CCampaignHandler.cpp 26 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CCompressedStream.h"
  14. #include "../filesystem/CMemoryStream.h"
  15. #include "../filesystem/CBinaryReader.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../vcmi_endian.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../TextOperations.h"
  20. #include "../StartInfo.h"
  21. #include "../CModHandler.h"
  22. #include "../CArtHandler.h" //for hero crossover
  23. #include "../mapObjects/CGHeroInstance.h"//for hero crossover
  24. #include "../CHeroHandler.h"
  25. #include "../Languages.h"
  26. #include "../StringConstants.h"
  27. #include "CMapService.h"
  28. #include "CMap.h"
  29. #include "CMapInfo.h"
  30. // For hero crossover
  31. #include "serializer/CSerializer.h"
  32. #include "serializer/JsonDeserializer.h"
  33. #include "serializer/JsonSerializer.h"
  34. VCMI_LIB_NAMESPACE_BEGIN
  35. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  36. {
  37. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  38. || type == SECONDARY_SKILL;
  39. }
  40. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  41. {
  42. ResourceID resourceID(name, EResType::CAMPAIGN);
  43. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  44. std::string language = VLC->modh->getModLanguage(modName);
  45. std::string encoding = Languages::getLanguageOptions(language).encoding;
  46. JsonNode jsonCampaign(resourceID);
  47. if(jsonCampaign.isNull())
  48. {
  49. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  50. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  51. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  52. CBinaryReader reader(&stream);
  53. CCampaignHeader ret = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
  54. return ret;
  55. }
  56. else
  57. {
  58. CCampaignHeader ret = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
  59. return ret;
  60. }
  61. }
  62. std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  63. {
  64. ResourceID resourceID(name, EResType::CAMPAIGN);
  65. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  66. std::string language = VLC->modh->getModLanguage(modName);
  67. std::string encoding = Languages::getLanguageOptions(language).encoding;
  68. auto ret = std::make_unique<CCampaign>();
  69. JsonNode jsonCampaign(resourceID);
  70. if(jsonCampaign.isNull())
  71. {
  72. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  73. std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
  74. CMemoryStream stream(file[0].data(), file[0].size());
  75. CBinaryReader reader(&stream);
  76. ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
  77. int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
  78. for(int g=0; g<howManyScenarios; ++g)
  79. {
  80. CCampaignScenario sc = readScenarioFromMemory(reader, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
  81. ret->scenarios.push_back(sc);
  82. }
  83. int scenarioID = 0;
  84. //first entry is campaign header. start loop from 1
  85. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  86. {
  87. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  88. {
  89. scenarioID++;
  90. }
  91. std::string scenarioName = resourceID.getName();
  92. boost::to_lower(scenarioName);
  93. scenarioName += ':' + std::to_string(g - 1);
  94. //set map piece appropriately, convert vector to string
  95. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  96. CMapService mapService;
  97. auto hdr = mapService.loadMapHeader(
  98. reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
  99. static_cast<int>(ret->mapPieces[scenarioID].size()),
  100. scenarioName,
  101. modName,
  102. encoding);
  103. ret->scenarios[scenarioID].scenarioName = hdr->name;
  104. scenarioID++;
  105. }
  106. }
  107. else
  108. {
  109. ret->header = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
  110. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  111. {
  112. CCampaignScenario sc = readScenarioFromJson(scenario, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
  113. if(sc.isNotVoid())
  114. {
  115. CMapService mapService;
  116. auto hdr = mapService.loadMapHeader(ResourceID(sc.mapName, EResType::MAP));
  117. sc.scenarioName = hdr->name;
  118. }
  119. ret->scenarios.push_back(sc);
  120. }
  121. }
