CHeroHandler.cpp 26 KB

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  1. /*
  2. * CHeroHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroHandler.h"
  12. #include "CGeneralTextHandler.h"
  13. #include "filesystem/Filesystem.h"
  14. #include "VCMI_Lib.h"
  15. #include "JsonNode.h"
  16. #include "StringConstants.h"
  17. #include "battle/BattleHex.h"
  18. #include "CCreatureHandler.h"
  19. #include "CModHandler.h"
  20. #include "CTownHandler.h"
  21. #include "mapObjects/CObjectHandler.h" //for hero specialty
  22. #include <math.h>
  23. #include "mapObjects/CObjectClassesHandler.h"
  24. SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
  25. {
  26. int totalProb = 0;
  27. for(auto & possible : possibles)
  28. {
  29. totalProb += secSkillProbability[possible];
  30. }
  31. if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
  32. {
  33. auto ran = rand.nextInt(totalProb - 1);
  34. for(auto & possible : possibles)
  35. {
  36. ran -= secSkillProbability[possible];
  37. if(ran < 0)
  38. {
  39. return possible;
  40. }
  41. }
  42. }
  43. // FIXME: select randomly? How H3 handles such rare situation?
  44. return *possibles.begin();
  45. }
  46. bool CHeroClass::isMagicHero() const
  47. {
  48. return affinity == MAGIC;
  49. }
  50. EAlignment::EAlignment CHeroClass::getAlignment() const
  51. {
  52. return EAlignment::EAlignment(VLC->townh->factions[faction]->alignment);
  53. }
  54. CHeroClass::CHeroClass()
  55. : faction(0), id(0), affinity(0), defaultTavernChance(0), commander(nullptr)
  56. {
  57. }
  58. std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
  59. {
  60. std::vector<BattleHex> ret;
  61. if(isAbsoluteObstacle)
  62. {
  63. assert(!hex.isValid());
  64. range::copy(blockedTiles, std::back_inserter(ret));
  65. return ret;
  66. }
  67. for(int offset : blockedTiles)
  68. {
  69. BattleHex toBlock = hex + offset;
  70. if((hex.getY() & 1) && !(toBlock.getY() & 1))
  71. toBlock += BattleHex::LEFT;
  72. if(!toBlock.isValid())
  73. logGlobal->error("Misplaced obstacle!");
  74. else
  75. ret.push_back(toBlock);
  76. }
  77. return ret;
  78. }
  79. bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield) const
  80. {
  81. if(specialBattlefield != -1)
  82. return vstd::contains(allowedSpecialBfields, specialBattlefield);
  83. return vstd::contains(allowedTerrains, terrainType);
  84. }
  85. CHeroClass * CHeroClassHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
  86. {
  87. std::string affinityStr[2] = { "might", "magic" };
  88. auto heroClass = new CHeroClass();
  89. heroClass->identifier = identifier;
  90. heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
  91. heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
  92. //MODS COMPATIBILITY FOR 0.96
  93. heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
  94. heroClass->imageMapMale = node["animation"]["map"]["male"].String();
  95. heroClass->name = node["name"].String();
  96. heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
  97. for(const std::string & pSkill : PrimarySkill::names)
  98. {
  99. heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float());
  100. heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float());
  101. heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float());
  102. }
  103. for(const std::string & secSkill : NSecondarySkill::names)
  104. {
  105. heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float());
  106. }
  107. VLC->modh->identifiers.requestIdentifier ("creature", node["commander"],
  108. [=](si32 commanderID)
  109. {
  110. heroClass->commander = VLC->creh->creatures[commanderID];
  111. });
  112. heroClass->defaultTavernChance = node["defaultTavern"].Float();
  113. for(auto & tavern : node["tavern"].Struct())
  114. {
  115. int value = tavern.second.Float();
  116. VLC->modh->identifiers.requestIdentifier(tavern.second.meta, "faction", tavern.first,
  117. [=](si32 factionID)
  118. {
