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- /*
- * Connection.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Connection.h"
- #include "../networkPacks/NetPacksBase.h"
- #include <boost/asio.hpp>
- VCMI_LIB_NAMESPACE_BEGIN
- using namespace boost;
- using namespace boost::asio::ip;
- struct ConnectionBuffers
- {
- boost::asio::streambuf readBuffer;
- boost::asio::streambuf writeBuffer;
- };
- void CConnection::init()
- {
- enableBufferedWrite = false;
- enableBufferedRead = false;
- connectionBuffers = std::make_unique<ConnectionBuffers>();
- socket->set_option(boost::asio::ip::tcp::no_delay(true));
- try
- {
- socket->set_option(boost::asio::socket_base::send_buffer_size(4194304));
- socket->set_option(boost::asio::socket_base::receive_buffer_size(4194304));
- }
- catch (const boost::system::system_error & e)
- {
- logNetwork->error("error setting socket option: %s", e.what());
- }
- enableSmartPointerSerialization();
- disableStackSendingByID();
- #ifndef VCMI_ENDIAN_BIG
- myEndianess = true;
- #else
- myEndianess = false;
- #endif
- connected = true;
- std::string pom;
- //we got connection
- oser & std::string("Aiya!\n") & name & uuid & myEndianess; //identify ourselves
- iser & pom & pom & contactUuid & contactEndianess;
- logNetwork->info("Established connection with %s. UUID: %s", pom, contactUuid);
- mutexRead = std::make_shared<boost::mutex>();
- mutexWrite = std::make_shared<boost::mutex>();
- iser.fileVersion = SERIALIZATION_VERSION;
- }
- CConnection::CConnection(const std::string & host, ui16 port, std::string Name, std::string UUID):
- io_service(std::make_shared<asio::io_service>()),
- iser(this),
- oser(this),
- name(std::move(Name)),
- uuid(std::move(UUID))
- {
- int i = 0;
- boost::system::error_code error = asio::error::host_not_found;
- socket = std::make_shared<tcp::socket>(*io_service);
- tcp::resolver resolver(*io_service);
- tcp::resolver::iterator end;
- tcp::resolver::iterator pom;
- tcp::resolver::iterator endpoint_iterator = resolver.resolve(tcp::resolver::query(host, std::to_string(port)), error);
- if(error)
- {
- logNetwork->error("Problem with resolving: \n%s", error.message());
- throw std::runtime_error("Problem with resolving");
- }
- pom = endpoint_iterator;
- if(pom != end)
- logNetwork->info("Found endpoints:");
- else
- {
- logNetwork->error("Critical problem: No endpoints found!");
- throw std::runtime_error("No endpoints found!");
- }
- while(pom != end)
- {
- logNetwork->info("\t%d:%s", i, (boost::asio::ip::tcp::endpoint&)*pom);
- pom++;
- }
- i=0;
- while(endpoint_iterator != end)
- {
- logNetwork->info("Trying connection to %s(%d)", (boost::asio::ip::tcp::endpoint&)*endpoint_iterator, i++);
- socket->connect(*endpoint_iterator, error);
- if(!error)
- {
- init();
- return;
- }
- else
- {
- throw std::runtime_error("Failed to connect!");
- }
- endpoint_iterator++;
- }
- }
- CConnection::CConnection(std::shared_ptr<TSocket> Socket, std::string Name, std::string UUID):
- iser(this),
- oser(this),
- socket(std::move(Socket)),
- name(std::move(Name)),
- uuid(std::move(UUID))
- {
- init();
- }
- CConnection::CConnection(const std::shared_ptr<TAcceptor> & acceptor,
- const std::shared_ptr<boost::asio::io_service> & io_service,
- std::string Name,
- std::string UUID):
- io_service(io_service),
- iser(this),
- oser(this),
- name(std::move(Name)),
- uuid(std::move(UUID))
- {
- boost::system::error_code error = asio::error::host_not_found;
- socket = std::make_shared<tcp::socket>(*io_service);
- acceptor->accept(*socket,error);
- if (error)
- {
- logNetwork->error("Error on accepting: %s", error.message());
- socket.reset();
- throw std::runtime_error("Can't establish connection :(");
- }
- init();
- }
- void CConnection::flushBuffers()
- {
- if(!enableBufferedWrite)
- return;
- try
- {
- asio::write(*socket, connectionBuffers->writeBuffer);
- }
- catch(...)
