| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 | 
							- /*
 
-  * CSkillHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../lib/HeroBonus.h"
 
- #include "GameConstants.h"
 
- #include "IHandlerBase.h"
 
- class DLL_LINKAGE CSkill // secondary skill
 
- {
 
- protected:
 
- 	struct LevelInfo
 
- 	{
 
- 		std::string description; //descriptions of spell for skill level
 
- 		std::vector<std::shared_ptr<Bonus>> effects;
 
- 		LevelInfo();
 
- 		~LevelInfo();
 
- 		template <typename Handler> void serialize(Handler & h, const int version)
 
- 		{
 
- 			h & description;
 
- 			h & effects;
 
- 		}
 
- 	};
 
- 	std::vector<LevelInfo> levels; // bonuses provided by basic, advanced and expert level
 
- public:
 
- 	CSkill(SecondarySkill id = SecondarySkill::DEFAULT);
 
- 	~CSkill();
 
- 	void addNewBonus(const std::shared_ptr<Bonus> & b, int level);
 
- 	void setDescription(const std::string & desc, int level);
 
- 	const std::vector<std::shared_ptr<Bonus>> & getBonus(int level) const;
 
- 	const std::string & getDescription(int level) const;
 
- 	std::string toString() const;
 
- 	SecondarySkill id;
 
- 	std::string identifier;
 
- 	std::string name; //as displayed in GUI
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & id;
 
- 		h & identifier;
 
- 		h & name;
 
- 		h & levels;
 
- 	}
 
- 	friend class CSkillHandler;
 
- 	friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill);
 
- 	friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info);
 
- };
 
- class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, CSkill>
 
- {
 
- public:
 
- 	CSkillHandler();
 
- 	virtual ~CSkillHandler();
 
- 	///IHandler base
 
- 	std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
 
- 	void afterLoadFinalization() override;
 
- 	void beforeValidate(JsonNode & object) override;
 
- 	std::vector<bool> getDefaultAllowed() const override;
 
- 	const std::string getTypeName() const override;
 
- 	const std::string & skillInfo(int skill, int level) const;
 
- 	const std::string & skillName(int skill) const;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & objects;
 
- 	}
 
- protected:
 
- 	CSkill * loadFromJson(const JsonNode & json, const std::string & identifier, size_t index) override;
 
- };
 
 
  |