NetPacksClient.cpp 25 KB

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  1. #include "StdInc.h"
  2. #include "../lib/NetPacks.h"
  3. #include "../CCallback.h"
  4. #include "Client.h"
  5. #include "CPlayerInterface.h"
  6. #include "CGameInfo.h"
  7. #include "../lib/Connection.h"
  8. #include "../lib/CGeneralTextHandler.h"
  9. #include "../lib/CDefObjInfoHandler.h"
  10. #include "../lib/CHeroHandler.h"
  11. #include "../lib/CObjectHandler.h"
  12. #include "../lib/VCMI_Lib.h"
  13. #include "../lib/map.h"
  14. #include "../lib/VCMIDirs.h"
  15. #include "../lib/CSpellHandler.h"
  16. #include "CSoundBase.h"
  17. #include "mapHandler.h"
  18. #include "GUIClasses.h"
  19. #include "CConfigHandler.h"
  20. #include "UIFramework/SDL_Extensions.h"
  21. #include "BattleInterface/CBattleInterface.h"
  22. #include "../lib/CCampaignHandler.h"
  23. #include "../lib/CGameState.h"
  24. #include "../lib/BattleState.h"
  25. #include "../lib/GameConstants.h"
  26. #include "UIFramework/CGuiHandler.h"
  27. //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
  28. //awaiting variadic templates...
  29. #define CALL_IN_PRIVILAGED_INTS(function, ...) \
  30. do \
  31. { \
  32. BOOST_FOREACH(IGameEventsReceiver *ger, cl->privilagedGameEventReceivers) \
  33. ger->function(__VA_ARGS__); \
  34. } while(0)
  35. #define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
  36. do \
  37. { \
  38. if(vstd::contains(cl->playerint,player)) \
  39. cl->playerint[player]->function(__VA_ARGS__); \
  40. }while(0)
  41. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  42. do \
  43. { \
  44. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  45. CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
  46. } while(0)
  47. #define CALL_ONLY_THT_BATTLE_INTERFACE(player,function, ...) \
  48. do \
  49. { \
  50. if(vstd::contains(cl->battleints,player)) \
  51. cl->battleints[player]->function(__VA_ARGS__); \
  52. } while (0);
  53. #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
  54. do \
  55. { \
  56. BOOST_FOREACH(IBattleEventsReceiver *ber, cl->privilagedBattleEventReceivers)\
  57. ber->function(__VA_ARGS__); \
  58. } while(0)
  59. #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
  60. do \
  61. { \
  62. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  63. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
  64. } while(0)
  65. //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
  66. #define CALL_IN_ALL_INTERFACES(function, ...) \
  67. do \
  68. { \
  69. std::map<ui8, CGameInterface*> ints = cl->playerint; \
  70. for(std::map<ui8, CGameInterface*>::iterator i = ints.begin(); i != ints.end(); i++)\
  71. CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
  72. } while(0)
  73. #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
  74. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[0], function, __VA_ARGS__) \
  75. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[1], function, __VA_ARGS__) \
  76. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
  77. /*
  78. * NetPacksClient.cpp, part of VCMI engine
  79. *
  80. * Authors: listed in file AUTHORS in main folder
  81. *
  82. * License: GNU General Public License v2.0 or later
  83. * Full text of license available in license.txt file, in main folder
  84. *
  85. */
  86. void SetResources::applyCl( CClient *cl )
  87. {
  88. INTERFACE_CALL_IF_PRESENT(player,receivedResource,-1,-1);
  89. }
  90. void SetResource::applyCl( CClient *cl )
  91. {
  92. INTERFACE_CALL_IF_PRESENT(player,receivedResource,resid,val);
  93. }
  94. void SetPrimSkill::applyCl( CClient *cl )
  95. {
  96. const CGHeroInstance *h = cl->getHero(id);
  97. if(!h)
  98. {
  99. tlog1 << "Cannot find hero with ID " << id << std::endl;
  100. return;
  101. }
  102. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  103. }
  104. void SetSecSkill::applyCl( CClient *cl )
  105. {
  106. const CGHeroInstance *h = cl->getHero(id);
  107. if(!h)
  108. {
  109. tlog1 << "Cannot find hero with ID " << id << std::endl;
  110. return;
  111. }
  112. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
  113. }
  114. void HeroVisitCastle::applyCl( CClient *cl )
  115. {
  116. const CGHeroInstance *h = cl->getHero(hid);
  117. if(start())
  118. {
  119. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
  120. }
  121. }
  122. void ChangeSpells::applyCl( CClient *cl )
  123. {
  124. //TODO: inform interface?
