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CMapHeader.cpp 6.2 KB

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  1. /*
  2. * CMapHeader.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapHeader.h"
  12. #include "MapFormat.h"
  13. #include "../VCMI_Lib.h"
  14. #include "../entities/faction/CTownHandler.h"
  15. #include "../entities/hero/CHeroHandler.h"
  16. #include "../json/JsonUtils.h"
  17. #include "../modding/CModHandler.h"
  18. #include "../texts/CGeneralTextHandler.h"
  19. #include "../texts/Languages.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. SHeroName::SHeroName() : heroId(-1)
  22. {
  23. }
  24. PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
  25. aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
  26. generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
  27. {
  28. allowedFactions = VLC->townh->getAllowedFactions();
  29. }
  30. FactionID PlayerInfo::defaultCastle() const
  31. {
  32. //if random allowed set it as default
  33. if(isFactionRandom)
  34. return FactionID::RANDOM;
  35. if(!allowedFactions.empty())
  36. return *allowedFactions.begin();
  37. // fall back to random
  38. return FactionID::RANDOM;
  39. }
  40. HeroTypeID PlayerInfo::defaultHero() const
  41. {
  42. // we will generate hero in front of main town
  43. if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
  44. {
  45. //random hero
  46. return HeroTypeID::RANDOM;
  47. }
  48. return HeroTypeID::NONE;
  49. }
  50. bool PlayerInfo::canAnyonePlay() const
  51. {
  52. return canHumanPlay || canComputerPlay;
  53. }
  54. bool PlayerInfo::hasCustomMainHero() const
  55. {
  56. return mainCustomHeroId.isValid();
  57. }
  58. EventCondition::EventCondition(EWinLoseType condition):
  59. value(-1),
  60. position(-1, -1, -1),
  61. condition(condition)
  62. {
  63. }
  64. EventCondition::EventCondition(EWinLoseType condition, si32 value, TargetTypeID objectType, const int3 & position):
  65. value(value),
  66. objectType(objectType),
  67. position(position),
  68. condition(condition)
  69. {}
  70. void CMapHeader::setupEvents()
  71. {
  72. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  73. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  74. defeatCondition.value = 7;
  75. //Victory condition - defeat all
  76. TriggeredEvent standardVictory;
  77. standardVictory.effect.type = EventEffect::VICTORY;
  78. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  79. standardVictory.identifier = "standardVictory";
  80. standardVictory.description.clear(); // TODO: display in quest window
  81. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  82. standardVictory.trigger = EventExpression(victoryCondition);
  83. //Loss condition - 7 days without town
  84. TriggeredEvent standardDefeat;
  85. standardDefeat.effect.type = EventEffect::DEFEAT;
  86. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  87. standardDefeat.identifier = "standardDefeat";
  88. standardDefeat.description.clear(); // TODO: display in quest window
  89. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  90. standardDefeat.trigger = EventExpression(defeatCondition);
  91. triggeredEvents.push_back(standardVictory);
  92. triggeredEvents.push_back(standardDefeat);
  93. victoryIconIndex = 11;
  94. victoryMessage.appendTextID("core.vcdesc.0");
  95. defeatIconIndex = 3;
  96. defeatMessage.appendTextID("core.lcdesc.0");
  97. }
  98. CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
  99. twoLevel(true), difficulty(EMapDifficulty::NORMAL), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
  100. {
  101. setupEvents();
  102. allowedHeroes = VLC->heroh->getDefaultAllowed();
  103. players.resize(PlayerColor::PLAYER_LIMIT_I);
  104. }
  105. CMapHeader::~CMapHeader() = default;
  106. ui8 CMapHeader::levels() const
  107. {
  108. return (twoLevel ? 2 : 1);
  109. }
  110. void CMapHeader::registerMapStrings()
  111. {
  112. //get supported languages. Assuming that translation containing most strings is the base language
  113. std::set<std::string, std::less<>> mapLanguages;
  114. std::set<std::string, std::less<>> mapBaseLanguages;
  115. int maxStrings = 0;
  116. for(auto & translation : translations.Struct())
  117. {
  118. if(translation.first.empty() || !translation.second.isStruct() || translation.second.Struct().empty())
  119. continue;
  120. if(translation.second.Struct().size() > maxStrings)
  121. maxStrings = translation.second.Struct().size();
  122. mapLanguages.insert(translation.first);
  123. }
  124. if(maxStrings == 0 || mapLanguages.empty())
  125. {
  126. logGlobal->trace("Map %s doesn't have any supported translation", name.toString());
  127. return;
  128. }
  129. //identifying base languages
  130. for(auto & translation : translations.Struct())
  131. {
  132. if(translation.second.isStruct() && translation.second.Struct().size() == maxStrings)
  133. mapBaseLanguages.insert(translation.first);
  134. }
  135. std::string baseLanguage;
  136. std::string language;
  137. //english is preferable as base language
  138. if(mapBaseLanguages.count(Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier))
  139. baseLanguage = Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier;
  140. else
  141. baseLanguage = *mapBaseLanguages.begin();
  142. if(mapBaseLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
  143. {
  144. language = CGeneralTextHandler::getPreferredLanguage(); //preferred language is base language - use it
  145. baseLanguage = language;
  146. }
  147. else
  148. {
  149. if(mapLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
  150. language = CGeneralTextHandler::getPreferredLanguage();
  151. else
  152. language = baseLanguage; //preferred language is not supported, use base language
  153. }
  154. assert(!language.empty());
  155. JsonNode data = translations[baseLanguage];
  156. if(language != baseLanguage)
  157. JsonUtils::mergeCopy(data, translations[language]);
  158. for(auto & s : data.Struct())
  159. texts.registerString("map", TextIdentifier(s.first), s.second.String());
  160. }
  161. std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized)
  162. {
  163. return mapRegisterLocalizedString(modContext, mapHeader, UID, localized, VLC->modh->getModLanguage(modContext));
  164. }
  165. std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized, const std::string & language)
  166. {
  167. mapHeader.texts.registerString(modContext, UID, localized);
  168. mapHeader.translations.Struct()[language].Struct()[UID.get()].String() = localized;
  169. return UID.get();
  170. }
  171. VCMI_LIB_NAMESPACE_END