  119. heroClass->selectionProbability[factionID] = value;
  120. });
  121. }
  122. VLC->modh->identifiers.requestIdentifier("faction", node["faction"],
  123. [=](si32 factionID)
  124. {
  125. heroClass->faction = factionID;
  126. });
  127. return heroClass;
  128. }
  129. std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
  130. {
  131. heroClasses.resize(dataSize);
  132. std::vector<JsonNode> h3Data;
  133. h3Data.reserve(dataSize);
  134. CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
  135. parser.endLine(); // header
  136. parser.endLine();
  137. for (size_t i=0; i<dataSize; i++)
  138. {
  139. JsonNode entry;
  140. entry["name"].String() = parser.readString();
  141. parser.readNumber(); // unused aggression
  142. for (auto & name : PrimarySkill::names)
  143. entry["primarySkills"][name].Float() = parser.readNumber();
  144. for (auto & name : PrimarySkill::names)
  145. entry["lowLevelChance"][name].Float() = parser.readNumber();
  146. for (auto & name : PrimarySkill::names)
  147. entry["highLevelChance"][name].Float() = parser.readNumber();
  148. for (auto & name : NSecondarySkill::names)
  149. entry["secondarySkills"][name].Float() = parser.readNumber();
  150. for(auto & name : ETownType::names)
  151. entry["tavern"][name].Float() = parser.readNumber();
  152. parser.endLine();
  153. h3Data.push_back(entry);
  154. }
  155. return h3Data;
  156. }
  157. void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  158. {
  159. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  160. object->id = heroClasses.size();
  161. heroClasses.push_back(object);
  162. VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
  163. {
  164. JsonNode classConf = data["mapObject"];
  165. classConf["heroClass"].String() = name;
  166. classConf.setMeta(scope);
  167. VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
  168. });
  169. VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
  170. }
  171. void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  172. {
  173. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  174. object->id = index;
  175. assert(heroClasses[index] == nullptr); // ensure that this id was not loaded before
  176. heroClasses[index] = object;
  177. VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
  178. {
  179. JsonNode classConf = data["mapObject"];
  180. classConf["heroClass"].String() = name;
  181. classConf.setMeta(scope);
  182. VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
  183. });
  184. VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
  185. }
  186. void CHeroClassHandler::afterLoadFinalization()
  187. {
  188. // for each pair <class, town> set selection probability if it was not set before in tavern entries
  189. for (CHeroClass * heroClass : heroClasses)
  190. {
  191. for (CFaction * faction : VLC->townh->factions)
  192. {
  193. if (!faction->town)
  194. continue;
  195. if (heroClass->selectionProbability.count(faction->index))
  196. continue;
  197. float chance = heroClass->defaultTavernChance * faction->town->defaultTavernChance;
  198. heroClass->selectionProbability[faction->index] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
  199. }
  200. }
  201. for (CHeroClass * hc : heroClasses)
  202. {
  203. if (!hc->imageMapMale.empty())
  204. {
  205. JsonNode templ;
  206. templ["animation"].String() = hc->imageMapMale;
  207. VLC->objtypeh->getHandlerFor(Obj::HERO, hc->id)->addTemplate(templ);
  208. }
  209. }
  210. }
  211. std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
  212. {
  213. return std::vector<bool>(heroClasses.size(), true);
  214. }
  215. CHeroClassHandler::~CHeroClassHandler()
  216. {
  217. for(auto heroClass : heroClasses)
  218. {
  219. delete heroClass.get();
  220. }
  221. }
  222. CHeroHandler::~CHeroHandler()
  223. {
  224. for(auto hero : heroes)
  225. delete hero.get();
  226. }
  227. CHeroHandler::CHeroHandler()
  228. {
  229. VLC->heroh = this;
  230. for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