  125. }
  126. void SetMana::applyCl( CClient *cl )
  127. {
  128. const CGHeroInstance *h = cl->getHero(hid);
  129. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
  130. }
  131. void SetMovePoints::applyCl( CClient *cl )
  132. {
  133. const CGHeroInstance *h = cl->getHero(hid);
  134. cl->invalidatePaths(h);
  135. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
  136. }
  137. void FoWChange::applyCl( CClient *cl )
  138. {
  139. BOOST_FOREACH(auto &i, cl->playerint)
  140. if(cl->getPlayerRelations(i.first, player) > 0) //ally or the same player
  141. {
  142. if(mode)
  143. i.second->tileRevealed(tiles);
  144. else
  145. i.second->tileHidden(tiles);
  146. }
  147. cl->invalidatePaths();
  148. }
  149. void SetAvailableHeroes::applyCl( CClient *cl )
  150. {
  151. //TODO: inform interface?
  152. }
  153. void ChangeStackCount::applyCl( CClient *cl )
  154. {
  155. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
  156. }
  157. void SetStackType::applyCl( CClient *cl )
  158. {
  159. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
  160. }
  161. void EraseStack::applyCl( CClient *cl )
  162. {
  163. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
  164. }
  165. void SwapStacks::applyCl( CClient *cl )
  166. {
  167. INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
  168. if(sl1.army->tempOwner != sl2.army->tempOwner)
  169. INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
  170. }
  171. void InsertNewStack::applyCl( CClient *cl )
  172. {
  173. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
  174. }
  175. void RebalanceStacks::applyCl( CClient *cl )
  176. {
  177. INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
  178. if(src.army->tempOwner != dst.army->tempOwner)
  179. INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
  180. }
  181. void PutArtifact::applyCl( CClient *cl )
  182. {
  183. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactPut, al);
  184. }
  185. void EraseArtifact::applyCl( CClient *cl )
  186. {
  187. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactRemoved, al);
  188. }
  189. void MoveArtifact::applyCl( CClient *cl )
  190. {
  191. INTERFACE_CALL_IF_PRESENT(src.hero->tempOwner, artifactMoved, src, dst);
  192. if (src.hero.get() && dst.hero.get())
  193. if(src.hero->tempOwner != dst.hero->tempOwner)
  194. INTERFACE_CALL_IF_PRESENT(src.hero->tempOwner, artifactMoved, src, dst);
  195. }
  196. void AssembledArtifact::applyCl( CClient *cl )
  197. {
  198. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactAssembled, al);
  199. }
  200. void DisassembledArtifact::applyCl( CClient *cl )
  201. {
  202. INTERFACE_CALL_IF_PRESENT(al.hero->tempOwner, artifactDisassembled, al);
  203. }
  204. void HeroVisit::applyCl( CClient *cl )
  205. {
  206. INTERFACE_CALL_IF_PRESENT(hero->tempOwner, heroVisit, hero, obj, starting);
  207. }
  208. void NewTurn::applyCl( CClient *cl )
  209. {
  210. cl->invalidatePaths();
  211. }
  212. void GiveBonus::applyCl( CClient *cl )
  213. {
  214. cl->invalidatePaths();
  215. switch(who)
  216. {
  217. case HERO:
  218. {
  219. const CGHeroInstance *h = GS(cl)->getHero(id);
  220. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
  221. }
  222. break;
  223. case PLAYER:
  224. {
  225. const PlayerState *p = GS(cl)->getPlayer(id);
  226. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, *p->getBonusList().back(), true);
  227. }
  228. break;
  229. }
  230. }
  231. void ChangeObjPos::applyFirstCl( CClient *cl )
  232. {
  233. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  234. if(flags & 1)
  235. CGI->mh->hideObject(obj);
  236. }
