| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 | 
							- #include "stdafx.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "CGameInfo.h"
 
- #include <sstream>
 
- bool DefObjInfo::operator==(const std::string & por) const
 
- {
 
- 	return this->defName == por;
 
- }
 
- void CDefObjInfoHandler::load()
 
- {
 
- 	std::istringstream inp(CGameInfo::mainObj->bitmaph->getTextFile("ZOBJCTS.TXT"));
 
- 	int objNumber;
 
- 	inp>>objNumber;
 
- 	for(int hh=0; hh<objNumber; ++hh)
 
- 	{
 
- 		DefObjInfo nobj;
 
- 		std::string dump;
 
- 		inp>>nobj.defName;
 
- 		for(int o=0; o<6; ++o)
 
- 		{
 
- 			nobj.blockMap[o] = 0xff;
 
- 			nobj.visitMap[o] = 0x00;
 
- 		}
 
- 		std::string mapStr;
 
- 		inp>>mapStr;
 
- 		std::reverse(mapStr.begin(), mapStr.end());
 
- 		for(int v=0; v<mapStr.size(); ++v)
 
- 		{
 
- 			if(mapStr[v]=='0')
 
- 			{
 
- 				nobj.blockMap[v/8] &= 255 - (128 >> (v%8));
 
- 			}
 
- 		}
 
- 		inp>>mapStr;
 
- 		std::reverse(mapStr.begin(), mapStr.end());
 
- 		for(int v=0; v<mapStr.size(); ++v)
 
- 		{
 
- 			if(mapStr[v]=='1')
 
- 			{
 
- 				nobj.visitMap[v/8] |= (128 >> (v%8));
 
- 			}
 
- 		}
 
- 		for(int yy=0; yy<2; ++yy)
 
- 			inp>>dump;
 
- 		inp>>nobj.type;
 
- 		inp>>nobj.subtype;
 
- 		inp>>nobj.objType;
 
- 		inp>>nobj.priority;
 
- 		objs.push_back(nobj);
 
- 	}
 
- }
 
 
  |