  231. {
  232. VLC->modh->identifiers.registerObject("core", "skill", NSecondarySkill::names[i], i);
  233. VLC->modh->identifiers.registerObject("core", "secondarySkill", NSecondarySkill::names[i], i);
  234. }
  235. loadObstacles();
  236. loadTerrains();
  237. for (int i = 0; i < GameConstants::TERRAIN_TYPES; ++i)
  238. {
  239. VLC->modh->identifiers.registerObject("core", "terrain", GameConstants::TERRAIN_NAMES[i], i);
  240. }
  241. loadBallistics();
  242. loadExperience();
  243. }
  244. CHero * CHeroHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
  245. {
  246. auto hero = new CHero();
  247. hero->identifier = identifier;
  248. hero->sex = node["female"].Bool();
  249. hero->special = node["special"].Bool();
  250. hero->name = node["texts"]["name"].String();
  251. hero->biography = node["texts"]["biography"].String();
  252. hero->specName = node["texts"]["specialty"]["name"].String();
  253. hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
  254. hero->specDescr = node["texts"]["specialty"]["description"].String();
  255. hero->iconSpecSmall = node["images"]["specialtySmall"].String();
  256. hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
  257. hero->portraitSmall = node["images"]["small"].String();
  258. hero->portraitLarge = node["images"]["large"].String();
  259. loadHeroArmy(hero, node);
  260. loadHeroSkills(hero, node);
  261. loadHeroSpecialty(hero, node);
  262. VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
  263. [=](si32 classID)
  264. {
  265. hero->heroClass = classes.heroClasses[classID];
  266. });
  267. return hero;
  268. }
  269. void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
  270. {
  271. assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
  272. hero->initialArmy.resize(node["army"].Vector().size());
  273. for (size_t i=0; i< hero->initialArmy.size(); i++)
  274. {
  275. const JsonNode & source = node["army"].Vector()[i];
  276. hero->initialArmy[i].minAmount = source["min"].Float();
  277. hero->initialArmy[i].maxAmount = source["max"].Float();
  278. assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
  279. VLC->modh->identifiers.requestIdentifier("creature", source["creature"], [=](si32 creature)
  280. {
  281. hero->initialArmy[i].creature = CreatureID(creature);
  282. });
  283. }
  284. }
  285. void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
  286. {
  287. for(const JsonNode &set : node["skills"].Vector())
  288. {
  289. int skillLevel = boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels);
  290. if (skillLevel < SecSkillLevel::LEVELS_SIZE)
  291. {
  292. size_t currentIndex = hero->secSkillsInit.size();
  293. hero->secSkillsInit.push_back(std::make_pair(SecondarySkill(-1), skillLevel));
  294. VLC->modh->identifiers.requestIdentifier("skill", set["skill"], [=](si32 id)
  295. {
  296. hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
  297. });
  298. }
  299. else
  300. {
  301. logMod->error("Unknown skill level: %s", set["level"].String());
  302. }
  303. }
  304. // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
  305. hero->haveSpellBook = !node["spellbook"].isNull();
  306. for(const JsonNode & spell : node["spellbook"].Vector())
  307. {
  308. VLC->modh->identifiers.requestIdentifier("spell", spell,
  309. [=](si32 spellID)
  310. {
  311. hero->spells.insert(SpellID(spellID));
  312. });
  313. }
  314. }
  315. // convert deprecated format
  316. std::vector<std::shared_ptr<Bonus>> SpecialtyInfoToBonuses(const SSpecialtyInfo & spec, int sid)
  317. {
  318. std::vector<std::shared_ptr<Bonus>> result;
  319. std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
  320. bonus->duration = Bonus::PERMANENT;
  321. bonus->source = Bonus::HERO_SPECIAL;
  322. bonus->sid = sid;
  323. bonus->val = spec.val;
  324. switch (spec.type)
  325. {
  326. case 1: //creature specialty
  327. {
  328. const CCreature &specCreature = *VLC->creh->creatures[spec.additionalinfo]; //creature in which we have specialty