  237. void ChangeObjPos::applyCl( CClient *cl )
  238. {
  239. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  240. if(flags & 1)
  241. CGI->mh->printObject(obj);
  242. cl->invalidatePaths();
  243. }
  244. void PlayerEndsGame::applyCl( CClient *cl )
  245. {
  246. CALL_IN_ALL_INTERFACES(gameOver, player, victory);
  247. }
  248. void RemoveBonus::applyCl( CClient *cl )
  249. {
  250. cl->invalidatePaths();
  251. switch(who)
  252. {
  253. case HERO:
  254. {
  255. const CGHeroInstance *h = GS(cl)->getHero(id);
  256. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
  257. }
  258. break;
  259. case PLAYER:
  260. {
  261. //const PlayerState *p = GS(cl)->getPlayer(id);
  262. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, bonus, false);
  263. }
  264. break;
  265. }
  266. }
  267. void UpdateCampaignState::applyCl( CClient *cl )
  268. {
  269. cl->stopConnection();
  270. if(camp->mapsRemaining.size())
  271. cl->proposeNextMission(camp);
  272. else
  273. cl->finishCampaign(camp);
  274. }
  275. void RemoveObject::applyFirstCl( CClient *cl )
  276. {
  277. const CGObjectInstance *o = cl->getObj(id);
  278. CGI->mh->hideObject(o);
  279. int3 pos = o->visitablePos();
  280. //notify interfaces about removal
  281. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  282. {
  283. if(GS(cl)->isVisible(o, i->first))
  284. i->second->objectRemoved(o);
  285. }
  286. }
  287. void RemoveObject::applyCl( CClient *cl )
  288. {
  289. cl->invalidatePaths();
  290. }
  291. void TryMoveHero::applyFirstCl( CClient *cl )
  292. {
  293. CGHeroInstance *h = GS(cl)->getHero(id);
  294. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  295. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  296. {
  297. if(i->first >= GameConstants::PLAYER_LIMIT)
  298. continue;
  299. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  300. if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  301. && GS(cl)->getPlayer(i->first)->human)
  302. humanKnows = true;
  303. }
  304. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  305. CGI->mh->removeObject(h);
  306. if(result == DISEMBARK)
  307. CGI->mh->printObject(h->boat);
  308. }
  309. void TryMoveHero::applyCl( CClient *cl )
  310. {
  311. const CGHeroInstance *h = cl->getHero(id);
  312. cl->invalidatePaths();
  313. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  314. {
  315. CGI->mh->printObject(h);
  316. }
  317. if(result == EMBARK)
  318. CGI->mh->hideObject(h->boat);
  319. int player = h->tempOwner;
  320. BOOST_FOREACH(auto &i, cl->playerint)
  321. if(cl->getPlayerRelations(i.first, player) > 0) //ally or the same player
  322. i.second->tileRevealed(fowRevealed);
  323. //notify interfaces about move
  324. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  325. {
  326. if(i->first >= GameConstants::PLAYER_LIMIT) continue;
  327. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  328. if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  329. {
  330. i->second->heroMoved(*this);
  331. }
  332. }
  333. if(!humanKnows) //maphandler didn't get update from playerint, do it now
  334. { //TODO: restructure nicely
  335. CGI->mh->printObject(h);
  336. }
  337. }
  338. void NewStructures::applyCl( CClient *cl )
  339. {
  340. CGTownInstance *town = GS(cl)->getTown(tid);
  341. BOOST_FOREACH(si32 id, bid)
  342. {
  343. if(id==13) //fort or capitol
  344. {
  345. town->defInfo = GS(cl)->capitols[town->subID];
  346. }
  347. if(id ==7)
  348. {
  349. town->defInfo = GS(cl)->forts[town->subID];
  350. }
  351. if(vstd::contains(cl->playerint,town->tempOwner))
  352. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  353. }
