "ObstacleHandler.h"
  20. #include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
  21. #include "serializer/BinaryDeserializer.h"
  22. #include "serializer/BinarySerializer.h"
  23. #include "serializer/CLoadIntegrityValidator.h"
  24. #include "rmg/CMapGenOptions.h"
  25. #include "mapping/CCampaignHandler.h"
  26. #include "mapObjects/CObjectClassesHandler.h"
  27. #include "StartInfo.h"
  28. #include "CGameState.h"
  29. #include "mapping/CMap.h"
  30. #include "CPlayerState.h"
  31. #include "CSkillHandler.h"
  32. #include "ScriptHandler.h"
  33. #include "RoadHandler.h"
  34. #include "RiverHandler.h"
  35. #include "TerrainHandler.h"
  36. #include "serializer/Connection.h"
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
  39. {
  40. std::vector<int> floors;
  41. for(int b = 0; b < gs->map->levels(); ++b)
  42. {
  43. floors.push_back(b);
  44. }
  45. const TerrainTile *tinfo;
  46. for (auto zd : floors)
  47. {
  48. for (int xd = 0; xd < gs->map->width; xd++)
  49. {
  50. for (int yd = 0; yd < gs->map->height; yd++)
  51. {
  52. tinfo = getTile(int3 (xd,yd,zd));
  53. if (tinfo->terType->isLand() && tinfo->terType->isPassable() && !tinfo->blocked) //land and free
  54. tiles.push_back (int3 (xd,yd,zd));
  55. }
  56. }
  57. }
  58. }
  59. void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> & tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, int3::EDistanceFormula distanceFormula) const
  60. {
  61. if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
  62. {
  63. logGlobal->error("Illegal call to getTilesInRange!");
  64. return;
  65. }
  66. if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
  67. getAllTiles (tiles, player, -1, MapTerrainFilterMode::NONE);
  68. else
  69. {
  70. const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
  71. for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
  72. {
  73. for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
  74. {
  75. int3 tilePos(xd,yd,pos.z);
  76. double distance = pos.dist(tilePos, distanceFormula);
  77. if(distance <= radious)
  78. {
  79. if(!player
  80. || (mode == 1 && (*team->fogOfWarMap)[pos.z][xd][yd] == 0)
  81. || (mode == -1 && (*team->fogOfWarMap)[pos.z][xd][yd] == 1)
  82. )
  83. tiles.insert(int3(xd,yd,pos.z));
  84. }
  85. }
  86. }
  87. }
  88. }
  89. void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, boost::optional<PlayerColor> Player, int level, MapTerrainFilterMode tileFilterMode) const
  90. {
  91. if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
  92. {
  93. logGlobal->error("Illegal call to getAllTiles !");
  94. return;
  95. }
  96. std::vector<int> floors;
  97. if(level == -1)
  98. {
  99. for(int b = 0; b < gs->map->levels(); ++b)
  100. {
  101. floors.push_back(b);
  102. }
  103. }
  104. else
  105. floors.push_back(level);
  106. for(auto zd: floors)
  107. {
  108. for(int xd = 0; xd < gs->map->width; xd++)
  109. {
  110. for(int yd = 0; yd < gs->map->height; yd++)
  111. {
  112. bool isTileEligible = false;
  113. switch(tileFilterMode)
  114. {
  115. case MapTerrainFilterMode::NONE:
  116. isTileEligible = true;
  117. break;
  118. case MapTerrainFilterMode::WATER:
  119. isTileEligible = getTile(int3(xd, yd, zd))->terType->isWater();
  120. break;
  121. case MapTerrainFilterMode::LAND:
  122. isTileEligible = getTile(int3(xd, yd, zd))->terType->isLand();
  123. break;
  124. case MapTerrainFilterMode::LAND_CARTOGRAPHER:
  125. isTileEligible = getTile(int3(xd, yd, zd))->terType->isSurfaceCartographerCompatible();
  126. break;
  127. case MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER:
  128. isTileEligible = getTile(int3(xd, yd, zd))->terType->isUndergroundCartographerCompatible();
  129. break;
  130. }
  131. if(isTileEligible)
  132. tiles.insert(int3(xd, yd, zd));
  133. }
  134. }
  135. }
  136. }
  137. void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand)
  138. {
  139. for (int j = 0; j < 3 ; j++)
  140. out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
  141. for (int j = 0; j < 3 ; j++)
  142. out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
  143. out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
  144. }
  145. void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, ui16 level)
  146. {
  147. for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
  148. {
  149. const spells::Spell * spell = SpellID(i).toSpell();
  150. if(isAllowed(0, spell->getIndex()) && spell->getLevel() == level)
  151. {
  152. out.push_back(spell->getId());
  153. }
  154. }
  155. }
  156. CGameState * CPrivilegedInfoCallback::gameState()
  157. {
  158. return gs;
  159. }
  160. template<typename Loader>
  161. void CPrivilegedInfoCallback::loadCommonState(Loader & in)
  162. {
  163. logGlobal->info("Loading lib part of game...");
  164. in.checkMagicBytes(SAVEGAME_MAGIC);
  165. CMapHeader dum;
  166. StartInfo *si;
  167. logGlobal->info("\tReading header");
  168. in.serializer & dum;
  169. logGlobal->info("\tReading options");
  170. in.serializer & si;
  171. logGlobal->info("\tReading handlers");
  172. in.serializer & *VLC;
  173. logGlobal->info("\tReading gamestate");
  174. in.serializer & gs;
  175. }
  176. template<typename Saver>
  177. void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
  178. {
  179. logGlobal->info("Saving lib part of game...");
  180. out.putMagicBytes(SAVEGAME_MAGIC);
  181. logGlobal->info("\tSaving header");
  182. out.serializer & static_cast<CMapHeader&>(*gs->map);
  183. logGlobal->info("\tSaving options");
  184. out.serializer & gs->scenarioOps;
  185. logGlobal->info("\tSaving handlers");
  186. out.serializer & *VLC;
  187. logGlobal->info("\tSaving gamestate");
  188. out.serializer & gs;
  189. }
  190. // hardly memory usage for `-gdwarf-4` flag
  191. template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator &);
  192. template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &);
  193. template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const;
  194. TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
  195. {
  196. if(!gs->map->isInTheMap(pos))
  197. return nullptr;
  198. return &gs->map->getTile(pos);
  199. }
  200. CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
  201. {
  202. return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
  203. }
  204. CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
  205. {
  206. return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
  207. }
  208. TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
  209. {
  210. return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
  211. }
  212. TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
  213. {
  214. return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
  215. }
  216. PlayerState * CNonConstInfoCallback::getPlayerState( PlayerColor color, bool verbose )
  217. {
  218. return const_cast<PlayerState*>(CGameInfoCallback::getPlayerState(color, verbose));
  219. }
  220. CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
  221. {
  222. return gs->map->artInstances.at(aid.num);
  223. }
  224. CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
  225. {
  226. return gs->map->objects.at(oid.num);
  227. }
  228. CArmedInstance * CNonConstInfoCallback::getArmyInstance(ObjectInstanceID oid)
  229. {
  230. return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
  231. }
  232. bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
  233. {
  234. //only server knows
  235. logGlobal->error("isVisitCoveredByAnotherQuery call on client side");
  236. return false;
  237. }
  238. VCMI_LIB_NAMESPACE_END