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@@ -17,7 +17,6 @@
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#include "../CConfigHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CModHandler.h"
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-#include "../GameSettings.h"
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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@@ -31,414 +30,6 @@ VCMI_LIB_NAMESPACE_BEGIN
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std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
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std::vector<int> CGTownInstance::universitySkills;
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-CSpecObjInfo::CSpecObjInfo():
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- owner(nullptr)
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-{
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-
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-}
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-
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-void CCreGenAsCastleInfo::serializeJson(JsonSerializeFormat & handler)
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-{
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- handler.serializeString("sameAsTown", instanceId);
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-
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- if(!handler.saving)
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- {
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- asCastle = !instanceId.empty();
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- allowedFactions.clear();
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- }
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-
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- if(!asCastle)
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- {
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- std::vector<bool> standard;
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- standard.resize(VLC->townh->size(), true);
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-
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- JsonSerializeFormat::LIC allowedLIC(standard, &FactionID::decode, &FactionID::encode);
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- allowedLIC.any = allowedFactions;
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-
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- handler.serializeLIC("allowedFactions", allowedLIC);
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-
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- if(!handler.saving)
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- {
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- allowedFactions = allowedLIC.any;
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- }
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- }
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-}
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-
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-void CCreGenLeveledInfo::serializeJson(JsonSerializeFormat & handler)
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-{
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- handler.serializeInt("minLevel", minLevel, static_cast<uint8_t>(1));
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- handler.serializeInt("maxLevel", maxLevel, static_cast<uint8_t>(7));
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-
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- if(!handler.saving)
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- {
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- //todo: safely allow any level > 7
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- vstd::abetween<uint8_t>(minLevel, 1, 7);
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- vstd::abetween<uint8_t>(maxLevel, minLevel, 7);
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- }
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-}
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-
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-void CCreGenLeveledCastleInfo::serializeJson(JsonSerializeFormat & handler)
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-{
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- CCreGenAsCastleInfo::serializeJson(handler);
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- CCreGenLeveledInfo::serializeJson(handler);
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-}
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-
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-CGDwelling::CGDwelling()
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- : info(nullptr)
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-{
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-}
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-
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-CGDwelling::~CGDwelling()
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-{
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- vstd::clear_pointer(info);
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-}
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-
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-void CGDwelling::initObj(CRandomGenerator & rand)
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-{
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- switch(ID)
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- {
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- case Obj::CREATURE_GENERATOR1:
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- case Obj::CREATURE_GENERATOR4:
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- {
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- VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
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-
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- if (getOwner() != PlayerColor::NEUTRAL)
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- cb->gameState()->players[getOwner()].dwellings.emplace_back(this);
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-
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- assert(!creatures.empty());
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- assert(!creatures[0].second.empty());
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- break;
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- }
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- case Obj::REFUGEE_CAMP:
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- //is handled within newturn func
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- break;
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-
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- case Obj::WAR_MACHINE_FACTORY:
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- creatures.resize(3);
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- creatures[0].second.emplace_back(CreatureID::BALLISTA);
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- creatures[1].second.emplace_back(CreatureID::FIRST_AID_TENT);
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- creatures[2].second.emplace_back(CreatureID::AMMO_CART);
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- break;
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-
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- default:
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- assert(0);
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- break;
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- }
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-}
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-
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-void CGDwelling::initRandomObjectInfo()
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-{
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- vstd::clear_pointer(info);
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- switch(ID)
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- {
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- case Obj::RANDOM_DWELLING: info = new CCreGenLeveledCastleInfo();
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- break;
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- case Obj::RANDOM_DWELLING_LVL: info = new CCreGenAsCastleInfo();
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- break;
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- case Obj::RANDOM_DWELLING_FACTION: info = new CCreGenLeveledInfo();
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- break;
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- }
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-
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- if(info)
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- info->owner = this;
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-}
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-
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-void CGDwelling::setPropertyDer(ui8 what, ui32 val)
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-{
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- switch (what)
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- {
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- case ObjProperty::OWNER: //change owner
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- if (ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR2
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- || ID == Obj::CREATURE_GENERATOR3 || ID == Obj::CREATURE_GENERATOR4)
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- {
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- if (tempOwner != PlayerColor::NEUTRAL)
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- {
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- std::vector<ConstTransitivePtr<CGDwelling> >* dwellings = &cb->gameState()->players[tempOwner].dwellings;
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- dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
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- }
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- if (PlayerColor(val) != PlayerColor::NEUTRAL) //can new owner be neutral?