  354. }
  355. void RazeStructures::applyCl (CClient *cl)
  356. {
  357. CGTownInstance *town = GS(cl)->getTown(tid);
  358. BOOST_FOREACH(si32 id, bid)
  359. {
  360. if (id == 13) //fort or capitol
  361. {
  362. town->defInfo = GS(cl)->forts[town->subID];
  363. }
  364. if(vstd::contains (cl->playerint,town->tempOwner))
  365. cl->playerint[town->tempOwner]->buildChanged (town,id,2);
  366. }
  367. }
  368. void SetAvailableCreatures::applyCl( CClient *cl )
  369. {
  370. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  371. //inform order about the change
  372. int p = -1;
  373. if(dw->ID == 106) //War Machines Factory is not flaggable, it's "owned" by visitor
  374. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  375. else
  376. p = dw->tempOwner;
  377. INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
  378. }
  379. void SetHeroesInTown::applyCl( CClient *cl )
  380. {
  381. CGTownInstance *t = GS(cl)->getTown(tid);
  382. if(vstd::contains(cl->playerint,t->tempOwner))
  383. cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
  384. }
  385. // void SetHeroArtifacts::applyCl( CClient *cl )
  386. // {
  387. // tlog1 << "SetHeroArtifacts :(\n";
  388. // //
  389. // // CGHeroInstance *h = GS(cl)->getHero(hid);
  390. // // CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
  391. // // if(!player)
  392. // // return;
  393. //
  394. // //h->recreateArtBonuses();
  395. // //player->heroArtifactSetChanged(h);
  396. //
  397. // // BOOST_FOREACH(Bonus bonus, gained)
  398. // // {
  399. // // player->heroBonusChanged(h,bonus,true);
  400. // // }
  401. // // BOOST_FOREACH(Bonus bonus, lost)
  402. // // {
  403. // // player->heroBonusChanged(h,bonus,false);
  404. // // }
  405. // }
  406. void HeroRecruited::applyCl( CClient *cl )
  407. {
  408. CGHeroInstance *h = GS(cl)->map->heroes.back();
  409. if(h->subID != hid)
  410. {
  411. tlog1 << "Something wrong with hero recruited!\n";
  412. }
  413. CGI->mh->initHeroDef(h);
  414. CGI->mh->printObject(h);
  415. if(vstd::contains(cl->playerint,h->tempOwner))
  416. {
  417. cl->playerint[h->tempOwner]->heroCreated(h);
  418. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  419. cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
  420. }
  421. }
  422. void GiveHero::applyCl( CClient *cl )
  423. {
  424. CGHeroInstance *h = GS(cl)->getHero(id);
  425. CGI->mh->initHeroDef(h);
  426. CGI->mh->printObject(h);
  427. cl->playerint[h->tempOwner]->heroCreated(h);
  428. }
  429. void GiveHero::applyFirstCl( CClient *cl )
  430. {
  431. CGI->mh->hideObject(GS(cl)->getHero(id));
  432. }
  433. void InfoWindow::applyCl( CClient *cl )
  434. {
  435. std::vector<Component*> comps;
  436. for(size_t i=0;i<components.size();i++)
  437. {
  438. comps.push_back(&components[i]);
  439. }
  440. std::string str;
  441. text.toString(str);
  442. if(vstd::contains(cl->playerint,player))
  443. cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  444. else
  445. tlog2 << "We received InfoWindow for not our player...\n";
  446. }
  447. void SetObjectProperty::applyCl( CClient *cl )
  448. {
  449. //inform all players that see this object
  450. for(std::map<ui8,CGameInterface *>::const_iterator it = cl->playerint.begin(); it != cl->playerint.end(); ++it)
  451. {
  452. if(GS(cl)->isVisible(GS(cl)->map->objects[id], it->first))
  453. INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
  454. }
  455. }
  456. void HeroLevelUp::applyCl( CClient *cl )
  457. {
  458. CGHeroInstance *h = GS(cl)->getHero(heroid);
  459. if(vstd::contains(cl->playerint,h->tempOwner))
  460. {
