CBank.cpp 8.2 KB

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  1. /*
  2. * CBank.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBank.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "../NetPacks.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../CSoundBase.h"
  17. #include "CommonConstructors.h"
  18. #include "../IGameCallback.h"
  19. #include "../CGameState.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. ///helpers
  22. static std::string visitedTxt(const bool visited)
  23. {
  24. int id = visited ? 352 : 353;
  25. return VLC->generaltexth->allTexts[id];
  26. }
  27. //must be instantiated in .cpp file for access to complete types of all member fields
  28. CBank::CBank() = default;
  29. //must be instantiated in .cpp file for access to complete types of all member fields
  30. CBank::~CBank() = default;
  31. void CBank::initObj(CRandomGenerator & rand)
  32. {
  33. daycounter = 0;
  34. resetDuration = 0;
  35. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  36. }
  37. std::string CBank::getHoverText(PlayerColor player) const
  38. {
  39. // TODO: record visited players
  40. return getObjectName() + " " + visitedTxt(bc == nullptr);
  41. }
  42. void CBank::setConfig(const BankConfig & config)
  43. {
  44. bc = std::make_unique<BankConfig>(config);
  45. clear(); // remove all stacks, if any
  46. for(const auto & stack : config.guards)
  47. setCreature (SlotID(stacksCount()), stack.type->getId(), stack.count);
  48. }
  49. void CBank::setPropertyDer (ui8 what, ui32 val)
  50. {
  51. switch (what)
  52. {
  53. case ObjProperty::BANK_DAYCOUNTER: //daycounter
  54. daycounter+=val;
  55. break;
  56. case ObjProperty::BANK_RESET:
  57. // FIXME: Object reset must be done by separate netpack from server
  58. initObj(cb->gameState()->getRandomGenerator());
  59. daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
  60. break;
  61. case ObjProperty::BANK_CLEAR:
  62. bc.reset();
  63. break;
  64. }
  65. }
  66. void CBank::newTurn(CRandomGenerator & rand) const
  67. {
  68. if (bc == nullptr)
  69. {
  70. if (resetDuration != 0)
  71. {
  72. if (daycounter >= resetDuration)
  73. cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0
  74. else
  75. cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
  76. }
  77. }
  78. }
  79. bool CBank::wasVisited (PlayerColor player) const
  80. {
  81. return !bc; //FIXME: player A should not know about visit done by player B
  82. }
  83. void CBank::onHeroVisit(const CGHeroInstance * h) const
  84. {
  85. int banktext = 0;
  86. switch (ID)
  87. {
  88. case Obj::DERELICT_SHIP:
  89. banktext = 41;
  90. break;
  91. case Obj::DRAGON_UTOPIA:
  92. banktext = 47;
  93. break;
  94. case Obj::CRYPT:
  95. banktext = 119;
  96. break;
  97. case Obj::SHIPWRECK:
  98. banktext = 122;
  99. break;
  100. case Obj::PYRAMID:
  101. banktext = 105;
  102. break;
  103. case Obj::CREATURE_BANK:
  104. default:
  105. banktext = 32;
  106. break;
  107. }
  108. BlockingDialog bd(true, false);
  109. bd.player = h->getOwner();
  110. bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
  111. bd.text.addTxt(MetaString::ADVOB_TXT, banktext);
  112. if (banktext == 32)
  113. bd.text.addReplacement(getObjectName());
  114. cb->showBlockingDialog(&bd);
  115. }
  116. void CBank::doVisit(const CGHeroInstance * hero) const
  117. {
  118. int textID = -1;
  119. InfoWindow iw;
  120. iw.player = hero->getOwner();
  121. MetaString loot;
  122. if (bc)
  123. {
  124. switch (ID)
  125. {
  126. case Obj::DERELICT_SHIP:
  127. textID = 43;
  128. break;
  129. case Obj::CRYPT:
  130. textID = 121;
  131. break;
  132. case Obj::SHIPWRECK:
  133. textID = 124;
  134. break;
  135. case Obj::PYRAMID:
  136. textID = 106;
  137. break;
  138. case Obj::CREATURE_BANK:
  139. case Obj::DRAGON_UTOPIA:
  140. default:
  141. textID = 34;
  142. break;
  143. }
  144. }
  145. else
  146. {
  147. switch (ID)
  148. {
  149. case Obj::SHIPWRECK:
  150. case Obj::DERELICT_SHIP:
  151. case Obj::CRYPT:
  152. {
  153. GiveBonus gbonus;
  154. gbonus.id = hero->id.getNum();
  155. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  156. gbonus.bonus.source = Bonus::OBJECT;
  157. gbonus.bonus.sid = ID;
  158. gbonus.bonus.type = Bonus::MORALE;
  159. gbonus.bonus.val = -1;
  160. switch (ID)
  161. {
  162. case Obj::SHIPWRECK:
  163. textID = 123;
  164. gbonus.bdescr << VLC->generaltexth->arraytxt[99];
  165. break;
  166. case Obj::DERELICT_SHIP:
  167. textID = 42;
  168. gbonus.bdescr << VLC->generaltexth->arraytxt[101];
  169. break;
  170. case Obj::CRYPT:
  171. textID = 120;
  172. gbonus.bdescr << VLC->generaltexth->arraytxt[98];
