RenderHandler.cpp 10.0 KB

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  1. /*
  2. * RenderHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RenderHandler.h"
  12. #include "SDLImage.h"
  13. #include "ImageScaled.h"
  14. #include "../gui/CGuiHandler.h"
  15. #include "../render/CAnimation.h"
  16. #include "../render/CDefFile.h"
  17. #include "../render/Colors.h"
  18. #include "../render/ColorFilter.h"
  19. #include "../render/IScreenHandler.h"
  20. #include "../../lib/json/JsonUtils.h"
  21. #include "../../lib/filesystem/Filesystem.h"
  22. #include "../../lib/VCMIDirs.h"
  23. #include <vcmi/ArtifactService.h>
  24. #include <vcmi/CreatureService.h>
  25. #include <vcmi/Entity.h>
  26. #include <vcmi/FactionService.h>
  27. #include <vcmi/HeroTypeService.h>
  28. #include <vcmi/Services.h>
  29. #include <vcmi/SkillService.h>
  30. #include <vcmi/spells/Service.h>
  31. std::shared_ptr<CDefFile> RenderHandler::getAnimationFile(const AnimationPath & path)
  32. {
  33. AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");
  34. auto it = animationFiles.find(actualPath);
  35. if (it != animationFiles.end())
  36. return it->second;
  37. if (!CResourceHandler::get()->existsResource(actualPath))
  38. {
  39. animationFiles[actualPath] = nullptr;
  40. return nullptr;
  41. }
  42. auto result = std::make_shared<CDefFile>(actualPath);
  43. animationFiles[actualPath] = result;
  44. return result;
  45. }
  46. void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & config)
  47. {
  48. std::string basepath;
  49. basepath = config["basepath"].String();
  50. JsonNode base;
  51. base["margins"] = config["margins"];
  52. base["width"] = config["width"];
  53. base["height"] = config["height"];
  54. for(const JsonNode & group : config["sequences"].Vector())
  55. {
  56. size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)
  57. source[groupID].clear();
  58. for(const JsonNode & frame : group["frames"].Vector())
  59. {
  60. JsonNode toAdd = frame;
  61. JsonUtils::inherit(toAdd, base);
  62. toAdd["file"].String() = basepath + frame.String();
  63. source[groupID].emplace_back(toAdd);
  64. }
  65. }
  66. for(const JsonNode & node : config["images"].Vector())
  67. {
  68. size_t group = node["group"].Integer();
  69. size_t frame = node["frame"].Integer();
  70. if (source[group].size() <= frame)
  71. source[group].resize(frame+1);
  72. JsonNode toAdd = node;
  73. JsonUtils::inherit(toAdd, base);
  74. toAdd["file"].String() = basepath + node["file"].String();
  75. source[group][frame] = ImageLocator(toAdd);
  76. }
  77. }
  78. RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const AnimationPath & path)
  79. {
  80. AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");
  81. auto it = animationLayouts.find(actualPath);
  82. if (it != animationLayouts.end())
  83. return it->second;
  84. AnimationLayoutMap result;
  85. auto defFile = getAnimationFile(actualPath);
  86. if(defFile)
  87. {
  88. const std::map<size_t, size_t> defEntries = defFile->getEntries();
  89. for (const auto & defEntry : defEntries)
  90. result[defEntry.first].resize(defEntry.second);
  91. }
  92. auto jsonResource = actualPath.toType<EResType::JSON>();
  93. auto configList = CResourceHandler::get()->getResourcesWithName(jsonResource);
  94. for(auto & loader : configList)
  95. {
  96. auto stream = loader->load(jsonResource);
  97. std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
  98. stream->read(textData.get(), stream->getSize());
  99. const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), path.getOriginalName());
  100. initFromJson(result, config);
  101. }
  102. animationLayouts[actualPath] = result;
  103. return animationLayouts[actualPath];
  104. }
  105. int RenderHandler::getScalingFactor() const
  106. {
  107. return GH.screenHandler().getScalingFactor();
  108. }
  109. ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group)
  110. {
  111. const auto & layout = getAnimationLayout(path);
  112. if (!layout.count(group))
  113. return ImageLocator(ImagePath::builtin("DEFAULT"));
  114. if (frame >= layout.at(group).size())
  115. return ImageLocator(ImagePath::builtin("DEFAULT"));
  116. const auto & locator = layout.at(group).at(frame);
  117. if (locator.image || locator.defFile)
  118. return locator;
  119. return ImageLocator(path, frame, group);
  120. }
  121. std::shared_ptr<ISharedImage> RenderHandler::loadImageImpl(const ImageLocator & locator)
  122. {
  123. auto it = imageFiles.find(locator);
  124. if (it != imageFiles.end())
  125. return it->second;
  126. // TODO: order should be different:
  127. // 1) try to find correctly scaled image
  128. // 2) if fails -> try to find correctly transformed
  129. // 3) if also fails -> try to find image from correct file
  130. // 4) load missing part of the sequence
  131. // TODO: check whether (load -> transform -> scale) or (load -> scale -> transform) order should be used for proper loading of pre-scaled data
  132. auto imageFromFile = loadImageFromFile(locator.copyFile());
  133. auto transformedImage = transformImage(locator.copyFileTransform(), imageFromFile);
  134. auto scaledImage = scaleImage(locator.copyFileTransformScale(), transformedImage);
  135. return scaledImage;
  136. }
  137. std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator)
  138. {
  139. if (locator.image)
  140. {