  461. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cl->callbacks[h->tempOwner].get(),_1,id));
  462. cl->playerint[h->tempOwner]->heroGotLevel(const_cast<const CGHeroInstance*>(h),static_cast<int>(primskill),skills, callback);
  463. }
  464. }
  465. void BlockingDialog::applyCl( CClient *cl )
  466. {
  467. std::string str;
  468. text.toString(str);
  469. if(vstd::contains(cl->playerint,player))
  470. cl->playerint[player]->showBlockingDialog(str,components,id,(soundBase::soundID)soundID,selection(),cancel());
  471. else
  472. tlog2 << "We received YesNoDialog for not our player...\n";
  473. }
  474. void GarrisonDialog::applyCl(CClient *cl)
  475. {
  476. const CGHeroInstance *h = cl->getHero(hid);
  477. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  478. if(!vstd::contains(cl->playerint,h->getOwner()))
  479. return;
  480. boost::function<void()> callback = boost::bind(&CCallback::selectionMade,cl->callbacks[h->getOwner()].get(),0,id);
  481. cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,removableUnits,callback);
  482. }
  483. void BattleStart::applyCl( CClient *cl )
  484. {
  485. cl->battleStarted(info);
  486. }
  487. void BattleNextRound::applyFirstCl(CClient *cl)
  488. {
  489. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
  490. }
  491. void BattleNextRound::applyCl( CClient *cl )
  492. {
  493. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
  494. }
  495. void BattleSetActiveStack::applyCl( CClient *cl )
  496. {
  497. CStack * activated = GS(cl)->curB->getStack(stack);
  498. int playerToCall = -1; //player that will move activated stack
  499. if( activated->hasBonusOfType(Bonus::HYPNOTIZED) )
  500. {
  501. playerToCall = ( GS(cl)->curB->sides[0] == activated->owner ? GS(cl)->curB->sides[1] : GS(cl)->curB->sides[0] );
  502. }
  503. else
  504. {
  505. playerToCall = activated->owner;
  506. }
  507. if( vstd::contains(cl->battleints, playerToCall) )
  508. boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
  509. }
  510. void BattleTriggerEffect::applyCl(CClient * cl)
  511. {
  512. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
  513. }
  514. void BattleResult::applyFirstCl( CClient *cl )
  515. {
  516. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
  517. }
  518. void BattleStackMoved::applyFirstCl( CClient *cl )
  519. {
  520. const CStack * movedStack = GS(cl)->curB->getStack(stack);
  521. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
  522. }
  523. //void BattleStackAttacked::( CClient *cl )
  524. void BattleStackAttacked::applyFirstCl( CClient *cl )
  525. {
  526. std::vector<BattleStackAttacked> bsa;
  527. bsa.push_back(*this);
  528. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  529. }
  530. void BattleAttack::applyFirstCl( CClient *cl )
  531. {
  532. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
  533. for (int g=0; g<bsa.size(); ++g)
  534. {
  535. for (int z=0; z<bsa[g].healedStacks.size(); ++z)
  536. {
  537. bsa[g].healedStacks[z].applyCl(cl);
  538. }
  539. }
  540. }
  541. void BattleAttack::applyCl( CClient *cl )
  542. {
  543. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  544. }
  545. void StartAction::applyFirstCl( CClient *cl )
  546. {
  547. cl->curbaction = new BattleAction(ba);
  548. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, &ba);
  549. }
  550. void BattleSpellCast::applyCl( CClient *cl )
  551. {
  552. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
  553. }
  554. void SetStackEffect::applyCl( CClient *cl )
  555. {
  556. //informing about effects
  557. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
  558. }
  559. void StacksInjured::applyCl( CClient *cl )