  122. // handle campaign specific discrepancies
  123. if(resourceID.getName() == "DATA/AB")
  124. {
  125. ret->scenarios[6].keepHeroes.emplace_back(155); // keep hero Xeron for map 7 To Kill A Hero
  126. }
  127. else if(resourceID.getName() == "DATA/FINAL")
  128. {
  129. // keep following heroes for map 8 Final H
  130. ret->scenarios[7].keepHeroes.emplace_back(148); // Gelu
  131. ret->scenarios[7].keepHeroes.emplace_back(27); // Gem
  132. ret->scenarios[7].keepHeroes.emplace_back(102); // Crag Hack
  133. ret->scenarios[7].keepHeroes.emplace_back(96); // Yog
  134. }
  135. return ret;
  136. }
  137. static std::string convertMapName(std::string input)
  138. {
  139. boost::algorithm::to_lower(input);
  140. boost::algorithm::trim(input);
  141. size_t slashPos = input.find_last_of("/");
  142. if (slashPos != std::string::npos)
  143. return input.substr(slashPos + 1);
  144. return input;
  145. }
  146. std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  147. {
  148. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  149. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  150. if (input.empty())
  151. return "";
  152. VLC->generaltexth->registerString(modName, stringID, input);
  153. return VLC->generaltexth->translate(stringID.get());
  154. }
  155. CCampaignHeader CCampaignHandler::readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding )
  156. {
  157. CCampaignHeader ret;
  158. ret.version = reader["version"].Integer();
  159. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  160. {
  161. logGlobal->info("Unsupported campaign %s version %d", filename, ret.version);
  162. return ret;
  163. }
  164. ret.version = CampaignVersion::VCMI;
  165. ret.mapVersion = reader["campaignId"].Integer();
  166. ret.name = reader["name"].String();
  167. ret.description = reader["description"].String();
  168. ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
  169. //skip ret.music because it's unused in vcmi
  170. ret.filename = filename;
  171. ret.modName = modName;
  172. ret.encoding = encoding;
  173. ret.valid = true;
  174. return ret;
  175. }
  176. CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion)
  177. {
  178. auto prologEpilogReader = [](JsonNode & identifier) -> CCampaignScenario::SScenarioPrologEpilog
  179. {
  180. CCampaignScenario::SScenarioPrologEpilog ret;
  181. ret.hasPrologEpilog = !identifier.isNull();
  182. if(ret.hasPrologEpilog)
  183. {
  184. ret.prologVideo = identifier["video"].Integer();
  185. ret.prologMusic = identifier["music"].Integer();
  186. ret.prologText = identifier["text"].String();
  187. }
  188. return ret;
  189. };
  190. CCampaignScenario ret;
  191. ret.conquered = false;
  192. ret.mapName = reader["map"].String();
  193. for(auto & g : reader["precoditions"].Vector())
  194. ret.preconditionRegions.insert(g.Integer());
  195. ret.regionColor = reader["color"].Integer();
  196. ret.difficulty = reader["difficulty"].Integer();
  197. ret.regionText = reader["regionText"].String();
  198. ret.prolog = prologEpilogReader(reader["prolog"]);
  199. ret.epilog = prologEpilogReader(reader["epilog"]);
  200. ret.travelOptions = readScenarioTravelFromJson(reader, version);
  201. return ret;
  202. }
  203. CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader, int version )
  204. {
  205. CScenarioTravel ret;
  206. std::map<std::string, ui8> heroKeepsMap = {
  207. {"experience", 1},
  208. {"primary", 2},
  209. {"skills", 4},
  210. {"spells", 8},
  211. {"artifacts", 16}
  212. };
  213. std::map<std::string, ui8> startOptionsMap = {
  214. {"none", 0},
  215. {"bonus", 1},
  216. {"crossover", 2},
  217. {"hero", 3}
  218. };
  219. std::map<std::string, CScenarioTravel::STravelBonus::EBonusType> bonusTypeMap = {
  220. {"spell", CScenarioTravel::STravelBonus::EBonusType::SPELL},
  221. {"creature", CScenarioTravel::STravelBonus::EBonusType::MONSTER},
  222. {"building", CScenarioTravel::STravelBonus::EBonusType::BUILDING},
  223. {"artifact", CScenarioTravel::STravelBonus::EBonusType::ARTIFACT},
  224. {"scroll", CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL},
  225. {"primarySkill", CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL},
  226. {"secondarySkill", CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL},
