CGMarket.cpp 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141
  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../callback/IGameInfoCallback.h"
  13. #include "../callback/IGameEventCallback.h"
  14. #include "../callback/IGameRandomizer.h"
  15. #include "../texts/CGeneralTextHandler.h"
  16. #include "../CCreatureHandler.h"
  17. #include "CGTownInstance.h"
  18. #include "../IGameSettings.h"
  19. #include "../CSkillHandler.h"
  20. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  21. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  22. #include "../mapObjectConstructors/CommonConstructors.h"
  23. #include "../networkPacks/PacksForClient.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. ObjectInstanceID CGMarket::getObjInstanceID() const
  26. {
  27. return id;
  28. }
  29. void CGMarket::initObj(IGameRandomizer & gameRandomizer)
  30. {
  31. getObjectHandler()->configureObject(this, gameRandomizer);
  32. }
  33. void CGMarket::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  34. {
  35. gameEvents.showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);
  36. }
  37. std::string CGMarket::getPopupText(PlayerColor player) const
  38. {
  39. if (!getMarketHandler()->hasDescription())
  40. return getHoverText(player);
  41. MetaString message = MetaString::createFromRawString("{%s}\r\n\r\n%s");
  42. message.replaceName(ID, subID);
  43. message.replaceTextID(TextIdentifier(getObjectHandler()->getBaseTextID(), "description").get());
  44. return message.toString();
  45. }
  46. std::string CGMarket::getPopupText(const CGHeroInstance * hero) const
  47. {
  48. return getPopupText(hero->getOwner());
  49. }
  50. int CGMarket::getMarketEfficiency() const
  51. {
  52. return getMarketHandler()->getMarketEfficiency();
  53. }
  54. int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
  55. {
  56. return -1;
  57. }
  58. std::shared_ptr<MarketInstanceConstructor> CGMarket::getMarketHandler() const
  59. {
  60. const auto & baseHandler = getObjectHandler();
  61. const auto & ourHandler = std::dynamic_pointer_cast<MarketInstanceConstructor>(baseHandler);
  62. return ourHandler;
  63. }
  64. std::set<EMarketMode> CGMarket::availableModes() const
  65. {
  66. return getMarketHandler()->availableModes();
  67. }
  68. CGMarket::CGMarket(IGameInfoCallback *cb)
  69. : CGObjectInstance(cb)
  70. , IMarket(cb)
  71. {}
  72. std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
  73. {
  74. switch(mode)
  75. {
  76. case EMarketMode::RESOURCE_ARTIFACT:
  77. {
  78. std::vector<TradeItemBuy> ret;
  79. for(const auto & a : artifacts)
  80. ret.push_back(a);
  81. return ret;
  82. }
  83. default:
  84. return std::vector<TradeItemBuy>();
  85. }
  86. }
  87. void CGBlackMarket::newTurn(IGameEventCallback & gameEvents, IGameRandomizer & gameRandomizer) const
  88. {
  89. int resetPeriod = cb->getSettings().getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  90. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  91. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) == 0;
  92. if (!isFirstDay && !regularResetTriggered)
  93. return;
  94. SetAvailableArtifacts saa;
  95. saa.id = id;
  96. saa.arts = gameRandomizer.rollMarketArtifactSet();
  97. gameEvents.sendAndApply(saa);
  98. }
  99. std::vector<TradeItemBuy> CGUniversity::availableItemsIds(EMarketMode mode) const
  100. {
  101. switch (mode)
  102. {
  103. case EMarketMode::RESOURCE_SKILL:
  104. return skills;
  105. default:
  106. return std::vector<TradeItemBuy>();
  107. }
  108. }
  109. std::string CGUniversity::getSpeechTranslated() const
  110. {
  111. return getMarketHandler()->getSpeechTranslated();
  112. }
  113. void CGUniversity::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  114. {
  115. gameEvents.showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
  116. }
  117. VCMI_LIB_NAMESPACE_END