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- cb->gameState()->players[PlayerColor(val)].dwellings.emplace_back(this);
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- }
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- break;
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- case ObjProperty::AVAILABLE_CREATURE:
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- creatures.resize(1);
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- creatures[0].second.resize(1);
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- creatures[0].second[0] = CreatureID(val);
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- break;
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- }
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-}
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-
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-void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
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-{
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- if(ID == Obj::REFUGEE_CAMP && !creatures[0].first) //Refugee Camp, no available cres
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- {
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- InfoWindow iw;
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- iw.type = EInfoWindowMode::AUTO;
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- iw.player = h->tempOwner;
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- iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted. Perhaps you should try next week.
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- iw.text.addReplacement(MetaString::OBJ_NAMES, ID);
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- cb->sendAndApply(&iw);
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- return;
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- }
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-
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- PlayerRelations::PlayerRelations relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner );
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-
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- if ( relations == PlayerRelations::ALLIES )
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- return;//do not allow recruiting or capturing
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-
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- if( !relations && stacksCount() > 0) //object is guarded, owned by enemy
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- {
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- BlockingDialog bd(true,false);
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- bd.player = h->tempOwner;
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- bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
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- bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
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- if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
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- bd.text.addReplacement(CCreature::getQuantityRangeStringForId(Slots().begin()->second->getQuantityID()));
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- else
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- bd.text.addReplacement(MetaString::ARRAY_TXT, 173 + (int)Slots().begin()->second->getQuantityID()*3);
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- bd.text.addReplacement(*Slots().begin()->second);
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- cb->showBlockingDialog(&bd);
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- return;
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- }
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-
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- // TODO this shouldn't be hardcoded
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- if(!relations && ID != Obj::WAR_MACHINE_FACTORY && ID != Obj::REFUGEE_CAMP)
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- {
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- cb->setOwner(this, h->tempOwner);
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- }
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-
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- BlockingDialog bd (true,false);
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- bd.player = h->tempOwner;
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- if(ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR4)
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- {
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- bd.text.addTxt(MetaString::ADVOB_TXT, ID == Obj::CREATURE_GENERATOR1 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
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- bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
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- for(const auto & elem : creatures)
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- bd.text.addReplacement(MetaString::CRE_PL_NAMES, elem.second[0]);
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- }
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- else if(ID == Obj::REFUGEE_CAMP)
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- {
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- bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s?
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- bd.text.addReplacement(MetaString::OBJ_NAMES, ID);
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- for(const auto & elem : creatures)
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- bd.text.addReplacement(MetaString::CRE_PL_NAMES, elem.second[0]);
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- }
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- else if(ID == Obj::WAR_MACHINE_FACTORY)
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- bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines?
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- else
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- throw std::runtime_error("Illegal dwelling!");
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-
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- cb->showBlockingDialog(&bd);
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-}
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-
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-void CGDwelling::newTurn(CRandomGenerator & rand) const
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-{
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- if(cb->getDate(Date::DAY_OF_WEEK) != 1) //not first day of week
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- return;
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-
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- //town growths and War Machines Factories are handled separately
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- if(ID == Obj::TOWN || ID == Obj::WAR_MACHINE_FACTORY)
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- return;
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-
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- if(ID == Obj::REFUGEE_CAMP) //if it's a refugee camp, we need to pick an available creature
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- {
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- cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster(rand));
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- }
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-
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- bool change = false;
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-
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- SetAvailableCreatures sac;
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- sac.creatures = creatures;