  329. bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, true));
  330. bonus->type = Bonus::STACKS_SPEED;
  331. bonus->valType = Bonus::ADDITIVE_VALUE;
  332. bonus->val = 1;
  333. result.push_back(bonus);
  334. bonus = std::make_shared<Bonus>(*bonus);
  335. bonus->type = Bonus::PRIMARY_SKILL;
  336. bonus->val = 0;
  337. int stepSize = specCreature.level ? specCreature.level : 5;
  338. bonus->subtype = PrimarySkill::ATTACK;
  339. bonus->updater.reset(new ScalingUpdater(specCreature.getAttack(false), stepSize));
  340. result.push_back(bonus);
  341. bonus = std::make_shared<Bonus>(*bonus);
  342. bonus->subtype = PrimarySkill::DEFENSE;
  343. bonus->updater.reset(new ScalingUpdater(specCreature.getDefence(false), stepSize));
  344. result.push_back(bonus);
  345. }
  346. break;
  347. case 2: //secondary skill
  348. bonus->type = Bonus::SECONDARY_SKILL_PREMY;
  349. bonus->valType = Bonus::PERCENT_TO_BASE;
  350. bonus->subtype = spec.subtype;
  351. bonus->val = 0;
  352. bonus->updater.reset(new ScalingUpdater(spec.val * 20));
  353. result.push_back(bonus);
  354. break;
  355. case 3: //spell damage bonus, level dependent but calculated elsewhere
  356. bonus->type = Bonus::SPECIAL_SPELL_LEV;
  357. bonus->subtype = spec.subtype;
  358. result.push_back(bonus);
  359. break;
  360. case 4: //creature stat boost
  361. switch (spec.subtype)
  362. {
  363. case 1:
  364. bonus->type = Bonus::PRIMARY_SKILL;
  365. bonus->subtype = PrimarySkill::ATTACK;
  366. break;
  367. case 2:
  368. bonus->type = Bonus::PRIMARY_SKILL;
  369. bonus->subtype = PrimarySkill::DEFENSE;
  370. break;
  371. case 3:
  372. bonus->type = Bonus::CREATURE_DAMAGE;
  373. bonus->subtype = 0; //both min and max
  374. break;
  375. case 4:
  376. bonus->type = Bonus::STACK_HEALTH;
  377. break;
  378. case 5:
  379. bonus->type = Bonus::STACKS_SPEED;
  380. break;
  381. default:
  382. logMod->warn("Unknown subtype for specialty 4");
  383. return result;
  384. }
  385. bonus->valType = Bonus::ADDITIVE_VALUE;
  386. bonus->limiter.reset(new CCreatureTypeLimiter(*VLC->creh->creatures[spec.additionalinfo], true));
  387. result.push_back(bonus);
  388. break;
  389. case 5: //spell damage bonus in percent
  390. bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
  391. bonus->valType = Bonus::BASE_NUMBER; //current spell system is screwed
  392. bonus->subtype = spec.subtype; //spell id
  393. result.push_back(bonus);
  394. break;
  395. case 6: //damage bonus for bless (Adela)
  396. bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
  397. bonus->subtype = spec.subtype; //spell id if you ever wanted to use it otherwise
  398. bonus->additionalInfo = spec.additionalinfo; //damage factor
  399. result.push_back(bonus);
  400. break;
  401. case 7: //maxed mastery for spell
  402. bonus->type = Bonus::MAXED_SPELL;
  403. bonus->subtype = spec.subtype; //spell id
  404. result.push_back(bonus);
  405. break;
  406. case 8: //peculiar spells - enchantments
  407. bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
  408. bonus->subtype = spec.subtype; //spell id
  409. bonus->additionalInfo = spec.additionalinfo; //0, 1 for Coronius
  410. result.push_back(bonus);
  411. break;
  412. case 9: //upgrade creatures
  413. {
  414. const auto &creatures = VLC->creh->creatures;
  415. bonus->type = Bonus::SPECIAL_UPGRADE;
  416. bonus->subtype = spec.subtype; //base id
  417. bonus->additionalInfo = spec.additionalinfo; //target id
  418. result.push_back(bonus);
  419. //propagate for regular upgrades of base creature
  420. for(auto cre_id : creatures[spec.subtype]->upgrades)
  421. {
  422. bonus = std::make_shared<Bonus>(*bonus);
  423. bonus->subtype = cre_id;
  424. result.push_back(bonus);
  425. }
  426. }
  427. break;
  428. case 10: //resource generation
  429. bonus->type = Bonus::GENERATE_RESOURCE;
  430. bonus->subtype = spec.subtype;
  431. result.push_back(bonus);
  432. break;
