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- /*
- * MapIdentifiersH3M.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapIdentifiersH3M.h"
- #include "../VCMI_Lib.h"
- #include "../entities/faction/CFaction.h"
- #include "../entities/faction/CTownHandler.h"
- #include "../filesystem/Filesystem.h"
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../mapObjects/ObjectTemplate.h"
- #include "../modding/IdentifierStorage.h"
- VCMI_LIB_NAMESPACE_BEGIN
- template<typename IdentifierID>
- void MapIdentifiersH3M::loadMapping(std::map<IdentifierID, IdentifierID> & result, const JsonNode & mapping, const std::string & identifierName)
- {
- for (auto entry : mapping.Struct())
- {
- IdentifierID sourceID (entry.second.Integer());
- IdentifierID targetID (*VLC->identifiers()->getIdentifier(entry.second.getModScope(), identifierName, entry.first));
- result[sourceID] = targetID;
- }
- }
- void MapIdentifiersH3M::loadMapping(const JsonNode & mapping)
- {
- if (!mapping["supported"].Bool())
- throw std::runtime_error("Unsupported map format!");
- for (auto entryFaction : mapping["buildings"].Struct())
- {
- FactionID factionID (*VLC->identifiers()->getIdentifier(entryFaction.second.getModScope(), "faction", entryFaction.first));
- auto buildingMap = entryFaction.second;
- for (auto entryBuilding : buildingMap.Struct())
- {
- BuildingID sourceID (entryBuilding.second.Integer());
- BuildingID targetID (*VLC->identifiers()->getIdentifier(entryBuilding.second.getModScope(), "building." + VLC->factions()->getById(factionID)->getJsonKey(), entryBuilding.first));
- mappingFactionBuilding[factionID][sourceID] = targetID;
- }
- }
- for (auto entryTemplate : mapping["templates"].Struct())
- {
- AnimationPath h3mName = AnimationPath::builtinTODO(entryTemplate.second.String());
- AnimationPath vcmiName = AnimationPath::builtinTODO(entryTemplate.first);
- if (!CResourceHandler::get()->existsResource(vcmiName.addPrefix("SPRITES/")))
- logMod->warn("Template animation file %s was not found!", vcmiName.getOriginalName());
- mappingObjectTemplate[h3mName] = vcmiName;
- }
- for (auto entryOuter : mapping["objects"].Struct())
- {
- if (entryOuter.second.isStruct())
- {
- for (auto entryInner : entryOuter.second.Struct())
- {
- auto handler = VLC->objtypeh->getHandlerFor( entryInner.second.getModScope(), entryOuter.first, entryInner.first);
- auto entryValues = entryInner.second.Vector();
- ObjectTypeIdentifier h3mID{Obj(entryValues[0].Integer()), int32_t(entryValues[1].Integer())};
- ObjectTypeIdentifier vcmiID{Obj(handler->getIndex()), handler->getSubIndex()};
- mappingObjectIndex[h3mID] = vcmiID;
- }
- }
- else
- {
- auto handler = VLC->objtypeh->getHandlerFor( entryOuter.second.getModScope(), entryOuter.first, entryOuter.first);
- auto entryValues = entryOuter.second.Vector();
- ObjectTypeIdentifier h3mID{Obj(entryValues[0].Integer()), int32_t(entryValues[1].Integer())};
- ObjectTypeIdentifier vcmiID{Obj(handler->getIndex()), handler->getSubIndex()};
- mappingObjectIndex[h3mID] = vcmiID;
- }
- }
- loadMapping(mappingHeroPortrait, mapping["portraits"], "hero");
- loadMapping(mappingBuilding, mapping["buildingsCommon"], "building.core:random");
- loadMapping(mappingFaction, mapping["factions"], "faction");
- loadMapping(mappingCreature, mapping["creatures"], "creature");
- loadMapping(mappingHeroType, mapping["heroes"], "hero");
- loadMapping(mappingHeroClass, mapping["heroClasses"], "heroClass");
- loadMapping(mappingTerrain, mapping["terrains"], "terrain");
- loadMapping(mappingArtifact, mapping["artifacts"], "artifact");
- loadMapping(mappingSecondarySkill, mapping["skills"], "skill");
- }
- void MapIdentifiersH3M::remapTemplate(ObjectTemplate & objectTemplate)
- {
- auto name = objectTemplate.animationFile;
- if (mappingObjectTemplate.count(name))
- objectTemplate.animationFile = mappingObjectTemplate.at(name);
- ObjectTypeIdentifier objectType{ objectTemplate.id, objectTemplate.subid};
- if (mappingObjectIndex.count(objectType))
- {
- auto mappedType = mappingObjectIndex.at(objectType);
- objectTemplate.id = mappedType.ID;
- objectTemplate.subid = mappedType.subID;
- }
- if (objectTemplate.id == Obj::TOWN || objectTemplate.id == Obj::RANDOM_DWELLING_FACTION)
- objectTemplate.subid = remap(FactionID(objectTemplate.subid));
- if (objectTemplate.id == Obj::MONSTER)
- objectTemplate.subid = remap(CreatureID(objectTemplate.subid));
- if (objectTemplate.id == Obj::ARTIFACT)
- objectTemplate.subid = remap(ArtifactID(objectTemplate.subid));
- }
- BuildingID MapIdentifiersH3M::remapBuilding(std::optional<FactionID> owner, BuildingID input) const
- {
- if (owner.has_value() && mappingFactionBuilding.count(*owner))
- {
- auto submap = mappingFactionBuilding.at(*owner);
- if (submap.count(input))
- return submap.at(input);
- }
- if (mappingBuilding.count(input))
- return mappingBuilding.at(input);
- return BuildingID::NONE;
- }
- FactionID MapIdentifiersH3M::remap(FactionID input) const
- {
- if (mappingFaction.count(input))
- return mappingFaction.at(input);
- return input;
- }
- CreatureID MapIdentifiersH3M::remap(CreatureID input) const
- {
- if (mappingCreature.count(input))
- return mappingCreature.at(input);
- return input;
- }
- HeroTypeID MapIdentifiersH3M::remap(HeroTypeID input) const
- {
- if (mappingHeroType.count(input))
- return mappingHeroType.at(input);
- return input;
- }
- HeroTypeID MapIdentifiersH3M::remapPortrait(HeroTypeID input) const
- {
- if (mappingHeroPortrait.count(input))
- return mappingHeroPortrait.at(input);
- return input;
- }
- HeroClassID MapIdentifiersH3M::remap(HeroClassID input) const
- {
- if (mappingHeroClass.count(input))
- return mappingHeroClass.at(input);
- return input;
- }
- TerrainId MapIdentifiersH3M::remap(TerrainId input) const
- {
- if (mappingTerrain.count(input))
- return mappingTerrain.at(input);
- return input;
- }
- ArtifactID MapIdentifiersH3M::remap(ArtifactID input) const
- {
- if (mappingArtifact.count(input))
- return mappingArtifact.at(input);
- return input;
- }
- SecondarySkill MapIdentifiersH3M::remap(SecondarySkill input) const
- {
- if (mappingSecondarySkill.count(input))
- return mappingSecondarySkill.at(input);
- return input;
- }
- VCMI_LIB_NAMESPACE_END
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