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- sac.tid = id;
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- for (size_t i = 0; i < creatures.size(); i++)
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- {
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- if(!creatures[i].second.empty())
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- {
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- bool creaturesAccumulate = false;
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-
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- if (tempOwner.isValidPlayer())
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- creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
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- else
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- creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL);
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-
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- CCreature *cre = VLC->creh->objects[creatures[i].second[0]];
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- TQuantity amount = cre->getGrowth() * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
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- if (creaturesAccumulate && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures
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- sac.creatures[i].first += amount;
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- else
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- sac.creatures[i].first = amount;
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- change = true;
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- }
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- }
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-
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- if(change)
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- cb->sendAndApply(&sac);
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-
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- updateGuards();
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-}
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-
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-void CGDwelling::updateGuards() const
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-{
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- //TODO: store custom guard config and use it
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- //TODO: store boolean flag for guards
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-
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- bool guarded = false;
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- //default condition - creatures are of level 5 or higher
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- for (auto creatureEntry : creatures)
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- {
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- if (VLC->creatures()->getByIndex(creatureEntry.second.at(0))->getLevel() >= 5 && ID != Obj::REFUGEE_CAMP)
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- {
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- guarded = true;
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- break;
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- }
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- }
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-
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- if (guarded)
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- {
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- for (auto creatureEntry : creatures)
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- {
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- const CCreature * crea = VLC->creh->objects[creatureEntry.second.at(0)];
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- SlotID slot = getSlotFor(crea->getId());
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-
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- if (hasStackAtSlot(slot)) //stack already exists, overwrite it
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- {
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- ChangeStackCount csc;
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- csc.army = this->id;
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- csc.slot = slot;
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- csc.count = crea->getGrowth() * 3;
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- csc.absoluteValue = true;
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- cb->sendAndApply(&csc);
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- }
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- else //slot is empty, create whole new stack
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- {
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- InsertNewStack ns;
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- ns.army = this->id;
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- ns.slot = slot;
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- ns.type = crea->getId();
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- ns.count = crea->getGrowth() * 3;
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- cb->sendAndApply(&ns);
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- }
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- }
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- }
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-}
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-
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-void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h) const
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-{
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- CreatureID crid = creatures[0].second[0];
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- auto *crs = crid.toCreature();
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- TQuantity count = creatures[0].first;
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-
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- if(crs->getLevel() == 1 && ID != Obj::REFUGEE_CAMP) //first level - creatures are for free
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- {
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- if(count) //there are available creatures
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- {
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- SlotID slot = h->getSlotFor(crid);
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- if(!slot.validSlot()) //no available slot
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- {
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- InfoWindow iw;
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- iw.type = EInfoWindowMode::AUTO;
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- iw.player = h->tempOwner;
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- iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
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- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
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- cb->showInfoDialog(&iw);
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- }
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- else //give creatures
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- {
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- SetAvailableCreatures sac;
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- sac.tid = id;
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- sac.creatures = creatures;
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- sac.creatures[0].first = 0;
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-
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-
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- InfoWindow iw;
