英雄无敌3(跨平台含手机)

mateuszb 1541b33b62 * reading headers for RoE and AB maps 18 years ago
defSorter 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 18 years ago
CAbilityHandler.cpp ae279c79c5 * first version of player interface displaying 18 years ago
CAbilityHandler.h ae279c79c5 * first version of player interface displaying 18 years ago
CAdvmapInterface.cpp 8c445b0ada * half-working minimap 18 years ago
CAdvmapInterface.h 8c445b0ada * half-working minimap 18 years ago
CAmbarCendamo.cpp 1541b33b62 * reading headers for RoE and AB maps 18 years ago
CAmbarCendamo.h 073c82cb1d choosing random resuorces and some minor stuff 18 years ago
CArtHandler.cpp ae279c79c5 * first version of player interface displaying 18 years ago
CArtHandler.h ae279c79c5 * first version of player interface displaying 18 years ago
CBuildingHandler.cpp cc67967051 reading some text files from lods, enabling object sorting 18 years ago
CBuildingHandler.h 8860f1dca2 * zaczytywanie biografii bohaterów 18 years ago
CCastleHandler.cpp 8860f1dca2 * zaczytywanie biografii bohaterów 18 years ago
CCastleHandler.h 78ad4d39f0 Pierwsza wersja zaczytywania obiektów, która zdaje się działać, dlatego pozostawiam ją odkomentowaną. Co prawda pewne ustawienia map nie zostały przetestowane, w związku z czym (oraz ogromną ilością linii) nie mogę gwarantować 100% poprawności. Przy wystąpieniu błędu proszę o podanie mi wysypującej mapy oraz w razie potrzeby zakomentowanie linii 409 w CAmbarCendamo.cpp (przy pomocy "/*"). Naprawienie błędu również będzie mile widziane. 18 years ago
CConsoleHandler.cpp 7d704c7f02 * working pathfinder 18 years ago
CConsoleHandler.h 7d704c7f02 * working pathfinder 18 years ago
CCreatureHandler.cpp 95b3ad64d3 * choosing random towns 18 years ago
CCreatureHandler.h 060dc4c785 * new files: CGameState.h and int3.h 18 years ago
CCursorHandler.cpp 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 18 years ago
CCursorHandler.h 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 18 years ago
CDefHandler.cpp 9c5bc83b16 * displaying roads and static rivers 18 years ago
CDefHandler.h 1380a7fd34 * New files - CGameInterface.h and CGameInterface.cpp - add them to your project 18 years ago
CDefObjInfoHandler.cpp 548e8582ec * correct calculating blocked / vistable positions 18 years ago
CDefObjInfoHandler.h 0c17ec03a8 * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 18 years ago
CGameInfo.cpp 199f16964c Nagłówek. 18 years ago
CGameInfo.h 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 18 years ago
CGameInterface.cpp 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 18 years ago
CGameInterface.h 8c445b0ada * half-working minimap 18 years ago
CGameState.h ae279c79c5 * first version of player interface displaying 18 years ago
CGeneralTextHandler.cpp ae279c79c5 * first version of player interface displaying 18 years ago
CGeneralTextHandler.h ae279c79c5 * first version of player interface displaying 18 years ago
CHeroHandler.cpp d708669a75 * some functions have been written 18 years ago
CHeroHandler.h d708669a75 * some functions have been written 18 years ago
CLodHandler.cpp 7d704c7f02 * working pathfinder 18 years ago
CLodHandler.h db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) 18 years ago
CMT.cpp 1541b33b62 * reading headers for RoE and AB maps 18 years ago
CMessage.cpp 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 years ago
CMessage.h 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 years ago
CMusicHandler.cpp 70156a179b * [new] sorting maps in map selection screen (still may be buggy) 18 years ago