  173. break;
  174. }
  175. cb->giveHeroBonus(&gbonus);
  176. iw.components.emplace_back(Component::MORALE, 0, -1, 0);
  177. iw.soundID = soundBase::GRAVEYARD;
  178. break;
  179. }
  180. case Obj::PYRAMID:
  181. {
  182. GiveBonus gb;
  183. gb.bonus = Bonus(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::OBJECT, -2, id.getNum(), VLC->generaltexth->arraytxt[70]);
  184. gb.id = hero->id.getNum();
  185. cb->giveHeroBonus(&gb);
  186. textID = 107;
  187. iw.components.emplace_back(Component::LUCK, 0, -2, 0);
  188. break;
  189. }
  190. case Obj::CREATURE_BANK:
  191. case Obj::DRAGON_UTOPIA:
  192. default:
  193. iw.text << VLC->generaltexth->advobtxt[33];// This was X, now is completely empty
  194. iw.text.addReplacement(getObjectName());
  195. }
  196. if(textID != -1)
  197. {
  198. iw.text.addTxt(MetaString::ADVOB_TXT, textID);
  199. }
  200. cb->showInfoDialog(&iw);
  201. }
  202. //grant resources
  203. if (bc)
  204. {
  205. for (int it = 0; it < bc->resources.size(); it++)
  206. {
  207. if (bc->resources[it] != 0)
  208. {
  209. iw.components.emplace_back(Component::RESOURCE, it, bc->resources[it], 0);
  210. loot << "%d %s";
  211. loot.addReplacement(iw.components.back().val);
  212. loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
  213. cb->giveResource(hero->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);
  214. }
  215. }
  216. //grant artifacts
  217. for (auto & elem : bc->artifacts)
  218. {
  219. iw.components.emplace_back(Component::ARTIFACT, elem, 0, 0);
  220. loot << "%s";
  221. loot.addReplacement(MetaString::ART_NAMES, elem);
  222. cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
  223. }
  224. //display loot
  225. if (!iw.components.empty())
  226. {
  227. iw.text.addTxt(MetaString::ADVOB_TXT, textID);
  228. if (textID == 34)
  229. {
  230. const CCreature * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
  231. {
  232. return a.type->fightValue < b.type->fightValue;
  233. })->type;
  234. iw.text.addReplacement(MetaString::CRE_PL_NAMES, strongest->getId());
  235. iw.text.addReplacement(loot.buildList());
  236. }
  237. cb->showInfoDialog(&iw);
  238. }
  239. loot.clear();
  240. iw.components.clear();
  241. iw.text.clear();
  242. if (!bc->spells.empty())
  243. {
  244. std::set<SpellID> spells;
  245. bool noWisdom = false;
  246. if(textID == 106)
  247. {
  248. iw.text.addTxt(MetaString::ADVOB_TXT, textID); //pyramid
  249. }
  250. for(const SpellID & spellId : bc->spells)
  251. {
  252. const auto * spell = spellId.toSpell(VLC->spells());
  253. iw.text.addTxt(MetaString::SPELL_NAME, spellId);
  254. if(spell->getLevel() <= hero->maxSpellLevel())
  255. {
  256. if(hero->canLearnSpell(spell))
  257. {
  258. spells.insert(spellId);
  259. iw.components.emplace_back(Component::SPELL, spellId, 0, 0);
  260. }
  261. }
  262. else
  263. noWisdom = true;
  264. }
  265. if (!hero->getArt(ArtifactPosition::SPELLBOOK))
  266. iw.text.addTxt(MetaString::ADVOB_TXT, 109); //no spellbook
  267. else if(noWisdom)
  268. iw.text.addTxt(MetaString::ADVOB_TXT, 108); //no expert Wisdom
  269. if(!iw.components.empty() || !iw.text.toString().empty())
  270. cb->showInfoDialog(&iw);
  271. if(!spells.empty())
  272. cb->changeSpells(hero, true, spells);
  273. }
  274. iw.components.clear();
  275. iw.text.clear();
  276. //grant creatures
  277. CCreatureSet ourArmy;
  278. for(const auto & slot : bc->creatures)
  279. {
  280. ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->idNumber), slot.type->getId(), slot.count);
  281. }
  282. for(const auto & elem : ourArmy.Slots())
  283. {
  284. iw.components.emplace_back(*elem.second);
  285. loot << "%s";
  286. loot.addReplacement(*elem.second);
  287. }
  288. if(ourArmy.stacksCount())
  289. {
  290. if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
  291. iw.text.addTxt(MetaString::ADVOB_TXT, 185);
  292. else
  293. iw.text.addTxt(MetaString::ADVOB_TXT, 186);
  294. iw.text.addReplacement(loot.buildList());
  295. iw.text.addReplacement(hero->getNameTranslated());
  296. cb->showInfoDialog(&iw);
  297. cb->giveCreatures(this, hero, ourArmy, false);
  298. }
  299. cb->setObjProperty(id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr
  300. }
  301. }
  302. void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  303. {
  304. if (result.winner == 0)
  305. {
  306. doVisit(hero);
  307. }
  308. }
  309. void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  310. {
  311. if (answer)
  312. {
  313. if (bc) // not looted bank
  314. cb->startBattleI(hero, this, true);
  315. else
  316. doVisit(hero);
  317. }
  318. }
  319. VCMI_LIB_NAMESPACE_END