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- iw.type = EInfoWindowMode::AUTO;
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- iw.player = h->tempOwner;
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- iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
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- iw.text.addReplacement(count);
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- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
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-
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- cb->showInfoDialog(&iw);
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- cb->sendAndApply(&sac);
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- cb->addToSlot(StackLocation(h, slot), crs, count);
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- }
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- }
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- else //there no creatures
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- {
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- InfoWindow iw;
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- iw.type = EInfoWindowMode::AUTO;
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- iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
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- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
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- iw.player = h->tempOwner;
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- cb->sendAndApply(&iw);
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- }
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- }
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- else
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- {
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- if(ID == Obj::WAR_MACHINE_FACTORY) //pick available War Machines
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- {
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- //there is 1 war machine available to recruit if hero doesn't have one
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- SetAvailableCreatures sac;
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- sac.tid = id;
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- sac.creatures = creatures;
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- sac.creatures[0].first = !h->getArt(ArtifactPosition::MACH1); //ballista
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- sac.creatures[1].first = !h->getArt(ArtifactPosition::MACH3); //first aid tent
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- sac.creatures[2].first = !h->getArt(ArtifactPosition::MACH2); //ammo cart
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- cb->sendAndApply(&sac);
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- }
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-
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- OpenWindow ow;
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- ow.id1 = id.getNum();
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- ow.id2 = h->id.getNum();
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- ow.window = (ID == Obj::CREATURE_GENERATOR1 || ID == Obj::REFUGEE_CAMP)
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- ? EOpenWindowMode::RECRUITMENT_FIRST
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- : EOpenWindowMode::RECRUITMENT_ALL;
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- cb->sendAndApply(&ow);
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- }
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-}
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-
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-void CGDwelling::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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-{
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- if (result.winner == 0)
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- {
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- onHeroVisit(hero);
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- }
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-}
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-
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-void CGDwelling::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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-{
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- auto relations = cb->getPlayerRelations(getOwner(), hero->getOwner());
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- if(stacksCount() > 0 && relations == PlayerRelations::ENEMIES) //guards present
|
|
|
- {
|
|
|
- if(answer)
|
|
|
- cb->startBattleI(hero, this);
|
|
|
- }
|
|
|
- else if(answer)
|
|
|
- {
|
|
|
- heroAcceptsCreatures(hero);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGDwelling::serializeJsonOptions(JsonSerializeFormat & handler)
|
|
|
-{
|
|
|
- if(!handler.saving)
|
|
|
- initRandomObjectInfo();
|
|
|
-
|
|
|
- switch (ID)
|
|
|
- {
|
|
|
- case Obj::WAR_MACHINE_FACTORY:
|
|
|
- case Obj::REFUGEE_CAMP:
|
|
|
- //do nothing
|
|
|
- break;
|
|
|
- case Obj::RANDOM_DWELLING:
|
|
|
- case Obj::RANDOM_DWELLING_LVL:
|
|
|
- case Obj::RANDOM_DWELLING_FACTION:
|
|
|
- info->serializeJson(handler);
|
|
|
- //fall through
|
|
|
- default:
|
|
|
- serializeJsonOwner(handler);
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
|
|
|
int CGTownInstance::getSightRadius() const //returns sight distance
|
|
|
{
|
|
@@ -1622,204 +1213,6 @@ TerrainId CGTownInstance::getNativeTerrain() const
|
|
|
return town->faction->getNativeTerrain();
|
|
|
}
|
|
|
|
|
|
-PlayerColor CGTownBuilding::getOwner() const
|
|
|
-{
|
|
|
- return town->getOwner();
|
|
|
-}
|
|
|
-
|
|
|
-int32_t CGTownBuilding::getObjGroupIndex() const
|
|
|
-{
|
|
|
- return -1;
|
|
|
-}
|
|
|
-
|
|
|
-int32_t CGTownBuilding::getObjTypeIndex() const
|
|
|
-{
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int3 CGTownBuilding::visitablePos() const
|
|
|
-{
|
|
|
- return town->visitablePos();
|
|
|
-}
|
|
|
-
|
|
|
-int3 CGTownBuilding::getPosition() const
|
|
|
-{
|
|
|
- return town->getPosition();
|
|
|
-}
|
|
|
-
|
|
|
-COPWBonus::COPWBonus(const BuildingID & bid, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
|
|
|
-{
|
|
|
- bID = bid;
|
|
|
- bType = subId;
|
|
|
- town = cgTown;
|
|
|
- indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
|
|
|
-}
|
|
|
-
|
|
|
-void COPWBonus::setProperty(ui8 what, ui32 val)
|
|
|
-{
|
|
|
- switch (what)
|
|
|
- {
|
|
|
- case ObjProperty::VISITORS:
|
|
|
- visitors.insert(val);
|
|
|
- break;
|
|
|
- case ObjProperty::STRUCTURE_CLEAR_VISITORS:
|
|
|
- visitors.clear();
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- ObjectInstanceID heroID = h->id;
|
|
|
- if(town->hasBuilt(bID))
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
-
|
|
|
- switch (this->bType)
|
|
|
- {
|
|
|
- case BuildingSubID::STABLES:
|
|
|
- if(!h->hasBonusFrom(Bonus::OBJECT, Obj::STABLES)) //does not stack with advMap Stables
|
|
|
- {
|
|
|
- GiveBonus gb;
|
|
|
- gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100], 1);
|
|
|
- gb.id = heroID.getNum();
|
|
|
- cb->giveHeroBonus(&gb);
|
|
|
-
|
|
|
- SetMovePoints mp;
|
|
|
- mp.val = 600;
|
|
|
- mp.absolute = false;
|
|
|
- mp.hid = heroID;
|
|
|
- cb->setMovePoints(&mp);
|
|
|
-
|
|
|
- iw.text << VLC->generaltexth->allTexts[580];
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case BuildingSubID::MANA_VORTEX:
|
|
|
- if(visitors.empty())
|
|
|
- {
|
|
|
- if(h->mana < h->manaLimit() * 2)
|
|
|
- cb->setManaPoints (heroID, 2 * h->manaLimit());
|
|
|
- //TODO: investigate line below
|
|
|
- //cb->setObjProperty (town->id, ObjProperty::VISITED, true);
|
|
|
- iw.text << getVisitingBonusGreeting();
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- //extra visit penalty if hero alredy had double mana points (or even more?!)