CMusicHandler.h 7db0e1157b w miarę działający CMusicHandler pozwalający na granie niektórych dźwięków trochę łatwiej (choć i tak do dziecinnie proste ;]). Odgłos kliknięcia wywołujemy wywołując funkcję playClick(). Pozwoliłem sobie dorobić częściową obsługę tego w PreGame'ie. 18 years ago
CObjectHandler.cpp 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 years ago
CObjectHandler.h 548e8582ec * correct calculating blocked / vistable positions 18 years ago
CPathfinder.cpp 7d704c7f02 * working pathfinder 18 years ago
CPathfinder.h 7d704c7f02 * working pathfinder 18 years ago
CPreGame.cpp 1541b33b62 * reading headers for RoE and AB maps 18 years ago
CPreGame.h 95b3ad64d3 * choosing random towns 18 years ago
CPreGameTextHandler.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 years ago
CPreGameTextHandler.h 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 years ago
CREDEFS.TXT 41175b1d1f CREDEFS.TXT is REQUIRED!!!!!!!!!!!!! 18 years ago
CScreenHandler.cpp 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 18 years ago
CScreenHandler.h 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 18 years ago
CSemiDefHandler.cpp d5b8919bb3 Częściowo zrobione okno wyboru scenariusza. 18 years ago
CSemiDefHandler.h 051094abcc * poprawa wyświetlania obiektów 18 years ago
CSemiLodHandler.cpp 4075ab1b92 cieniowanie i drobne poprawki 18 years ago
CSemiLodHandler.h 4075ab1b92 cieniowanie i drobne poprawki 18 years ago
CSndHandler.cpp d1615be5ec * added CVidHandler for handling .vid files 18 years ago
CSndHandler.h a3c45bcaa2 * buttons can use more than one def 18 years ago
CSpellHandler.cpp cc67967051 reading some text files from lods, enabling object sorting 18 years ago
CSpellHandler.h c1c15e9a1e * [bugfix] naprawa crashbuga przy wczytywaniu warunków porażki 18 years ago
CTownHandler.cpp 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 years ago
CTownHandler.h b38a8c9557 * CPreGame's buttons less ugly 18 years ago
CVideoHandler.cpp 7d704c7f02 * working pathfinder 18 years ago
CVideoHandler.h 7d704c7f02 * working pathfinder 18 years ago
DefSorter.exe 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 18 years ago
Projekt.dia 9404d41383 blokowanie bohaterów, projekt w Dia 18 years ago
SDL_Extensions.cpp 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 18 years ago
SDL_Extensions.h 7d704c7f02 * working pathfinder 18 years ago
SDL_framerate.cpp db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) 18 years ago
SDL_framerate.h 21bbfda899 framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 18 years ago
SDL_rotozoom.cpp 01e84b9e40 Na początek. 18 years ago
SDL_rotozoom.h 23de127638 egzek do spr + poprawka 18 years ago
StartInfo.h 0c17ec03a8 * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 18 years ago
global.h 8c445b0ada * half-working minimap 18 years ago
h3m.txt 9b8517db2a * updated specification 18 years ago
int3.h 7d704c7f02 * working pathfinder 18 years ago
manisfest VCMI.txt 49b72d4781 Przerobiona wersja manisfestu. 18 years ago
map.cpp 1541b33b62 * reading headers for RoE and AB maps 18 years ago
map.h bbbfce798c * reading 8. byte of player description from map header 18 years ago
mapHandler.cpp 1541b33b62 * reading headers for RoE and AB maps 18 years ago
mapHandler.h 8c445b0ada * half-working minimap 18 years ago
minimap.txt 8c445b0ada * half-working minimap 18 years ago
nodrze.h 8cb1c3ff90 * new files (TownHandler) - add them to your project 18 years ago
portrety.txt bbbfce798c * reading 8. byte of player description from map header 18 years ago
stdafx.cpp 01e84b9e40 Na początek. 18 years ago
stdafx.h 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 years ago
timeHandler.h 118c917a60 drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 18 years ago