  433. case 11: //starting skill with mastery (Adrienne)
  434. logMod->warn("Secondary skill mastery is no longer supported as specialty.");
  435. break;
  436. case 12: //army speed
  437. bonus->type = Bonus::STACKS_SPEED;
  438. result.push_back(bonus);
  439. break;
  440. case 13: //Dragon bonuses (Mutare)
  441. bonus->type = Bonus::PRIMARY_SKILL;
  442. bonus->valType = Bonus::ADDITIVE_VALUE;
  443. switch (spec.subtype)
  444. {
  445. case 1:
  446. bonus->subtype = PrimarySkill::ATTACK;
  447. break;
  448. case 2:
  449. bonus->subtype = PrimarySkill::DEFENSE;
  450. break;
  451. }
  452. bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  453. result.push_back(bonus);
  454. break;
  455. default:
  456. logMod->warn("Unknown hero specialty %d", spec.type);
  457. break;
  458. }
  459. return result;
  460. }
  461. void CHeroHandler::beforeValidate(JsonNode & object)
  462. {
  463. //handle "base" specialty info
  464. JsonNode & specialtyNode = object["specialty"];
  465. if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
  466. {
  467. const JsonNode & base = specialtyNode["base"];
  468. if(!base.isNull())
  469. {
  470. JsonMap & bonuses = specialtyNode["bonuses"].Struct();
  471. for(std::pair<std::string, JsonNode> keyValue : bonuses)
  472. JsonUtils::inherit(bonuses[keyValue.first], base);
  473. }
  474. }
  475. }
  476. void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
  477. {
  478. int sid = hero->ID.getNum();
  479. auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
  480. {
  481. bonus->duration = Bonus::PERMANENT;
  482. bonus->source = Bonus::HERO_SPECIAL;
  483. bonus->sid = sid;
  484. return bonus;
  485. };
  486. //deprecated, used only for original specialties
  487. const JsonNode & specialtiesNode = node["specialties"];
  488. if (!specialtiesNode.isNull())
  489. {
  490. logMod->warn("Hero %s has deprecated specialties format.", hero->identifier);
  491. for(const JsonNode &specialty : specialtiesNode.Vector())
  492. {
  493. SSpecialtyInfo spec;
  494. spec.type = specialty["type"].Float();
  495. spec.val = specialty["val"].Float();
  496. spec.subtype = specialty["subtype"].Float();
  497. spec.additionalinfo = specialty["info"].Float();
  498. //we convert after loading completes, to have all identifiers for json logging
  499. hero->specDeprecated.push_back(spec);
  500. }
  501. }
  502. //new(er) format, using bonus system
  503. const JsonNode & specialtyNode = node["specialty"];
  504. if(specialtyNode.getType() == JsonNode::JsonType::DATA_VECTOR)
  505. {
  506. //deprecated middle-aged format
  507. for(const JsonNode & specialty : node["specialty"].Vector())
  508. {
  509. for (const JsonNode & bonus : specialty["bonuses"].Vector())
  510. hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(bonus)));
  511. }
  512. }
  513. else if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
  514. {
  515. //proper new format
  516. for(auto keyValue : specialtyNode["bonuses"].Struct())
  517. hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
  518. }
  519. }
  520. void CHeroHandler::loadExperience()
  521. {
  522. expPerLevel.push_back(0);
  523. expPerLevel.push_back(1000);
  524. expPerLevel.push_back(2000);
  525. expPerLevel.push_back(3200);
  526. expPerLevel.push_back(4600);
  527. expPerLevel.push_back(6200);
  528. expPerLevel.push_back(8000);
  529. expPerLevel.push_back(10000);
  530. expPerLevel.push_back(12200);
  531. expPerLevel.push_back(14700);
  532. expPerLevel.push_back(17500);
  533. expPerLevel.push_back(20600);
  534. expPerLevel.push_back(24320);
  535. expPerLevel.push_back(28784);
  536. expPerLevel.push_back(34140);
  537. while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
  538. {
  539. int i = expPerLevel.size() - 1;
  540. expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
  541. }
  542. expPerLevel.pop_back();//last value is broken
  543. }
  544. void CHeroHandler::loadObstacles()
  545. {
  546. auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