  560. {
  561. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
  562. }
  563. void BattleResultsApplied::applyCl( CClient *cl )
  564. {
  565. INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
  566. INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
  567. INTERFACE_CALL_IF_PRESENT(254, battleResultsApplied);
  568. if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
  569. {
  570. cl->terminate = true;
  571. CloseServer cs;
  572. *cl->serv << &cs;
  573. }
  574. }
  575. void StacksHealedOrResurrected::applyCl( CClient *cl )
  576. {
  577. std::vector<std::pair<ui32, ui32> > shiftedHealed;
  578. for(int v=0; v<healedStacks.size(); ++v)
  579. {
  580. shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
  581. }
  582. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
  583. }
  584. void ObstaclesRemoved::applyCl( CClient *cl )
  585. {
  586. //inform interfaces about removed obstacles
  587. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
  588. }
  589. void CatapultAttack::applyCl( CClient *cl )
  590. {
  591. //inform interfaces about catapult attack
  592. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
  593. }
  594. void BattleStacksRemoved::applyCl( CClient *cl )
  595. {
  596. //inform interfaces about removed stacks
  597. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
  598. }
  599. void BattleStackAdded::applyCl( CClient *cl )
  600. {
  601. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
  602. }
  603. CGameState* CPackForClient::GS( CClient *cl )
  604. {
  605. return cl->gs;
  606. }
  607. void EndAction::applyCl( CClient *cl )
  608. {
  609. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, cl->curbaction);
  610. delete cl->curbaction;
  611. cl->curbaction = NULL;
  612. }
  613. void PackageApplied::applyCl( CClient *cl )
  614. {
  615. INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
  616. if(!cl->waitingRequest.tryRemovingElement(requestID))
  617. tlog3 << "Surprising server message!\n";
  618. }
  619. void SystemMessage::applyCl( CClient *cl )
  620. {
  621. std::ostringstream str;
  622. str << "System message: " << text;
  623. tlog4 << str.str() << std::endl;
  624. if(LOCPLINT)
  625. LOCPLINT->cingconsole->print(str.str());
  626. }
  627. void PlayerBlocked::applyCl( CClient *cl )
  628. {
  629. INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
  630. }
  631. void YourTurn::applyCl( CClient *cl )
  632. {
  633. CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
  634. CALL_ONLY_THAT_INTERFACE(player,yourTurn);
  635. }
  636. void SaveGame::applyCl(CClient *cl)
  637. {
  638. CSaveFile save(GVCMIDirs.UserPath + "/Games/" + fname + ".vcgm1");
  639. save << *cl;
  640. }
  641. void PlayerMessage::applyCl(CClient *cl)
  642. {
  643. std::ostringstream str;
  644. str << "Player "<<(int)player<<" sends a message: " << text;
  645. tlog4 << str.str() << std::endl;
  646. if(LOCPLINT)
  647. LOCPLINT->cingconsole->print(str.str());
  648. }
  649. void SetSelection::applyCl(CClient *cl)
  650. {
  651. const CGHeroInstance *h = cl->getHero(id);
  652. if(!h)
  653. return;
  654. //CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
  655. }
  656. void ShowInInfobox::applyCl(CClient *cl)
  657. {
  658. CComponent sc(c);
  659. text.toString(sc.description);
  660. if(vstd::contains(cl->playerint, player) && cl->playerint[player]->human)
  661. {
  662. static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
  663. }
  664. }
  665. void AdvmapSpellCast::applyCl(CClient *cl)
  666. {
  667. cl->invalidatePaths();
  668. //consider notifying other interfaces that see hero?
