MapQueries.cpp 8.5 KB

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  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../TurnTimerHandler.h"
  15. #include "../../lib/mapObjects/CGHeroInstance.h"
  16. #include "../../lib/mapObjects/MiscObjects.h"
  17. #include "../../lib/networkPacks/PacksForServer.h"
  18. TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
  19. CQuery(owner)
  20. {
  21. addPlayer(player);
  22. }
  23. bool TimerPauseQuery::blocksPack(const CPackForServer *pack) const
  24. {
  25. if(dynamic_cast<const SaveGame*>(pack) != nullptr)
  26. return false;
  27. return blockAllButReply(pack);
  28. }
  29. void TimerPauseQuery::onAdding(PlayerColor color)
  30. {
  31. gh->turnTimerHandler->setTimerEnabled(color, false);
  32. }
  33. void TimerPauseQuery::onRemoval(PlayerColor color)
  34. {
  35. gh->turnTimerHandler->setTimerEnabled(color, true);
  36. }
  37. bool TimerPauseQuery::endsByPlayerAnswer() const
  38. {
  39. return true;
  40. }
  41. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  42. {
  43. visitedObject->garrisonDialogClosed(*gh, visitingHero);
  44. }
  45. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  46. CDialogQuery(owner)
  47. {
  48. exchangingArmies[0] = up;
  49. exchangingArmies[1] = down;
  50. addPlayer(up->tempOwner);
  51. addPlayer(down->tempOwner);
  52. }
  53. bool CGarrisonDialogQuery::blocksPack(const CPackForServer * pack) const
  54. {
  55. std::set<ObjectInstanceID> ourIds;
  56. ourIds.insert(this->exchangingArmies[0]->id);
  57. ourIds.insert(this->exchangingArmies[1]->id);
  58. if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
  59. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  60. if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
  61. return !vstd::contains(ourIds, stacks->srcOwner);
  62. if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
  63. return !vstd::contains(ourIds, stacks->srcOwner);
  64. if(auto stacks = dynamic_cast<const BulkSplitAndRebalanceStack*>(pack))
  65. return !vstd::contains(ourIds, stacks->srcOwner);
  66. if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
  67. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  68. if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
  69. {
  70. auto id1 = arts->src.artHolder;
  71. if(id1.hasValue() && !vstd::contains(ourIds, id1))
  72. return true;
  73. auto id2 = arts->dst.artHolder;
  74. if(id2.hasValue() && !vstd::contains(ourIds, id2))
  75. return true;
  76. return false;
  77. }
  78. if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
  79. return !vstd::contains(ourIds, dismiss->id);
  80. if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
  81. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  82. if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
  83. return !vstd::contains(ourIds, arts->artHolder);
  84. if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
  85. {
  86. auto id = art->al.artHolder;
  87. if(id.hasValue())
  88. return !vstd::contains(ourIds, id);
  89. }
  90. if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
  91. return !vstd::contains(ourIds, dismiss->heroID);
  92. if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
  93. return !vstd::contains(ourIds, upgrade->id);
  94. if(auto formation = dynamic_cast<const SetFormation*>(pack))
  95. return !vstd::contains(ourIds, formation->hid);
  96. return CDialogQuery::blocksPack(pack);
  97. }
  98. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  99. {
  100. assert(answer);
  101. caller->blockingDialogAnswered(*gh, visitingHero, *answer);
  102. }
  103. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog & bd):
  104. CDialogQuery(owner),
  105. caller(caller)
  106. {
  107. this->bd = bd;
  108. addPlayer(bd.player);
  109. }
  110. OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
  111. CDialogQuery(owner),
  112. mode(mode)
  113. {
  114. addPlayer(hero->getOwner());
  115. }
  116. void OpenWindowQuery::onExposure(QueryPtr topQuery)
  117. {
  118. //do nothing - wait for reply
  119. }
  120. bool OpenWindowQuery::blocksPack(const CPackForServer *pack) const
  121. {
  122. if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
  123. {
  124. if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
  125. return false;
  126. // If hero has no free slots, he might get some stacks merged automatically
  127. if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
  128. return false;
  129. }
  130. if (mode == EOpenWindowMode::TAVERN_WINDOW)
  131. {
  132. if(dynamic_cast<const HireHero*>(pack) != nullptr)
  133. return false;
  134. }
  135. if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
  136. {
  137. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  138. return false;
  139. }
  140. if (mode == EOpenWindowMode::MARKET_WINDOW)
  141. {
  142. if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
  143. return false;
  144. if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
  145. return false;
  146. if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
  147. return false;
  148. if(dynamic_cast<const AssembleArtifacts*>(pack))
  149. return false;
  150. if(dynamic_cast<const EraseArtifactByClient*>(pack))
  151. return false;
  152. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  153. return false;
  154. }
  155. return CDialogQuery::blocksPack(pack);
  156. }
  157. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  158. {
  159. auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
  160. if(obj)
  161. obj->teleportDialogAnswered(*gh, visitingHero, *answer, td.exits);
  162. else
  163. logGlobal->error("Invalid instance in teleport query");
  164. }
  165. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  166. CDialogQuery(owner)
  167. {
  168. this->td = td;
  169. addPlayer(gh->getHero(td.hero)->getOwner());
  170. }
  171. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  172. CDialogQuery(owner), hero(Hero)
  173. {
  174. hlu = Hlu;
  175. addPlayer(hero->tempOwner);
  176. }
  177. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  178. {
  179. assert(answer);
  180. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  181. gh->levelUpHero(hero, hlu.skills[*answer]);
  182. }
  183. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  184. {
  185. visitedObject->heroLevelUpDone(*gh, visitingHero);
  186. }
  187. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  188. CDialogQuery(owner), hero(Hero)
  189. {
  190. clu = Clu;
  191. addPlayer(hero->tempOwner);
  192. }
  193. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  194. {
  195. assert(answer);
  196. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  197. gh->levelUpCommander(hero->getCommander(), clu.skills[*answer]);
  198. }
  199. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  200. {
  201. visitedObject->heroLevelUpDone(*gh, visitingHero);
  202. }
  203. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  204. CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  205. {
  206. players.push_back(hero->tempOwner);
  207. }
  208. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  209. {
  210. assert(players.size() == 1);
  211. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  212. //TODO what if there were H4-like escape? we should also check pos
  213. {
  214. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  215. //finish movement
  216. visitDestAfterVictory = false;
  217. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  218. }
  219. owner->popIfTop(*this);
  220. }
  221. void CHeroMovementQuery::onRemoval(PlayerColor color)
  222. {
  223. PlayerBlocked pb;
  224. pb.player = color;
  225. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  226. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  227. gh->sendAndApply(pb);
  228. }
  229. void CHeroMovementQuery::onAdding(PlayerColor color)
  230. {
  231. PlayerBlocked pb;
  232. pb.player = color;
  233. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  234. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  235. gh->sendAndApply(pb);
  236. }