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- /*
- * OptionsTab.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CSelectionBase.h"
- #include "OptionsTab.h"
- #include "../CGameInfo.h"
- #include "../CServerHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/MiscWidgets.h"
- #include "../widgets/ObjectLists.h"
- #include "../widgets/TextControls.h"
- #include "../windows/GUIClasses.h"
- #include "../windows/InfoWindows.h"
- #include "../../lib/NetPacksLobby.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CArtHandler.h"
- #include "../../lib/CTownHandler.h"
- #include "../../lib/CHeroHandler.h"
- #include "../../lib/mapping/CMap.h"
- #include "../../lib/mapping/CMapInfo.h"
- OptionsTab::OptionsTab() : humanPlayers(0)
- {
- recActions = 0;
- OBJ_CONSTRUCTION;
- background = std::make_shared<CPicture>("ADVOPTBK", 0, 6);
- pos = background->pos;
- labelTitle = std::make_shared<CLabel>(222, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[515]);
- labelSubTitle = std::make_shared<CMultiLineLabel>(Rect(60, 44, 320, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[516]);
- labelPlayerNameAndHandicap = std::make_shared<CMultiLineLabel>(Rect(58, 86, 100, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[517]);
- labelStartingTown = std::make_shared<CMultiLineLabel>(Rect(163, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[518]);
- labelStartingHero = std::make_shared<CMultiLineLabel>(Rect(239, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[519]);
- labelStartingBonus = std::make_shared<CMultiLineLabel>(Rect(315, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[520]);
- if(SEL->screenType == ESelectionScreen::newGame || SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::scenarioInfo)
- {
- sliderTurnDuration = std::make_shared<CSlider>(Point(55, 551), 194, std::bind(&IServerAPI::setTurnLength, CSH, _1), 1, (int)GameConstants::POSSIBLE_TURNTIME.size(), (int)GameConstants::POSSIBLE_TURNTIME.size(), true, CSlider::BLUE);
- labelPlayerTurnDuration = std::make_shared<CLabel>(222, 538, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[521]);
- labelTurnDurationValue = std::make_shared<CLabel>(319, 559, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- }
- }
- void OptionsTab::recreate()
- {
- entries.clear();
- humanPlayers = 0;
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- for(auto & pInfo : SEL->getStartInfo()->playerInfos)
- {
- if(pInfo.second.isControlledByHuman())
- humanPlayers++;
- entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
- }
- if(sliderTurnDuration)
- {
- sliderTurnDuration->moveTo(vstd::find_pos(GameConstants::POSSIBLE_TURNTIME, SEL->getStartInfo()->turnTime));
- labelTurnDurationValue->setText(CGI->generaltexth->turnDurations[sliderTurnDuration->getValue()]);
- }
- }
- size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
- {
- enum EBonusSelection //frames of bonuses file
- {
- WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
- MERCURY = 3, SULFUR = 5, GOLD = 8,
- ARTIFACT = 9, RANDOM = 10,
- WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
- TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
- HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
- };
- auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
- switch(type)
- {
- case TOWN:
- switch(settings.castle)
- {
- case PlayerSettings::NONE:
- return TOWN_NONE;
- case PlayerSettings::RANDOM:
- return TOWN_RANDOM;
- default:
- return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + 2;
- }
- case HERO:
- switch(settings.hero)
- {
- case PlayerSettings::NONE:
- return HERO_NONE;
- case PlayerSettings::RANDOM:
- return HERO_RANDOM;
- default:
- {
- if(settings.heroPortrait >= 0)
- return settings.heroPortrait;
- auto index = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
- return (*CGI->heroh)[index]->imageIndex;
- }
- }
- case BONUS:
- {
- switch(settings.bonus)
- {
- case PlayerSettings::RANDOM:
- return RANDOM;
- case PlayerSettings::ARTIFACT:
- return ARTIFACT;