  227. {"resource", CScenarioTravel::STravelBonus::EBonusType::RESOURCE},
  228. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  229. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  230. };
  231. std::map<std::string, ui32> primarySkillsMap = {
  232. {"attack", 0},
  233. {"defence", 8},
  234. {"spellpower", 16},
  235. {"knowledge", 24},
  236. };
  237. std::map<std::string, ui16> heroSpecialMap = {
  238. {"strongest", 0xFFFD},
  239. {"generated", 0xFFFE},
  240. {"random", 0xFFFF}
  241. };
  242. std::map<std::string, ui8> resourceTypeMap = {
  243. //FD - wood+ore
  244. //FE - mercury+sulfur+crystal+gem
  245. {"wood", 0},
  246. {"mercury", 1},
  247. {"ore", 2},
  248. {"sulfur", 3},
  249. {"crystal", 4},
  250. {"gems", 5},
  251. {"gold", 6},
  252. {"common", 0xFD},
  253. {"rare", 0xFE}
  254. };
  255. for(auto & k : reader["heroKeeps"].Vector())
  256. ret.whatHeroKeeps |= heroKeepsMap[k.String()];
  257. //reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
  258. //reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
  259. ret.startOptions = startOptionsMap[reader["startOptions"].String()];
  260. switch(ret.startOptions)
  261. {
  262. case 0:
  263. //no bonuses. Seems to be OK
  264. break;
  265. case 1: //reading of bonuses player can choose
  266. {
  267. ret.playerColor = reader["playerColor"].Integer();
  268. for(auto & bjson : reader["bonuses"].Vector())
  269. {
  270. CScenarioTravel::STravelBonus bonus;
  271. bonus.type = bonusTypeMap[bjson["what"].String()];
  272. if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::RESOURCE)
  273. {
  274. bonus.info1 = resourceTypeMap[bjson["type"].String()];
  275. bonus.info2 = bjson["amount"].Integer();
  276. }
  277. else if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::BUILDING)
  278. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  279. else
  280. {
  281. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  282. bonus.info1 = heroId;
  283. else
  284. bonus.info1 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()).get();
  285. if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::SPELL
  286. || bonus.type == CScenarioTravel::STravelBonus::EBonusType::MONSTER
  287. || bonus.type == CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL
  288. || bonus.type == CScenarioTravel::STravelBonus::EBonusType::ARTIFACT)
  289. bonus.info2 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()).get();
  290. else if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL)
  291. bonus.info2 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "spell", bjson["type"].String()).get();
  292. else if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL)
  293. {
  294. for(auto & ps : primarySkillsMap)
  295. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  296. }
  297. else
  298. bonus.info2 = bjson["type"].Integer();
  299. bonus.info3 = bjson["amount"].Integer();
  300. }
  301. ret.bonusesToChoose.push_back(bonus);
  302. }
  303. break;
  304. }
  305. case 2: //reading of players (colors / scenarios ?) player can choose
  306. {
  307. for(auto & bjson : reader["bonuses"].Vector())
  308. {
  309. CScenarioTravel::STravelBonus bonus;
  310. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  311. bonus.info1 = bjson["playerColor"].Integer(); //player color
  312. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  313. ret.bonusesToChoose.push_back(bonus);
  314. }
  315. break;
  316. }
  317. case 3: //heroes player can choose between
  318. {
  319. for(auto & bjson : reader["bonuses"].Vector())
  320. {
  321. CScenarioTravel::STravelBonus bonus;
  322. bonus.type = CScenarioTravel::STravelBonus::HERO;
  323. bonus.info1 = bjson["playerColor"].Integer(); //player color
  324. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  325. bonus.info2 = heroId;
  326. else
  327. bonus.info2 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()).get();
  328. ret.bonusesToChoose.push_back(bonus);
  329. }
  330. break;
  331. }
  332. default:
  333. {
  334. logGlobal->warn("Corrupted h3c file");
  335. break;
  336. }
  337. }
  338. return ret;
  339. }
  340. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  341. {
  342. CCampaignHeader ret;
  343. ret.version = reader.readUInt32();
