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- /*
- * CMapHeader.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMapHeader.h"
- #include "MapFormat.h"
- #include "../VCMI_Lib.h"
- #include "../entities/faction/CTownHandler.h"
- #include "../entities/hero/CHeroHandler.h"
- #include "../json/JsonUtils.h"
- #include "../modding/CModHandler.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "../texts/Languages.h"
- VCMI_LIB_NAMESPACE_BEGIN
- SHeroName::SHeroName() : heroId(-1)
- {
- }
- PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
- aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
- generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
- {
- allowedFactions = VLC->townh->getAllowedFactions();
- }
- FactionID PlayerInfo::defaultCastle() const
- {
- //if random allowed set it as default
- if(isFactionRandom)
- return FactionID::RANDOM;
- if(!allowedFactions.empty())
- return *allowedFactions.begin();
- // fall back to random
- return FactionID::RANDOM;
- }
- HeroTypeID PlayerInfo::defaultHero() const
- {
- // we will generate hero in front of main town
- if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
- {
- //random hero
- return HeroTypeID::RANDOM;
- }
- return HeroTypeID::NONE;
- }
- bool PlayerInfo::canAnyonePlay() const
- {
- return canHumanPlay || canComputerPlay;
- }
- bool PlayerInfo::hasCustomMainHero() const
- {
- return mainCustomHeroId.isValid();
- }
- EventCondition::EventCondition(EWinLoseType condition):
- value(-1),
- position(-1, -1, -1),
- condition(condition)
- {
- }
- EventCondition::EventCondition(EWinLoseType condition, si32 value, TargetTypeID objectType, const int3 & position):
- value(value),
- objectType(objectType),
- position(position),
- condition(condition)
- {}
- void CMapHeader::setupEvents()
- {
- EventCondition victoryCondition(EventCondition::STANDARD_WIN);
- EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
- defeatCondition.value = 7;
- //Victory condition - defeat all
- TriggeredEvent standardVictory;
- standardVictory.effect.type = EventEffect::VICTORY;
- standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
- standardVictory.identifier = "standardVictory";
- standardVictory.description.clear(); // TODO: display in quest window
- standardVictory.onFulfill.appendTextID("core.genrltxt.659");
- standardVictory.trigger = EventExpression(victoryCondition);
- //Loss condition - 7 days without town
- TriggeredEvent standardDefeat;
- standardDefeat.effect.type = EventEffect::DEFEAT;
- standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
- standardDefeat.identifier = "standardDefeat";
- standardDefeat.description.clear(); // TODO: display in quest window
- standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
- standardDefeat.trigger = EventExpression(defeatCondition);
- triggeredEvents.push_back(standardVictory);
- triggeredEvents.push_back(standardDefeat);
- victoryIconIndex = 11;
- victoryMessage.appendTextID("core.vcdesc.0");
- defeatIconIndex = 3;
- defeatMessage.appendTextID("core.lcdesc.0");
- }
- CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
- twoLevel(true), difficulty(EMapDifficulty::NORMAL), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
- {
- setupEvents();
- allowedHeroes = VLC->heroh->getDefaultAllowed();
- players.resize(PlayerColor::PLAYER_LIMIT_I);
- }
- CMapHeader::~CMapHeader() = default;
- ui8 CMapHeader::levels() const
- {
- return (twoLevel ? 2 : 1);
- }
- void CMapHeader::registerMapStrings()
- {
- //get supported languages. Assuming that translation containing most strings is the base language
- std::set<std::string, std::less<>> mapLanguages;
- std::set<std::string, std::less<>> mapBaseLanguages;
- int maxStrings = 0;
- for(auto & translation : translations.Struct())
- {
- if(translation.first.empty() || !translation.second.isStruct() || translation.second.Struct().empty())
- continue;
-
- if(translation.second.Struct().size() > maxStrings)
- maxStrings = translation.second.Struct().size();
- mapLanguages.insert(translation.first);
- }
-
- if(maxStrings == 0 || mapLanguages.empty())
- {
- logGlobal->trace("Map %s doesn't have any supported translation", name.toString());
- return;
- }
-
- //identifying base languages
- for(auto & translation : translations.Struct())
- {
- if(translation.second.isStruct() && translation.second.Struct().size() == maxStrings)
- mapBaseLanguages.insert(translation.first);
- }
-
- std::string baseLanguage;
- std::string language;
- //english is preferable as base language
- if(mapBaseLanguages.count(Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier))
- baseLanguage = Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier;
- else
- baseLanguage = *mapBaseLanguages.begin();
- if(mapBaseLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
- {
- language = CGeneralTextHandler::getPreferredLanguage(); //preferred language is base language - use it
- baseLanguage = language;
- }
- else
- {
- if(mapLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
- language = CGeneralTextHandler::getPreferredLanguage();
- else
- language = baseLanguage; //preferred language is not supported, use base language
- }
-
- assert(!language.empty());
-
- JsonNode data = translations[baseLanguage];
- if(language != baseLanguage)
- JsonUtils::mergeCopy(data, translations[language]);
-
- for(auto & s : data.Struct())
- texts.registerString("map", TextIdentifier(s.first), s.second.String());
- }
- std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized)
- {
- return mapRegisterLocalizedString(modContext, mapHeader, UID, localized, VLC->modh->getModLanguage(modContext));
- }
- std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized, const std::string & language)
- {
- mapHeader.texts.registerString(modContext, UID, localized);
- mapHeader.translations.Struct()[language].Struct()[UID.get()].String() = localized;
- return UID.get();
- }
- VCMI_LIB_NAMESPACE_END
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