- case PlayerSettings::GOLD:
- return GOLD;
- case PlayerSettings::RESOURCE:
- {
- switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
- {
- case EGameResID::WOOD_AND_ORE:
- return WOOD_ORE;
- case EGameResID::WOOD:
- return WOOD;
- case EGameResID::MERCURY:
- return MERCURY;
- case EGameResID::ORE:
- return ORE;
- case EGameResID::SULFUR:
- return SULFUR;
- case EGameResID::CRYSTAL:
- return CRYSTAL;
- case EGameResID::GEMS:
- return GEM;
- case EGameResID::GOLD:
- return GOLD;
- case EGameResID::MITHRIL:
- return MITHRIL;
- }
- }
- }
- }
- }
- return 0;
- }
- std::string OptionsTab::CPlayerSettingsHelper::getImageName()
- {
- switch(type)
- {
- case OptionsTab::TOWN:
- return "ITPA";
- case OptionsTab::HERO:
- return "PortraitsSmall";
- case OptionsTab::BONUS:
- return "SCNRSTAR";
- }
- return "";
- }
- std::string OptionsTab::CPlayerSettingsHelper::getName()
- {
- switch(type)
- {
- case TOWN:
- {
- switch(settings.castle)
- {
- case PlayerSettings::NONE:
- return CGI->generaltexth->allTexts[523];
- case PlayerSettings::RANDOM:
- return CGI->generaltexth->allTexts[522];
- default:
- {
- auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
- return (*CGI->townh)[factionIndex]->getNameTranslated();
- }
- }
- }
- case HERO:
- {
- switch(settings.hero)
- {
- case PlayerSettings::NONE:
- return CGI->generaltexth->allTexts[523];
- case PlayerSettings::RANDOM:
- return CGI->generaltexth->allTexts[522];
- default:
- {
- if(!settings.heroName.empty())
- return settings.heroName;
- auto index = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
- return (*CGI->heroh)[index]->getNameTranslated();
- }
- }
- }
- case BONUS:
- {
- switch(settings.bonus)
- {
- case PlayerSettings::RANDOM:
- return CGI->generaltexth->allTexts[522];
- default:
- return CGI->generaltexth->arraytxt[214 + settings.bonus];
- }
- }
- }
- return "";
- }
- std::string OptionsTab::CPlayerSettingsHelper::getTitle()
- {
- switch(type)
- {
- case OptionsTab::TOWN:
- return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
- case OptionsTab::HERO:
- return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
- case OptionsTab::BONUS:
- {
- switch(settings.bonus)
- {
- case PlayerSettings::RANDOM:
- return CGI->generaltexth->allTexts[86]; //{Random Bonus}
- case PlayerSettings::ARTIFACT:
- return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
- case PlayerSettings::GOLD:
- return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
- case PlayerSettings::RESOURCE:
- return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
- }
- }
- }
- return "";
- }
- std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
- {
- auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
- auto heroIndex = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
- switch(type)
- {
- case TOWN:
- return getName();
- case HERO:
- {
- if(settings.hero >= 0)
- return getName() + " - " + (*CGI->heroh)[heroIndex]->heroClass->getNameTranslated();
- return getName();
- }
- case BONUS:
- {
- switch(settings.bonus)
- {
- case PlayerSettings::GOLD:
- return CGI->generaltexth->allTexts[87]; //500-1000
- case PlayerSettings::RESOURCE:
- {
- switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
- {
- case EGameResID::MERCURY:
- return CGI->generaltexth->allTexts[694];
- case EGameResID::SULFUR:
- return CGI->generaltexth->allTexts[695];
- case EGameResID::CRYSTAL:
- return CGI->generaltexth->allTexts[692];
- case EGameResID::GEMS:
- return CGI->generaltexth->allTexts[693];
- case EGameResID::WOOD_AND_ORE:
- return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
- }
- }
- }
- }
- }
- return "";
- }
- std::string OptionsTab::CPlayerSettingsHelper::getDescription()
- {
- auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
- switch(type)
- {
- case TOWN:
- return CGI->generaltexth->allTexts[104];
- case HERO:
- return CGI->generaltexth->allTexts[102];
- case BONUS:
- {
- switch(settings.bonus)
- {
- case PlayerSettings::RANDOM:
- return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