  344. ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  345. ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
  346. ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
  347. if (ret.version > CampaignVersion::RoE)
  348. ret.difficultyChoosenByPlayer = reader.readInt8();
  349. else
  350. ret.difficultyChoosenByPlayer = 0;
  351. ret.music = reader.readInt8();
  352. ret.filename = filename;
  353. ret.modName = modName;
  354. ret.encoding = encoding;
  355. ret.valid = true;
  356. return ret;
  357. }
  358. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion )
  359. {
  360. auto prologEpilogReader = [&](const std::string & identifier) -> CCampaignScenario::SScenarioPrologEpilog
  361. {
  362. CCampaignScenario::SScenarioPrologEpilog ret;
  363. ret.hasPrologEpilog = reader.readUInt8();
  364. if(ret.hasPrologEpilog)
  365. {
  366. ret.prologVideo = reader.readUInt8();
  367. ret.prologMusic = reader.readUInt8();
  368. ret.prologText = readLocalizedString(reader, filename, modName, encoding, identifier);
  369. }
  370. return ret;
  371. };
  372. CCampaignScenario ret;
  373. ret.conquered = false;
  374. ret.mapName = reader.readBaseString();
  375. ret.packedMapSize = reader.readUInt32();
  376. if(mapVersion == 18)//unholy alliance
  377. {
  378. ret.loadPreconditionRegions(reader.readUInt16());
  379. }
  380. else
  381. {
  382. ret.loadPreconditionRegions(reader.readUInt8());
  383. }
  384. ret.regionColor = reader.readUInt8();
  385. ret.difficulty = reader.readUInt8();
  386. ret.regionText = readLocalizedString(reader, filename, modName, encoding, ret.mapName + ".region");
  387. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  388. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  389. ret.travelOptions = readScenarioTravelFromMemory(reader, version);
  390. return ret;
  391. }
  392. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  393. {
  394. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  395. {
  396. if ( (1 << i) & regions)
  397. preconditionRegions.insert(i);
  398. }
  399. }
  400. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  401. {
  402. CScenarioTravel ret;
  403. ret.whatHeroKeeps = reader.readUInt8();
  404. reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
  405. if (version < CampaignVersion::SoD)
  406. {
  407. ret.artifsKeptByHero.fill(0);
  408. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
  409. }
  410. else
  411. {
  412. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
  413. }
  414. ret.startOptions = reader.readUInt8();
  415. switch(ret.startOptions)
  416. {
  417. case 0:
  418. //no bonuses. Seems to be OK
  419. break;
  420. case 1: //reading of bonuses player can choose
  421. {
  422. ret.playerColor = reader.readUInt8();
  423. ui8 numOfBonuses = reader.readUInt8();
  424. for (int g=0; g<numOfBonuses; ++g)
  425. {
  426. CScenarioTravel::STravelBonus bonus;
  427. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  428. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  429. switch(bonus.type)
  430. {
  431. case CScenarioTravel::STravelBonus::SPELL:
  432. {
  433. bonus.info1 = reader.readUInt16(); //hero
  434. bonus.info2 = reader.readUInt8(); //spell ID
  435. break;
  436. }
  437. case CScenarioTravel::STravelBonus::MONSTER:
  438. {
  439. bonus.info1 = reader.readUInt16(); //hero
  440. bonus.info2 = reader.readUInt16(); //monster type
  441. bonus.info3 = reader.readUInt16(); //monster count
  442. break;
  443. }
  444. case CScenarioTravel::STravelBonus::BUILDING:
  445. {
  446. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  447. break;
  448. }
  449. case CScenarioTravel::STravelBonus::ARTIFACT:
  450. {
  451. bonus.info1 = reader.readUInt16(); //hero
  452. bonus.info2 = reader.readUInt16(); //artifact ID
  453. break;
  454. }
  455. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  456. {
  457. bonus.info1 = reader.readUInt16(); //hero
  458. bonus.info2 = reader.readUInt8(); //spell ID
  459. break;
  460. }
  461. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  462. {
  463. bonus.info1 = reader.readUInt16(); //hero
  464. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  465. break;
  466. }
  467. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  468. {