  141. // TODO: create EmptySharedImage class that will be instantiated if image does not exists or fails to load
  142. return std::make_shared<SDLImageShared>(*locator.image);
  143. }
  144. if (locator.defFile)
  145. {
  146. auto defFile = getAnimationFile(*locator.defFile);
  147. return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);
  148. }
  149. throw std::runtime_error("Invalid image locator received!");
  150. }
  151. void RenderHandler::storeCachedImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
  152. {
  153. imageFiles[locator] = image;
  154. #if 0
  155. const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "imageCache" / (locator.toString() + ".png");
  156. boost::filesystem::path outDir = outPath;
  157. outDir.remove_filename();
  158. boost::filesystem::create_directories(outDir);
  159. image->exportBitmap(outPath , nullptr);
  160. #endif
  161. }
  162. std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFile(const ImageLocator & locator)
  163. {
  164. if (imageFiles.count(locator))
  165. return imageFiles.at(locator);
  166. auto result = loadImageFromFileUncached(locator);
  167. storeCachedImage(locator, result);
  168. return result;
  169. }
  170. std::shared_ptr<ISharedImage> RenderHandler::transformImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
  171. {
  172. if (imageFiles.count(locator))
  173. return imageFiles.at(locator);
  174. auto result = image;
  175. if (locator.verticalFlip)
  176. result = result->verticalFlip();
  177. if (locator.horizontalFlip)
  178. result = result->horizontalFlip();
  179. storeCachedImage(locator, result);
  180. return result;
  181. }
  182. std::shared_ptr<ISharedImage> RenderHandler::scaleImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
  183. {
  184. if (imageFiles.count(locator))
  185. return imageFiles.at(locator);
  186. auto handle = image->createImageReference(locator.layer == EImageLayer::ALL ? EImageBlitMode::OPAQUE : EImageBlitMode::ALPHA);
  187. assert(locator.scalingFactor != 1); // should be filtered-out before
  188. handle->setBodyEnabled(locator.layer == EImageLayer::ALL || locator.layer == EImageLayer::BODY);
  189. if (locator.layer != EImageLayer::ALL)
  190. {
  191. handle->setOverlayEnabled(locator.layer == EImageLayer::OVERLAY);
  192. handle->setShadowEnabled( locator.layer == EImageLayer::SHADOW);
  193. }
  194. if (locator.layer == EImageLayer::ALL && locator.playerColored != PlayerColor::CANNOT_DETERMINE)
  195. handle->playerColored(locator.playerColored);
  196. handle->scaleInteger(locator.scalingFactor);
  197. // TODO: try to optimize image size (possibly even before scaling?) - trim image borders if they are completely transparent
  198. auto result = handle->getSharedImage();
  199. storeCachedImage(locator, result);
  200. return result;
  201. }
  202. std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator, EImageBlitMode mode)
  203. {
  204. if (locator.scalingFactor == 0 && getScalingFactor() != 1 )
  205. {
  206. auto unscaledLocator = locator;
  207. auto scaledLocator = locator;
  208. unscaledLocator.scalingFactor = 1;
  209. scaledLocator.scalingFactor = getScalingFactor();
  210. auto unscaledImage = loadImageImpl(unscaledLocator);
  211. return std::make_shared<ImageScaled>(scaledLocator, unscaledImage, mode);
  212. }
  213. if (locator.scalingFactor == 0)
  214. {
  215. auto scaledLocator = locator;
  216. scaledLocator.scalingFactor = getScalingFactor();
  217. return loadImageImpl(scaledLocator)->createImageReference(mode);
  218. }
  219. else
  220. {
  221. return loadImageImpl(locator)->createImageReference(mode);
  222. }
  223. }
  224. std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
  225. {
  226. ImageLocator locator = getLocatorForAnimationFrame(path, frame, group);
  227. return loadImage(locator, mode);
  228. }
  229. std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
  230. {
  231. ImageLocator locator(path);
  232. return loadImage(locator, mode);
  233. }
  234. std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source)
  235. {
  236. return std::make_shared<SDLImageShared>(source)->createImageReference(EImageBlitMode::ALPHA);
  237. }
  238. std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)
  239. {
  240. return std::make_shared<CAnimation>(path, getAnimationLayout(path), mode);
  241. }
  242. void RenderHandler::addImageListEntries(const EntityService * service)
  243. {
  244. service->forEachBase([this](const Entity * entity, bool & stop)
  245. {
  246. entity->registerIcons([this](size_t index, size_t group, const std::string & listName, const std::string & imageName)
  247. {
  248. if (imageName.empty())
  249. return;
  250. auto & layout = getAnimationLayout(AnimationPath::builtin("SPRITES/" + listName));
  251. JsonNode entry;
  252. entry["file"].String() = imageName;
  253. if (index >= layout[group].size())
  254. layout[group].resize(index + 1);
  255. layout[group][index] = ImageLocator(entry);
  256. });
  257. });
  258. }
  259. void RenderHandler::onLibraryLoadingFinished(const Services * services)
  260. {
  261. addImageListEntries(services->creatures());
  262. addImageListEntries(services->heroTypes());
  263. addImageListEntries(services->artifacts());
  264. addImageListEntries(services->factions());
  265. addImageListEntries(services->spells());
  266. addImageListEntries(services->skills());
  267. }