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- /*
- * CSkillHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <cctype>
- #include "CSkillHandler.h"
- #include "CGeneralTextHandler.h"
- #include "filesystem/Filesystem.h"
- #include "JsonNode.h"
- #include "CModHandler.h"
- #include "StringConstants.h"
- #include "CStack.h"
- #include "battle/BattleInfo.h"
- #include "battle/CBattleInfoCallback.h"
- ///CSkill
- CSkill::CSkill()
- {
- BonusList emptyList;
- for(auto level : NSecondarySkill::levels)
- bonusByLevel.push_back(emptyList);
- }
- CSkill::~CSkill()
- {
- }
- void CSkill::addNewBonus(const std::shared_ptr<Bonus>& b, int level)
- {
- b->source = Bonus::SECONDARY_SKILL;
- b->duration = Bonus::PERMANENT;
- b->description = identifier;
- bonusByLevel[level].push_back(b);
- }
- BonusList CSkill::getBonus(int level)
- {
- return bonusByLevel[level];
- }
- ///CSkillHandler
- CSkillHandler::CSkillHandler()
- {
- }
- std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize)
- {
- // not supported - no legacy data to load
- std::vector<JsonNode> legacyData;
- return legacyData;
- }
- const std::string CSkillHandler::getTypeName() const
- {
- return "secondarySkill";
- }
- CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string & identifier)
- {
- CSkill * skill = new CSkill();
- skill->identifier = identifier;
- skill->id = SecondarySkill::DEFAULT;
- for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
- {
- if(NSecondarySkill::names[id].compare(identifier) == 0)
- {
- skill->id = SecondarySkill(id);
- break;
- }
- }
- for(int level = 1; level < NSecondarySkill::levels.size(); level++)
- {
- const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
- for(auto b : json[levelName].Vector())
- {
- auto bonus = JsonUtils::parseBonus(b);
- bonus->sid = skill->id;
- skill->addNewBonus(bonus, level);
- }
- }
- return skill;
- }
- void CSkillHandler::afterLoadFinalization()
- {
- }
- void CSkillHandler::beforeValidate(JsonNode & object)
- {
- }
- CSkillHandler::~CSkillHandler()
- {
- }
- std::vector<bool> CSkillHandler::getDefaultAllowed() const
- {
- std::vector<bool> allowedSkills(objects.size(), true);
- return allowedSkills;
- }
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