|
|
|
- town->addHeroToStructureVisitors(h, indexOnTV);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-CTownBonus::CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
|
|
|
-{
|
|
|
- bID = index;
|
|
|
- bType = subId;
|
|
|
- town = cgTown;
|
|
|
- indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
|
|
|
-}
|
|
|
-
|
|
|
-void CTownBonus::setProperty (ui8 what, ui32 val)
|
|
|
-{
|
|
|
- if(what == ObjProperty::VISITORS)
|
|
|
- visitors.insert(ObjectInstanceID(val));
|
|
|
-}
|
|
|
-
|
|
|
-void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- ObjectInstanceID heroID = h->id;
|
|
|
- if(town->hasBuilt(bID) && visitors.find(heroID) == visitors.end())
|
|
|
- {
|
|
|
- si64 val = 0;
|
|
|
- InfoWindow iw;
|
|
|
- PrimarySkill::PrimarySkill what = PrimarySkill::NONE;
|
|
|
-
|
|
|
- switch(bType)
|
|
|
- {
|
|
|
- case BuildingSubID::KNOWLEDGE_VISITING_BONUS: //wall of knowledge
|
|
|
- what = PrimarySkill::KNOWLEDGE;
|
|
|
- val = 1;
|
|
|
- iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 3, 1, 0);
|
|
|
- break;
|
|
|
-
|
|
|
- case BuildingSubID::SPELL_POWER_VISITING_BONUS: //order of fire
|
|
|
- what = PrimarySkill::SPELL_POWER;
|
|
|
- val = 1;
|
|
|
- iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 2, 1, 0);
|
|
|
- break;
|
|
|
-
|
|
|
- case BuildingSubID::ATTACK_VISITING_BONUS: //hall of Valhalla
|
|
|
- what = PrimarySkill::ATTACK;
|
|
|
- val = 1;
|
|
|
- iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 0, 1, 0);
|
|
|
- break;
|
|
|
-
|
|
|
- case BuildingSubID::EXPERIENCE_VISITING_BONUS: //academy of battle scholars
|
|
|
- what = PrimarySkill::EXPERIENCE;
|
|
|
- val = static_cast<int>(h->calculateXp(1000));
|
|
|
- iw.components.emplace_back(Component::EComponentType::EXPERIENCE, 0, val, 0);
|
|
|
- break;
|
|
|
-
|
|
|
- case BuildingSubID::DEFENSE_VISITING_BONUS: //cage of warlords
|
|
|
- what = PrimarySkill::DEFENSE;
|
|
|
- val = 1;
|
|
|
- iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 1, 1, 0);
|
|
|
- break;
|
|
|
-
|
|
|
- case BuildingSubID::CUSTOM_VISITING_BONUS:
|
|
|
- const auto building = town->getTown()->buildings.at(bID);
|
|
|
- if(!h->hasBonusFrom(Bonus::TOWN_STRUCTURE, Bonus::getSid32(building->town->faction->getIndex(), building->bid)))
|
|
|
- {
|
|
|
- const auto & bonuses = building->onVisitBonuses;
|
|
|
- applyBonuses(const_cast<CGHeroInstance *>(h), bonuses);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- if(what != PrimarySkill::NONE)
|
|
|
- {
|
|
|
- iw.player = cb->getOwner(heroID);
|
|
|
- iw.text << getVisitingBonusGreeting();
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- cb->changePrimSkill (cb->getHero(heroID), what, val);
|
|
|
- town->addHeroToStructureVisitors(h, indexOnTV);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CTownBonus::applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const
|
|
|
-{
|
|
|
- auto addToVisitors = false;
|
|
|
-
|
|
|
- for(const auto & bonus : bonuses)
|
|
|
- {
|
|
|
- GiveBonus gb;
|
|
|
- InfoWindow iw;
|
|
|
-
|
|
|
- if(bonus->type == Bonus::TOWN_MAGIC_WELL)
|
|
|
- {
|
|
|
- if(h->mana >= h->manaLimit())
|
|
|
- return;
|
|
|
- cb->setManaPoints(h->id, h->manaLimit());
|
|
|
- bonus->duration = Bonus::ONE_DAY;
|
|
|
- }
|
|
|
- gb.bonus = * bonus;
|
|
|
- gb.id = h->id.getNum();
|
|
|
- cb->giveHeroBonus(&gb);
|
|
|
-
|
|
|
- if(bonus->duration == Bonus::PERMANENT)