  669. INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
  670. }
  671. void OpenWindow::applyCl(CClient *cl)
  672. {
  673. switch(window)
  674. {
  675. case EXCHANGE_WINDOW:
  676. {
  677. const CGHeroInstance *h = cl->getHero(id1);
  678. const CGObjectInstance *h2 = cl->getHero(id2);
  679. assert(h && h2);
  680. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, id1, id2);
  681. }
  682. break;
  683. case RECRUITMENT_FIRST:
  684. case RECRUITMENT_ALL:
  685. {
  686. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(id1));
  687. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(id2));
  688. INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  689. }
  690. break;
  691. case SHIPYARD_WINDOW:
  692. {
  693. const IShipyard *sy = IShipyard::castFrom(cl->getObj(id1));
  694. INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
  695. }
  696. break;
  697. case THIEVES_GUILD:
  698. {
  699. //displays Thieves' Guild window (when hero enters Den of Thieves)
  700. const CGObjectInstance *obj = cl->getObj(id2);
  701. INTERFACE_CALL_IF_PRESENT(id1, showThievesGuildWindow, obj);
  702. }
  703. break;
  704. case UNIVERSITY_WINDOW:
  705. {
  706. //displays University window (when hero enters University on adventure map)
  707. const IMarket *market = IMarket::castFrom(cl->getObj(id1));
  708. const CGHeroInstance *hero = cl->getHero(id2);
  709. INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
  710. }
  711. break;
  712. case MARKET_WINDOW:
  713. {
  714. //displays Thieves' Guild window (when hero enters Den of Thieves)
  715. const CGObjectInstance *obj = cl->getObj(id1);
  716. const CGHeroInstance *hero = cl->getHero(id2);
  717. const IMarket *market = IMarket::castFrom(obj);
  718. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
  719. }
  720. break;
  721. case HILL_FORT_WINDOW:
  722. {
  723. //displays Hill fort window
  724. const CGObjectInstance *obj = cl->getObj(id1);
  725. const CGHeroInstance *hero = cl->getHero(id2);
  726. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
  727. }
  728. break;
  729. case PUZZLE_MAP:
  730. {
  731. INTERFACE_CALL_IF_PRESENT(id1, showPuzzleMap);
  732. }
  733. break;
  734. case TAVERN_WINDOW:
  735. const CGObjectInstance *obj1 = cl->getObj(id1),
  736. *obj2 = cl->getObj(id2);
  737. INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
  738. break;
  739. }
  740. }
  741. void CenterView::applyCl(CClient *cl)
  742. {
  743. INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
  744. }
  745. void NewObject::applyCl(CClient *cl)
  746. {
  747. cl->updatePaths();
  748. const CGObjectInstance *obj = cl->getObj(id);
  749. CGI->mh->printObject(obj);
  750. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  751. {
  752. if(GS(cl)->isVisible(obj, i->first))
  753. i->second->newObject(obj);
  754. }
  755. }
  756. void SetAvailableArtifacts::applyCl(CClient *cl)
  757. {
  758. if(id < 0) //artifact merchants globally
  759. {
  760. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  761. i->second->availableArtifactsChanged(NULL);
  762. }
  763. else
  764. {
  765. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(id));
  766. assert(bm);
  767. INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
  768. }
  769. }
  770. void TradeComponents::applyCl(CClient *cl)
  771. {///Shop handler
  772. switch (CGI->mh->map->objects[objectid]->ID)
  773. {
  774. case 7: //Black Market
  775. break;
  776. case 95: //Tavern
  777. break;
  778. case 97: //Den of Thieves
  779. break;
  780. case 221: //Trading Post
  781. break;
  782. default:
  783. tlog2 << "Shop type not supported! \n";
  784. }
  785. }