- case PlayerSettings::ARTIFACT:
- return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
- case PlayerSettings::GOLD:
- return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
- case PlayerSettings::RESOURCE:
- {
- switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
- {
- case EGameResID::MERCURY:
- return CGI->generaltexth->allTexts[690];
- case EGameResID::SULFUR:
- return CGI->generaltexth->allTexts[691];
- case EGameResID::CRYSTAL:
- return CGI->generaltexth->allTexts[688];
- case EGameResID::GEMS:
- return CGI->generaltexth->allTexts[689];
- case EGameResID::WOOD_AND_ORE:
- return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
- }
- }
- }
- }
- }
- return "";
- }
- OptionsTab::CPlayerOptionTooltipBox::CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper)
- : CWindowObject(BORDERED | RCLICK_POPUP), CPlayerSettingsHelper(helper)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- int value = PlayerSettings::NONE;
- switch(CPlayerSettingsHelper::type)
- {
- break;
- case TOWN:
- value = settings.castle;
- break;
- case HERO:
- value = settings.hero;
- break;
- case BONUS:
- value = settings.bonus;
- }
- if(value == PlayerSettings::RANDOM)
- genBonusWindow();
- else if(CPlayerSettingsHelper::type == BONUS)
- genBonusWindow();
- else if(CPlayerSettingsHelper::type == HERO)
- genHeroWindow();
- else if(CPlayerSettingsHelper::type == TOWN)
- genTownWindow();
- center();
- }
- void OptionsTab::CPlayerOptionTooltipBox::genHeader()
- {
- backgroundTexture = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
- updateShadow();
- labelTitle = std::make_shared<CLabel>(pos.w / 2 + 8, 21, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, getTitle());
- labelSubTitle = std::make_shared<CLabel>(pos.w / 2, 88, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getSubtitle());
- image = std::make_shared<CAnimImage>(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
- }
- void OptionsTab::CPlayerOptionTooltipBox::genTownWindow()
- {
- pos = Rect(0, 0, 228, 290);
- genHeader();
- labelAssociatedCreatures = std::make_shared<CLabel>(pos.w / 2 + 8, 122, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
- auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
- std::vector<std::shared_ptr<CComponent>> components;
- const CTown * town = (*CGI->townh)[factionIndex]->town;
- for(auto & elem : town->creatures)
- {
- if(!elem.empty())
- components.push_back(std::make_shared<CComponent>(CComponent::creature, elem.front(), 0, CComponent::tiny));
- }
- boxAssociatedCreatures = std::make_shared<CComponentBox>(components, Rect(10, 140, pos.w - 20, 140));
- }
- void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
- {
- pos = Rect(0, 0, 292, 226);
- genHeader();
- labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
- auto heroIndex = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
- imageSpeciality = std::make_shared<CAnimImage>("UN44", (*CGI->heroh)[heroIndex]->imageIndex, 0, pos.w / 2 - 22, 134);
- labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (*CGI->heroh)[heroIndex]->getSpecialtyNameTranslated());
- }
- void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
- {
- pos = Rect(0, 0, 228, 162);
- genHeader();
- textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- }
- OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
- : CIntObject(RCLICK, position), CPlayerSettingsHelper(settings, type)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- image = std::make_shared<CAnimImage>(getImageName(), getImageIndex());
- subtitle = std::make_shared<CLabel>(23, 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, getName());
- pos = image->pos;
- }
- void OptionsTab::SelectedBox::update()
- {
- image->setFrame(getImageIndex());
- subtitle->setText(getName());
- }
- void OptionsTab::SelectedBox::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- // cases when we do not need to display a message
- if(settings.castle == -2 && CPlayerSettingsHelper::type == TOWN)
