Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic 9 months ago
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BattleActionsController.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 9 months ago
BattleActionsController.h ecdd394bb1 Use BattleHex as const ref wherever possible 10 months ago
BattleAnimationClasses.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 9 months ago
BattleAnimationClasses.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 9 months ago
BattleConstants.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleEffectsController.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 9 months ago
BattleEffectsController.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 9 months ago
BattleFieldController.cpp 156de5b17e Added GameInstance class 9 months ago
BattleFieldController.h 2362c6da21 Fixes for multiple new issues from Sonar 9 months ago
BattleInterface.cpp 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 9 months ago
BattleInterface.h 948abfb04c AI now uses std::thread, added custom thread interruption logic 9 months ago
BattleInterfaceClasses.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 9 months ago
BattleInterfaceClasses.h e72817c866 Added existing HD assets for vcmi mod 1 year ago
BattleObstacleController.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 9 months ago
BattleObstacleController.h dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 11 months ago
BattleOverlayLogVisualizer.cpp cacceda950 Renamed CGuiHandler to GameEngine 9 months ago
BattleOverlayLogVisualizer.h a1593948b7 Restore LF, use JsonKeys for logging, fix BattleHex description 10 months ago
BattleProjectileController.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 9 months ago
BattleProjectileController.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleRenderer.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 10 months ago
BattleRenderer.h ecdd394bb1 Use BattleHex as const ref wherever possible 10 months ago
BattleSiegeController.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 9 months ago
BattleSiegeController.h ecdd394bb1 Use BattleHex as const ref wherever possible 10 months ago
BattleStacksController.cpp a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode 9 months ago
BattleStacksController.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 9 months ago
BattleWindow.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 9 months ago
BattleWindow.h 9ac7db24ca Merge branch 'develop' into quickspell 1 year ago
CreatureAnimation.cpp cacceda950 Renamed CGuiHandler to GameEngine 9 months ago
CreatureAnimation.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 9 months ago