  547. {
  548. for(const JsonNode &obs : node.Vector())
  549. {
  550. int ID = obs["id"].Float();
  551. CObstacleInfo & obi = out[ID];
  552. obi.ID = ID;
  553. obi.defName = obs["defname"].String();
  554. obi.width = obs["width"].Float();
  555. obi.height = obs["height"].Float();
  556. obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
  557. obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
  558. obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
  559. obi.isAbsoluteObstacle = absolute;
  560. }
  561. };
  562. const JsonNode config(ResourceID("config/obstacles.json"));
  563. loadObstacles(config["obstacles"], false, obstacles);
  564. loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
  565. //loadObstacles(config["moats"], true, moats);
  566. }
  567. /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
  568. static std::string genRefName(std::string input)
  569. {
  570. boost::algorithm::replace_all(input, " ", ""); //remove spaces
  571. input[0] = std::tolower(input[0]); // to camelCase
  572. return input;
  573. }
  574. void CHeroHandler::loadBallistics()
  575. {
  576. CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
  577. ballParser.endLine(); //header
  578. ballParser.endLine();
  579. do
  580. {
  581. ballParser.readString();
  582. ballParser.readString();
  583. CHeroHandler::SBallisticsLevelInfo bli;
  584. bli.keep = ballParser.readNumber();
  585. bli.tower = ballParser.readNumber();
  586. bli.gate = ballParser.readNumber();
  587. bli.wall = ballParser.readNumber();
  588. bli.shots = ballParser.readNumber();
  589. bli.noDmg = ballParser.readNumber();
  590. bli.oneDmg = ballParser.readNumber();
  591. bli.twoDmg = ballParser.readNumber();
  592. bli.sum = ballParser.readNumber();
  593. ballistics.push_back(bli);
  594. assert(bli.noDmg + bli.oneDmg + bli.twoDmg == 100 && bli.sum == 100);
  595. }
  596. while (ballParser.endLine());
  597. }
  598. std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
  599. {
  600. heroes.resize(dataSize);
  601. std::vector<JsonNode> h3Data;
  602. h3Data.reserve(dataSize);
  603. CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
  604. CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
  605. CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
  606. parser.endLine(); //ignore header
  607. parser.endLine();
  608. specParser.endLine(); //ignore header
  609. specParser.endLine();
  610. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  611. {
  612. JsonNode heroData;
  613. heroData["texts"]["name"].String() = parser.readString();
  614. heroData["texts"]["biography"].String() = bioParser.readString();
  615. heroData["texts"]["specialty"]["name"].String() = specParser.readString();
  616. heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
  617. heroData["texts"]["specialty"]["description"].String() = specParser.readString();
  618. for(int x=0;x<3;x++)
  619. {
  620. JsonNode armySlot;
  621. armySlot["min"].Float() = parser.readNumber();
  622. armySlot["max"].Float() = parser.readNumber();
  623. armySlot["creature"].String() = genRefName(parser.readString());
  624. heroData["army"].Vector().push_back(armySlot);
  625. }
  626. parser.endLine();
  627. specParser.endLine();
  628. bioParser.endLine();
  629. h3Data.push_back(heroData);
  630. }
  631. return h3Data;
  632. }
  633. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  634. {
  635. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  636. object->ID = HeroTypeID(heroes.size());
  637. object->imageIndex = heroes.size() + GameConstants::HERO_PORTRAIT_SHIFT; // 2 special frames + some extra portraits
  638. heroes.push_back(object);
  639. VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
  640. }
  641. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  642. {
  643. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  644. object->ID = HeroTypeID(index);
  645. object->imageIndex = index;