  469. bonus.info1 = reader.readUInt16(); //hero
  470. bonus.info2 = reader.readUInt8(); //skill ID
  471. bonus.info3 = reader.readUInt8(); //skill level
  472. break;
  473. }
  474. case CScenarioTravel::STravelBonus::RESOURCE:
  475. {
  476. bonus.info1 = reader.readUInt8(); //type
  477. //FD - wood+ore
  478. //FE - mercury+sulfur+crystal+gem
  479. bonus.info2 = reader.readUInt32(); //count
  480. break;
  481. }
  482. default:
  483. logGlobal->warn("Corrupted h3c file");
  484. break;
  485. }
  486. ret.bonusesToChoose.push_back(bonus);
  487. }
  488. break;
  489. }
  490. case 2: //reading of players (colors / scenarios ?) player can choose
  491. {
  492. ui8 numOfBonuses = reader.readUInt8();
  493. for (int g=0; g<numOfBonuses; ++g)
  494. {
  495. CScenarioTravel::STravelBonus bonus;
  496. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  497. bonus.info1 = reader.readUInt8(); //player color
  498. bonus.info2 = reader.readUInt8(); //from what scenario
  499. ret.bonusesToChoose.push_back(bonus);
  500. }
  501. break;
  502. }
  503. case 3: //heroes player can choose between
  504. {
  505. ui8 numOfBonuses = reader.readUInt8();
  506. for (int g=0; g<numOfBonuses; ++g)
  507. {
  508. CScenarioTravel::STravelBonus bonus;
  509. bonus.type = CScenarioTravel::STravelBonus::HERO;
  510. bonus.info1 = reader.readUInt8(); //player color
  511. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  512. ret.bonusesToChoose.push_back(bonus);
  513. }
  514. break;
  515. }
  516. default:
  517. {
  518. logGlobal->warn("Corrupted h3c file");
  519. break;
  520. }
  521. }
  522. return ret;
  523. }
  524. std::vector< std::vector<ui8> > CCampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  525. {
  526. CCompressedStream stream(std::move(file), true);
  527. std::vector< std::vector<ui8> > ret;
  528. do
  529. {
  530. std::vector<ui8> block(stream.getSize());
  531. stream.read(block.data(), block.size());
  532. ret.push_back(block);
  533. }
  534. while (!headerOnly && stream.getNextBlock());
  535. return ret;
  536. }
  537. bool CCampaign::conquerable( int whichScenario ) const
  538. {
  539. //check for void scenraio
  540. if (!scenarios[whichScenario].isNotVoid())
  541. {
  542. return false;
  543. }
  544. if (scenarios[whichScenario].conquered)
  545. {
  546. return false;
  547. }
  548. //check preconditioned regions
  549. for (int g=0; g<scenarios.size(); ++g)
  550. {
  551. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  552. return false; //prerequisite does not met
  553. }
  554. return true;
  555. }
  556. bool CCampaignScenario::isNotVoid() const
  557. {
  558. return !mapName.empty();
  559. }
  560. const CGHeroInstance * CCampaignScenario::strongestHero(const PlayerColor & owner)
  561. {
  562. std::function<bool(JsonNode & node)> isOwned = [owner](JsonNode & node)
  563. {
  564. auto * h = CCampaignState::crossoverDeserialize(node);
  565. bool result = h->tempOwner == owner;
  566. vstd::clear_pointer(h);
  567. return result;
  568. };
  569. auto ownedHeroes = crossoverHeroes | boost::adaptors::filtered(isOwned);
  570. auto i = vstd::maxElementByFun(ownedHeroes, [](JsonNode & node)
  571. {
  572. auto * h = CCampaignState::crossoverDeserialize(node);
  573. double result = h->getHeroStrength();
  574. vstd::clear_pointer(h);
  575. return result;
  576. });
  577. return i == ownedHeroes.end() ? nullptr : CCampaignState::crossoverDeserialize(*i);
  578. }
  579. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
  580. {
  581. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  582. if(conquered)
  583. {
  584. for(auto node2 : placedCrossoverHeroes)
  585. {
  586. auto * hero = CCampaignState::crossoverDeserialize(node2);
  587. auto it = range::find_if(crossoverHeroes, [hero](JsonNode node)
  588. {
  589. auto * h = CCampaignState::crossoverDeserialize(node);
  590. bool result = hero->subID == h->subID;
  591. vstd::clear_pointer(h);
  592. return result;
  593. });
  594. if(it == crossoverHeroes.end())
  595. {
  596. lostCrossoverHeroes.push_back(hero);
  597. }
  598. }
  599. }
  600. return lostCrossoverHeroes;
  601. }
  602. void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
  603. {