- {
- //connection has been lost
- connected = false;
- throw;
- }
- enableBufferedWrite = false;
- }
- int CConnection::write(const void * data, unsigned size)
- {
- try
- {
- if(enableBufferedWrite)
- {
- std::ostream ostream(&connectionBuffers->writeBuffer);
-
- ostream.write(static_cast<const char *>(data), size);
- return size;
- }
- int ret = static_cast<int>(asio::write(*socket, asio::const_buffers_1(asio::const_buffer(data, size))));
- return ret;
- }
- catch(...)
- {
- //connection has been lost
- connected = false;
- throw;
- }
- }
- int CConnection::read(void * data, unsigned size)
- {
- try
- {
- if(enableBufferedRead)
- {
- auto available = connectionBuffers->readBuffer.size();
- while(available < size)
- {
- auto bytesRead = socket->read_some(connectionBuffers->readBuffer.prepare(1024));
- connectionBuffers->readBuffer.commit(bytesRead);
- available = connectionBuffers->readBuffer.size();
- }
- std::istream istream(&connectionBuffers->readBuffer);
- istream.read(static_cast<char *>(data), size);
- return size;
- }
- int ret = static_cast<int>(asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size))));
- return ret;
- }
- catch(...)
- {
- //connection has been lost
- connected = false;
- throw;
- }
- }
- CConnection::~CConnection()
- {
- if(handler)
- handler->join();
- close();
- }
- template<class T>
- CConnection & CConnection::operator&(const T &t) {
- // throw std::exception();
- //XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
- // problem for more details contact [email protected] or [email protected]
- // do not remove this exception it shoudnt be called
- return *this;
- }
- void CConnection::close()
- {
- if(socket)
- {
- socket->close();
- socket.reset();
- }
- }
- bool CConnection::isOpen() const
- {
- return socket && connected;
- }
- void CConnection::reportState(vstd::CLoggerBase * out)
- {
- out->debug("CConnection");
- if(socket && socket->is_open())
- {
- out->debug("\tWe have an open and valid socket");
- out->debug("\t %d bytes awaiting", socket->available());
- }
- }
- CPack * CConnection::retrievePack()
- {
- enableBufferedRead = true;
- CPack * pack = nullptr;
- boost::unique_lock<boost::mutex> lock(*mutexRead);
- iser & pack;
- logNetwork->trace("Received CPack of type %s", (pack ? typeid(*pack).name() : "nullptr"));
- if(pack == nullptr)
- {
- logNetwork->error("Received a nullptr CPack! You should check whether client and server ABI matches.");
- }
- else
- {
- pack->c = this->shared_from_this();
- }
- enableBufferedRead = false;
- return pack;
- }
- void CConnection::sendPack(const CPack * pack)
- {
- boost::unique_lock<boost::mutex> lock(*mutexWrite);
- logNetwork->trace("Sending a pack of type %s", typeid(*pack).name());
- enableBufferedWrite = true;
- oser & pack;
- flushBuffers();
- }
- void CConnection::disableStackSendingByID()
- {
- CSerializer::sendStackInstanceByIds = false;
- }
- void CConnection::enableStackSendingByID()
- {
- CSerializer::sendStackInstanceByIds = true;
- }
- void CConnection::disableSmartPointerSerialization()
- {
- iser.smartPointerSerialization = oser.smartPointerSerialization = false;
- }
- void CConnection::enableSmartPointerSerialization()
- {
- iser.smartPointerSerialization = oser.smartPointerSerialization = true;
- }
- void CConnection::enterLobbyConnectionMode()
- {
- iser.loadedPointers.clear();
- oser.savedPointers.clear();
- disableSmartVectorMemberSerialization();
- disableSmartPointerSerialization();
- }
- void CConnection::enterGameplayConnectionMode(CGameState * gs)
- {
- enableStackSendingByID();
- disableSmartPointerSerialization();
- addStdVecItems(gs);
- }
- void CConnection::disableSmartVectorMemberSerialization()
- {
- CSerializer::smartVectorMembersSerialization = false;
- }
- void CConnection::enableSmartVectorMemberSerializatoin()
- {
- CSerializer::smartVectorMembersSerialization = true;
- }
- std::string CConnection::toString() const
- {
- boost::format fmt("Connection with %s (ID: %d UUID: %s)");
- fmt % name % connectionID % uuid;
- return fmt.str();
- }
- VCMI_LIB_NAMESPACE_END
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