Commit History

Autor SHA1 Mensaxe Data
  nordsoft 08809f1cdc String building id %!s(int64=2) %!d(string=hai) anos
  nordsoft 6ed8f748b3 Use string ids for most of bonuses %!s(int64=2) %!d(string=hai) anos
  nordsoft 307fb071a2 VCMI campaign format support prototype %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f42a894723 Implemented h3c translations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 260f6d626c Implemented translations for H3M maps %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4260726e4b Provide encoding information to maps & campaigns loaders %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bd70b6fabd Unicode conversion functions now require source encoding %!s(int64=2) %!d(string=hai) anos
  Konstantin b16f66477c vcmi: modernize lib/mapping %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cb4f5edae9 All Heroes 3 texts are now passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko facf77b3ae vstd::unique -> std::unique %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS 384c5827ae Fixed CID 1197490, CID 1197491 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 4ba3c6fecc Fixed CID 1288855 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  beegee1 d0a5a6eab4 - Implemented hero recreate handling correctly %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 48d6e2cd59 - move campaigns description into new config file, campaignSets.json %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko e6f433795b - fixed some crashes on staring a map/campaign %!s(int64=11) %!d(string=hai) anos
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or %!s(int64=11) %!d(string=hai) anos