krs 1ba9a2a42a calculateRangeLimitAndHighlightImages() is now separate function 2 rokov pred
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BattleActionsController.cpp ec55ec76b6 Show cursor (including attack direction) when swiping in battle 2 rokov pred
BattleActionsController.h b20109c830 Test version of swipe gesture for in-combat attacks 2 rokov pred
BattleAnimationClasses.cpp 8a31aeb94b Battle animations use tick() for updates 2 rokov pred
BattleAnimationClasses.h 8a31aeb94b Battle animations use tick() for updates 2 rokov pred
BattleConstants.h 688b8db3eb Removed delays due to thread waits from battle animations 2 rokov pred
BattleEffectsController.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 rokov pred
BattleEffectsController.h 7543fdf787 vcmi: add reverse effect animation type 2 rokov pred
BattleFieldController.cpp 1ba9a2a42a calculateRangeLimitAndHighlightImages() is now separate function 2 rokov pred
BattleFieldController.h 1ba9a2a42a calculateRangeLimitAndHighlightImages() is now separate function 2 rokov pred
BattleInterface.cpp e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2 rokov pred
BattleInterface.h 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface 2 rokov pred
BattleInterfaceClasses.cpp 0be9aff99f Fix battle queue stack highlighting 2 rokov pred
BattleInterfaceClasses.h 0be9aff99f Fix battle queue stack highlighting 2 rokov pred
BattleObstacleController.cpp 428fb832c6 Implemented foreground/background obstacles: 2 rokov pred
BattleObstacleController.h 8a31aeb94b Battle animations use tick() for updates 2 rokov pred
BattleProjectileController.cpp 8a31aeb94b Battle animations use tick() for updates 2 rokov pred
BattleProjectileController.h 8a31aeb94b Battle animations use tick() for updates 2 rokov pred
BattleRenderer.cpp 541d98143b Renamed BattleControlPanel -> BattleWindow 2 rokov pred
BattleRenderer.h 428fb832c6 Implemented foreground/background obstacles: 2 rokov pred
BattleSiegeController.cpp 428fb832c6 Implemented foreground/background obstacles: 2 rokov pred
BattleSiegeController.h 8ed115a628 Fix ios compile 2 rokov pred
BattleStacksController.cpp 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface 2 rokov pred
BattleStacksController.h 8a31aeb94b Battle animations use tick() for updates 2 rokov pred
BattleWindow.cpp 1cec6918a0 Fix spellcast cancelation in battle 2 rokov pred
BattleWindow.h 1cec6918a0 Fix spellcast cancelation in battle 2 rokov pred
CreatureAnimation.cpp da3a05bc8b Fix special colors in battle 2 rokov pred
CreatureAnimation.h 86f5d6de69 vcmi: modernize headers 2 rokov pred