  604. camp->scenarios[*currentMap].crossoverHeroes.clear();
  605. for(CGHeroInstance * hero : heroes)
  606. {
  607. camp->scenarios[*currentMap].crossoverHeroes.push_back(crossoverSerialize(hero));
  608. }
  609. mapsConquered.push_back(*currentMap);
  610. mapsRemaining -= *currentMap;
  611. camp->scenarios[*currentMap].conquered = true;
  612. }
  613. boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  614. {
  615. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  616. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  617. if(bonuses.empty())
  618. return boost::optional<CScenarioTravel::STravelBonus>();
  619. else
  620. return bonuses[currentBonusID()];
  621. }
  622. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  623. {
  624. return camp->scenarios[*currentMap];
  625. }
  626. CCampaignScenario & CCampaignState::getCurrentScenario()
  627. {
  628. return camp->scenarios[*currentMap];
  629. }
  630. ui8 CCampaignState::currentBonusID() const
  631. {
  632. return chosenCampaignBonuses.at(*currentMap);
  633. }
  634. CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  635. {
  636. for(int i = 0; i < camp->scenarios.size(); i++)
  637. {
  638. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  639. mapsRemaining.push_back(i);
  640. }
  641. }
  642. CMap * CCampaignState::getMap(int scenarioId) const
  643. {
  644. // FIXME: there is certainly better way to handle maps inside campaigns
  645. if(scenarioId == -1)
  646. scenarioId = currentMap.get();
  647. CMapService mapService;
  648. if(camp->header.version == CampaignVersion::Version::VCMI)
  649. return mapService.loadMap(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP)).release();
  650. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  651. boost::to_lower(scenarioName);
  652. scenarioName += ':' + std::to_string(scenarioId);
  653. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  654. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  655. return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
  656. }
  657. std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
  658. {
  659. if(scenarioId == -1)
  660. scenarioId = currentMap.get();
  661. CMapService mapService;
  662. if(camp->header.version == CampaignVersion::Version::VCMI)
  663. return mapService.loadMapHeader(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP));
  664. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  665. boost::to_lower(scenarioName);
  666. scenarioName += ':' + std::to_string(scenarioId);
  667. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  668. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  669. return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
  670. }
  671. std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
  672. {
  673. if(scenarioId == -1)
  674. scenarioId = currentMap.get();
  675. auto mapInfo = std::make_shared<CMapInfo>();
  676. mapInfo->fileURI = camp->header.filename;
  677. mapInfo->mapHeader = getHeader(scenarioId);
  678. mapInfo->countPlayers();
  679. return mapInfo;
  680. }
  681. JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
  682. {
  683. JsonNode node;
  684. JsonSerializer handler(nullptr, node);
  685. hero->serializeJsonOptions(handler);
  686. return node;
  687. }
  688. CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
  689. {
  690. JsonDeserializer handler(nullptr, node);
  691. auto * hero = new CGHeroInstance();
  692. hero->ID = Obj::HERO;
  693. hero->serializeJsonOptions(handler);
  694. return hero;
  695. }
  696. std::string CCampaignHandler::prologVideoName(ui8 index)
  697. {
  698. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  699. auto vids = config["videos"].Vector();
  700. if(index < vids.size())
  701. return vids[index].String();
  702. return "";
  703. }
  704. std::string CCampaignHandler::prologMusicName(ui8 index)
  705. {
  706. std::vector<std::string> music;
  707. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  708. }
  709. std::string CCampaignHandler::prologVoiceName(ui8 index)
  710. {
  711. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  712. auto audio = config["voice"].Vector();
  713. if(index < audio.size())
  714. return audio[index].String();
  715. return "";
  716. }
  717. VCMI_LIB_NAMESPACE_END