  646. assert(heroes[index] == nullptr); // ensure that this id was not loaded before
  647. heroes[index] = object;
  648. VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
  649. }
  650. void CHeroHandler::afterLoadFinalization()
  651. {
  652. for(ConstTransitivePtr<CHero> hero : heroes)
  653. {
  654. if(hero->specDeprecated.size() > 0)
  655. {
  656. logMod->debug("Converting specialties format for hero %s(%s)", hero->identifier, VLC->townh->encodeFaction(hero->heroClass->faction));
  657. std::vector<JsonNode> specVec;
  658. std::vector<std::string> specNames;
  659. for(const SSpecialtyInfo & spec : hero->specDeprecated)
  660. {
  661. for(std::shared_ptr<Bonus> bonus : SpecialtyInfoToBonuses(spec, hero->ID.getNum()))
  662. {
  663. hero->specialty.push_back(bonus);
  664. specVec.push_back(bonus->toJsonNode());
  665. // find fitting & unique bonus name
  666. std::string bonusName = nameForBonus(*bonus);
  667. if(vstd::contains(specNames, bonusName))
  668. {
  669. int i = 2;
  670. while(vstd::contains(specNames, bonusName + std::to_string(i)))
  671. i++;
  672. bonusName += std::to_string(i);
  673. }
  674. specNames.push_back(bonusName);
  675. }
  676. }
  677. hero->specDeprecated.clear();
  678. // log new format for easy copy-and-paste
  679. JsonNode specNode(JsonNode::JsonType::DATA_STRUCT);
  680. if(specVec.size() > 1)
  681. {
  682. JsonNode base = JsonUtils::intersect(specVec);
  683. if(!base.isEmpty())
  684. {
  685. specNode["base"] = base;
  686. for(JsonNode & node : specVec)
  687. node = JsonUtils::difference(node, base);
  688. }
  689. }
  690. // add json for bonuses
  691. specNode["bonuses"].Struct();
  692. for(int i = 0; i < specVec.size(); i++)
  693. specNode["bonuses"][specNames[i]] = specVec[i];
  694. logMod->trace("\"specialty\" : %s", specNode.toJson(true));
  695. }
  696. }
  697. }
  698. ui32 CHeroHandler::level (ui64 experience) const
  699. {
  700. return boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel);
  701. }
  702. ui64 CHeroHandler::reqExp (ui32 level) const
  703. {
  704. if(!level)
  705. return 0;
  706. if (level <= expPerLevel.size())
  707. {
  708. return expPerLevel[level-1];
  709. }
  710. else
  711. {
  712. logGlobal->warn("A hero has reached unsupported amount of experience");
  713. return expPerLevel[expPerLevel.size()-1];
  714. }
  715. }
  716. void CHeroHandler::loadTerrains()
  717. {
  718. const JsonNode config(ResourceID("config/terrains.json"));
  719. terrCosts.reserve(GameConstants::TERRAIN_TYPES);
  720. for(const std::string & name : GameConstants::TERRAIN_NAMES)
  721. terrCosts.push_back(config[name]["moveCost"].Float());
  722. }
  723. std::vector<bool> CHeroHandler::getDefaultAllowed() const
  724. {
  725. // Look Data/HOTRAITS.txt for reference
  726. std::vector<bool> allowedHeroes;
  727. allowedHeroes.reserve(heroes.size());
  728. for(const CHero * hero : heroes)
  729. {
  730. allowedHeroes.push_back(!hero->special);
  731. }
  732. return allowedHeroes;
  733. }
  734. std::vector<bool> CHeroHandler::getDefaultAllowedAbilities() const
  735. {
  736. std::vector<bool> allowedAbilities;
  737. allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
  738. return allowedAbilities;
  739. }
  740. si32 CHeroHandler::decodeHero(const std::string & identifier)
  741. {
  742. auto rawId = VLC->modh->identifiers.getIdentifier("core", "hero", identifier);
  743. if(rawId)
  744. return rawId.get();
  745. else
  746. return -1;
  747. }
  748. std::string CHeroHandler::encodeHero(const si32 index)
  749. {
  750. return VLC->heroh->heroes.at(index)->identifier;
  751. }
  752. si32 CHeroHandler::decodeSkill(const std::string & identifier)
  753. {
  754. auto rawId = VLC->modh->identifiers.getIdentifier("core", "skill", identifier);
  755. if(rawId)
  756. return rawId.get();
  757. else
  758. return -1;
  759. }
  760. std::string CHeroHandler::encodeSkill(const si32 index)
  761. {
  762. return NSecondarySkill::names[index];
  763. }