- return;
- if(settings.hero == -2 && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
- return;
- GH.pushIntT<CPlayerOptionTooltipBox>(*this);
- }
- }
- OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parent)
- : pi(SEL->getPlayerInfo(S.color.getNum())), s(S), parentTab(parent)
- {
- OBJ_CONSTRUCTION;
- defActions |= SHARE_POS;
- int serial = 0;
- for(int g = 0; g < s.color.getNum(); ++g)
- {
- auto itred = SEL->getPlayerInfo(g);
- if(itred.canComputerPlay || itred.canHumanPlay)
- serial++;
- }
- pos.x += 54;
- pos.y += 122 + serial * 50;
- assert(CSH->mi && CSH->mi->mapHeader);
- const PlayerInfo & p = SEL->getPlayerInfo(s.color.getNum());
- assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
- if(p.canHumanPlay && p.canComputerPlay)
- whoCanPlay = HUMAN_OR_CPU;
- else if(p.canComputerPlay)
- whoCanPlay = CPU;
- else
- whoCanPlay = HUMAN;
- static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flags =
- {{
- "AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
- "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"
- }};
- static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> bgs =
- {{
- "ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
- "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"
- }};
- background = std::make_shared<CPicture>(bgs[s.color.getNum()], 0, 0);
- labelPlayerName = std::make_shared<CLabel>(55, 10, EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, s.name);
- labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 23, 45, (int)graphics->fonts[EFonts::FONT_TINY]->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->arraytxt[206 + whoCanPlay]);
- if(SEL->screenType == ESelectionScreen::newGame)
- {
- buttonTownLeft = std::make_shared<CButton>(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, -1, s.color));
- buttonTownRight = std::make_shared<CButton>(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, +1, s.color));
- buttonHeroLeft = std::make_shared<CButton>(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, -1, s.color));
- buttonHeroRight = std::make_shared<CButton>(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, +1, s.color));
- buttonBonusLeft = std::make_shared<CButton>(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, -1, s.color));
- buttonBonusRight = std::make_shared<CButton>(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, +1, s.color));
- }
- hideUnavailableButtons();
- if(SEL->screenType != ESelectionScreen::scenarioInfo && SEL->getPlayerInfo(s.color.getNum()).canHumanPlay)
- {
- flag = std::make_shared<CButton>(
- Point(-43, 2),
- flags[s.color.getNum()],
- CGI->generaltexth->zelp[180],
- std::bind(&OptionsTab::onSetPlayerClicked, &parentTab, s)
- );
- flag->hoverable = true;
- flag->block(CSH->isGuest());
- }
- else
- flag = nullptr;
- town = std::make_shared<SelectedBox>(Point(119, 2), s, TOWN);
- hero = std::make_shared<SelectedBox>(Point(195, 2), s, HERO);
- bonus = std::make_shared<SelectedBox>(Point(271, 2), s, BONUS);
- }
- void OptionsTab::onSetPlayerClicked(const PlayerSettings & ps) const
- {
- if(ps.isControlledByAI() || humanPlayers > 1)
- CSH->setPlayer(ps.color);
- }
- void OptionsTab::PlayerOptionsEntry::hideUnavailableButtons()
- {
- if(!buttonTownLeft)
- return;
- const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(s.color);
- if((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer)
- {
- buttonTownLeft->disable();
- buttonTownRight->disable();
- }
- else
- {
- buttonTownLeft->enable();
- buttonTownRight->enable();
- }
- if((pi.defaultHero() != -1 || s.castle < 0) //fixed hero
- || foreignPlayer) //or not our player
- {
- buttonHeroLeft->disable();
- buttonHeroRight->disable();
- }
- else
- {
- buttonHeroLeft->enable();
- buttonHeroRight->enable();
- }
- if(foreignPlayer)
- {
- buttonBonusLeft->disable();
- buttonBonusRight->disable();
- }
- else
- {
- buttonBonusLeft->enable();
- buttonBonusRight->enable();
- }
- }
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