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							- /*
 
-  * Registry.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "Effect.h"
 
- #define VCMI_REGISTER_SPELL_EFFECT(Type, Name) \
 
- namespace\
 
- {\
 
- RegisterEffect<Type> register ## Type(Name);\
 
- }\
 
- \
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- class DLL_LINKAGE IEffectFactory
 
- {
 
- public:
 
- 	IEffectFactory() = default;
 
- 	virtual ~IEffectFactory() = default;
 
- 	virtual Effect * create() const = 0;
 
- };
 
- class DLL_LINKAGE Registry
 
- {
 
- public:
 
- 	using FactoryPtr = std::shared_ptr<IEffectFactory>;
 
- 	Registry();
 
- 	virtual ~Registry();
 
- 	virtual const IEffectFactory * find(const std::string & name) const = 0;
 
- 	virtual void add(const std::string & name, FactoryPtr item) = 0;
 
- };
 
- class DLL_LINKAGE GlobalRegistry
 
- {
 
- 	GlobalRegistry() = default;
 
- public:
 
-     static Registry * get();
 
- };
 
- template<typename E>
 
- class EffectFactory : public IEffectFactory
 
- {
 
- public:
 
- 	EffectFactory() = default;
 
- 	virtual ~EffectFactory() = default;
 
- 	Effect * create() const override
 
- 	{
 
- 		return new E();
 
- 	}
 
- };
 
- template<typename E>
 
- class RegisterEffect
 
- {
 
- public:
 
- 	RegisterEffect(const std::string & name)
 
- 	{
 
- 		auto f = std::make_shared<EffectFactory<E>>();
 
- 		GlobalRegistry::get()->add(name, f);
 
- 	}
 
- };
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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