|
|
|
- addToVisitors = true;
|
|
|
-
|
|
|
- iw.player = cb->getOwner(h->id);
|
|
|
- iw.text << getCustomBonusGreeting(gb.bonus);
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
- if(addToVisitors)
|
|
|
- town->addHeroToStructureVisitors(h, indexOnTV);
|
|
|
-}
|
|
|
-
|
|
|
GrowthInfo::Entry::Entry(const std::string &format, int _count)
|
|
|
: count(_count)
|
|
|
{
|
|
@@ -1851,71 +1244,5 @@ int GrowthInfo::totalGrowth() const
|
|
|
return ret;
|
|
|
}
|
|
|
|
|
|
-std::string CGTownBuilding::getVisitingBonusGreeting() const
|
|
|
-{
|
|
|
- auto bonusGreeting = town->getTown()->getGreeting(bType);
|
|
|
-
|
|
|
- if(!bonusGreeting.empty())
|
|
|
- return bonusGreeting;
|
|
|
-
|
|
|
- switch(bType)
|
|
|
- {
|
|
|
- case BuildingSubID::MANA_VORTEX:
|
|
|
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingManaVortex"));
|
|
|
- break;
|
|
|
- case BuildingSubID::KNOWLEDGE_VISITING_BONUS:
|
|
|
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingKnowledge"));
|
|
|
- break;
|
|
|
- case BuildingSubID::SPELL_POWER_VISITING_BONUS:
|
|
|
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingSpellPower"));
|
|
|
- break;
|
|
|
- case BuildingSubID::ATTACK_VISITING_BONUS:
|
|
|
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingAttack"));
|
|
|
- break;
|
|
|
- case BuildingSubID::EXPERIENCE_VISITING_BONUS:
|
|
|
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingExperience"));
|
|
|
- break;
|
|
|
- case BuildingSubID::DEFENSE_VISITING_BONUS:
|
|
|
- bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingDefence"));
|
|
|
- break;
|
|
|
- }
|
|
|
- auto buildingName = town->getTown()->getSpecialBuilding(bType)->getNameTranslated();
|
|
|
-
|
|
|
- if(bonusGreeting.empty())
|
|
|
- {
|
|
|
- bonusGreeting = "Error: Bonus greeting for '%s' is not localized.";
|
|
|
- logGlobal->error("'%s' building of '%s' faction has not localized bonus greeting.", buildingName, town->getTown()->faction->getNameTranslated());
|
|
|
- }
|
|
|
- boost::algorithm::replace_first(bonusGreeting, "%s", buildingName);
|
|
|
- town->getTown()->setGreeting(bType, bonusGreeting);
|
|
|
- return bonusGreeting;
|
|
|
-}
|
|
|
-
|
|
|
-std::string CGTownBuilding::getCustomBonusGreeting(const Bonus & bonus) const
|
|
|
-{
|
|
|
- if(bonus.type == Bonus::TOWN_MAGIC_WELL)
|
|
|
- {
|
|
|
- auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingInTownMagicWell"));
|
|
|
- auto buildingName = town->getTown()->getSpecialBuilding(bType)->getNameTranslated();
|
|
|
- boost::algorithm::replace_first(bonusGreeting, "%s", buildingName);
|
|
|
- return bonusGreeting;
|
|
|
- }
|
|
|
- auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingCustomBonus")); //"%s gives you +%d %s%s"
|
|
|
- std::string param;
|
|
|
- std::string until;
|
|
|
-
|
|
|
- if(bonus.type == Bonus::MORALE)
|
|
|
- param = VLC->generaltexth->allTexts[384];
|
|
|
- else if(bonus.type == Bonus::LUCK)
|
|
|
- param = VLC->generaltexth->allTexts[385];
|
|
|
-
|
|
|
- until = bonus.duration == static_cast<ui16>(Bonus::ONE_BATTLE)
|
|
|
- ? VLC->generaltexth->translate("vcmi.townHall.greetingCustomUntil")
|
|
|
- : ".";
|
|
|
-
|
|
|
- boost::format fmt = boost::format(bonusGreeting) % bonus.description % bonus.val % param % until;
|
|
|
- std::string greeting = fmt.str();
|
|
|
- return greeting;
|
|
|
-}
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|