Ivan Savenko 942f8bbf05 Fix possible access to non-existing building %!s(int64=2) %!d(string=hai) anos
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CArmedInstance.cpp 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
CArmedInstance.h d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
CBank.cpp 5660884ee5 Fix revisiting of cleared banks %!s(int64=2) %!d(string=hai) anos
CBank.h f7b27da00e Implemented support for "coast visitable" objects: %!s(int64=2) %!d(string=hai) anos
CGCreature.cpp 56d69e790b Renamed MetaString methods to more logical names %!s(int64=2) %!d(string=hai) anos
CGCreature.h 6f743916db Moved CGCreature to a new file %!s(int64=2) %!d(string=hai) anos
CGDwelling.cpp 8a92941681 Allow merging stack on recruitment to give place for recruited unit %!s(int64=2) %!d(string=hai) anos
CGDwelling.h 421bbab1cc Split CGTownInstance file %!s(int64=2) %!d(string=hai) anos
CGHeroInstance.cpp f6247164ad Fix crash, fix invisible boat blocking the tile %!s(int64=2) %!d(string=hai) anos
CGHeroInstance.h f6247164ad Fix crash, fix invisible boat blocking the tile %!s(int64=2) %!d(string=hai) anos
CGMarket.cpp 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
CGMarket.h d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
CGObjectInstance.cpp 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
CGObjectInstance.h f7b27da00e Implemented support for "coast visitable" objects: %!s(int64=2) %!d(string=hai) anos
CGPandoraBox.cpp 56d69e790b Renamed MetaString methods to more logical names %!s(int64=2) %!d(string=hai) anos
CGPandoraBox.h d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
CGTownBuilding.cpp 3a348abf4f Text of configurable/rewardable objects now uses translator %!s(int64=2) %!d(string=hai) anos
CGTownBuilding.h d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
CGTownInstance.cpp 942f8bbf05 Fix possible access to non-existing building %!s(int64=2) %!d(string=hai) anos
CGTownInstance.h 6aedb99117 Cleaned up IShipyard interface %!s(int64=2) %!d(string=hai) anos
CObjectHandler.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
CObjectHandler.h d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
CQuest.cpp fd9c7352a0 suggested changes %!s(int64=2) %!d(string=hai) anos
CQuest.h f7b27da00e Implemented support for "coast visitable" objects: %!s(int64=2) %!d(string=hai) anos
CRewardableObject.cpp 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
CRewardableObject.h 1b4d117790 deeper decoupling %!s(int64=2) %!d(string=hai) anos
IMarket.cpp 97b3b2e147 Fix build %!s(int64=2) %!d(string=hai) anos
IMarket.h d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
IObjectInterface.cpp ec8898a0e7 #1965 - treat dwelling defenders as neutrals %!s(int64=2) %!d(string=hai) anos
IObjectInterface.h 2636a0dcc3 Moved MetaString to a new file %!s(int64=2) %!d(string=hai) anos
MapObjects.h f9767a3179 Initial implementation for rewardable town building %!s(int64=2) %!d(string=hai) anos
MiscObjects.cpp 9b5f6ec7cf CArtifact getters setters %!s(int64=2) %!d(string=hai) anos
MiscObjects.h f7b27da00e Implemented support for "coast visitable" objects: %!s(int64=2) %!d(string=hai) anos
ObjectTemplate.cpp 487f441f47 Implemented boat selection for town shipyards %!s(int64=2) %!d(string=hai) anos
ObjectTemplate.h 487f441f47 Implemented boat selection for town shipyards %!s(int64=2) %!d(string=hai) anos